зеркало из https://github.com/AvaloniaUI/angle.git
Stop using __has_include<Cocoa/Cocoa.h>
__has_include seems to cause problems with goma builds. Instead, detect iOS vs MacOS using TargetConditionals.h. Also use plain C++ instead of Objective-C++ when possible. Bug: angleproject:3439 Bug: 1015591 Change-Id: I816624e0cdc54ad3a18d3891b4efecf6fe640574 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894243 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
This commit is contained in:
Родитель
5c0e6e52bd
Коммит
012d151960
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@ -114,4 +114,13 @@
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# endif // defined(__GNUC__) || defined(__clang__)
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#endif // !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
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#ifdef ANGLE_PLATFORM_APPLE
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# include <TargetConditionals.h>
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# if TARGET_OS_OSX
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# define ANGLE_PLATFORM_MACOS 1
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# elif TARGET_OS_IOS
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# define ANGLE_PLATFORM_IOS 1
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# endif
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#endif
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#endif // COMMON_PLATFORM_H_
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@ -4,9 +4,11 @@
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// found in the LICENSE file.
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//
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// SystemInfo_mac.cpp: implementation of the Mac-specific parts of SystemInfo.h
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// SystemInfo_mac.mm: implementation of the Mac-specific parts of SystemInfo.h
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#if __has_include(<Cocoa/Cocoa.h>)
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "gpu_info_util/SystemInfo_internal.h"
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@ -242,4 +244,4 @@ bool GetSystemInfo(SystemInfo *info)
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} // namespace angle
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#endif // __has_include(<Cocoa/Cocoa.h>)
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#endif // ANGLE_PLATFORM_MACOS
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@ -6,7 +6,9 @@
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// DeviceCGL.cpp: CGL implementation of egl::Device
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#if __has_include(<Cocoa/Cocoa.h>)
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "libANGLE/renderer/gl/cgl/DeviceCGL.h"
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@ -56,4 +58,4 @@ void DeviceCGL::generateExtensions(egl::DeviceExtensions *outExtensions) const
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} // namespace rx
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#endif // __has_include(<Cocoa/Cocoa.h>)
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#endif // ANGLE_PLATFORM_MACOS
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@ -6,7 +6,9 @@
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// DisplayCGL.mm: CGL implementation of egl::Display
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#if __has_include(<Cocoa/Cocoa.h>)
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
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@ -446,4 +448,4 @@ void DisplayCGL::populateFeatureList(angle::FeatureList *features)
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}
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}
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#endif // __has_include(<Cocoa/Cocoa.h>)
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#endif // ANGLE_PLATFORM_MACOS
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@ -7,13 +7,15 @@
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// PBufferSurfaceCGL.cpp: an implementation of PBuffers created from IOSurfaces using
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// EGL_ANGLE_iosurface_client_buffer
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#if __has_include(<Cocoa/Cocoa.h>)
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h"
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# import <Cocoa/Cocoa.h>
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# include <IOSurface/IOSurface.h>
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# include <OpenGL/CGLIOSurface.h>
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# include <OpenGL/OpenGL.h>
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# include "common/debug.h"
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# include "libANGLE/AttributeMap.h"
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@ -333,4 +335,4 @@ bool IOSurfaceSurfaceCGL::hasEmulatedAlphaChannel() const
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} // namespace rx
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#endif // __has_include(<Cocoa/Cocoa.h>)
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#endif // ANGLE_PLATFORM_MACOS
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@ -9,11 +9,15 @@
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#include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
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#include "common/debug.h"
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#include "libANGLE/renderer/gl/FunctionsGL.h"
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#include "libANGLE/renderer/gl/FramebufferGL.h"
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#include "libANGLE/renderer/gl/RendererGL.h"
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#include "libANGLE/renderer/gl/StateManagerGL.h"
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "common/debug.h"
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# include "libANGLE/renderer/gl/FramebufferGL.h"
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# include "libANGLE/renderer/gl/FunctionsGL.h"
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# include "libANGLE/renderer/gl/RendererGL.h"
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# include "libANGLE/renderer/gl/StateManagerGL.h"
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namespace rx
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{
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@ -29,8 +33,7 @@ PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state,
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mStateManager(renderer->getStateManager()),
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mColorRenderbuffer(0),
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mDSRenderbuffer(0)
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{
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}
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{}
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PbufferSurfaceCGL::~PbufferSurfaceCGL()
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{
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@ -98,9 +101,7 @@ egl::Error PbufferSurfaceCGL::releaseTexImage(const gl::Context *context, EGLint
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return egl::NoError();
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}
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void PbufferSurfaceCGL::setSwapInterval(EGLint interval)
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{
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}
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void PbufferSurfaceCGL::setSwapInterval(EGLint interval) {}
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EGLint PbufferSurfaceCGL::getWidth() const
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{
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@ -141,3 +142,5 @@ FramebufferImpl *PbufferSurfaceCGL::createDefaultFramebuffer(const gl::Context *
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}
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} // namespace rx
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#endif // ANGLE_PLATFORM_MACOS
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@ -8,7 +8,11 @@
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#include "libANGLE/renderer/gl/cgl/RendererCGL.h"
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#include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
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namespace rx
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{
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@ -27,3 +31,5 @@ WorkerContext *RendererCGL::createWorkerContext(std::string *infoLog)
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}
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} // namespace rx
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#endif // ANGLE_PLATFORM_MACOS
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@ -6,7 +6,9 @@
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// WindowSurfaceCGL.cpp: CGL implementation of egl::Surface for windows
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#if __has_include(<Cocoa/Cocoa.h>)
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#include "common/platform.h"
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#ifdef ANGLE_PLATFORM_MACOS
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# include "libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h"
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@ -337,4 +339,4 @@ FramebufferImpl *WindowSurfaceCGL::createDefaultFramebuffer(const gl::Context *c
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} // namespace rx
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#endif // __has_include(<Cocoa/Cocoa.h>)
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#endif // ANGLE_PLATFORM_MACOS
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@ -854,11 +854,11 @@ libangle_gl_cgl_sources = [
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"src/libANGLE/renderer/gl/cgl/DeviceCGL.h",
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"src/libANGLE/renderer/gl/cgl/DisplayCGL.mm",
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"src/libANGLE/renderer/gl/cgl/DisplayCGL.h",
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"src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.mm",
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"src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp",
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"src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h",
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"src/libANGLE/renderer/gl/cgl/RendererCGL.mm",
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"src/libANGLE/renderer/gl/cgl/RendererCGL.cpp",
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"src/libANGLE/renderer/gl/cgl/RendererCGL.h",
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"src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm",
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"src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp",
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"src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h",
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"src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm",
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"src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h",
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