xamarin-macios/tests/dotnet/AppWithResources/shared.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<OutputType>Exe</OutputType>
<ApplicationTitle>AppWithResources</ApplicationTitle>
<ApplicationId>com.xamarin.appwithresources</ApplicationId>
</PropertyGroup>
<Import Project="../../common/shared-dotnet.csproj" />
<ItemGroup>
<Compile Include="../*.cs" />
<BundleResource Update="$(_ResourcePrefix)/B.otf" RegisterFont="true" />
<PartialAppManifest Include="../shared.plist" />
<!-- ImageAssets: included by default (each platform has a Resources/Images.xcassets directory) -->
<!-- InterfaceDefinition: included by default (each platform has a separate storyboard) -->
<SceneKitAsset Include="../*.scnassets/*" />
<SceneKitAsset Include="../*/linkedArt.scnassets/*" Link="%(RecursiveDir)%(FileName)%(Extension)" />
<Collada Include="../*.dae" />
<AtlasTexture Include="../*.atlas/**/*" />
<CoreMLModel Include="../*.mlmodel" />
<!-- This is just pure evil 😈 -->
<BundleResource Include="../arm64.txt" Condition="$(RuntimeIdentifier.EndsWith('-arm64'))" />
<BundleResource Include="../arm.txt" Condition="$(RuntimeIdentifier.EndsWith('-arm'))" />
<BundleResource Include="../x64.txt" Condition="$(RuntimeIdentifier.EndsWith('-x64'))" />
</ItemGroup>
</Project>