45 строки
1.4 KiB
C#
45 строки
1.4 KiB
C#
// Copyright 2012 Xamarin Inc. All rights reserved
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#if !__WATCHOS__
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using System;
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using System.Drawing;
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#if XAMCORE_2_0
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using Foundation;
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using GLKit;
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using ObjCRuntime;
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#else
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using MonoTouch.Foundation;
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using MonoTouch.GLKit;
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#endif
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using OpenTK;
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using NUnit.Framework;
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namespace MonoTouchFixtures.GLKit {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class EffectPropertyLightTest {
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[Test]
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public void Properties ()
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{
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TestRuntime.AssertSystemVersion (PlatformName.MacOSX, 10, 8, throwIfOtherPlatform: false);
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var light = new GLKEffectPropertyLight ();
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Assert.That (light.AmbientColor.ToString (), Is.EqualTo ("(0, 0, 0, 0)"), "AmbientColor");
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Assert.That (light.DiffuseColor.ToString (), Is.EqualTo ("(0, 0, 0, 0)"), "DiffuseColor");
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Assert.That (light.SpecularColor.ToString (), Is.EqualTo ("(0, 0, 0, 0)"), "SpecularColor");
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Assert.That (light.Position.ToString (), Is.EqualTo ("(0, 0, 0, 0)"), "Position");
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light = new GLKBaseEffect ().Light0;
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Assert.That (light.AmbientColor.ToString (), Is.EqualTo ("(0, 0, 0, 1)"), "AmbientColor");
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Assert.That (light.DiffuseColor.ToString (), Is.EqualTo ("(1, 1, 1, 1)"), "DiffuseColor");
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Assert.That (light.SpecularColor.ToString (), Is.EqualTo ("(1, 1, 1, 1)"), "SpecularColor");
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Assert.That (light.Position.ToString (), Is.EqualTo ("(0, 0, 1, 0)"), "Position");
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}
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}
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}
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#endif // !__WATCHOS__
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