Implement EGL_ANGLE_explicit_context

Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry
points and exports, libANGLE entry points, extension declarations for
eglGetProcAddress, and unit tests. Autogeneration scripts have been
modified to produce entry points, exports, eglGetProcAddress function
table, extension function pointers, and function declarations.

Bug:angleproject:1395
Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c
Reviewed-on: https://chromium-review.googlesource.com/1039865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
This commit is contained in:
Brandon Jones 2018-05-02 08:02:50 -07:00 коммит произвёл Commit Bot
Родитель 390900a04b
Коммит 2b0cdcc1b4
21 изменённых файлов: 23267 добавлений и 50 удалений

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@ -12,6 +12,12 @@
// clang-format off
#ifndef GL_ANGLE_explicit_context_gles1
#define GL_ANGLE_explicit_context_gles1
typedef void *GLeglContext;
#include "glext_explicit_context_autogen.inc"
#endif /* GL_ANGLE_explicit_context_gles1 */
// clang-format on
#endif // INCLUDE_GLES_GLEXT_ANGLE_H_

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@ -0,0 +1,260 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// glext_explicit_context_autogen.inc:
// Function declarations for the EGL_ANGLE_explicit_context extension
typedef void (GL_APIENTRYP PFNGLALPHAFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum func, GLfloat ref);
typedef void (GL_APIENTRYP PFNGLALPHAFUNCXCONTEXTANGLE)(GLeglContext ctx, GLenum func, GLfixed ref);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORXCONTEXTANGLE)(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXCONTEXTANGLE)(GLeglContext ctx, GLfixed depth);
typedef void (GL_APIENTRYP PFNGLCLIENTACTIVETEXTURECONTEXTANGLE)(GLeglContext ctx, GLenum texture);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEFCONTEXTANGLE)(GLeglContext ctx, GLenum p, const GLfloat *eqn);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEXCONTEXTANGLE)(GLeglContext ctx, GLenum plane, const GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLCOLOR4FCONTEXTANGLE)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCOLOR4UBCONTEXTANGLE)(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GL_APIENTRYP PFNGLCOLOR4XCONTEXTANGLE)(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCOLORPOINTERCONTEXTANGLE)(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXCONTEXTANGLE)(GLeglContext ctx, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLDISABLECLIENTSTATECONTEXTANGLE)(GLeglContext ctx, GLenum array);
typedef void (GL_APIENTRYP PFNGLENABLECLIENTSTATECONTEXTANGLE)(GLeglContext ctx, GLenum array);
typedef void (GL_APIENTRYP PFNGLFOGFCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLFOGFVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLFOGXCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLFOGXVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLFRUSTUMFCONTEXTANGLE)(GLeglContext ctx, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLFRUSTUMXCONTEXTANGLE)(GLeglContext ctx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFCONTEXTANGLE)(GLeglContext ctx, GLenum plane, GLfloat *equation);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXCONTEXTANGLE)(GLeglContext ctx, GLenum plane, GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLGETFIXEDVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETLIGHTFVCONTEXTANGLE)(GLeglContext ctx, GLenum light, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETLIGHTXVCONTEXTANGLE)(GLeglContext ctx, GLenum light, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALFVCONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALXVCONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, void **params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVXVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELFCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELFVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLLIGHTFCONTEXTANGLE)(GLeglContext ctx, GLenum light, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLLIGHTFVCONTEXTANGLE)(GLeglContext ctx, GLenum light, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLIGHTXCONTEXTANGLE)(GLeglContext ctx, GLenum light, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTXVCONTEXTANGLE)(GLeglContext ctx, GLenum light, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHXCONTEXTANGLE)(GLeglContext ctx, GLfixed width);
typedef void (GL_APIENTRYP PFNGLLOADIDENTITYCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLLOADMATRIXFCONTEXTANGLE)(GLeglContext ctx, const GLfloat *m);
typedef void (GL_APIENTRYP PFNGLLOADMATRIXXCONTEXTANGLE)(GLeglContext ctx, const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLLOGICOPCONTEXTANGLE)(GLeglContext ctx, GLenum opcode);
typedef void (GL_APIENTRYP PFNGLMATERIALFCONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLMATERIALFVCONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLMATERIALXCONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLMATERIALXVCONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLMATRIXMODECONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXFCONTEXTANGLE)(GLeglContext ctx, const GLfloat *m);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXXCONTEXTANGLE)(GLeglContext ctx, const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4FCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XCONTEXTANGLE)(GLeglContext ctx, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GL_APIENTRYP PFNGLNORMAL3FCONTEXTANGLE)(GLeglContext ctx, GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GL_APIENTRYP PFNGLNORMAL3XCONTEXTANGLE)(GLeglContext ctx, GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GL_APIENTRYP PFNGLNORMALPOINTERCONTEXTANGLE)(GLeglContext ctx, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLORTHOFCONTEXTANGLE)(GLeglContext ctx, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLORTHOXCONTEXTANGLE)(GLeglContext ctx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLPOINTSIZECONTEXTANGLE)(GLeglContext ctx, GLfloat size);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEXCONTEXTANGLE)(GLeglContext ctx, GLfixed size);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXCONTEXTANGLE)(GLeglContext ctx, GLfixed factor, GLfixed units);
typedef void (GL_APIENTRYP PFNGLPOPMATRIXCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPUSHMATRIXCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLROTATEFCONTEXTANGLE)(GLeglContext ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLROTATEXCONTEXTANGLE)(GLeglContext ctx, GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXCONTEXTANGLE)(GLeglContext ctx, GLclampx value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCALEFCONTEXTANGLE)(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLSCALEXCONTEXTANGLE)(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSHADEMODELCONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLTEXCOORDPOINTERCONTEXTANGLE)(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLTEXENVFCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXENVFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXENVICONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXENVIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXENVXCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXENVXVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTRANSLATEFCONTEXTANGLE)(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLTRANSLATEXCONTEXTANGLE)(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLVERTEXPOINTERCONTEXTANGLE)(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint renderbuffer);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLE)(GLeglContext ctx, GLuint matrixpaletteindex);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESCONTEXTANGLE)(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESCONTEXTANGLE)(GLeglContext ctx, const GLfloat *coords);
typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESCONTEXTANGLE)(GLeglContext ctx, const GLint *coords);
typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESCONTEXTANGLE)(GLeglContext ctx, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESCONTEXTANGLE)(GLeglContext ctx, const GLshort *coords);
typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESCONTEXTANGLE)(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESCONTEXTANGLE)(GLeglContext ctx, const GLfixed *coords);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, GLfixed *params);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLE)(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEPOINTEROESCONTEXTANGLE)(GLeglContext ctx, GLenum type, GLsizei stride, const void *pointer);
typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESCONTEXTANGLE)(GLeglContext ctx, GLfixed *mantissa, GLint *exponent);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXGENFOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXGENFVOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXGENIOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXGENIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXGENXOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXGENXVOESCONTEXTANGLE)(GLeglContext ctx, GLenum coord, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESCONTEXTANGLE)(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glAlphaFuncContextANGLE(GLeglContext ctx, GLenum func, GLfloat ref);
GL_API void GL_APIENTRY glAlphaFuncxContextANGLE(GLeglContext ctx, GLenum func, GLfixed ref);
GL_API void GL_APIENTRY glClearColorxContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glClearDepthxContextANGLE(GLeglContext ctx, GLfixed depth);
GL_API void GL_APIENTRY glClientActiveTextureContextANGLE(GLeglContext ctx, GLenum texture);
GL_API void GL_APIENTRY glClipPlanefContextANGLE(GLeglContext ctx, GLenum p, const GLfloat *eqn);
GL_API void GL_APIENTRY glClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, const GLfixed *equation);
GL_API void GL_APIENTRY glColor4fContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_API void GL_APIENTRY glColor4ubContextANGLE(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_API void GL_APIENTRY glColor4xContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glColorPointerContextANGLE(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glDepthRangexContextANGLE(GLeglContext ctx, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glDisableClientStateContextANGLE(GLeglContext ctx, GLenum array);
GL_API void GL_APIENTRY glEnableClientStateContextANGLE(GLeglContext ctx, GLenum array);
GL_API void GL_APIENTRY glFogfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glFogfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glFogxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glFogxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glFrustumfContextANGLE(GLeglContext ctx, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glFrustumxContextANGLE(GLeglContext ctx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glGetClipPlanefContextANGLE(GLeglContext ctx, GLenum plane, GLfloat *equation);
GL_API void GL_APIENTRY glGetClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, GLfixed *equation);
GL_API void GL_APIENTRY glGetFixedvContextANGLE(GLeglContext ctx, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetLightfvContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetLightxvContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetMaterialfvContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetMaterialxvContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetPointervContextANGLE(GLeglContext ctx, GLenum pname, void **params);
GL_API void GL_APIENTRY glGetTexEnvfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexEnvivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexEnvxvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetTexParameterxvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glLightModelfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightModelfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLightModelxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightModelxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glLightfContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightfvContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLightxContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightxvContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glLineWidthxContextANGLE(GLeglContext ctx, GLfixed width);
GL_API void GL_APIENTRY glLoadIdentityContextANGLE(GLeglContext ctx);
GL_API void GL_APIENTRY glLoadMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m);
GL_API void GL_APIENTRY glLoadMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m);
GL_API void GL_APIENTRY glLogicOpContextANGLE(GLeglContext ctx, GLenum opcode);
GL_API void GL_APIENTRY glMaterialfContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glMaterialfvContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glMaterialxContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glMaterialxvContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glMatrixModeContextANGLE(GLeglContext ctx, GLenum mode);
GL_API void GL_APIENTRY glMultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m);
GL_API void GL_APIENTRY glMultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m);
GL_API void GL_APIENTRY glMultiTexCoord4fContextANGLE(GLeglContext ctx, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_API void GL_APIENTRY glMultiTexCoord4xContextANGLE(GLeglContext ctx, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_API void GL_APIENTRY glNormal3fContextANGLE(GLeglContext ctx, GLfloat nx, GLfloat ny, GLfloat nz);
GL_API void GL_APIENTRY glNormal3xContextANGLE(GLeglContext ctx, GLfixed nx, GLfixed ny, GLfixed nz);
GL_API void GL_APIENTRY glNormalPointerContextANGLE(GLeglContext ctx, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glOrthofContextANGLE(GLeglContext ctx, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glOrthoxContextANGLE(GLeglContext ctx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glPointParameterfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glPointParameterfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glPointParameterxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glPointParameterxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glPointSizeContextANGLE(GLeglContext ctx, GLfloat size);
GL_API void GL_APIENTRY glPointSizexContextANGLE(GLeglContext ctx, GLfixed size);
GL_API void GL_APIENTRY glPolygonOffsetxContextANGLE(GLeglContext ctx, GLfixed factor, GLfixed units);
GL_API void GL_APIENTRY glPopMatrixContextANGLE(GLeglContext ctx);
GL_API void GL_APIENTRY glPushMatrixContextANGLE(GLeglContext ctx);
GL_API void GL_APIENTRY glRotatefContextANGLE(GLeglContext ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glRotatexContextANGLE(GLeglContext ctx, GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glSampleCoveragexContextANGLE(GLeglContext ctx, GLclampx value, GLboolean invert);
GL_API void GL_APIENTRY glScalefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glScalexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glShadeModelContextANGLE(GLeglContext ctx, GLenum mode);
GL_API void GL_APIENTRY glTexCoordPointerContextANGLE(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glTexEnvfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexEnvfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTexEnviContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexEnvivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexEnvxContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexEnvxvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTexParameterxContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexParameterxvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTranslatefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glTranslatexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glVertexPointerContextANGLE(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glBindFramebufferOESContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer);
GL_API void GL_APIENTRY glBindRenderbufferOESContextANGLE(GLeglContext ctx, GLenum target, GLuint renderbuffer);
GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOESContextANGLE(GLeglContext ctx, GLenum target);
GL_API void GL_APIENTRY glCurrentPaletteMatrixOESContextANGLE(GLeglContext ctx, GLuint matrixpaletteindex);
GL_API void GL_APIENTRY glDeleteFramebuffersOESContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
GL_API void GL_APIENTRY glDeleteRenderbuffersOESContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
GL_API void GL_APIENTRY glDrawTexfOESContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_API void GL_APIENTRY glDrawTexfvOESContextANGLE(GLeglContext ctx, const GLfloat *coords);
GL_API void GL_APIENTRY glDrawTexiOESContextANGLE(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height);
GL_API void GL_APIENTRY glDrawTexivOESContextANGLE(GLeglContext ctx, const GLint *coords);
GL_API void GL_APIENTRY glDrawTexsOESContextANGLE(GLeglContext ctx, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_API void GL_APIENTRY glDrawTexsvOESContextANGLE(GLeglContext ctx, const GLshort *coords);
GL_API void GL_APIENTRY glDrawTexxOESContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_API void GL_APIENTRY glDrawTexxvOESContextANGLE(GLeglContext ctx, const GLfixed *coords);
GL_API void GL_APIENTRY glFramebufferRenderbufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_API void GL_APIENTRY glFramebufferTexture2DOESContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_API void GL_APIENTRY glGenFramebuffersOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
GL_API void GL_APIENTRY glGenRenderbuffersOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
GL_API void GL_APIENTRY glGenerateMipmapOESContextANGLE(GLeglContext ctx, GLenum target);
GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetRenderbufferParameterivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexGenfvOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexGenivOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexGenxvOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLfixed *params);
GL_API GLboolean GL_APIENTRY glIsFramebufferOESContextANGLE(GLeglContext ctx, GLuint framebuffer);
GL_API GLboolean GL_APIENTRY glIsRenderbufferOESContextANGLE(GLeglContext ctx, GLuint renderbuffer);
GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOESContextANGLE(GLeglContext ctx);
GL_API void GL_APIENTRY glMatrixIndexPointerOESContextANGLE(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glPointSizePointerOESContextANGLE(GLeglContext ctx, GLenum type, GLsizei stride, const void *pointer);
GL_API GLbitfield GL_APIENTRY glQueryMatrixxOESContextANGLE(GLeglContext ctx, GLfixed *mantissa, GLint *exponent);
GL_API void GL_APIENTRY glRenderbufferStorageOESContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glTexGenfOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexGenfvOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTexGeniOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexGenivOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexGenxOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexGenxvOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glWeightPointerOESContextANGLE(GLeglContext ctx, GLint size, GLenum type, GLsizei stride, const void *pointer);
#endif

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@ -546,6 +546,14 @@ GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum
#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
#endif /* GL_ANGLE_texture_rectangle */
#ifndef GL_ANGLE_explicit_context
#define GL_ANGLE_explicit_context
typedef void *GLeglContext;
#include "gl2ext_explicit_context_autogen.inc"
#include "../GLES3/gl3ext_explicit_context_autogen.inc"
#include "../GLES3/gl31ext_explicit_context_autogen.inc"
#endif /* GL_ANGLE_explicit_context */
// clang-format on
#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_

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@ -0,0 +1,610 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl2ext_explicit_context_autogen.inc:
// Function declarations for the EGL_ANGLE_explicit_context extension
typedef void (GL_APIENTRYP PFNGLACTIVETEXTURECONTEXTANGLE)(GLeglContext ctx, GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTURECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORCONTEXTANGLE)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONCONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATACONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATACONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARCONTEXTANGLE)(GLeglContext ctx, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORCONTEXTANGLE)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFCONTEXTANGLE)(GLeglContext ctx, GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILCONTEXTANGLE)(GLeglContext ctx, GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKCONTEXTANGLE)(GLeglContext ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERCONTEXTANGLE)(GLeglContext ctx, GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMCONTEXTANGLE)(GLeglContext ctx);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERCONTEXTANGLE)(GLeglContext ctx, GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACECONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERCONTEXTANGLE)(GLeglContext ctx, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKCONTEXTANGLE)(GLeglContext ctx, GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFCONTEXTANGLE)(GLeglContext ctx, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLECONTEXTANGLE)(GLeglContext ctx, GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLE)(GLeglContext ctx, GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLECONTEXTANGLE)(GLeglContext ctx, GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLE)(GLeglContext ctx, GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLFLUSHCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACECONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLGETFLOATVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGCONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLE)(GLeglContext ctx, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVCONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLenum pname, GLint *params);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGCONTEXTANGLE)(GLeglContext ctx, GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLHINTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDCONTEXTANGLE)(GLeglContext ctx, GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERCONTEXTANGLE)(GLeglContext ctx, GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTURECONTEXTANGLE)(GLeglContext ctx, GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHCONTEXTANGLE)(GLeglContext ctx, GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREICONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCONTEXTANGLE)(GLeglContext ctx, GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGECONTEXTANGLE)(GLeglContext ctx, GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYCONTEXTANGLE)(GLeglContext ctx, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKCONTEXTANGLE)(GLeglContext ctx, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPCONTEXTANGLE)(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERICONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESCONTEXTANGLE)(GLeglContext ctx, GLuint array);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLE)(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLE)(GLeglContext ctx, GLDEBUGPROCKHR callback, const void *userParam);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLE)(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLE)(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, void **params);
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLE)(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVCONTEXTANGLE)(GLeglContext ctx, GLuint fence, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRCONTEXTANGLE)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLE)(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRCONTEXTANGLE)(GLeglContext ctx, GLenum pname, void **params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLuint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTCONTEXTANGLE)(GLeglContext ctx, GLsizei length, const GLchar *marker);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESCONTEXTANGLE)(GLeglContext ctx, GLuint array);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum access);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRCONTEXTANGLE)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRCONTEXTANGLE)(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLint length);
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLE)(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTCONTEXTANGLE)(GLeglContext ctx, GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum target);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSETFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence, GLenum condition);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, const GLchar* name);
typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum components);
typedef void (GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum matrixMode, const GLfloat * matrix);
typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum matrixMode);
typedef GLuint (GL_APIENTRYP PFNGLGENPATHSCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei range);
typedef void (GL_APIENTRYP PFNGLDELETEPATHSCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint first, GLsizei range);
typedef GLboolean (GL_APIENTRYP PFNGLISPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path);
typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void* coords);
typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLfloat value);
typedef void (GL_APIENTRYP PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLfloat * value);
typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLint * value);
typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLint reference, GLuint mask);
typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLint reference, GLuint mask, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint programs, GLint location, const GLchar * name);
typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLuint destId);
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLECONTEXTANGLE)(GLeglContext ctx, const GLchar * name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLboolean * params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, void ** pointer);
typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint * data);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * data);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint64 * data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLuint pname, GLsizei bufSize, const GLint * param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat * param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLboolean * data);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLuint index, GLsizei bufSize, GLsizei * length, GLfloat * val);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint * param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint * param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint64 * params);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWLAYEREDANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWSIDEBYSIDEANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint * viewportOffsets);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTextureContextANGLE(GLeglContext ctx, GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocationContextANGLE(GLeglContext ctx, GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBufferContextANGLE(GLeglContext ctx, GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbufferContextANGLE(GLeglContext ctx, GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTextureContextANGLE(GLeglContext ctx, GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquationContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateContextANGLE(GLeglContext ctx, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFuncContextANGLE(GLeglContext ctx, GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateContextANGLE(GLeglContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferDataContextANGLE(GLeglContext ctx, GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubDataContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glClearContextANGLE(GLeglContext ctx, GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthfContextANGLE(GLeglContext ctx, GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencilContextANGLE(GLeglContext ctx, GLint s);
GL_APICALL void GL_APIENTRY glColorMaskContextANGLE(GLeglContext ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgramContextANGLE(GLeglContext ctx);
GL_APICALL GLuint GL_APIENTRY glCreateShaderContextANGLE(GLeglContext ctx, GLenum type);
GL_APICALL void GL_APIENTRY glCullFaceContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTexturesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFuncContextANGLE(GLeglContext ctx, GLenum func);
GL_APICALL void GL_APIENTRY glDepthMaskContextANGLE(GLeglContext ctx, GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisableContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index);
GL_APICALL void GL_APIENTRY glDrawArraysContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElementsContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnableContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index);
GL_APICALL void GL_APIENTRY glFinishContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glFlushContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glFramebufferRenderbufferContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFaceContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTexturesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGenerateMipmapContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glGetActiveAttribContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniformContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShadersContextANGLE(GLeglContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanvContextANGLE(GLeglContext ctx, GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetErrorContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glGetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramInfoLogContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramivContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLogContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormatContextANGLE(GLeglContext ctx, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSourceContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL void GL_APIENTRY glGetShaderivContextANGLE(GLeglContext ctx, GLuint shader, GLenum pname, GLint *params);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringContextANGLE(GLeglContext ctx, GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetUniformfvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glHintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBufferContextANGLE(GLeglContext ctx, GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabledContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferContextANGLE(GLeglContext ctx, GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTextureContextANGLE(GLeglContext ctx, GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidthContextANGLE(GLeglContext ctx, GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glPixelStoreiContextANGLE(GLeglContext ctx, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffsetContextANGLE(GLeglContext ctx, GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixelsContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompilerContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glRenderbufferStorageContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverageContextANGLE(GLeglContext ctx, GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinaryContextANGLE(GLeglContext ctx, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSourceContextANGLE(GLeglContext ctx, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFuncContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparateContextANGLE(GLeglContext ctx, GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskContextANGLE(GLeglContext ctx, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparateContextANGLE(GLeglContext ctx, GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOpContextANGLE(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparateContextANGLE(GLeglContext ctx, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteriContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointerContextANGLE(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glBeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glBindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLEContextANGLE(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHRContextANGLE(GLeglContext ctx, GLDEBUGPROCKHR callback, const void *userParam);
GL_APICALL void GL_APIENTRY glDebugMessageControlKHRContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHRContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDeleteFencesNVContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *fences);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawBuffersEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEndQueryEXTContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glFinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glGenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences);
GL_APICALL void GL_APIENTRY glGenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glGenVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays);
GL_APICALL void GL_APIENTRY glGetBufferPointervOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, void **params);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHRContextANGLE(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glGetFenceivNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glGetObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointervKHRContextANGLE(GLeglContext ctx, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glGetProgramBinaryOESContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryivEXTContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXTContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXTContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXTContextANGLE(GLeglContext ctx, GLsizei length, const GLchar *marker);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXTContextANGLE(GLeglContext ctx, GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum access);
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glPopDebugGroupKHRContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXTContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glProgramBinaryOESContextANGLE(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLint length);
GL_APICALL void GL_APIENTRY glPushDebugGroupKHRContextANGLE(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXTContextANGLE(GLeglContext ctx, GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glQueryCounterEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum target);
GL_APICALL void GL_APIENTRY glReadnPixelsEXTContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSetFenceNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum condition);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL void GL_APIENTRY glTexStorage1DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLEContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx, GLuint program, GLint location, const GLchar* name);
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, GLenum components);
GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode, const GLfloat * matrix);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode);
GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUMContextANGLE(GLeglContext ctx, GLsizei range);
GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUMContextANGLE(GLeglContext ctx, GLuint first, GLsizei range);
GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path);
GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void* coords);
GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLfloat value);
GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glGetPathParameterfvCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLfloat * value);
GL_APICALL void GL_APIENTRY glGetPathParameterivCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLint * value);
GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUMContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLint reference, GLuint mask);
GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLint reference, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glBindFragmentInputLocationCHROMIUMContextANGLE(GLeglContext ctx, GLuint programs, GLint location, const GLchar * name);
GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUMContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLuint destId);
GL_APICALL void GL_APIENTRY glRequestExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar * name);
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLboolean * params);
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * data);
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLEContextANGLE(GLeglContext ctx, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, void ** pointer);
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLEContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * pixels);
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat * params);
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint * data);
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * data);
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint64 * data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLuint pname, GLsizei bufSize, const GLint * param);
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat * param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLboolean * data);
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLuint index, GLsizei bufSize, GLsizei * length, GLfloat * val);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * data);
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLuint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint * param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint * param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint64 * params);
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint * viewportOffsets);
#endif

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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl31ext_explicit_context_autogen.inc:
// Function declarations for the EGL_ANGLE_explicit_context extension
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLuint program);
typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTURECONTEXTANGLE)(GLeglContext ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINECONTEXTANGLE)(GLeglContext ctx, GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVCONTEXTANGLE)(GLeglContext ctx, GLenum type, GLsizei count, const GLchar *const*strings);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTECONTEXTANGLE)(GLeglContext ctx, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLE)(GLeglContext ctx, GLintptr indirect);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTCONTEXTANGLE)(GLeglContext ctx, GLenum mode, const void *indirect);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLenum type, const void *indirect);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLuint index, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLenum pname, GLint *params);
typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINECONTEXTANGLE)(GLeglContext ctx, GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERCONTEXTANGLE)(GLeglContext ctx, GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLE)(GLeglContext ctx, GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKICONTEXTANGLE)(GLeglContext ctx, GLuint maskNumber, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLE)(GLeglContext ctx, GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGCONTEXTANGLE)(GLeglContext ctx, GLuint attribindex, GLuint bindingindex);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATCONTEXTANGLE)(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATCONTEXTANGLE)(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORCONTEXTANGLE)(GLeglContext ctx, GLuint bindingindex, GLuint divisor);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveShaderProgramContextANGLE(GLeglContext ctx, GLuint pipeline, GLuint program);
GL_APICALL void GL_APIENTRY glBindImageTextureContextANGLE(GLeglContext ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GL_APICALL void GL_APIENTRY glBindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline);
GL_APICALL void GL_APIENTRY glBindVertexBufferContextANGLE(GLeglContext ctx, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvContextANGLE(GLeglContext ctx, GLenum type, GLsizei count, const GLchar *const*strings);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glDispatchComputeContextANGLE(GLeglContext ctx, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GL_APICALL void GL_APIENTRY glDispatchComputeIndirectContextANGLE(GLeglContext ctx, GLintptr indirect);
GL_APICALL void GL_APIENTRY glDrawArraysIndirectContextANGLE(GLeglContext ctx, GLenum mode, const void *indirect);
GL_APICALL void GL_APIENTRY glDrawElementsIndirectContextANGLE(GLeglContext ctx, GLenum mode, GLenum type, const void *indirect);
GL_APICALL void GL_APIENTRY glFramebufferParameteriContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glGenProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGetBooleani_vContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetMultisamplefvContextANGLE(GLeglContext ctx, GLenum pname, GLuint index, GLfloat *val);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogContextANGLE(GLeglContext ctx, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramPipelineivContextANGLE(GLeglContext ctx, GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndexContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetProgramResourceNameContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
GL_APICALL void GL_APIENTRY glGetProgramResourceivContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLint *params);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline);
GL_APICALL void GL_APIENTRY glMemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers);
GL_APICALL void GL_APIENTRY glMemoryBarrierByRegionContextANGLE(GLeglContext ctx, GLbitfield barriers);
GL_APICALL void GL_APIENTRY glProgramUniform1fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform1fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform1iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform1ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform1uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform1uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform2ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform2uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform3ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform3uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform4ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform4uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glSampleMaskiContextANGLE(GLeglContext ctx, GLuint maskNumber, GLbitfield mask);
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glUseProgramStagesContextANGLE(GLeglContext ctx, GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline);
GL_APICALL void GL_APIENTRY glVertexAttribBindingContextANGLE(GLeglContext ctx, GLuint attribindex, GLuint bindingindex);
GL_APICALL void GL_APIENTRY glVertexAttribFormatContextANGLE(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexAttribIFormatContextANGLE(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexBindingDivisorContextANGLE(GLeglContext ctx, GLuint bindingindex, GLuint divisor);
#endif

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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl3ext_explicit_context_autogen.inc:
// Function declarations for the EGL_ANGLE_explicit_context extension
typedef void (GL_APIENTRYP PFNGLBEGINQUERYCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLE)(GLeglContext ctx, GLenum primitiveMode);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GL_APIENTRYP PFNGLBINDSAMPLERCONTEXTANGLE)(GLeglContext ctx, GLuint unit, GLuint sampler);
typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYCONTEXTANGLE)(GLeglContext ctx, GLuint array);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFICONTEXTANGLE)(GLeglContext ctx, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVCONTEXTANGLE)(GLeglContext ctx, GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVCONTEXTANGLE)(GLeglContext ctx, GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVCONTEXTANGLE)(GLeglContext ctx, GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCCONTEXTANGLE)(GLeglContext ctx, GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATACONTEXTANGLE)(GLeglContext ctx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSCONTEXTANGLE)(GLeglContext ctx, GLsizei count, const GLuint *samplers);
typedef void (GL_APIENTRYP PFNGLDELETESYNCCONTEXTANGLE)(GLeglContext ctx, GLsync sync);
typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENDQUERYCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLE)(GLeglContext ctx);
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCCONTEXTANGLE)(GLeglContext ctx, GLenum condition, GLbitfield flags);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GL_APIENTRYP PFNGLGENQUERIESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENSAMPLERSCONTEXTANGLE)(GLeglContext ctx, GLsizei count, GLuint *samplers);
typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, void **params);
typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGICONTEXTANGLE)(GLeglContext ctx, GLenum name, GLuint index);
typedef void (GL_APIENTRYP PFNGLGETSYNCIVCONTEXTANGLE)(GLeglContext ctx, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *uniformBlockName);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYCONTEXTANGLE)(GLeglContext ctx, GLuint id);
typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERCONTEXTANGLE)(GLeglContext ctx, GLuint sampler);
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCCONTEXTANGLE)(GLeglContext ctx, GLsync sync);
typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKCONTEXTANGLE)(GLeglContext ctx, GLuint id);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYCONTEXTANGLE)(GLeglContext ctx, GLuint array);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLREADBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum src);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLfloat *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERICONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
typedef void (GL_APIENTRYP PFNGLUNIFORM1UICONTEXTANGLE)(GLeglContext ctx, GLint location, GLuint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2UICONTEXTANGLE)(GLeglContext ctx, GLint location, GLuint v0, GLuint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3UICONTEXTANGLE)(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4UICONTEXTANGLE)(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4ICONTEXTANGLE)(GLeglContext ctx, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLint *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UICONTEXTANGLE)(GLeglContext ctx, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLuint *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLWAITSYNCCONTEXTANGLE)(GLeglContext ctx, GLsync sync, GLbitfield flags, GLuint64 timeout);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBeginQueryContextANGLE(GLeglContext ctx, GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glBeginTransformFeedbackContextANGLE(GLeglContext ctx, GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glBindBufferBaseContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindBufferRangeContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindSamplerContextANGLE(GLeglContext ctx, GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glBindTransformFeedbackContextANGLE(GLeglContext ctx, GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glBindVertexArrayContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void GL_APIENTRY glBlitFramebufferContextANGLE(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glClearBufferfiContextANGLE(GLeglContext ctx, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL void GL_APIENTRY glClearBufferfvContextANGLE(GLeglContext ctx, GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearBufferivContextANGLE(GLeglContext ctx, GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glClearBufferuivContextANGLE(GLeglContext ctx, GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncContextANGLE(GLeglContext ctx, GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyBufferSubDataContextANGLE(GLeglContext ctx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glDeleteQueriesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteSamplersContextANGLE(GLeglContext ctx, GLsizei count, const GLuint *samplers);
GL_APICALL void GL_APIENTRY glDeleteSyncContextANGLE(GLeglContext ctx, GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacksContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glDrawArraysInstancedContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawRangeElementsContextANGLE(GLeglContext ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEndQueryContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glEndTransformFeedbackContextANGLE(GLeglContext ctx);
GL_APICALL GLsync GL_APIENTRY glFenceSyncContextANGLE(GLeglContext ctx, GLenum condition, GLbitfield flags);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayerContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void GL_APIENTRY glGenQueriesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glGenSamplersContextANGLE(GLeglContext ctx, GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacksContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glGenVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockNameContextANGLE(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivContextANGLE(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformsivContextANGLE(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetBufferPointervContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, void **params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetInteger64i_vContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetInteger64vContextANGLE(GLeglContext ctx, GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetIntegeri_vContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLint *data);
GL_APICALL void GL_APIENTRY glGetInternalformativContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramBinaryContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterivContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringiContextANGLE(GLeglContext ctx, GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glGetSyncivContextANGLE(GLeglContext ctx, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndexContextANGLE(GLeglContext ctx, GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetUniformIndicesContextANGLE(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetUniformuivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIivContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glInvalidateFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLboolean GL_APIENTRY glIsQueryContextANGLE(GLeglContext ctx, GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsSamplerContextANGLE(GLeglContext ctx, GLuint sampler);
GL_APICALL GLboolean GL_APIENTRY glIsSyncContextANGLE(GLeglContext ctx, GLsync sync);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedbackContextANGLE(GLeglContext ctx, GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void *GL_APIENTRY glMapBufferRangeContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glPauseTransformFeedbackContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glProgramBinaryContextANGLE(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteriContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glReadBufferContextANGLE(GLeglContext ctx, GLenum src);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glResumeTransformFeedbackContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glSamplerParameterfContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfvContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glSamplerParameteriContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameterivContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glTexImage3DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexStorage2DContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTexSubImage3DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryingsContextANGLE(GLeglContext ctx, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glUniform1uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform1uivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform2uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform2uivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform3uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glUniform3uivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform4uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform4uivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniformBlockBindingContextANGLE(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glVertexAttribI4iContextANGLE(GLeglContext ctx, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4ivContextANGLE(GLeglContext ctx, GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiContextANGLE(GLeglContext ctx, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4uivContextANGLE(GLeglContext ctx, GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glVertexAttribIPointerContextANGLE(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glWaitSyncContextANGLE(GLeglContext ctx, GLsync sync, GLbitfield flags, GLuint64 timeout);
#endif

Просмотреть файл

@ -69,6 +69,10 @@ supported_extensions = sorted(angle_extensions + gles1_extensions + [
"GL_OES_vertex_array_object",
])
# The EGL_ANGLE_explicit_context extension is generated differently from other extensions.
# Toggle generation here.
support_EGL_ANGLE_explicit_context = True
# This is a list of exceptions for entry points which don't want to have
# the EVENT macro. This is required for some debug marker entry points.
no_event_marker_exceptions_list = sorted([
@ -170,14 +174,15 @@ EXPORTS
"""
template_entry_point_decl = """ANGLE_EXPORT {return_type}GL_APIENTRY {name}({params});"""
template_entry_point_decl = """ANGLE_EXPORT {return_type}GL_APIENTRY {name}{explicit_context_suffix}({explicit_context_param}{explicit_context_comma}{params});"""
template_entry_point_def = """{return_type}GL_APIENTRY {name}({params})
template_entry_point_def = """{return_type}GL_APIENTRY {name}{explicit_context_suffix}({explicit_context_param}{explicit_context_comma}{params})
{{
{event_comment}EVENT("({format_params})"{comma_if_needed}{pass_params});
Context *context = {context_getter}();
Context *context = {context_getter};
if (context)
{{{packed_gl_enum_conversions}
{{{assert_explicit_context}{packed_gl_enum_conversions}
context->gatherParams<EntryPoint::{name}>({internal_params});
if (context->skipValidation() || Validate{name}({validate_params}))
@ -208,13 +213,32 @@ context_gles_header = """// GENERATED FILE - DO NOT EDIT.
context_gles_decl = """ {return_type} {name_lower_no_suffix}({internal_params}); \\"""
libgles_entry_point_def = """{return_type}GL_APIENTRY gl{name}({params})
libgles_entry_point_def = """{return_type}GL_APIENTRY gl{name}{explicit_context_suffix}({explicit_context_param}{explicit_context_comma}{params})
{{
return gl::{name}({internal_params});
return gl::{name}{explicit_context_suffix}({explicit_context_internal_param}{explicit_context_comma}{internal_params});
}}
"""
libgles_entry_point_export = """ {name}{spaces}@{ordinal}"""
libgles_entry_point_export = """ {name}{explicit_context_suffix}{spaces}@{ordinal}"""
template_glext_explicit_context_inc = """// GENERATED FILE - DO NOT EDIT.
// Generated by {script_name} using data from {data_source_name}.
//
// Copyright {year} The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl{version}ext_explicit_context_autogen.inc:
// Function declarations for the EGL_ANGLE_explicit_context extension
{function_pointers}
#ifdef GL_GLEXT_PROTOTYPES
{function_prototypes}
#endif
"""
template_glext_function_pointer = """typedef {return_type}(GL_APIENTRYP PFN{name_upper}{explicit_context_suffix_upper})({explicit_context_param}{explicit_context_comma}{params});"""
template_glext_function_prototype = """{apicall} {return_type}GL_APIENTRY {name}{explicit_context_suffix}({explicit_context_param}{explicit_context_comma}{params});"""
def script_relative(path):
return os.path.join(os.path.dirname(sys.argv[0]), path)
@ -226,11 +250,16 @@ commands = root.find(".//commands[@namespace='GL']")
with open(script_relative('entry_point_packed_gl_enums.json')) as f:
cmd_packed_gl_enums = json.loads(f.read())
def format_entry_point_decl(cmd_name, proto, params):
def format_entry_point_decl(cmd_name, proto, params, is_explicit_context):
comma_if_needed = ", " if len(params) > 0 else ""
return template_entry_point_decl.format(
name = cmd_name[2:],
return_type = proto[:-len(cmd_name)],
params = ", ".join(params))
params = ", ".join(params),
comma_if_needed = comma_if_needed,
explicit_context_suffix = "ContextANGLE" if is_explicit_context else "",
explicit_context_param = "GLeglContext ctx" if is_explicit_context else "",
explicit_context_comma = ", " if is_explicit_context and len(params) > 0 else "")
def type_name_sep_index(param):
space = param.rfind(" ")
@ -298,17 +327,19 @@ def default_return_value(cmd_name, return_type):
return ""
return "GetDefaultReturnValue<EntryPoint::" + cmd_name[2:] + ", " + return_type + ">()"
def get_context_getter_function(cmd_name):
def get_context_getter_function(cmd_name, is_explicit_context):
if cmd_name == "glGetError":
return "GetGlobalContext"
return "GetGlobalContext()"
elif is_explicit_context:
return "static_cast<gl::Context *>(ctx)"
else:
return "GetValidGlobalContext"
return "GetValidGlobalContext()"
template_event_comment = """// Don't run an EVENT() macro on the EXT_debug_marker entry points.
// It can interfere with the debug events being set by the caller.
// """
def format_entry_point_def(cmd_name, proto, params):
def format_entry_point_def(cmd_name, proto, params, is_explicit_context):
packed_gl_enums = cmd_packed_gl_enums.get(cmd_name, {})
internal_params = [just_the_name_packed(param, packed_gl_enums) for param in params]
packed_gl_enum_conversions = []
@ -344,8 +375,13 @@ def format_entry_point_def(cmd_name, proto, params):
format_params = ", ".join(format_params),
return_if_needed = "" if default_return == "" else "return ",
default_return_if_needed = "" if default_return == "" else "\n return " + default_return + ";\n",
context_getter = get_context_getter_function(cmd_name),
event_comment = event_comment)
context_getter = get_context_getter_function(cmd_name, is_explicit_context),
event_comment = event_comment,
explicit_context_suffix = "ContextANGLE" if is_explicit_context else "",
explicit_context_param = "GLeglContext ctx" if is_explicit_context else "",
explicit_context_comma = ", " if is_explicit_context and len(params) > 0 else "",
assert_explicit_context = "\nASSERT(context == GetValidGlobalContext());"
if is_explicit_context else "")
def format_context_gles_decl(cmd_name, proto, params):
packed_gl_enums = cmd_packed_gl_enums.get(cmd_name, {})
@ -364,7 +400,7 @@ def format_context_gles_decl(cmd_name, proto, params):
name_lower_no_suffix = name_lower_no_suffix,
internal_params = internal_params)
def format_libgles_entry_point_def(cmd_name, proto, params):
def format_libgles_entry_point_def(cmd_name, proto, params, is_explicit_context):
internal_params = [just_the_name(param) for param in params]
return_type = proto[:-len(cmd_name)]
@ -372,20 +408,23 @@ def format_libgles_entry_point_def(cmd_name, proto, params):
name = cmd_name[2:],
return_type = return_type,
params = ", ".join(params),
internal_params = ", ".join(internal_params)
)
internal_params = ", ".join(internal_params),
explicit_context_suffix = "ContextANGLE" if is_explicit_context else "",
explicit_context_param = "GLeglContext ctx" if is_explicit_context else "",
explicit_context_comma = ", " if is_explicit_context and len(params) > 0 else "",
explicit_context_internal_param = "ctx" if is_explicit_context else "")
def format_libgles_entry_point_export(cmd_name, ordinal):
def format_libgles_entry_point_export(cmd_name, ordinal, is_explicit_context):
return libgles_entry_point_export.format(
name = cmd_name,
ordinal = ordinal,
spaces = " "*(50 - len(cmd_name))
)
spaces = " "*(50 - len(cmd_name)),
explicit_context_suffix = "ContextANGLE" if is_explicit_context else "")
def path_to(folder, file):
return os.path.join(script_relative(".."), "src", folder, file)
def get_entry_points(all_commands, gles_commands, ordinal):
def get_entry_points(all_commands, gles_commands, ordinal, is_explicit_context):
decls = []
defs = []
export_defs = []
@ -400,12 +439,13 @@ def get_entry_points(all_commands, gles_commands, ordinal):
param_text = ["".join(param.itertext()) for param in command.findall('param')]
proto_text = "".join(proto.itertext())
decls.append(format_entry_point_decl(cmd_name, proto_text, param_text,
is_explicit_context))
defs.append(format_entry_point_def(cmd_name, proto_text, param_text, is_explicit_context))
decls.append(format_entry_point_decl(cmd_name, proto_text, param_text))
defs.append(format_entry_point_def(cmd_name, proto_text, param_text))
export_defs.append(format_libgles_entry_point_def(cmd_name, proto_text, param_text))
exports.append(format_libgles_entry_point_export(cmd_name, ordinal))
export_defs.append(format_libgles_entry_point_def(cmd_name, proto_text, param_text,
is_explicit_context))
exports.append(format_libgles_entry_point_export(cmd_name, ordinal, is_explicit_context))
ordinal = ordinal + 1
return decls, defs, export_defs, exports
@ -428,6 +468,45 @@ def get_gles1_decls(all_commands, gles_commands):
return decls
def get_glext_decls(all_commands, gles_commands, version, is_explicit_context):
glext_ptrs = []
glext_protos = []
is_gles1 = False
if(version == ""):
is_gles1 = True
for command in all_commands:
proto = command.find('proto')
cmd_name = proto.find('name').text
if cmd_name not in gles_commands:
continue
param_text = ["".join(param.itertext()) for param in command.findall('param')]
proto_text = "".join(proto.itertext())
return_type = proto_text[:-len(cmd_name)]
params = ", ".join(param_text)
format_params = {
"apicall": "GL_API" if is_gles1 else "GL_APICALL",
"name": cmd_name,
"name_upper": cmd_name.upper(),
"return_type": return_type,
"params": params,
"explicit_context_comma": ", " if is_explicit_context and len(params) > 0 else "",
"explicit_context_suffix": "ContextANGLE" if is_explicit_context else "",
"explicit_context_suffix_upper": "CONTEXTANGLE" if is_explicit_context else "",
"explicit_context_param": "GLeglContext ctx" if is_explicit_context else ""}
glext_ptrs.append(template_glext_function_pointer.format(
**format_params))
glext_protos.append(template_glext_function_prototype.format(
**format_params))
return glext_ptrs, glext_protos
def write_file(annotation, comment, template, entry_points, suffix, includes, file):
content = template.format(
@ -499,6 +578,24 @@ def write_context_api_decls(annotation, template, decls):
out.write(content)
out.close()
def write_glext_explicit_context_inc(version, ptrs, protos):
folder_version = version if version != "31" else "3"
content = template_glext_explicit_context_inc.format(
script_name = os.path.basename(sys.argv[0]),
data_source_name = "gl.xml and gl_angle_ext.xml",
year = date.today().year,
version = version,
function_pointers = ptrs,
function_prototypes = protos)
path = path_to("..\include\GLES{}".format(folder_version),
"gl{}ext_explicit_context_autogen.inc".format(version))
with open(path, "w") as out:
out.write(content)
out.close()
def append_angle_extensions(base_root):
angle_ext_tree = etree.parse(script_relative('gl_angle_ext.xml'))
angle_ext_root = angle_ext_tree.getroot()
@ -512,10 +609,32 @@ def append_angle_extensions(base_root):
insertion_point.extend(extension)
return base_root
class GLCommandNames:
def __init__(self):
self.command_names = {}
def get_commands(self, version):
return self.command_names[version]
def get_all_commands(self):
cmd_names = []
# Combine all the version lists into a single list
for version, version_cmd_names in sorted(self.command_names.iteritems()):
cmd_names += version_cmd_names
return cmd_names
def add_commands(self, version, commands):
# Add key if it doesn't exist
if version not in self.command_names:
self.command_names[version] = []
# Add the commands that aren't duplicates
self.command_names[version] += commands
root = append_angle_extensions(root)
all_commands = root.findall('commands/command')
all_cmd_names = []
all_cmd_names = GLCommandNames()
template_header_includes = """#include <GLES{major}/gl{major}{minor}.h>
#include <export.h>"""
@ -552,12 +671,12 @@ for major_version, minor_version in [[2, 0], [3, 0], [3, 1], [1, 0]]:
gles_commands = [cmd.attrib['name'] for cmd in root.findall(gles_xpath)]
# Remove commands that have already been processed
gles_commands = [cmd for cmd in gles_commands if cmd not in all_cmd_names]
gles_commands = [cmd for cmd in gles_commands if cmd not in all_cmd_names.get_all_commands()]
all_cmd_names += gles_commands
all_cmd_names.add_commands(annotation, gles_commands)
decls, defs, libgles_defs, libgles_exports = get_entry_points(
all_commands, gles_commands, ordinal_start)
all_commands, gles_commands, ordinal_start, False)
# Increment the ordinal before inserting the version comment
ordinal_start += len(libgles_exports)
@ -580,7 +699,7 @@ for major_version, minor_version in [[2, 0], [3, 0], [3, 1], [1, 0]]:
header_includes += "\n#include \"common/platform.h\"\n"
source_includes = template_sources_includes.format(
annotation.lower(), major_version,minor_if_not_zero)
annotation.lower(), major_version, minor_if_not_zero)
write_file(annotation, comment, template_entry_point_header,
"\n".join(decls), "h", header_includes, "gl.xml")
@ -631,16 +750,19 @@ for extension_name, ext_cmd_names in sorted(ext_data.iteritems()):
# Detect and filter duplicate extensions.
dupes = []
for ext_cmd in ext_cmd_names:
if ext_cmd in all_cmd_names:
if ext_cmd in all_cmd_names.get_all_commands():
dupes.append(ext_cmd)
for dupe in dupes:
ext_cmd_names.remove(dupe)
all_cmd_names += ext_cmd_names
if extension_name in gles1_extensions:
all_cmd_names.add_commands("glext", ext_cmd_names)
else:
all_cmd_names.add_commands("gl2ext", ext_cmd_names)
decls, defs, libgles_defs, libgles_exports = get_entry_points(
all_commands, ext_cmd_names, ordinal_start)
all_commands, ext_cmd_names, ordinal_start, False)
# Avoid writing out entry points defined by a prior extension.
for dupe in dupes:
@ -667,6 +789,51 @@ for extension_name, ext_cmd_names in sorted(ext_data.iteritems()):
if extension_name not in gles1_no_context_decl_extensions:
gles1decls['exts'][extension_name] = get_gles1_decls(all_commands, ext_cmd_names)
# Special handling for EGL_ANGLE_explicit_context extension
if support_EGL_ANGLE_explicit_context:
comment = "\n// EGL_ANGLE_explicit_context"
extension_defs.append(comment)
extension_decls.append(comment)
libgles_ep_defs.append(comment)
libgles_ep_exports.append("\n ; EGL_ANGLE_explicit_context")
# Get the explicit context entry points
decls, defs, libgles_defs, libgles_exports = get_entry_points(all_commands,
all_cmd_names.get_all_commands(), ordinal_start, True)
# Append the explicit context entry points
extension_decls += decls
extension_defs += defs
libgles_ep_defs += libgles_defs
libgles_ep_exports += libgles_exports
# Generate .inc files for extension function pointers and declarations
for major, minor in [[2, 0], [3, 0], [3, 1], [1, 0]]:
annotation = "{}_{}".format(major, minor)
major_if_not_one = major if major != 1 else ""
minor_if_not_zero = minor if minor != 0 else ""
version = "{}{}".format(major_if_not_one, minor_if_not_zero)
glext_ptrs, glext_protos = get_glext_decls(all_commands,
all_cmd_names.get_commands(annotation), version, True)
glext_ext_ptrs = []
glext_ext_protos = []
# Append extensions for 1.0 and 2.0
if(annotation == "1_0"):
glext_ext_ptrs, glext_ext_protos = get_glext_decls(all_commands,
all_cmd_names.get_commands("glext"), version, True)
elif(annotation == "2_0"):
glext_ext_ptrs, glext_ext_protos = get_glext_decls(all_commands,
all_cmd_names.get_commands("gl2ext"), version, True)
glext_ptrs += glext_ext_ptrs
glext_protos += glext_ext_protos
write_glext_explicit_context_inc(version, "\n".join(glext_ptrs), "\n".join(glext_protos))
header_includes = template_header_includes.format(
major="", minor="")
header_includes += """
@ -693,7 +860,7 @@ write_file("ext", "extension", template_entry_point_source,
write_context_api_decls("1_0", context_gles_header, gles1decls)
sorted_cmd_names = ["Invalid"] + [cmd[2:] for cmd in sorted(all_cmd_names)]
sorted_cmd_names = ["Invalid"] + [cmd[2:] for cmd in sorted(all_cmd_names.get_all_commands())]
entry_points_enum = template_entry_points_enum_header.format(
script_name = os.path.basename(sys.argv[0]),

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@ -238,7 +238,9 @@ Extensions::Extensions()
textureRectangle(false),
geometryShader(false),
pointSizeArray(false),
textureCubeMap(false)
textureCubeMap(false),
explicitContextGles1(false),
explicitContext(false)
{
}
@ -832,6 +834,8 @@ const ExtensionInfoMap &GetExtensionInfoMap()
map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl);
map["GL_ANGLE_texture_rectangle"] = enableableExtension(&Extensions::textureRectangle);
map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader);
map["GL_ANGLE_explicit_context_gles1"] = enableableExtension(&Extensions::explicitContextGles1);
map["GL_ANGLE_explicit_context"] = enableableExtension(&Extensions::explicitContext);
// GLES1 extensinos
map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArray);
map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMap);
@ -1391,7 +1395,8 @@ ClientExtensions::ClientExtensions()
deviceCreationD3D11(false),
x11Visual(false),
experimentalPresentPath(false),
clientGetAllProcAddresses(false)
clientGetAllProcAddresses(false),
explicitContext(false)
{
}
@ -1416,6 +1421,7 @@ std::vector<std::string> ClientExtensions::getStrings() const
InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings);
InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings);
InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings);
InsertExtensionString("EGL_ANGLE_explicit_context", explicitContext, &extensionStrings);
// clang-format on
return extensionStrings;

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@ -410,6 +410,12 @@ struct Extensions
bool pointSizeArray;
// GL_OES_texture_cube_map
bool textureCubeMap;
// EGL_ANGLE_explicit_context GL subextensions
// GL_ANGLE_explicit_context_gles1
bool explicitContextGles1;
// GL_ANGLE_explicit_context
bool explicitContext;
};
struct ExtensionInfo
@ -823,6 +829,9 @@ struct ClientExtensions
// EGL_KHR_client_get_all_proc_addresses
bool clientGetAllProcAddresses;
// EGL_ANGLE_explicit_context
bool explicitContext;
};
} // namespace egl

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@ -265,7 +265,8 @@ Context::Context(rx::EGLImplFactory *implFactory,
TextureManager *shareTextures,
MemoryProgramCache *memoryProgramCache,
const egl::AttributeMap &attribs,
const egl::DisplayExtensions &displayExtensions)
const egl::DisplayExtensions &displayExtensions,
const egl::ClientExtensions &clientExtensions)
: mState(reinterpret_cast<ContextID>(this),
shareContext ? &shareContext->mState : nullptr,
shareTextures,
@ -304,7 +305,7 @@ Context::Context(rx::EGLImplFactory *implFactory,
mImplementation->setMemoryProgramCache(memoryProgramCache);
bool robustResourceInit = GetRobustResourceInit(attribs);
initCaps(displayExtensions, robustResourceInit);
initCaps(displayExtensions, clientExtensions, robustResourceInit);
initWorkarounds();
mGLState.initialize(this, GetDebug(attribs), GetBindGeneratesResource(attribs),
@ -3020,6 +3021,7 @@ bool Context::hasActiveTransformFeedback(GLuint program) const
}
Extensions Context::generateSupportedExtensions(const egl::DisplayExtensions &displayExtensions,
const egl::ClientExtensions &clientExtensions,
bool robustResourceInit) const
{
Extensions supportedExtensions = mImplementation->getNativeExtensions();
@ -3087,14 +3089,26 @@ Extensions Context::generateSupportedExtensions(const egl::DisplayExtensions &di
// Enable the cache control query unconditionally.
supportedExtensions.programCacheControl = true;
// Enable EGL_ANGLE_explicit_context subextensions
if (clientExtensions.explicitContext)
{
// GL_ANGLE_explicit_context_gles1
supportedExtensions.explicitContextGles1 = true;
// GL_ANGLE_explicit_context
supportedExtensions.explicitContext = true;
}
return supportedExtensions;
}
void Context::initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit)
void Context::initCaps(const egl::DisplayExtensions &displayExtensions,
const egl::ClientExtensions &clientExtensions,
bool robustResourceInit)
{
mCaps = mImplementation->getNativeCaps();
mSupportedExtensions = generateSupportedExtensions(displayExtensions, robustResourceInit);
mSupportedExtensions =
generateSupportedExtensions(displayExtensions, clientExtensions, robustResourceInit);
mExtensions = mSupportedExtensions;
mLimitations = mImplementation->getNativeLimitations();

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@ -72,7 +72,8 @@ class Context final : angle::NonCopyable
TextureManager *shareTextures,
MemoryProgramCache *memoryProgramCache,
const egl::AttributeMap &attribs,
const egl::DisplayExtensions &displayExtensions);
const egl::DisplayExtensions &displayExtensions,
const egl::ClientExtensions &clientExtensions);
egl::Error onDestroy(const egl::Display *display);
~Context();
@ -1493,8 +1494,11 @@ class Context final : angle::NonCopyable
void initExtensionStrings();
Extensions generateSupportedExtensions(const egl::DisplayExtensions &displayExtensions,
const egl::ClientExtensions &clientExtensions,
bool robustResourceInit) const;
void initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit);
void initCaps(const egl::DisplayExtensions &displayExtensions,
const egl::ClientExtensions &clientExtensions,
bool robustResourceInit);
void updateCaps();
void initWorkarounds();

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@ -522,8 +522,9 @@ Error Display::initialize()
}
mProxyContext.reset(nullptr);
gl::Context *proxyContext = new gl::Context(mImplementation, nullptr, nullptr, nullptr, nullptr,
egl::AttributeMap(), mDisplayExtensions);
gl::Context *proxyContext =
new gl::Context(mImplementation, nullptr, nullptr, nullptr, nullptr, egl::AttributeMap(),
mDisplayExtensions, GetClientExtensions());
mProxyContext.reset(proxyContext);
mInitialized = true;
@ -793,7 +794,7 @@ Error Display::createContext(const Config *configuration,
gl::Context *context =
new gl::Context(mImplementation, configuration, shareContext, shareTextures, cachePointer,
attribs, mDisplayExtensions);
attribs, mDisplayExtensions, GetClientExtensions());
ASSERT(context != nullptr);
mContextSet.insert(context);
@ -1015,6 +1016,7 @@ static ClientExtensions GenerateClientExtensions()
#endif
extensions.clientGetAllProcAddresses = true;
extensions.explicitContext = true;
return extensions;
}

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@ -116,13 +116,19 @@
'../include/GLES/glplatform.h',
'../include/GLES/glext.h',
'../include/GLES/glext_angle.h',
'../include/GLES/glext_explicit_context_autogen.inc',
'../include/GLES2/gl2.h',
'../include/GLES2/gl2ext.h',
'../include/GLES2/gl2ext_angle.h',
'../include/GLES2/gl2ext_explicit_context_autogen.inc',
'../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h',
'../include/GLES3/gl3ext_angle.h',
'../include/GLES3/gl3ext_explicit_context_autogen.inc',
'../include/GLES3/gl3platform.h',
'../include/GLES3/gl31.h',
'../include/GLES3/gl31ext_angle.h',
'../include/GLES3/gl31ext_explicit_context_autogen.inc',
'../include/GLES3/gl32.h',
'../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h',

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Разница между файлами не показана из-за своего большого размера Загрузить разницу

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@ -14,6 +14,10 @@ from datetime import date
data_source_name = "proc_table_data.json"
out_file_name = "proc_table_autogen.cpp"
# The EGL_ANGLE_explicit_context extension is generated differently from other extensions.
# Toggle generation here.
support_egl_ANGLE_explicit_context = True
template_cpp = """// GENERATED FILE - DO NOT EDIT.
// Generated by {script_name} using data from {data_source_name}.
//
@ -59,6 +63,9 @@ for description, functions in json_data.iteritems():
for function in functions:
if function.startswith("gl"):
all_functions[function] = "gl::" + function[2:]
# Special handling for EGL_ANGLE_explicit_context extension
if support_egl_ANGLE_explicit_context:
all_functions[function + "ContextANGLE"] = "gl::" + function[2:] + "ContextANGLE"
elif function.startswith("egl"):
all_functions[function] = "egl::" + function[3:]
else:
@ -74,5 +81,4 @@ with open(out_file_name, 'wb') as out_file:
proc_data = ",\n".join(proc_data),
num_procs = len(proc_data))
out_file.write(output_cpp)
out_file.close()
out_file.close()

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@ -673,3 +673,600 @@ EXPORTS
glDeleteVertexArraysOES @593
glGenVertexArraysOES @594
glIsVertexArrayOES @595
; EGL_ANGLE_explicit_context
glActiveShaderProgramContextANGLE @596
glActiveTextureContextANGLE @597
glAlphaFuncContextANGLE @598
glAlphaFuncxContextANGLE @599
glAttachShaderContextANGLE @600
glBeginQueryContextANGLE @601
glBeginQueryEXTContextANGLE @602
glBeginTransformFeedbackContextANGLE @603
glBindAttribLocationContextANGLE @604
glBindBufferContextANGLE @605
glBindBufferBaseContextANGLE @606
glBindBufferRangeContextANGLE @607
glBindFramebufferContextANGLE @608
glBindFramebufferOESContextANGLE @609
glBindImageTextureContextANGLE @610
glBindProgramPipelineContextANGLE @611
glBindRenderbufferContextANGLE @612
glBindRenderbufferOESContextANGLE @613
glBindSamplerContextANGLE @614
glBindTextureContextANGLE @615
glBindTransformFeedbackContextANGLE @616
glBindVertexArrayContextANGLE @617
glBindVertexArrayOESContextANGLE @618
glBindVertexBufferContextANGLE @619
glBlendColorContextANGLE @620
glBlendEquationContextANGLE @621
glBlendEquationSeparateContextANGLE @622
glBlendFuncContextANGLE @623
glBlendFuncSeparateContextANGLE @624
glBlitFramebufferContextANGLE @625
glBlitFramebufferANGLEContextANGLE @626
glBufferDataContextANGLE @627
glBufferSubDataContextANGLE @628
glCheckFramebufferStatusContextANGLE @629
glCheckFramebufferStatusOESContextANGLE @630
glClearContextANGLE @631
glClearBufferfiContextANGLE @632
glClearBufferfvContextANGLE @633
glClearBufferivContextANGLE @634
glClearBufferuivContextANGLE @635
glClearColorContextANGLE @636
glClearColorxContextANGLE @637
glClearDepthfContextANGLE @638
glClearDepthxContextANGLE @639
glClearStencilContextANGLE @640
glClientActiveTextureContextANGLE @641
glClientWaitSyncContextANGLE @642
glClipPlanefContextANGLE @643
glClipPlanexContextANGLE @644
glColor4fContextANGLE @645
glColor4ubContextANGLE @646
glColor4xContextANGLE @647
glColorMaskContextANGLE @648
glColorPointerContextANGLE @649
glCompileShaderContextANGLE @650
glCompressedTexImage2DContextANGLE @651
glCompressedTexImage3DContextANGLE @652
glCompressedTexSubImage2DContextANGLE @653
glCompressedTexSubImage3DContextANGLE @654
glCopyBufferSubDataContextANGLE @655
glCopyTexImage2DContextANGLE @656
glCopyTexSubImage2DContextANGLE @657
glCopyTexSubImage3DContextANGLE @658
glCreateProgramContextANGLE @659
glCreateShaderContextANGLE @660
glCreateShaderProgramvContextANGLE @661
glCullFaceContextANGLE @662
glCurrentPaletteMatrixOESContextANGLE @663
glDebugMessageCallbackKHRContextANGLE @664
glDebugMessageControlKHRContextANGLE @665
glDebugMessageInsertKHRContextANGLE @666
glDeleteBuffersContextANGLE @667
glDeleteFencesNVContextANGLE @668
glDeleteFramebuffersContextANGLE @669
glDeleteFramebuffersOESContextANGLE @670
glDeleteProgramContextANGLE @671
glDeleteProgramPipelinesContextANGLE @672
glDeleteQueriesContextANGLE @673
glDeleteQueriesEXTContextANGLE @674
glDeleteRenderbuffersContextANGLE @675
glDeleteRenderbuffersOESContextANGLE @676
glDeleteSamplersContextANGLE @677
glDeleteShaderContextANGLE @678
glDeleteSyncContextANGLE @679
glDeleteTexturesContextANGLE @680
glDeleteTransformFeedbacksContextANGLE @681
glDeleteVertexArraysContextANGLE @682
glDeleteVertexArraysOESContextANGLE @683
glDepthFuncContextANGLE @684
glDepthMaskContextANGLE @685
glDepthRangefContextANGLE @686
glDepthRangexContextANGLE @687
glDetachShaderContextANGLE @688
glDisableContextANGLE @689
glDisableClientStateContextANGLE @690
glDisableVertexAttribArrayContextANGLE @691
glDiscardFramebufferEXTContextANGLE @692
glDispatchComputeContextANGLE @693
glDispatchComputeIndirectContextANGLE @694
glDrawArraysContextANGLE @695
glDrawArraysIndirectContextANGLE @696
glDrawArraysInstancedContextANGLE @697
glDrawArraysInstancedANGLEContextANGLE @698
glDrawBuffersContextANGLE @699
glDrawBuffersEXTContextANGLE @700
glDrawElementsContextANGLE @701
glDrawElementsIndirectContextANGLE @702
glDrawElementsInstancedContextANGLE @703
glDrawElementsInstancedANGLEContextANGLE @704
glDrawRangeElementsContextANGLE @705
glDrawTexfOESContextANGLE @706
glDrawTexfvOESContextANGLE @707
glDrawTexiOESContextANGLE @708
glDrawTexivOESContextANGLE @709
glDrawTexsOESContextANGLE @710
glDrawTexsvOESContextANGLE @711
glDrawTexxOESContextANGLE @712
glDrawTexxvOESContextANGLE @713
glEGLImageTargetRenderbufferStorageOESContextANGLE @714
glEGLImageTargetTexture2DOESContextANGLE @715
glEnableContextANGLE @716
glEnableClientStateContextANGLE @717
glEnableVertexAttribArrayContextANGLE @718
glEndQueryContextANGLE @719
glEndQueryEXTContextANGLE @720
glEndTransformFeedbackContextANGLE @721
glFenceSyncContextANGLE @722
glFinishContextANGLE @723
glFinishFenceNVContextANGLE @724
glFlushContextANGLE @725
glFlushMappedBufferRangeContextANGLE @726
glFlushMappedBufferRangeEXTContextANGLE @727
glFogfContextANGLE @728
glFogfvContextANGLE @729
glFogxContextANGLE @730
glFogxvContextANGLE @731
glFramebufferParameteriContextANGLE @732
glFramebufferRenderbufferContextANGLE @733
glFramebufferRenderbufferOESContextANGLE @734
glFramebufferTexture2DContextANGLE @735
glFramebufferTexture2DOESContextANGLE @736
glFramebufferTextureLayerContextANGLE @737
glFrontFaceContextANGLE @738
glFrustumfContextANGLE @739
glFrustumxContextANGLE @740
glGenBuffersContextANGLE @741
glGenFencesNVContextANGLE @742
glGenFramebuffersContextANGLE @743
glGenFramebuffersOESContextANGLE @744
glGenProgramPipelinesContextANGLE @745
glGenQueriesContextANGLE @746
glGenQueriesEXTContextANGLE @747
glGenRenderbuffersContextANGLE @748
glGenRenderbuffersOESContextANGLE @749
glGenSamplersContextANGLE @750
glGenTexturesContextANGLE @751
glGenTransformFeedbacksContextANGLE @752
glGenVertexArraysContextANGLE @753
glGenVertexArraysOESContextANGLE @754
glGenerateMipmapContextANGLE @755
glGenerateMipmapOESContextANGLE @756
glGetActiveAttribContextANGLE @757
glGetActiveUniformContextANGLE @758
glGetActiveUniformBlockNameContextANGLE @759
glGetActiveUniformBlockivContextANGLE @760
glGetActiveUniformsivContextANGLE @761
glGetAttachedShadersContextANGLE @762
glGetAttribLocationContextANGLE @763
glGetBooleani_vContextANGLE @764
glGetBooleanvContextANGLE @765
glGetBufferParameteri64vContextANGLE @766
glGetBufferParameterivContextANGLE @767
glGetBufferPointervContextANGLE @768
glGetBufferPointervOESContextANGLE @769
glGetClipPlanefContextANGLE @770
glGetClipPlanexContextANGLE @771
glGetDebugMessageLogKHRContextANGLE @772
glGetErrorContextANGLE @773
glGetFenceivNVContextANGLE @774
glGetFixedvContextANGLE @775
glGetFloatvContextANGLE @776
glGetFragDataLocationContextANGLE @777
glGetFramebufferAttachmentParameterivContextANGLE @778
glGetFramebufferAttachmentParameterivOESContextANGLE @779
glGetFramebufferParameterivContextANGLE @780
glGetGraphicsResetStatusEXTContextANGLE @781
glGetInteger64i_vContextANGLE @782
glGetInteger64vContextANGLE @783
glGetIntegeri_vContextANGLE @784
glGetIntegervContextANGLE @785
glGetInternalformativContextANGLE @786
glGetLightfvContextANGLE @787
glGetLightxvContextANGLE @788
glGetMaterialfvContextANGLE @789
glGetMaterialxvContextANGLE @790
glGetMultisamplefvContextANGLE @791
glGetObjectLabelKHRContextANGLE @792
glGetObjectPtrLabelKHRContextANGLE @793
glGetPointervContextANGLE @794
glGetPointervKHRContextANGLE @795
glGetProgramBinaryContextANGLE @796
glGetProgramBinaryOESContextANGLE @797
glGetProgramInfoLogContextANGLE @798
glGetProgramInterfaceivContextANGLE @799
glGetProgramPipelineInfoLogContextANGLE @800
glGetProgramPipelineivContextANGLE @801
glGetProgramResourceIndexContextANGLE @802
glGetProgramResourceLocationContextANGLE @803
glGetProgramResourceNameContextANGLE @804
glGetProgramResourceivContextANGLE @805
glGetProgramivContextANGLE @806
glGetQueryObjecti64vEXTContextANGLE @807
glGetQueryObjectivEXTContextANGLE @808
glGetQueryObjectui64vEXTContextANGLE @809
glGetQueryObjectuivContextANGLE @810
glGetQueryObjectuivEXTContextANGLE @811
glGetQueryivContextANGLE @812
glGetQueryivEXTContextANGLE @813
glGetRenderbufferParameterivContextANGLE @814
glGetRenderbufferParameterivOESContextANGLE @815
glGetSamplerParameterfvContextANGLE @816
glGetSamplerParameterivContextANGLE @817
glGetShaderInfoLogContextANGLE @818
glGetShaderPrecisionFormatContextANGLE @819
glGetShaderSourceContextANGLE @820
glGetShaderivContextANGLE @821
glGetStringContextANGLE @822
glGetStringiContextANGLE @823
glGetSyncivContextANGLE @824
glGetTexEnvfvContextANGLE @825
glGetTexEnvivContextANGLE @826
glGetTexEnvxvContextANGLE @827
glGetTexGenfvOESContextANGLE @828
glGetTexGenivOESContextANGLE @829
glGetTexGenxvOESContextANGLE @830
glGetTexLevelParameterfvContextANGLE @831
glGetTexLevelParameterivContextANGLE @832
glGetTexParameterfvContextANGLE @833
glGetTexParameterivContextANGLE @834
glGetTexParameterxvContextANGLE @835
glGetTransformFeedbackVaryingContextANGLE @836
glGetTranslatedShaderSourceANGLEContextANGLE @837
glGetUniformBlockIndexContextANGLE @838
glGetUniformIndicesContextANGLE @839
glGetUniformLocationContextANGLE @840
glGetUniformfvContextANGLE @841
glGetUniformivContextANGLE @842
glGetUniformuivContextANGLE @843
glGetVertexAttribIivContextANGLE @844
glGetVertexAttribIuivContextANGLE @845
glGetVertexAttribPointervContextANGLE @846
glGetVertexAttribfvContextANGLE @847
glGetVertexAttribivContextANGLE @848
glGetnUniformfvEXTContextANGLE @849
glGetnUniformivEXTContextANGLE @850
glHintContextANGLE @851
glInsertEventMarkerEXTContextANGLE @852
glInvalidateFramebufferContextANGLE @853
glInvalidateSubFramebufferContextANGLE @854
glIsBufferContextANGLE @855
glIsEnabledContextANGLE @856
glIsFenceNVContextANGLE @857
glIsFramebufferContextANGLE @858
glIsFramebufferOESContextANGLE @859
glIsProgramContextANGLE @860
glIsProgramPipelineContextANGLE @861
glIsQueryContextANGLE @862
glIsQueryEXTContextANGLE @863
glIsRenderbufferContextANGLE @864
glIsRenderbufferOESContextANGLE @865
glIsSamplerContextANGLE @866
glIsShaderContextANGLE @867
glIsSyncContextANGLE @868
glIsTextureContextANGLE @869
glIsTransformFeedbackContextANGLE @870
glIsVertexArrayContextANGLE @871
glIsVertexArrayOESContextANGLE @872
glLightModelfContextANGLE @873
glLightModelfvContextANGLE @874
glLightModelxContextANGLE @875
glLightModelxvContextANGLE @876
glLightfContextANGLE @877
glLightfvContextANGLE @878
glLightxContextANGLE @879
glLightxvContextANGLE @880
glLineWidthContextANGLE @881
glLineWidthxContextANGLE @882
glLinkProgramContextANGLE @883
glLoadIdentityContextANGLE @884
glLoadMatrixfContextANGLE @885
glLoadMatrixxContextANGLE @886
glLoadPaletteFromModelViewMatrixOESContextANGLE @887
glLogicOpContextANGLE @888
glMapBufferOESContextANGLE @889
glMapBufferRangeContextANGLE @890
glMapBufferRangeEXTContextANGLE @891
glMaterialfContextANGLE @892
glMaterialfvContextANGLE @893
glMaterialxContextANGLE @894
glMaterialxvContextANGLE @895
glMatrixIndexPointerOESContextANGLE @896
glMatrixModeContextANGLE @897
glMemoryBarrierContextANGLE @898
glMemoryBarrierByRegionContextANGLE @899
glMultMatrixfContextANGLE @900
glMultMatrixxContextANGLE @901
glMultiTexCoord4fContextANGLE @902
glMultiTexCoord4xContextANGLE @903
glNormal3fContextANGLE @904
glNormal3xContextANGLE @905
glNormalPointerContextANGLE @906
glObjectLabelKHRContextANGLE @907
glObjectPtrLabelKHRContextANGLE @908
glOrthofContextANGLE @909
glOrthoxContextANGLE @910
glPauseTransformFeedbackContextANGLE @911
glPixelStoreiContextANGLE @912
glPointParameterfContextANGLE @913
glPointParameterfvContextANGLE @914
glPointParameterxContextANGLE @915
glPointParameterxvContextANGLE @916
glPointSizeContextANGLE @917
glPointSizePointerOESContextANGLE @918
glPointSizexContextANGLE @919
glPolygonOffsetContextANGLE @920
glPolygonOffsetxContextANGLE @921
glPopDebugGroupKHRContextANGLE @922
glPopGroupMarkerEXTContextANGLE @923
glPopMatrixContextANGLE @924
glProgramBinaryContextANGLE @925
glProgramBinaryOESContextANGLE @926
glProgramParameteriContextANGLE @927
glProgramUniform1fContextANGLE @928
glProgramUniform1fvContextANGLE @929
glProgramUniform1iContextANGLE @930
glProgramUniform1ivContextANGLE @931
glProgramUniform1uiContextANGLE @932
glProgramUniform1uivContextANGLE @933
glProgramUniform2fContextANGLE @934
glProgramUniform2fvContextANGLE @935
glProgramUniform2iContextANGLE @936
glProgramUniform2ivContextANGLE @937
glProgramUniform2uiContextANGLE @938
glProgramUniform2uivContextANGLE @939
glProgramUniform3fContextANGLE @940
glProgramUniform3fvContextANGLE @941
glProgramUniform3iContextANGLE @942
glProgramUniform3ivContextANGLE @943
glProgramUniform3uiContextANGLE @944
glProgramUniform3uivContextANGLE @945
glProgramUniform4fContextANGLE @946
glProgramUniform4fvContextANGLE @947
glProgramUniform4iContextANGLE @948
glProgramUniform4ivContextANGLE @949
glProgramUniform4uiContextANGLE @950
glProgramUniform4uivContextANGLE @951
glProgramUniformMatrix2fvContextANGLE @952
glProgramUniformMatrix2x3fvContextANGLE @953
glProgramUniformMatrix2x4fvContextANGLE @954
glProgramUniformMatrix3fvContextANGLE @955
glProgramUniformMatrix3x2fvContextANGLE @956
glProgramUniformMatrix3x4fvContextANGLE @957
glProgramUniformMatrix4fvContextANGLE @958
glProgramUniformMatrix4x2fvContextANGLE @959
glProgramUniformMatrix4x3fvContextANGLE @960
glPushDebugGroupKHRContextANGLE @961
glPushGroupMarkerEXTContextANGLE @962
glPushMatrixContextANGLE @963
glQueryCounterEXTContextANGLE @964
glQueryMatrixxOESContextANGLE @965
glReadBufferContextANGLE @966
glReadPixelsContextANGLE @967
glReadnPixelsEXTContextANGLE @968
glReleaseShaderCompilerContextANGLE @969
glRenderbufferStorageContextANGLE @970
glRenderbufferStorageMultisampleContextANGLE @971
glRenderbufferStorageMultisampleANGLEContextANGLE @972
glRenderbufferStorageOESContextANGLE @973
glResumeTransformFeedbackContextANGLE @974
glRotatefContextANGLE @975
glRotatexContextANGLE @976
glSampleCoverageContextANGLE @977
glSampleCoveragexContextANGLE @978
glSampleMaskiContextANGLE @979
glSamplerParameterfContextANGLE @980
glSamplerParameterfvContextANGLE @981
glSamplerParameteriContextANGLE @982
glSamplerParameterivContextANGLE @983
glScalefContextANGLE @984
glScalexContextANGLE @985
glScissorContextANGLE @986
glSetFenceNVContextANGLE @987
glShadeModelContextANGLE @988
glShaderBinaryContextANGLE @989
glShaderSourceContextANGLE @990
glStencilFuncContextANGLE @991
glStencilFuncSeparateContextANGLE @992
glStencilMaskContextANGLE @993
glStencilMaskSeparateContextANGLE @994
glStencilOpContextANGLE @995
glStencilOpSeparateContextANGLE @996
glTestFenceNVContextANGLE @997
glTexCoordPointerContextANGLE @998
glTexEnvfContextANGLE @999
glTexEnvfvContextANGLE @1000
glTexEnviContextANGLE @1001
glTexEnvivContextANGLE @1002
glTexEnvxContextANGLE @1003
glTexEnvxvContextANGLE @1004
glTexGenfOESContextANGLE @1005
glTexGenfvOESContextANGLE @1006
glTexGeniOESContextANGLE @1007
glTexGenivOESContextANGLE @1008
glTexGenxOESContextANGLE @1009
glTexGenxvOESContextANGLE @1010
glTexImage2DContextANGLE @1011
glTexImage3DContextANGLE @1012
glTexParameterfContextANGLE @1013
glTexParameterfvContextANGLE @1014
glTexParameteriContextANGLE @1015
glTexParameterivContextANGLE @1016
glTexParameterxContextANGLE @1017
glTexParameterxvContextANGLE @1018
glTexStorage1DEXTContextANGLE @1019
glTexStorage2DContextANGLE @1020
glTexStorage2DEXTContextANGLE @1021
glTexStorage2DMultisampleContextANGLE @1022
glTexStorage3DContextANGLE @1023
glTexStorage3DEXTContextANGLE @1024
glTexSubImage2DContextANGLE @1025
glTexSubImage3DContextANGLE @1026
glTransformFeedbackVaryingsContextANGLE @1027
glTranslatefContextANGLE @1028
glTranslatexContextANGLE @1029
glUniform1fContextANGLE @1030
glUniform1fvContextANGLE @1031
glUniform1iContextANGLE @1032
glUniform1ivContextANGLE @1033
glUniform1uiContextANGLE @1034
glUniform1uivContextANGLE @1035
glUniform2fContextANGLE @1036
glUniform2fvContextANGLE @1037
glUniform2iContextANGLE @1038
glUniform2ivContextANGLE @1039
glUniform2uiContextANGLE @1040
glUniform2uivContextANGLE @1041
glUniform3fContextANGLE @1042
glUniform3fvContextANGLE @1043
glUniform3iContextANGLE @1044
glUniform3ivContextANGLE @1045
glUniform3uiContextANGLE @1046
glUniform3uivContextANGLE @1047
glUniform4fContextANGLE @1048
glUniform4fvContextANGLE @1049
glUniform4iContextANGLE @1050
glUniform4ivContextANGLE @1051
glUniform4uiContextANGLE @1052
glUniform4uivContextANGLE @1053
glUniformBlockBindingContextANGLE @1054
glUniformMatrix2fvContextANGLE @1055
glUniformMatrix2x3fvContextANGLE @1056
glUniformMatrix2x4fvContextANGLE @1057
glUniformMatrix3fvContextANGLE @1058
glUniformMatrix3x2fvContextANGLE @1059
glUniformMatrix3x4fvContextANGLE @1060
glUniformMatrix4fvContextANGLE @1061
glUniformMatrix4x2fvContextANGLE @1062
glUniformMatrix4x3fvContextANGLE @1063
glUnmapBufferContextANGLE @1064
glUnmapBufferOESContextANGLE @1065
glUseProgramContextANGLE @1066
glUseProgramStagesContextANGLE @1067
glValidateProgramContextANGLE @1068
glValidateProgramPipelineContextANGLE @1069
glVertexAttrib1fContextANGLE @1070
glVertexAttrib1fvContextANGLE @1071
glVertexAttrib2fContextANGLE @1072
glVertexAttrib2fvContextANGLE @1073
glVertexAttrib3fContextANGLE @1074
glVertexAttrib3fvContextANGLE @1075
glVertexAttrib4fContextANGLE @1076
glVertexAttrib4fvContextANGLE @1077
glVertexAttribBindingContextANGLE @1078
glVertexAttribDivisorContextANGLE @1079
glVertexAttribDivisorANGLEContextANGLE @1080
glVertexAttribFormatContextANGLE @1081
glVertexAttribI4iContextANGLE @1082
glVertexAttribI4ivContextANGLE @1083
glVertexAttribI4uiContextANGLE @1084
glVertexAttribI4uivContextANGLE @1085
glVertexAttribIFormatContextANGLE @1086
glVertexAttribIPointerContextANGLE @1087
glVertexAttribPointerContextANGLE @1088
glVertexBindingDivisorContextANGLE @1089
glVertexPointerContextANGLE @1090
glViewportContextANGLE @1091
glWaitSyncContextANGLE @1092
glWeightPointerOESContextANGLE @1093
glBindUniformLocationCHROMIUMContextANGLE @1094
glCoverageModulationCHROMIUMContextANGLE @1095
glMatrixLoadfCHROMIUMContextANGLE @1096
glMatrixLoadIdentityCHROMIUMContextANGLE @1097
glGenPathsCHROMIUMContextANGLE @1098
glDeletePathsCHROMIUMContextANGLE @1099
glIsPathCHROMIUMContextANGLE @1100
glPathCommandsCHROMIUMContextANGLE @1101
glPathParameterfCHROMIUMContextANGLE @1102
glPathParameteriCHROMIUMContextANGLE @1103
glGetPathParameterfvCHROMIUMContextANGLE @1104
glGetPathParameterivCHROMIUMContextANGLE @1105
glPathStencilFuncCHROMIUMContextANGLE @1106
glStencilFillPathCHROMIUMContextANGLE @1107
glStencilStrokePathCHROMIUMContextANGLE @1108
glCoverFillPathCHROMIUMContextANGLE @1109
glCoverStrokePathCHROMIUMContextANGLE @1110
glStencilThenCoverFillPathCHROMIUMContextANGLE @1111
glStencilThenCoverStrokePathCHROMIUMContextANGLE @1112
glCoverFillPathInstancedCHROMIUMContextANGLE @1113
glCoverStrokePathInstancedCHROMIUMContextANGLE @1114
glStencilStrokePathInstancedCHROMIUMContextANGLE @1115
glStencilFillPathInstancedCHROMIUMContextANGLE @1116
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE @1117
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE @1118
glBindFragmentInputLocationCHROMIUMContextANGLE @1119
glProgramPathFragmentInputGenCHROMIUMContextANGLE @1120
glCopyTextureCHROMIUMContextANGLE @1121
glCopySubTextureCHROMIUMContextANGLE @1122
glCompressedCopyTextureCHROMIUMContextANGLE @1123
glRequestExtensionANGLEContextANGLE @1124
glGetBooleanvRobustANGLEContextANGLE @1125
glGetBufferParameterivRobustANGLEContextANGLE @1126
glGetFloatvRobustANGLEContextANGLE @1127
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE @1128
glGetIntegervRobustANGLEContextANGLE @1129
glGetProgramivRobustANGLEContextANGLE @1130
glGetRenderbufferParameterivRobustANGLEContextANGLE @1131
glGetShaderivRobustANGLEContextANGLE @1132
glGetTexParameterfvRobustANGLEContextANGLE @1133
glGetTexParameterivRobustANGLEContextANGLE @1134
glGetUniformfvRobustANGLEContextANGLE @1135
glGetUniformivRobustANGLEContextANGLE @1136
glGetVertexAttribfvRobustANGLEContextANGLE @1137
glGetVertexAttribivRobustANGLEContextANGLE @1138
glGetVertexAttribPointervRobustANGLEContextANGLE @1139
glReadPixelsRobustANGLEContextANGLE @1140
glTexImage2DRobustANGLEContextANGLE @1141
glTexParameterfvRobustANGLEContextANGLE @1142
glTexParameterivRobustANGLEContextANGLE @1143
glTexSubImage2DRobustANGLEContextANGLE @1144
glTexImage3DRobustANGLEContextANGLE @1145
glTexSubImage3DRobustANGLEContextANGLE @1146
glCompressedTexImage2DRobustANGLEContextANGLE @1147
glCompressedTexSubImage2DRobustANGLEContextANGLE @1148
glCompressedTexImage3DRobustANGLEContextANGLE @1149
glCompressedTexSubImage3DRobustANGLEContextANGLE @1150
glGetQueryivRobustANGLEContextANGLE @1151
glGetQueryObjectuivRobustANGLEContextANGLE @1152
glGetBufferPointervRobustANGLEContextANGLE @1153
glGetIntegeri_vRobustANGLEContextANGLE @1154
glGetInternalformativRobustANGLEContextANGLE @1155
glGetVertexAttribIivRobustANGLEContextANGLE @1156
glGetVertexAttribIuivRobustANGLEContextANGLE @1157
glGetUniformuivRobustANGLEContextANGLE @1158
glGetActiveUniformBlockivRobustANGLEContextANGLE @1159
glGetInteger64vRobustANGLEContextANGLE @1160
glGetInteger64i_vRobustANGLEContextANGLE @1161
glGetBufferParameteri64vRobustANGLEContextANGLE @1162
glSamplerParameterivRobustANGLEContextANGLE @1163
glSamplerParameterfvRobustANGLEContextANGLE @1164
glGetSamplerParameterivRobustANGLEContextANGLE @1165
glGetSamplerParameterfvRobustANGLEContextANGLE @1166
glGetFramebufferParameterivRobustANGLEContextANGLE @1167
glGetProgramInterfaceivRobustANGLEContextANGLE @1168
glGetBooleani_vRobustANGLEContextANGLE @1169
glGetMultisamplefvRobustANGLEContextANGLE @1170
glGetTexLevelParameterivRobustANGLEContextANGLE @1171
glGetTexLevelParameterfvRobustANGLEContextANGLE @1172
glGetPointervRobustANGLERobustANGLEContextANGLE @1173
glReadnPixelsRobustANGLEContextANGLE @1174
glGetnUniformfvRobustANGLEContextANGLE @1175
glGetnUniformivRobustANGLEContextANGLE @1176
glGetnUniformuivRobustANGLEContextANGLE @1177
glTexParameterIivRobustANGLEContextANGLE @1178
glTexParameterIuivRobustANGLEContextANGLE @1179
glGetTexParameterIivRobustANGLEContextANGLE @1180
glGetTexParameterIuivRobustANGLEContextANGLE @1181
glSamplerParameterIivRobustANGLEContextANGLE @1182
glSamplerParameterIuivRobustANGLEContextANGLE @1183
glGetSamplerParameterIivRobustANGLEContextANGLE @1184
glGetSamplerParameterIuivRobustANGLEContextANGLE @1185
glGetQueryObjectivRobustANGLEContextANGLE @1186
glGetQueryObjecti64vRobustANGLEContextANGLE @1187
glGetQueryObjectui64vRobustANGLEContextANGLE @1188
glFramebufferTextureMultiviewLayeredANGLEContextANGLE @1189
glFramebufferTextureMultiviewSideBySideANGLEContextANGLE @1190

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@ -40,6 +40,7 @@
'<(angle_path)/src/tests/gl_tests/DXT1CompressedTextureTest.cpp',
'<(angle_path)/src/tests/gl_tests/DXTSRGBCompressedTextureTest.cpp',
'<(angle_path)/src/tests/gl_tests/ETCTextureTest.cpp',
'<(angle_path)/src/tests/gl_tests/ExplicitContextTest.cpp',
'<(angle_path)/src/tests/gl_tests/FenceSyncTests.cpp',
'<(angle_path)/src/tests/gl_tests/FloatingPointSurfaceTest.cpp',
'<(angle_path)/src/tests/gl_tests/FramebufferMixedSamplesTest.cpp',

Просмотреть файл

@ -0,0 +1,96 @@
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ExplicitContextTest.cpp: Tests of the EGL_ANGLE_explicit_context extension
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class ExplicitContextTest : public ANGLETest
{
protected:
ExplicitContextTest()
{
setWindowWidth(256);
setWindowHeight(256);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test to ensure that the basic functionality of the extension works.
TEST_P(ExplicitContextTest, BasicTest)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
!extensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Clear to green
glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Check for green
EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
ASSERT_GL_NO_ERROR();
}
// Test to ensure that extension works with eglGetProcAddress
TEST_P(ExplicitContextTest, GetProcAddress)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
!extensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
PFNGLCLEARCOLORCONTEXTANGLE clearColor = reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLE>(
eglGetProcAddress("glClearColorContextANGLE"));
PFNGLCLEARCONTEXTANGLE clear =
reinterpret_cast<PFNGLCLEARCONTEXTANGLE>(eglGetProcAddress("glClearContextANGLE"));
// Clear to green
clearColor(context, 1.0f, 0, 0, 1.0f);
clear(context, GL_COLOR_BUFFER_BIT);
// Check for green
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
}
// Test to ensure that a passed context of null results in a no-op
TEST_P(ExplicitContextTest, NullContext)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
!extensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Set clear color to red
glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
// Clear to red
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Set clear color to green
glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
// Call clear with null context, which should perform a silent no-op
glClearContextANGLE(nullptr, GL_COLOR_BUFFER_BIT);
// Check that the color is red
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(ExplicitContextTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
} // namespace angle