94 строки
3.9 KiB
Plaintext
94 строки
3.9 KiB
Plaintext
#
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# A release branch requires updating the following six variables at the bottom of this file:
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#
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# IOS_PACKAGE_VERSION (major/minor/revision #)
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# MAC_PACKAGE_VERSION (major/minor/revision #)
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#
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# IOS_NUGET_VERSION (major/minor/patch #)
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# TVOS_NUGET_VERSION (major/minor/patch #)
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# WATCHOS_NUGET_VERSION (major/minor/patch #)
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# MACOS_NUGET_VERSION (major/minor/patch #)
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#
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# Update version numbers on main as well, to the next version
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#
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#
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# ** Version numbers **
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#
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# Versions are defined as: Major.Minor.Revison.Build
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#
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# Major/minor (first/second numbers - max 2 digits each):
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# - Bump for major/minor releases.
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#
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# Revision (third number - max 2 digits):
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# - Reset to 0 after a major or minor bump (do not use 99 for Xcode preview
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# branches (use 0 instead), because otherwise we can't bump it further if
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# needed).
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# - Bump for service releases and previews.
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# - Bump if commit distance becomes > 999.
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# - Can also be bumped for other reasons (in particular there's no correlation
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# between Preview/Service Release #X and Revision #Y).
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# - Bumping revision to a high enough number to make it clear that there's
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# no correlation is a valid reason to bump.
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# - The revision must be bumped at the same time for both iOS and Mac
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# (otherwise the commit distance will differ).
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# - Also bump if the [IOS|MAC]_PACKAGE_VERSION lines change for any other
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# reason (otherwise we end up with repeating version numbers, since the
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# commit distance would restart at 0, while the other numbers wouldn't
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# change).
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# - Any other problem can also usually be solved by bumping the revision.
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# - Do not refactor the revision to a separate variable, because the reason
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# bumping the revision is a general solution for many problems is that it
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# also resets the commit distance (which wouldn't happen if the revision was
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# refactored to a separate variable).
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#
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# Build (fourth number - max 3 digits):
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# - Automatically calculated as the number of commits since the last time any
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# of the other three numbers changed (technically since the corresponding
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# line changed in git).
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#
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IOS_PACKAGE_VERSION=16.5.0.$(IOS_COMMIT_DISTANCE)
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MAC_PACKAGE_VERSION=9.4.0.$(MAC_COMMIT_DISTANCE)
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#
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# ** NuGet package version numbers **
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#
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# See dotnet/VERSIONS.md.
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#
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# Rules:
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# * The first two numbers represent the major and minor version of the corresponding OS.
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# * A third number will be added later (the commit distance).
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#
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# IMPORTANT: There must be *no* managed API differences unless the two first
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# numbers (major.minor) changes.
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# WARNING: Do **not** use versions higher than the available Xcode SDK or else we will have issues with mtouch (See https://github.com/xamarin/xamarin-macios/issues/7705)
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IOS_NUGET_OS_VERSION=16.4
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TVOS_NUGET_OS_VERSION=16.4
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WATCHOS_NUGET_OS_VERSION=9.4
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MACOS_NUGET_OS_VERSION=13.3
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MACCATALYST_NUGET_OS_VERSION=16.4
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# Defines the default platform version if it's not specified in the TFM. The default should not change for a given .NET version:
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# * We release support for iOS 14.5 with .NET 6
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# * Apple releases iOS 15.0, we're still using .NET 6. This default continues to be iOS 14.5
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# * .NET 7 is shipped, and at this point we bump the default to iOS 15.0
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# Basically: this should be the last OS version of the platform in question when the current major .NET version is first released to stable.
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# Ref: https://github.com/dotnet/designs/blob/8e6394406d44f75f30ea2259a425cb9e38d75b69/accepted/2020/net5/net5.md#os-versions
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DEFAULT_TARGET_PLATFORM_VERSION_IOS=16.1
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DEFAULT_TARGET_PLATFORM_VERSION_TVOS=16.1
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DEFAULT_TARGET_PLATFORM_VERSION_WATCHOS=9.1
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DEFAULT_TARGET_PLATFORM_VERSION_MACOS=13.0
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DEFAULT_TARGET_PLATFORM_VERSION_MACCATALYST=16.1
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# These variables must be updated whenever we release a new stable version into .NET 6
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NET6_IOS_NUGET_VERSION_NO_METADATA=16.4.42
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NET6_TVOS_NUGET_VERSION_NO_METADATA=16.4.42
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NET6_WATCHOS_NUGET_VERSION_NO_METADATA=8.5.447
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NET6_MACOS_NUGET_VERSION_NO_METADATA=13.3.42
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NET6_MACCATALYST_NUGET_VERSION_NO_METADATA=16.4.42
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