xamarin-macios/msbuild/tests/MyOpenGLApp/Shader.vsh

15 строки
219 B
GLSL

attribute vec4 position;
attribute vec4 color;
varying vec4 colorVarying;
uniform float translate;
void main()
{
gl_Position = position;
gl_Position.y += sin(translate) / 2.0;
colorVarying = color;
}