зеркало из https://github.com/AvaloniaUI/angle.git
Suppress and end2end failure caused by a Mesa bug
BUG=610800 Change-Id: I4ee6ba589afc98277c3cf50b8f57afb184b11216 Reviewed-on: https://chromium-review.googlesource.com/343994 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -2132,13 +2132,20 @@ TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange)
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std::cout << "Test skipped on OSX." << std::endl;
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return;
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}
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if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
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if (IsAMD() && isOpenGL())
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{
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// Observed incorrect rendering on AMD OpenGL.
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std::cout << "Test skipped on AMD OpenGL." << std::endl;
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return;
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}
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if (IsLinux() && IsIntel() && isOpenGL())
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{
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// The Mesa Intel driver doesn't clamp the base level
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std::cout << "Test skipped on Intel Linux OpenGL." << std::endl;
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return;
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mTexture2D);
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