Fix include paths in libEGL.vcproj

Trac #11406
Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@46 736b8ea6-26fd-11df-bfd4-992fa37f6226
This commit is contained in:
daniel@transgaming.com 2010-03-17 13:13:30 +00:00
Родитель 63e472ddd5
Коммит 14c4631c46
1 изменённых файлов: 2 добавлений и 2 удалений

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@ -41,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../Include/"
AdditionalIncludeDirectories="../include/;../../include/;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -118,7 +118,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../Include/"
AdditionalIncludeDirectories="../include/;../../include/;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
RuntimeLibrary="0"
UsePrecompiledHeader="0"