xamarin-macios/src/Constants.mac.cs.in

42 строки
1.9 KiB
C#

//
// Copyright 2010, Novell, Inc.
// Copyright 2011, 2012 Xamarin Inc
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#if MMP
namespace Xamarin.Bundler {
#else
namespace ObjCRuntime {
#endif
public static partial class Constants {
public const string Version = "@VERSION@";
internal const string Revision = "@REVISION@";
public const string SdkVersion = "@MACOS_SDK_VERSION@";
internal const string MinMonoVersion = "@MIN_XM_MONO_VERSION@";
public const string AccelerateImageLibrary = "/System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage";
public const string ApplicationServicesCoreGraphicsLibrary = "/System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/CoreGraphics";
public const string QuartzLibrary = "/System/Library/Frameworks/QuartzCore.framework/QuartzCore";
public const string libcompressionLibrary = "/usr/lib/libcompression.dylib";
}
}