A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
Craig Stout 24136212d6 Allow GN specification of shared library extension name
For use as system libraries in virtualized Linux environments,
allow use of custom sonames.

Bug: angleproject:6672
Change-Id: If297e3eaa090bfd08cb9df68a4c727da72228bcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3268941
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
2021-11-09 20:22:44 +00:00
android
build_overrides
doc Doc: Clarify purpose of listed build options in DevSetup.md 2021-10-21 19:58:24 +00:00
extensions Revert "Metal: Reintroduce GPU power preference selection code." 2021-11-09 15:11:03 +00:00
gni Reland "rename use_x11 to ozone_platform_x11" 2021-11-09 06:35:56 +00:00
include Vulkan: Always override surface format GL_RGB8 to GL_RGBA8 2021-11-06 02:33:20 +00:00
infra infra: Switch ASAN to 64-bit on Windows. 2021-11-08 22:32:41 +00:00
samples
scripts EGL: EGL_KHR_lock_surface3 2021-11-09 17:29:34 +00:00
src EGL: EGL_KHR_lock_surface3 frontend 2021-11-09 19:10:54 +00:00
third_party
tools
util EGL: EGL_KHR_lock_surface3 2021-11-09 17:29:34 +00:00
.clang-format
.gitattributes infra: Update bot naming scheme. 2021-10-15 19:46:33 +00:00
.gitignore
.gn
.style.yapf
.vpython
.vpython3
.yapfignore
AUTHORS
Android.mk
BUILD.gn Allow GN specification of shared library extension name 2021-11-09 20:22:44 +00:00
CONTRIBUTORS D3D11: implement EXT_clip_control 2021-10-12 18:57:15 +00:00
DEPS Roll SwiftShader from 4c6da56da96c to 7e9b8b317f16 (6 revisions) 2021-11-09 12:53:37 +00:00
DIR_METADATA
LICENSE
OWNERS
PRESUBMIT.py
README.chromium
README.md Update link to old presentation 2021-10-18 17:22:56 +00:00
WATCHLISTS
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing