зеркало из https://github.com/AvaloniaUI/angle.git
gl_angle_ext.xml: treat glProvokingVertexANGLE as alias
This allows an OpenGL loader to alias glProvokingVertex and glProvokingVertexANGLE function pointers. In my case, it helps with the GLAD loader when using the --alias option. Bug: angleproject:7193 Change-Id: Id7e6318a5ee1f1b172f0499fc01dd080442471b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582519 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fec9c918e7
Коммит
19582d1201
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@ -24,7 +24,7 @@
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"scripts/gl.xml":
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"4ea42a5934348eab4d30c0e92e00c90d",
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"scripts/gl_angle_ext.xml":
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"d55b3ef6eb8705f5841e4c5df563675f",
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"37eebedc1153cd9d208efa469a10a7b2",
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"scripts/registry_xml.py":
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"a04c10c331ddff73d0ff9a56489be129",
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"scripts/wgl.xml":
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@ -10,7 +10,7 @@
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"scripts/gl.xml":
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"4ea42a5934348eab4d30c0e92e00c90d",
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"scripts/gl_angle_ext.xml":
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"d55b3ef6eb8705f5841e4c5df563675f",
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"37eebedc1153cd9d208efa469a10a7b2",
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"scripts/registry_xml.py":
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"a04c10c331ddff73d0ff9a56489be129",
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"scripts/wgl.xml":
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@ -14,7 +14,7 @@
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"scripts/gl.xml":
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"4ea42a5934348eab4d30c0e92e00c90d",
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"scripts/gl_angle_ext.xml":
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"d55b3ef6eb8705f5841e4c5df563675f",
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"37eebedc1153cd9d208efa469a10a7b2",
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"scripts/registry_xml.py":
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"a04c10c331ddff73d0ff9a56489be129",
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"scripts/wgl.xml":
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@ -4,7 +4,7 @@
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"scripts/gl.xml":
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"4ea42a5934348eab4d30c0e92e00c90d",
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"scripts/gl_angle_ext.xml":
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"d55b3ef6eb8705f5841e4c5df563675f",
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"37eebedc1153cd9d208efa469a10a7b2",
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"scripts/registry_xml.py":
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"a04c10c331ddff73d0ff9a56489be129",
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"src/libANGLE/capture/gl_enum_utils_autogen.cpp":
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@ -10,7 +10,7 @@
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"scripts/gl.xml":
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"4ea42a5934348eab4d30c0e92e00c90d",
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"scripts/gl_angle_ext.xml":
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"d55b3ef6eb8705f5841e4c5df563675f",
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"37eebedc1153cd9d208efa469a10a7b2",
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"scripts/registry_xml.py":
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"a04c10c331ddff73d0ff9a56489be129",
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"scripts/wgl.xml":
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@ -811,6 +811,7 @@
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<command>
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<proto>void <name>glProvokingVertexANGLE</name></proto>
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<param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
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<alias name="glProvokingVertex"/>
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</command>
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<command>
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<proto>void <name>glLoseContextCHROMIUM</name></proto>
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