xamarin-macios/tests
Emanuel Fernandez Dell'Oca d337f0deac
[dotnet] Initial support for .NET6 from Windows (#10590)
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.

For now this only enables builds for the iOS Simulator, physical devices are not yet supported.

- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.

------------

* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows

* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows

* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln

* Fixes some MSBuild versioning problems

* Makes the XMA Build agent load Xamarin.iOS tasks

We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.

There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.

* Added Xamarin.iOS.Tasks.Windows project

* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj

* Adds Messaging assemblies when ILRepacking Xamarin Tasks

The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks

* Adds a reference to Messaging.Core targets to the Agent's project

* [msbuild] Adds Xamarin iOS Windows targets

* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks

This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.

* [dotnet] Creates iOS Windows pack

Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.

* Fixes type in dotnet makefile

* [dotnet] Fixes the iOS Windows pack generation

- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack

* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets

Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Added reference to the core iOS SDK from the Windows iOS SDK

Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Updated Messaging version

* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets

* [dotnet] Make Windows pack using target files from the output dir

We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source

* [dotnet] Adds the Windows Sdk pack to the workload manifest

* [msbuild] Fixes the Windows Sdk pack name

* [dotnet] Merge Mqtt instead of Mqtt.Server

We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks

* Updated Messaging version

* [dotnet] Several fixes for the Windows Sdk

- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack

* [dotnet] Fixes the XMA Build agent

- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack

* Bumps Xamarin.Messaging to 1.2.102

* Adds net6-win branch to trigger builds

* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks

* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task

* Fix unloaded Xamarin.Messaging.Build project

* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows

Also added missing tasks and changes .After.targets

* Updated Xamarin.Messaging version

* Build agent - reference MSBuild assemblies from the framework

Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS

* [msbuild] Fixes _UpdateDynamicLibraryId target

The tasks con this target need to be executed remotely (when building from Windows).

* Updates resources

* Bump Xamarin.Messaging

Fixes problems when executing Exec task remotely

* [dotnet] Overrides Publish targets to execute them remotely from Windows

The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.

This is done in a Windows.After.targets file so it won't affect builds on macOS.

* Added ILMerge to Xamarin.iOS.Tasks.Windows

Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package

* Bumps Messaging

This new version of messaging fixes a problem when copying task inputs from Windows to the Mac

* [dotnet] Fixes copying files to the Mac when building from Windows

When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.

* [dotnet] Fixes how files are copied to the output dir

- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.

* Fixes typo on Xamarin.iOS.Common.After.targets

* Bumps Xamarin.Messaging

* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks

Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.

This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.

* [msbuild] Fixes warnings when building from Windows

* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks

Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.

* [dotnet] Compute PublishTrimmed on a target

We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.

* Bumps Messaging to 1.2.111

* [dotnet] Execute ILLink remotely when building from Windows

- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.

* [dotnet] Fixes intput/output files creation for linker tasks

- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.

* [msbuild] Minor fixes after merging from main

* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project

The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack

* [dotnet] Fixes dotnet Windows specific pack generation

Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.

It also adds a variable to enable building this pack.

* [dotnet] Adds iOS Windows specific pack to iOS only MSI

There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI

* [dotnet] Create a separate bundle for the iOS Windows MSI

We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.

* Fixes spacing issues in Xamarin.iOS.Tasks.csproj

* Bumps Touch.Unit back to 05db76

* Fixes formatting problems

* [msbuild] Replaces error E0176 by E0186

Because there's a warning W0176 that will overlap with the error

* [msbuild] Fixes CompileEntitlements task

There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified

* Several fixes to cleanup the code to support iOS from Windows

* Apply suggestions from code review

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Formatting fixes in Xamarin.Messaging.Build

* Reverted formatting changes in CompileEntitlements.cs

* More formatting fixes

* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Fixes order of MSBuild errors in the resource file

* Add newly added localizable strings to canary test of translated strings.

* Delete tests that ensure theres code only on the abstract tasks

These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.

* [dotnet] Don't build the Windows SDK pack if not configured to do so.

Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 07:43:17 +01:00
..
BundledResources [tests] Adjust BundledResources.ResourcesTest to pass on Mac Catalyst. (#10553) 2021-02-01 18:42:40 +01:00
EmbeddedResources [dotnet] Bump to .NET 6.0.100-alpha.1.20556.2. and net6.0 2020-11-10 11:41:06 +01:00
api-shared [tests] Use the Does.[BeginWith|Contain|EndWith] constraints instead of the Is.[StringStarting|StringContaining|StringEnding] constraints. 2020-08-03 11:53:17 +02:00
bcl-test Revert "[tests] Ignore bcl-tests that causes a SIGFPE (#10235)" 2020-12-10 14:31:18 -05:00
bgen [tests] Merge the msbuild-mac tests into the Xamarin.MacDev.Tests project. (#10129) 2020-12-04 13:05:51 +01:00
bindings-framework-test [msbuild] Add support for `.xcframework` (#10046) 2020-11-30 13:44:03 -05:00
bindings-test [dotnet] Bump to .NET 6.0.100-alpha.1.20556.2. and net6.0 2020-11-10 11:41:06 +01:00
bindings-test2 Merge remote-tracking branch 'xamarin/xcode12.3' into main 2020-12-15 23:50:18 -05:00
bindings-xcframework-test [msbuild] Add support for `.xcframework` (#10046) 2020-11-30 13:44:03 -05:00
cecil-tests [dotnet] Initial support for .NET6 from Windows (#10590) 2021-02-12 07:43:17 +01:00
common Fix boolean logic (or not!?) 2021-01-29 19:01:00 +01:00
dotnet Merge remote-tracking branch 'origin/main' into dotnet-interpreter 2021-02-03 12:52:24 +01:00
framework-test [tests] Use the 'Apple Developer' code signing key instead of 'iPhone Developer' for framework-test. (#10556) 2021-02-02 08:46:17 +01:00
fsharp [tests] Use the FSharp.Core NuGet for Mac Catalyst. (#10307) 2020-12-17 15:01:20 +01:00
fsharplibrary [tests] Use the FSharp.Core NuGet for Mac Catalyst. (#10307) 2020-12-17 15:01:20 +01:00
generator [bgen] Avoid a NullReferenceException when reporting multiple attributes on a type. Fixes #10310. (#10311) 2020-12-17 15:12:32 +01:00
interdependent-binding-projects [dotnet] Bump to .NET 6.0.100-alpha.1.20556.2. and net6.0 2020-11-10 11:41:06 +01:00
introspection [main] Fix running introspection on iOS 11.4 simulators (#10626) 2021-02-11 22:40:55 -05:00
linker [tests] Make link sdk and link all work on Mac Catalyst. (#10579) 2021-02-05 07:43:33 +01:00
mac-binding-project [Tests] Bump language used in the mac binding tests. (#8348) 2020-08-05 18:50:06 -04:00
mini Merge remote-tracking branch 'origin/xcode11' into master-xcode11 2019-09-13 18:35:18 +02:00
misc
mmp-regression [linker] Update custom attributes that can be removed (#8535) 2020-05-06 20:44:52 -04:00
mmptest [macos] Add correct support for producing/archiving `dSYM` (#10409) 2021-01-14 08:42:24 -05:00
mono-native [Xharness] Bring xharness changes to d16-8 (#9951) 2020-10-26 16:05:40 -04:00
monotouch-test Adjust code according to code review. 2021-01-29 11:06:55 +01:00
msbuild [dotnet] Initial support for .NET6 from Windows (#10590) 2021-02-12 07:43:17 +01:00
mtouch [tests] Don't use the tcp tunnel in the HttpClientHandler tests. Fixes xamarin/maccore#2154. (#10451) 2021-01-18 14:27:34 +01:00
qa-regression
sampletester Merge branch 'xcode12.2' into main-xcode12.2 2020-11-17 11:09:15 -05:00
scripted [runtime] Split the build differently: build libraries for simulator and device separately. (#7143) 2019-10-03 16:38:44 +02:00
scriptingbridge [tests] Remove Classic code from all tests. (#8707) 2020-05-29 16:43:06 +02:00
templates [tests] Make the template watchOS extension use Touch.Client's API to exclude tests based on categories. 2020-08-03 11:53:17 +02:00
test-libraries Add support for binding projects in Mac Catalyst. Fixes #10286. (#10295) 2020-12-17 18:53:16 +01:00
xammac_tests [tests] Merge apitest into xammac_tests. (#10276) 2020-12-18 11:45:06 +01:00
xcframework-test [msbuild/tests] Fix support for XCFrameworks for Mac Catalyst. (#10578) 2021-02-05 07:39:38 +01:00
xharness [tests] Make link sdk and link all work on Mac Catalyst. (#10579) 2021-02-05 07:43:33 +01:00
xtro-sharpie [coreimage] Add nullability to (generated and manual) bindings (#10612) 2021-02-11 09:28:50 -05:00
.gitignore [Xharness] Bring xharness changes to d16-8 (#9951) 2020-10-26 16:05:40 -04:00
HtmlTransform.xslt
Makefile [dotnet] Bump to .NET 6.0.100-alpha.1.20556.2. and net6.0 2020-11-10 11:41:06 +01:00
README.md [xcode12] Rename master to main (#9631) 2020-09-15 07:09:29 -04:00
launch-manual-device-tests.sh Merge master into d16-5 2019-11-08 10:21:12 -05:00
launch-manual-sample-tests.sh [tests] Add script to launch manual sample test run for the current commit. (#8381) 2020-04-15 08:01:59 +02:00
nunit.framework.targets [tests] Add --dlsym:+nunit.framework.dll to all Xamarin.iOS test suites. (#9349) 2020-08-12 09:42:53 +02:00
nunit.framework.xml [tests] The upstream NUnitLine isn't linker safe, so add an xml file to make sure linking doesn't remove too much. 2020-08-03 11:53:17 +02:00
package-mac-tests.sh [CI][VSTS] The pkg of the tests fail because there is a path not longer found. (#10432) 2021-01-15 07:53:05 -05:00
test-dependencies.sh
tests-mac.sln [tests] Merge apitest into xammac_tests. (#10276) 2020-12-18 11:45:06 +01:00
tests.sln [msbuild] Add support for `.xcframework` (#10046) 2020-11-30 13:44:03 -05:00

README.md

Various tests to be executed prior to releases

Test solutions

Many of the test solutions and test projects are generated, and will only be available after running make once.

  • tests.sln: This is the base test solution for Xamarin.iOS, which targets iOS using the Unified API. Not generated.
  • tests-tvos.sln: All the TVOS test projects. Generated.
  • tests-watchos.sln: All the WatchOS test projects. Generated.
  • tests-mac.sln: This is the base test solution for Xamarin.Mac. Not generated.

Test solution/project generation

The tool that generates the test solutions / projects is called xharness, and lives in the xharness subdirectory.

Types of Tests

Unit Tests

Most of the projects are using NUnit[Lite] and looks like unit tests. They are meant to be executed on the target: simulator, devices, OSX.

In reality most of them are regression tests - but that does not change the need to execute and continually expand them to cover new code.

Introspection Tests

Introspection tests are executed on target (both simulator and device for iOS) or a specific version of OSX. The application proceed to analyze itself using:

  • System.Reflection for managed code; and
  • the ObjectiveC runtime library for native code

and compare the results. E.g. if using .NET reflection it can see a binding for a NSBundle type then it should be able to find a native NSBundle type using the ObjC runtime functions. Otherwise an error is raised...

Since the application analyze itself it must contains everything we wish to test. That's why the introspection tests are part of the dontlink.app application (for iOS) and the dontlink-mac project (for OSX).

Pros

  • They always tell the truth, which can differ from documentation

Cons

  • Incomplete - Not everything is encoded in the metadata / executable;
  • Too complete - Not every truth is good to be known (or published)

Extrospection Tests

Extrospection tests takes data from some outside sources and see if our implementation match the information, e.g.

  • Header files from the SDK;
  • Rules, like Gendarme or FxCop;

Since this is done externally there's no need to run them on the devices, simulator or even a specific version of OSX.

Pro

  • There is more data available, e.g. information lost when compiling

Con

  • The data might not represent the truth (errors, false positives...)

Xamarin.Mac

Many tests when run for macOS use a integration hack which helps handle a number of issues:

  • Allowing command line arguments to tests while excluding "psn" arguments passed in while debugging with Visual Studio for Mac
  • Invoking _exit to work around a number of post-test hangs. See the bug for details.
  • Add a number of "default" excludes for mono BCL tests

One very useful "hack" this support adds is the ability to run a single test from the command line via the XM_TEST_NAME environmental variable. For example

XM_TEST_NAME=MonoTouchFixtures.Security.KeyTest.CreateRandomKeyWithParametersTests make run-mac-unified-xammac_tests

Test Suites

*-tests : where * is the assembly name, e.g. monotouch

Use the project defaults for linking, i.e.

  • "Don't link" for simulator

  • "Link SDK assemblies only" for devices

  • regression testing without using the linker

  • both simulator and devices are set to "Don't link"

linkall

  • regression testing using the linker on the all assemblies

  • "Link all assemblies" for both simulator/devices

linksdk

  • regression testing using the linker on the SDK assemblies

  • "Link SDK assemblies only" for both simulator/devices

bcl-test

These are the Mono BCL test suite tweaked to run on the mobile profile. It reuse the files directly from mono's repository (linking, not copying).

As other unit tests the configuration is set to mimick normal apps, e.g.

  • "Don't link" for simulator

  • "Link SDK assemblies only" for devices

Common make targets

Run every test in both the simulator and on device, using both the compat and the new profile (for the simulator both in 32 and 64bit mode).

$ make run

Run every test in the simulator, using both the compat and the new profile (both 32 and 64bit simulators).

$ make run-all-sim

Run every test on device, using both the compat and the new profile

$ make run-all-dev

Detailed make targets

  • Main target

    • run-what-where-project: Builds, installs (if applicable) and runs the specified test project on the specified platform. This is the most common target to use.
    • build-what-where-project: Will build the specified test project for the specified platform and target.
    • install-what-where-project: Will install the specified test project on a connected device. There's currently no way to select the device, so ensure you've only one connected (if many devices are connected, it's random which will used).
    • exec-what-where-project: Will run the specified test project in the simulator or on a device.
  • What

    • -ios-: iOS.
    • -tvos-: TVOS.
    • -watchos-: WatchOS

    If "What" is skipped, all variations are executed sequentially.

  • Where

    • -simclassic-: Simulator using the Classic API. Only applicable when platform is iOS.
    • -simunified-: Simulator using Unified API. The build will contain both an i386 and an x86_64 binary. Only applicable to the build-* target, while the -sim32- and -sim64- are only applicable to the exec-* targets. Only applicable when the platform is iOS.
    • -sim32-: 32bits iOS simulator using the Unified API. Not applicable to other platforms.
    • -sim64-: 64bits iOS simulator using the Unified API. Not applicable to other platforms.
    • -sim-:
      • iOS: Both the -simclassic- and -simunified- versions.
      • WatchOS/TVOS: The WatchOS/TVOS simulator.
    • -devclassic-: Device using the Classic API. Only applicable when the platform is iOS.
    • -devunified-: Device using the Unified API. The build will contain both an armv7 and an arm64 binary. It's not possible to select a 32/64bit version, you'll run what your device supports. Only applicable when the platform is iOS.
    • -dev-:
      • iOS: Both the -devclassic- and -devunified- versions.
      • WatchOS/TVOS: A Watch or TV device.
  • Examples

    $ make run-ios-sim32-monotouchtest: This will run monotouch-test using the Unified API in a 32-bit simulator. $ make run-tvos-dev-dont\ link: This will run dont link on an Apple TV device.

Utility run-* targets

These targets will build, install (if applicable) and run the specified project(s).

  • Simulator

    • run-sim-project: Builds and runs the specified test project in the simulator in compat, 32 and 64bit mode.
    • run-sim: Builds and runs all the non-bcl test projects in the simulator in compat, 32 and 64bit mode.
  • Device

    • run-dev-project: Builds and runs the specified non-bcl test project on a device in compat and native mode (if it's 32 and 64bit depends on the device; 64bit devices will run in 64bit mode and the same for 32bit devices).
    • run-devcompat: Run all the non-bcl test projects on device, in compat mode.
    • run-devdual: Run all the non-bcl test projects on device, in native mode (if it's 32 and 64bit depends on the device; 64bit devices will run in 64bit mode and the same for 32bit devices).
    • run-dev: Run all the non-bcl test projects on device, in both compat and native mode.