Switch to new APIs in samples/translator/translator.cpp

Also, fix a few issuse for ninja build "all" to finish.

BUG=angle:775
TEST=translator.cc compiles OK

Change-Id: I6507e9143882a628a7737dd139efb6d8d358b0db
Reviewed-on: https://chromium-review.googlesource.com/227490
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This commit is contained in:
Zhenyao Mo 2014-11-04 15:26:10 -08:00
Родитель 657cd684a6
Коммит 0bdc0f3ef9
3 изменённых файлов: 212 добавлений и 166 удалений

Просмотреть файл

@ -12,7 +12,7 @@
'angle_build_winrt%': '0',
'angle_build_winphone%': '0',
},
'msvs_disabled_warnings': [ 4100, 4127, 4239, 4244, 4245, 4251, 4512, 4702, 4530, 4718, 4267, 4264, 4447, 4075 ],
'msvs_disabled_warnings': [ 4075, 4100, 4127, 4239, 4244, 4245, 4251, 4264, 4267, 4447, 4512, 4530, 4702, 4718 ],
'conditions':
[
['angle_build_winrt==0',

Просмотреть файл

@ -17,7 +17,8 @@
//
// Return codes from main.
//
enum TFailCode {
enum TFailCode
{
ESuccess = 0,
EFailUsage,
EFailCompile,
@ -25,22 +26,23 @@ enum TFailCode {
};
static void usage();
static sh::GLenum FindShaderType(const char* fileName);
static bool CompileFile(char* fileName, ShHandle compiler, int compileOptions);
static void LogMsg(const char* msg, const char* name, const int num, const char* logName);
static void PrintActiveVariables(ShHandle compiler, ShShaderInfo varType);
static sh::GLenum FindShaderType(const char *fileName);
static bool CompileFile(char *fileName, ShHandle compiler, int compileOptions);
static void LogMsg(const char *msg, const char *name, const int num, const char *logName);
static void PrintVariable(const std::string &prefix, size_t index, const sh::ShaderVariable &var);
static void PrintActiveVariables(ShHandle compiler);
// If NUM_SOURCE_STRINGS is set to a value > 1, the input file data is
// broken into that many chunks.
const unsigned int NUM_SOURCE_STRINGS = 2;
typedef std::vector<char*> ShaderSource;
static bool ReadShaderSource(const char* fileName, ShaderSource& source);
static void FreeShaderSource(ShaderSource& source);
typedef std::vector<char *> ShaderSource;
static bool ReadShaderSource(const char *fileName, ShaderSource &source);
static void FreeShaderSource(ShaderSource &source);
//
// Set up the per compile resources
//
void GenerateResources(ShBuiltInResources* resources)
void GenerateResources(ShBuiltInResources *resources)
{
ShInitBuiltInResources(resources);
@ -57,7 +59,7 @@ void GenerateResources(ShBuiltInResources* resources)
resources->OES_EGL_image_external = 0;
}
int main(int argc, char* argv[])
int main(int argc, char *argv[])
{
TFailCode failCode = ESuccess;
@ -65,8 +67,6 @@ int main(int argc, char* argv[])
int numCompiles = 0;
ShHandle vertexCompiler = 0;
ShHandle fragmentCompiler = 0;
char* buffer = 0;
size_t bufferLen = 0;
ShShaderSpec spec = SH_GLES2_SPEC;
ShShaderOutput output = SH_ESSL_OUTPUT;
@ -77,34 +77,43 @@ int main(int argc, char* argv[])
argc--;
argv++;
for (; (argc >= 1) && (failCode == ESuccess); argc--, argv++) {
if (argv[0][0] == '-') {
switch (argv[0][1]) {
case 'i': compileOptions |= SH_INTERMEDIATE_TREE; break;
case 'o': compileOptions |= SH_OBJECT_CODE; break;
case 'u': compileOptions |= SH_VARIABLES; break;
case 'l': compileOptions |= SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX; break;
case 'e': compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; break;
case 'd': compileOptions |= SH_DEPENDENCY_GRAPH; break;
case 't': compileOptions |= SH_TIMING_RESTRICTIONS; break;
case 's':
if (argv[0][2] == '=') {
switch (argv[0][3]) {
case 'e': spec = SH_GLES2_SPEC; break;
case 'w': spec = SH_WEBGL_SPEC; break;
case 'c': spec = SH_CSS_SHADERS_SPEC; break;
default: failCode = EFailUsage;
}
} else {
for (; (argc >= 1) && (failCode == ESuccess); argc--, argv++)
{
if (argv[0][0] == '-')
{
switch (argv[0][1])
{
case 'i': compileOptions |= SH_INTERMEDIATE_TREE; break;
case 'o': compileOptions |= SH_OBJECT_CODE; break;
case 'u': compileOptions |= SH_VARIABLES; break;
case 'l': compileOptions |= SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX; break;
case 'e': compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; break;
case 'd': compileOptions |= SH_DEPENDENCY_GRAPH; break;
case 't': compileOptions |= SH_TIMING_RESTRICTIONS; break;
case 's':
if (argv[0][2] == '=')
{
switch (argv[0][3])
{
case 'e': spec = SH_GLES2_SPEC; break;
case 'w': spec = SH_WEBGL_SPEC; break;
case 'c': spec = SH_CSS_SHADERS_SPEC; break;
default: failCode = EFailUsage;
}
}
else
{
failCode = EFailUsage;
}
break;
case 'b':
if (argv[0][2] == '=') {
switch (argv[0][3]) {
case 'e': output = SH_ESSL_OUTPUT; break;
case 'g': output = SH_GLSL_OUTPUT; break;
case 'h':
case 'b':
if (argv[0][2] == '=')
{
switch (argv[0][3])
{
case 'e': output = SH_ESSL_OUTPUT; break;
case 'g': output = SH_GLSL_OUTPUT; break;
case 'h':
if (argv[0][4] == '1' && argv[0][5] == '1')
{
output = SH_HLSL11_OUTPUT;
@ -114,79 +123,88 @@ int main(int argc, char* argv[])
output = SH_HLSL9_OUTPUT;
}
break;
default: failCode = EFailUsage;
default: failCode = EFailUsage;
}
} else {
}
else
{
failCode = EFailUsage;
}
break;
case 'x':
if (argv[0][2] == '=') {
switch (argv[0][3]) {
case 'i': resources.OES_EGL_image_external = 1; break;
case 'd': resources.OES_standard_derivatives = 1; break;
case 'r': resources.ARB_texture_rectangle = 1; break;
case 'l': resources.EXT_shader_texture_lod = 1; break;
default: failCode = EFailUsage;
case 'x':
if (argv[0][2] == '=')
{
switch (argv[0][3])
{
case 'i': resources.OES_EGL_image_external = 1; break;
case 'd': resources.OES_standard_derivatives = 1; break;
case 'r': resources.ARB_texture_rectangle = 1; break;
case 'l': resources.EXT_shader_texture_lod = 1; break;
default: failCode = EFailUsage;
}
} else {
}
else
{
failCode = EFailUsage;
}
break;
default: failCode = EFailUsage;
default: failCode = EFailUsage;
}
} else {
}
else
{
ShHandle compiler = 0;
switch (FindShaderType(argv[0])) {
case GL_VERTEX_SHADER:
switch (FindShaderType(argv[0]))
{
case GL_VERTEX_SHADER:
if (vertexCompiler == 0)
{
vertexCompiler = ShConstructCompiler(
GL_VERTEX_SHADER, spec, output, &resources);
}
compiler = vertexCompiler;
break;
case GL_FRAGMENT_SHADER:
case GL_FRAGMENT_SHADER:
if (fragmentCompiler == 0)
{
fragmentCompiler = ShConstructCompiler(
GL_FRAGMENT_SHADER, spec, output, &resources);
}
compiler = fragmentCompiler;
break;
default: break;
default: break;
}
if (compiler) {
bool compiled = CompileFile(argv[0], compiler, compileOptions);
if (compiler)
{
bool compiled = CompileFile(argv[0], compiler, compileOptions);
LogMsg("BEGIN", "COMPILER", numCompiles, "INFO LOG");
ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &bufferLen);
buffer = (char*) realloc(buffer, bufferLen * sizeof(char));
ShGetInfoLog(compiler, buffer);
puts(buffer);
LogMsg("END", "COMPILER", numCompiles, "INFO LOG");
printf("\n\n");
LogMsg("BEGIN", "COMPILER", numCompiles, "INFO LOG");
std::string log = ShGetInfoLog(compiler);
puts(log.c_str());
LogMsg("END", "COMPILER", numCompiles, "INFO LOG");
printf("\n\n");
if (compiled && (compileOptions & SH_OBJECT_CODE)) {
LogMsg("BEGIN", "COMPILER", numCompiles, "OBJ CODE");
ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &bufferLen);
buffer = (char*) realloc(buffer, bufferLen * sizeof(char));
ShGetObjectCode(compiler, buffer);
puts(buffer);
LogMsg("END", "COMPILER", numCompiles, "OBJ CODE");
printf("\n\n");
}
if (compiled && (compileOptions & SH_VARIABLES)) {
LogMsg("BEGIN", "COMPILER", numCompiles, "ACTIVE ATTRIBS");
PrintActiveVariables(compiler, SH_ACTIVE_ATTRIBUTES);
LogMsg("END", "COMPILER", numCompiles, "ACTIVE ATTRIBS");
printf("\n\n");
LogMsg("BEGIN", "COMPILER", numCompiles, "ACTIVE UNIFORMS");
PrintActiveVariables(compiler, SH_ACTIVE_UNIFORMS);
LogMsg("END", "COMPILER", numCompiles, "ACTIVE UNIFORMS");
printf("\n\n");
}
if (!compiled)
if (compiled && (compileOptions & SH_OBJECT_CODE))
{
LogMsg("BEGIN", "COMPILER", numCompiles, "OBJ CODE");
std::string code = ShGetObjectCode(compiler);
puts(code.c_str());
LogMsg("END", "COMPILER", numCompiles, "OBJ CODE");
printf("\n\n");
}
if (compiled && (compileOptions & SH_VARIABLES))
{
LogMsg("BEGIN", "COMPILER", numCompiles, "VARIABLES");
PrintActiveVariables(compiler);
LogMsg("END", "COMPILER", numCompiles, "VARIABLES");
printf("\n\n");
}
if (!compiled)
failCode = EFailCompile;
++numCompiles;
} else {
++numCompiles;
}
else
{
failCode = EFailCompilerCreate;
}
}
@ -201,8 +219,6 @@ int main(int argc, char* argv[])
ShDestruct(vertexCompiler);
if (fragmentCompiler)
ShDestruct(fragmentCompiler);
if (buffer)
free(buffer);
ShFinalize();
return failCode;
@ -216,9 +232,8 @@ void usage()
printf("Usage: translate [-i -m -o -u -l -e -b=e -b=g -b=h -x=i -x=d] file1 file2 ...\n"
"Where: filename : filename ending in .frag or .vert\n"
" -i : print intermediate tree\n"
" -m : map long variable names\n"
" -o : print translated code\n"
" -u : print active attribs and uniforms\n"
" -u : print active attribs, uniforms, and varyings\n"
" -l : unroll for-loops with integer indices\n"
" -e : emulate certain built-in functions (workaround for driver bugs)\n"
" -t : enforce experimental timing restrictions\n"
@ -243,17 +258,18 @@ void usage()
// .frag* = fragment shader
// .vert* = vertex shader
//
sh::GLenum FindShaderType(const char* fileName)
sh::GLenum FindShaderType(const char *fileName)
{
assert(fileName);
const char* ext = strrchr(fileName, '.');
const char *ext = strrchr(fileName, '.');
if (ext && strcmp(ext, ".sl") == 0)
for (; ext > fileName && ext[0] != '.'; ext--);
ext = strrchr(fileName, '.');
if (ext) {
if (ext)
{
if (strncmp(ext, ".frag", 4) == 0) return GL_FRAGMENT_SHADER;
if (strncmp(ext, ".vert", 4) == 0) return GL_VERTEX_SHADER;
}
@ -264,7 +280,7 @@ sh::GLenum FindShaderType(const char* fileName)
//
// Read a file's data into a string, and compile it using ShCompile
//
bool CompileFile(char* fileName, ShHandle compiler, int compileOptions)
bool CompileFile(char *fileName, ShHandle compiler, int compileOptions)
{
ShaderSource source;
if (!ReadShaderSource(fileName, source))
@ -276,82 +292,105 @@ bool CompileFile(char* fileName, ShHandle compiler, int compileOptions)
return ret ? true : false;
}
void LogMsg(const char* msg, const char* name, const int num, const char* logName)
void LogMsg(const char *msg, const char *name, const int num, const char *logName)
{
printf("#### %s %s %d %s ####\n", msg, name, num, logName);
}
void PrintActiveVariables(ShHandle compiler, ShShaderInfo varType)
void PrintVariable(const std::string &prefix, size_t index, const sh::ShaderVariable &var)
{
size_t nameSize = 0;
switch (varType) {
case SH_ACTIVE_ATTRIBUTES:
ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &nameSize);
break;
case SH_ACTIVE_UNIFORMS:
ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &nameSize);
break;
default: assert(0);
std::string typeName;
switch (var.type)
{
case GL_FLOAT: typeName = "GL_FLOAT"; break;
case GL_FLOAT_VEC2: typeName = "GL_FLOAT_VEC2"; break;
case GL_FLOAT_VEC3: typeName = "GL_FLOAT_VEC3"; break;
case GL_FLOAT_VEC4: typeName = "GL_FLOAT_VEC4"; break;
case GL_INT: typeName = "GL_INT"; break;
case GL_INT_VEC2: typeName = "GL_INT_VEC2"; break;
case GL_INT_VEC3: typeName = "GL_INT_VEC3"; break;
case GL_INT_VEC4: typeName = "GL_INT_VEC4"; break;
case GL_UNSIGNED_INT: typeName = "GL_UNSIGNED_INT"; break;
case GL_UNSIGNED_INT_VEC2: typeName = "GL_UNSIGNED_INT_VEC2"; break;
case GL_UNSIGNED_INT_VEC3: typeName = "GL_UNSIGNED_INT_VEC3"; break;
case GL_UNSIGNED_INT_VEC4: typeName = "GL_UNSIGNED_INT_VEC4"; break;
case GL_BOOL: typeName = "GL_BOOL"; break;
case GL_BOOL_VEC2: typeName = "GL_BOOL_VEC2"; break;
case GL_BOOL_VEC3: typeName = "GL_BOOL_VEC3"; break;
case GL_BOOL_VEC4: typeName = "GL_BOOL_VEC4"; break;
case GL_FLOAT_MAT2: typeName = "GL_FLOAT_MAT2"; break;
case GL_FLOAT_MAT3: typeName = "GL_FLOAT_MAT3"; break;
case GL_FLOAT_MAT4: typeName = "GL_FLOAT_MAT4"; break;
case GL_FLOAT_MAT2x3: typeName = "GL_FLOAT_MAT2x3"; break;
case GL_FLOAT_MAT3x2: typeName = "GL_FLOAT_MAT3x2"; break;
case GL_FLOAT_MAT4x2: typeName = "GL_FLOAT_MAT4x2"; break;
case GL_FLOAT_MAT2x4: typeName = "GL_FLOAT_MAT2x4"; break;
case GL_FLOAT_MAT3x4: typeName = "GL_FLOAT_MAT3x4"; break;
case GL_FLOAT_MAT4x3: typeName = "GL_FLOAT_MAT4x3"; break;
case GL_SAMPLER_2D: typeName = "GL_SAMPLER_2D"; break;
case GL_SAMPLER_CUBE: typeName = "GL_SAMPLER_CUBE"; break;
case GL_SAMPLER_EXTERNAL_OES: typeName = "GL_SAMPLER_EXTERNAL_OES"; break;
default: typeName = "UNKNOWN"; break;
}
if (nameSize <= 1) return;
char* name = new char[nameSize];
size_t activeVars = 0;
int size = 0;
sh::GLenum type = GL_NONE;
ShPrecisionType precision = SH_PRECISION_UNDEFINED;
int staticUse = 0;
const char* typeName = NULL;
ShGetInfo(compiler, varType, &activeVars);
for (size_t i = 0; i < activeVars; ++i) {
switch (varType) {
case SH_ACTIVE_ATTRIBUTES:
ShGetVariableInfo(compiler, SH_ACTIVE_ATTRIBUTES, static_cast<int>(i), NULL, &size, &type, &precision, &staticUse, name, NULL);
break;
case SH_ACTIVE_UNIFORMS:
ShGetVariableInfo(compiler, SH_ACTIVE_UNIFORMS, static_cast<int>(i), NULL, &size, &type, &precision, &staticUse, name, NULL);
break;
default: assert(0);
}
switch (type) {
case GL_FLOAT: typeName = "GL_FLOAT"; break;
case GL_FLOAT_VEC2: typeName = "GL_FLOAT_VEC2"; break;
case GL_FLOAT_VEC3: typeName = "GL_FLOAT_VEC3"; break;
case GL_FLOAT_VEC4: typeName = "GL_FLOAT_VEC4"; break;
case GL_INT: typeName = "GL_INT"; break;
case GL_INT_VEC2: typeName = "GL_INT_VEC2"; break;
case GL_INT_VEC3: typeName = "GL_INT_VEC3"; break;
case GL_INT_VEC4: typeName = "GL_INT_VEC4"; break;
case GL_UNSIGNED_INT: typeName = "GL_UNSIGNED_INT"; break;
case GL_UNSIGNED_INT_VEC2: typeName = "GL_UNSIGNED_INT_VEC2"; break;
case GL_UNSIGNED_INT_VEC3: typeName = "GL_UNSIGNED_INT_VEC3"; break;
case GL_UNSIGNED_INT_VEC4: typeName = "GL_UNSIGNED_INT_VEC4"; break;
case GL_BOOL: typeName = "GL_BOOL"; break;
case GL_BOOL_VEC2: typeName = "GL_BOOL_VEC2"; break;
case GL_BOOL_VEC3: typeName = "GL_BOOL_VEC3"; break;
case GL_BOOL_VEC4: typeName = "GL_BOOL_VEC4"; break;
case GL_FLOAT_MAT2: typeName = "GL_FLOAT_MAT2"; break;
case GL_FLOAT_MAT3: typeName = "GL_FLOAT_MAT3"; break;
case GL_FLOAT_MAT4: typeName = "GL_FLOAT_MAT4"; break;
case GL_FLOAT_MAT2x3: typeName = "GL_FLOAT_MAT2x3"; break;
case GL_FLOAT_MAT3x2: typeName = "GL_FLOAT_MAT3x2"; break;
case GL_FLOAT_MAT4x2: typeName = "GL_FLOAT_MAT4x2"; break;
case GL_FLOAT_MAT2x4: typeName = "GL_FLOAT_MAT2x4"; break;
case GL_FLOAT_MAT3x4: typeName = "GL_FLOAT_MAT3x4"; break;
case GL_FLOAT_MAT4x3: typeName = "GL_FLOAT_MAT4x3"; break;
case GL_SAMPLER_2D: typeName = "GL_SAMPLER_2D"; break;
case GL_SAMPLER_CUBE: typeName = "GL_SAMPLER_CUBE"; break;
case GL_SAMPLER_EXTERNAL_OES: typeName = "GL_SAMPLER_EXTERNAL_OES"; break;
default: assert(0);
}
printf("%lu: name:%s type:%s size:%d\n", i, name, typeName, size);
printf("%s %lu : name=%s, type=%s, arraySize=%u\n",
prefix.c_str(), index, var.name.c_str(), typeName.c_str(), var.arraySize);
if (var.fields.size())
{
std::string structPrefix;
for (size_t i = 0; i < prefix.size(); ++i)
structPrefix += ' ';
printf("%s struct %s\n", structPrefix.c_str(), var.structName.c_str());
structPrefix += " field";
for (size_t i = 0; i < var.fields.size(); ++i)
PrintVariable(structPrefix, i, var.fields[i]);
}
delete [] name;
}
static bool ReadShaderSource(const char* fileName, ShaderSource& source) {
FILE* in = fopen(fileName, "rb");
if (!in) {
static void PrintActiveVariables(ShHandle compiler)
{
const std::vector<sh::Uniform> *uniforms = ShGetUniforms(compiler);
const std::vector<sh::Varying> *varyings = ShGetVaryings(compiler);
const std::vector<sh::Attribute> *attributes = ShGetAttributes(compiler);
for (size_t varCategory = 0; varCategory < 3; ++varCategory)
{
size_t numVars = 0;
std::string varCategoryName;
if (varCategory == 0)
{
numVars = uniforms->size();
varCategoryName = "uniform";
}
else if (varCategory == 1)
{
numVars = varyings->size();
varCategoryName = "varying";
}
else
{
numVars = attributes->size();
varCategoryName = "attribute";
}
for (size_t i = 0; i < numVars; ++i)
{
const sh::ShaderVariable *var;
if (varCategory == 0)
var = &((*uniforms)[i]);
else if (varCategory == 1)
var = &((*varyings)[i]);
else
var = &((*attributes)[i]);
PrintVariable(varCategoryName, i, *var);
}
printf("\n");
}
}
static bool ReadShaderSource(const char *fileName, ShaderSource &source)
{
FILE *in = fopen(fileName, "rb");
if (!in)
{
printf("Error: unable to open input file: %s\n", fileName);
return false;
}
@ -366,21 +405,25 @@ static bool ReadShaderSource(const char* fileName, ShaderSource& source) {
// Notice the usage of do-while instead of a while loop here.
// It is there to handle empty files in which case a single empty
// string is added to vector.
do {
char* data = new char[len + 1];
do
{
char *data = new char[len + 1];
size_t nread = fread(data, 1, len, in);
data[nread] = '\0';
source.push_back(data);
count -= nread;
} while (count > 0);
}
while (count > 0);
fclose(in);
return true;
}
static void FreeShaderSource(ShaderSource& source) {
for (ShaderSource::size_type i = 0; i < source.size(); ++i) {
static void FreeShaderSource(ShaderSource &source)
{
for (ShaderSource::size_type i = 0; i < source.size(); ++i)
{
delete [] source[i];
}
source.clear();

Просмотреть файл

@ -8,6 +8,9 @@
// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
#include <tuple>
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"