131 строка
3.1 KiB
C#
131 строка
3.1 KiB
C#
#if __UNIFIED__
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using NUnit.Framework;
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using Foundation;
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using ObjCRuntime;
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public class Application {
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public bool IsSimulatorBuild {
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get {
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#if __IOS__
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return Runtime.Arch == Arch.SIMULATOR;
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#else
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return true;
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#endif
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}
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}
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}
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namespace Introspection {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class ApiFrameworkTest : ApiBaseTest {
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HashSet<string> namespaces = new HashSet<string> ();
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Application app = new Application ();
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public bool Skip (string @namespace)
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{
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if (@namespace == null)
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return true;
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if (namespaces.Contains (@namespace))
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return true;
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namespaces.Add (@namespace);
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switch (@namespace) {
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// we always link with the CoreFoundation framework
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case "CoreFoundation":
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return true;
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// not a framework but a dynamic library /usr/lib/libcompression.dylib - tracked elsewhere (p/invoke only)
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case "Compression":
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return true;
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// not a framework, largely p/invokes to /usr/lib/libobjc.dylib
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case "ObjCRuntime":
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return true;
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// pinvokes into OpenGL[ES]
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case "OpenTK":
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return true;
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// n[u]int, nfloat and friends
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case "System":
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case "System.Drawing":
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return true;
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#if __IOS__
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// Some CF* types that requires CFNetwork which we always link with
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// ref: tools/common/CompilerFlags.cs
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case "CoreServices":
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return true;
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#elif __TVOS__ && !XAMCORE_4_0
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// mistakes (can't be fixed without breaking binary compatibility)
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case "CoreSpotlight":
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case "WebKit":
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return true;
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#elif __WATCHOS__ && !XAMCORE_4_0
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// helpers (largely enums) for AVFoundation API - no p/invokes or obj-C API that requires native linking
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case "AudioToolbox":
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return true;
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// mistakes (can't be fixed without breaking binary compatibility)
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case "WebKit":
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return true;
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#elif __MACOS__
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// always included, ref: tools/common/CompilerFlags.cs
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case "CFNetwork":
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return true;
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// not a framework, largely p/invokes to /usr/lib/libSystem.dylib
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case "Darwin":
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return true;
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// not directly bindings
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case "System.Net.Http":
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return true;
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#endif
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default:
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return false;
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}
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}
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Frameworks GetFrameworks ()
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{
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#if __IOS__
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return Frameworks.GetiOSFrameworks (app);
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#elif __TVOS__
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return Frameworks.TVOSFrameworks;
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#elif __WATCHOS__
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return Frameworks.GetwatchOSFrameworks (app);
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#elif __MACOS__
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return Frameworks.MacFrameworks;
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#else
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throw new NotImplementedException ();
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#endif
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}
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[Test]
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public void NativeFrameworks ()
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{
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ContinueOnFailure = true;
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Errors = 0;
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int n = 0;
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var frameworks = GetFrameworks ();
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foreach (Type t in Assembly.GetTypes ()) {
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if (!t.IsPublic)
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continue;
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var ns = t.Namespace;
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if (Skip (ns))
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continue;
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n++;
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if (LogProgress)
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Console.WriteLine ($"Namespace candidate '{ns}'");
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if (frameworks.TryGetValue (ns, out var f))
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continue;
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// Either Skip method or Frameworks.cs needs to be updated
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ReportError ("Unknown framework '{0}'", ns);
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}
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AssertIfErrors ($"{Errors} unknown frameworks found:\n{ErrorData}");
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}
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}
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}
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#endif |