2016-09-16 21:46:51 +03:00
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Name
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ANGLE_create_context_webgl_compatibility
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Name Strings
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EGL_ANGLE_create_context_webgl_compatibility
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Contributors
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Geoff Lang
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Contacts
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Geoff Lang (geofflang 'at' google.com)
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Status
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Draft
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Version
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Version 1, September 16, 2016
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Number
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EGL Extension #??
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Dependencies
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Requires EGL 1.4.
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Written against the EGL 1.4 specification.
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This spec interacts with GL_ANGLE_webgl_compatibility (or equivalent)
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extension.
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Overview
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This extension allows the creation of an OpenGL or OpenGL ES context that
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provides additional WebGL features and validation.
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New Types
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None
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New Procedures and Functions
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None
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New Tokens
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Accepted as an attribute name in the <*attrib_list> argument to
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eglCreateContext:
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2018-09-13 18:20:52 +03:00
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EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
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2016-09-16 21:46:51 +03:00
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Additions to the EGL 1.4 Specification
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Add the following to section 3.7.1 "Creating Rendering Contexts":
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EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE indicates whether a WebGL mode should
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be enabled for the OpenGL ES context. In this mode, the OpenGL ES context
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will provide additional features and validation to be compatible with the
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WebGL specification. The default value of
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EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE is EGL_FALSE.
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Errors
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None
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New State
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None
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Conformance Tests
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TBD
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Issues
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None
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Revision History
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Rev. Date Author Changes
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---- ------------- --------- ----------------------------------------
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1 Sept 16, 2016 geofflang Initial version
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