dEQP/Win: Skip trig tests that crash on new compiler.

The new version of D3DCompile_47.dll that gets bundled with the
Chromium depot_tools Windows SDK seems to crash when compiling these
shaders, I think during the optimization step.

BUG=angleproject:1252
BUG=568170

Change-Id: Ic54a6353ffe3520ecc5e5012721c0a09eb370b22
Reviewed-on: https://chromium-review.googlesource.com/317331
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Jamie Madill 2015-12-09 13:17:39 -05:00
Родитель 6163c759e6
Коммит 1e928bc0cc
1 изменённых файлов: 7 добавлений и 1 удалений

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@ -40,9 +40,15 @@
//
////////////////////////////////////////////////////////////////////////////////
// Windows only failures
// These tests crash for unknown reason under a newer D3DCompiler_47.dll
// TODO(jmadill): Figure out if we can solve these crashes
1252 WIN : dEQP-GLES2.functional.shaders.random.trigonometric.vertex.63 = SKIP
1252 WIN : dEQP-GLES2.functional.shaders.random.trigonometric.fragment.63 = SKIP
// TODO(jmadill): triage these into temporary and permanent suppressions
// Windows only failures
1030 WIN : dEQP-GLES2.functional.attribute_location.bind_hole.mat2 = FAIL
1030 WIN : dEQP-GLES2.functional.attribute_location.bind_relink_hole.mat2 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1 = FAIL