0ce0010824
* [Metal] Sprinkle [return: Release] on all 'new*' selectors. Fixes #5941. Also add tests for all the API I could figure out how to use. Fixes https://github.com/xamarin/xamarin-macios/issues/5941. * [tests] MTLFunctionConstantValues didn't have a default ctor until Xcode 9. * [tests] Use a higher offset when calling MTLBuffer.CreateTexture to try to comply with the requirements for the API. Hopefully fixes this assertion: > 07:42:06.7701360 validateStrideTextureParameters:1512: failed assertion `Linear texture: bytesPerRow (64) must be aligned to 256 bytes' which doesn't happen on my machine. * Fix whitespace. * Simplify nested usings. * Fix availability correctly. |
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Base.lproj | ||
fragmentShader.metal | ||
metal-sample.metal | ||
xamarin0.png | ||
xamarin1.png | ||
xamarin2.png |