xamarin-macios/dotnet/targets/Microsoft.Sdk.DefaultItems....

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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains default item includes (globs and implicit references).
*** WARNING ***
This file is imported by AutoImport.props, and will be imported by all
projects using Microsoft.NET.Sdk. All Item includes in this file *MUST*
be hidden behind a TargetPlatformIdentifier based condition.
This file can also not define any properties. However, due to the
order MSBuild evaluates properties, it's possible to use properties
defined in our .targets files in conditions in ItemGroups in this
file.
*** WARNING ***
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Default plist file inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<None Include="*.plist">
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(Identity)'))</Link>
</None>
</ItemGroup>
<!-- Default SceneKit assets inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<SceneKitAsset Include="**\*.scnassets\*" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<IsDefaultItem>true</IsDefaultItem>
</SceneKitAsset>
</ItemGroup>
<!-- Default Asset Catalog file inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<ImageAsset Include="**\*.xcassets\**\*.png;**\*.xcassets\*\*.jpg;**\*.xcassets\**\*.pdf;**\*.xcassets\**\*.json" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)">
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(Identity)'))</Link>
<Visible>false</Visible>
<IsDefaultItem>true</IsDefaultItem>
</ImageAsset>
</ItemGroup>
<!-- Default Storyboard file inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<InterfaceDefinition Include="**\*.storyboard;**\*.xib" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(Identity)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</InterfaceDefinition>
</ItemGroup>
<!-- Default Atlas Texture file inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<AtlasTexture Include="**\*.atlas\*.png" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(Identity)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</AtlasTexture>
</ItemGroup>
<!-- Default CoreMLModel inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<CoreMLModel Include="**\*.mlmodel" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(Identity)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</CoreMLModel>
</ItemGroup>
<!-- Default Metal inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<Metal Include="**\*.metal" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(Identity)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</Metal>
</ItemGroup>
<!-- Default SceneKit assets inclusion -->
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true'">
<SceneKitAsset Include="**\*.scnassets\*" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<IsDefaultItem>true</IsDefaultItem>
</SceneKitAsset>
</ItemGroup>
</Project>