73 строки
1.6 KiB
C#
73 строки
1.6 KiB
C#
using System;
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using System.IO;
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using System.Collections.Specialized;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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using Xamarin.MacDev;
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namespace Xamarin.MacDev.Tasks
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{
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public abstract class CodesignVerifyTaskBase : ToolTask
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{
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#region Inputs
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public string SessionId { get; set; }
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[Required]
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public string CodesignAllocate { get; set; }
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[Required]
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public string Resource { get; set; }
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#endregion
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protected override string ToolName {
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get { return "codesign"; }
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}
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protected override string GenerateFullPathToTool ()
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{
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if (!string.IsNullOrEmpty (ToolPath))
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return Path.Combine (ToolPath, ToolExe);
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var path = Path.Combine ("/usr/bin", ToolExe);
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return File.Exists (path) ? path : ToolExe;
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}
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// Note: Xamarin.Mac and Xamarin.iOS should both override this method to do pass platform-specific verify rules
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protected override string GenerateCommandLineCommands ()
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{
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var args = new ProcessArgumentBuilder ();
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args.Add ("--verify");
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args.Add ("-vvvv");
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args.AddQuoted (Resource);
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return args.ToString ();
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}
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protected override void LogEventsFromTextOutput (string singleLine, MessageImportance messageImportance)
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{
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// TODO: do proper parsing of error messages and such
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Log.LogMessage (messageImportance, "{0}", singleLine);
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}
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public override bool Execute ()
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{
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Log.LogTaskName ("CodesignVerify");
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Log.LogTaskProperty ("CodesignAllocate", CodesignAllocate);
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Log.LogTaskProperty ("Resource", Resource);
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EnvironmentVariables = new string[] {
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"CODESIGN_ALLOCATE=" + CodesignAllocate
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};
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return base.Execute ();
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}
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}
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}
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