43d894da15
Augment the CreateBindingResourcePackage to support creating a zipped binding resource package (which is just a zipped version of the binding resource package). This can either be manually chosen by the new 'Compressed' property, or automatically detected (create a zipped version when there's a symlink in the binding resource package). The default is to not create a zipped version in legacy Xamarin, and automatically detect for .NET. The problem this is trying to solve is when creating a NuGet package - NuGet doesn't handle symlinks correctly and it's not possible to create a NuGet with symlinks. Instead we need to create a zipfile with all the binding resources. The default has been chosen so that we automatically create a zip file when it's required for .NET, while still maintaining old behavior with legacy Xamarin. |
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.. | ||
TranslatedAssemblies | ||
.gitignore | ||
Application.mtouch.cs | ||
Assembly.mtouch.cs | ||
AssemblyResolver.cs | ||
BitcodeConverter.cs | ||
BuildTasks.mtouch.cs | ||
Errors.designer.cs | ||
Errors.resx | ||
Makefile | ||
README.md | ||
Stripper.cs | ||
Target.mtouch.cs | ||
Tuning.mtouch.cs | ||
monotouch-fixes.c | ||
mtouch | ||
mtouch.cs | ||
mtouch.csproj | ||
packages.config | ||
simlauncher.mm |
README.md
Mtouch Localization
Messages for new mtouch error codes live in Errors.resx
.
-
You can now make changes to
Errors.resx
in the Visual Studio for Mac IDE or from any text editor. -
If you make changes in the IDE, you should see changes automatically copy into Errors.Designer.cs. Be sure to rebuild the project after making your changes.
-
If you make changes from a text editor, be sure to run
make
inside the xamarin-macios/tools/mtouch directory.
See Localization Wiki for more details on our localization process
or the OneLocBuild Wiki for information on OneLocBuild.