зеркало из https://github.com/AvaloniaUI/angle.git
Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented. BUG=angleproject:1932 Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f Reviewed-on: https://chromium-review.googlesource.com/491948 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Родитель
caafd890bf
Коммит
4f0e003e57
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@ -183,7 +183,7 @@ Additions to the OpenGL ES 2.0 Specification
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RGB8
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RGBA8
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BGRA_EXT
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BGRA8_EXT,
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BGRA8_EXT
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SRGB_EXT
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SRGB_ALPHA_EXT
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R8
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@ -196,7 +196,6 @@ Additions to the OpenGL ES 2.0 Specification
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SRGB8_ALPHA8
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RGB5_A1
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RGBA4
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RGBA4
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RGBA8UI
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RGB9_E5
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R16F
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@ -225,7 +224,7 @@ Additions to the OpenGL ES 2.0 Specification
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BGRA_EXT
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BGRA8_EXT
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RGB_YCBCR_420V_CHROMIUM
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RGB_YCBCR_422_CHROMIUM.
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RGB_YCBCR_422_CHROMIUM
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Dependencies on ARB_texture_rg
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@ -617,6 +617,21 @@ bool IsTriangleMode(GLenum drawMode)
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return false;
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}
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bool IsIntegerFormat(GLenum unsizedFormat)
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{
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switch (unsizedFormat)
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{
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case GL_RGBA_INTEGER:
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case GL_RGB_INTEGER:
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case GL_RG_INTEGER:
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case GL_RED_INTEGER:
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return true;
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default:
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return false;
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}
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}
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// [OpenGL ES SL 3.00.4] Section 11 p. 120
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// Vertex Outs/Fragment Ins packing priorities
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int VariableSortOrder(GLenum type)
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@ -64,6 +64,7 @@ IndexRange ComputeIndexRange(GLenum indexType,
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GLuint GetPrimitiveRestartIndex(GLenum indexType);
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bool IsTriangleMode(GLenum drawMode);
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bool IsIntegerFormat(GLenum unsizedFormat);
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// [OpenGL ES 3.0.2] Section 2.3.1 page 14
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// Data Conversion For State-Setting Commands
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@ -1053,18 +1053,24 @@ gl::Error TextureD3D_2D::copyTexture(ContextImpl *contextImpl,
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static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
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redefineImage(destLevel, internalFormatInfo.sizedInternalFormat, size, false);
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ASSERT(canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)));
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if (canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)))
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{
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ANGLE_TRY(ensureRenderTarget());
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ASSERT(isValidLevel(destLevel));
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ANGLE_TRY(updateStorageLevel(destLevel));
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ANGLE_TRY(ensureRenderTarget());
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ASSERT(isValidLevel(destLevel));
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ANGLE_TRY(updateStorageLevel(destLevel));
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gl::Rectangle sourceRect(0, 0, size.width, size.height);
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gl::Offset destOffset(0, 0, 0);
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ANGLE_TRY(mRenderer->copyTexture(source, static_cast<GLint>(sourceLevel), sourceRect,
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internalFormatInfo.format, destOffset, mTexStorage, target,
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destLevel, unpackFlipY, unpackPremultiplyAlpha,
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unpackUnmultiplyAlpha));
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gl::Rectangle sourceRect(0, 0, size.width, size.height);
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gl::Offset destOffset(0, 0, 0);
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ANGLE_TRY(mRenderer->copyTexture(source, static_cast<GLint>(sourceLevel), sourceRect,
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internalFormatInfo.format, destOffset, mTexStorage, target,
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destLevel, unpackFlipY, unpackPremultiplyAlpha,
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unpackUnmultiplyAlpha));
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}
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else
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{
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ASSERT(internalFormat == GL_RGB9_E5);
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UNIMPLEMENTED();
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}
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return gl::NoError();
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}
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@ -1084,16 +1090,22 @@ gl::Error TextureD3D_2D::copySubTexture(ContextImpl *contextImpl,
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GLint destLevel = static_cast<GLint>(level);
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ASSERT(canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)));
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if (canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)))
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{
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ANGLE_TRY(ensureRenderTarget());
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ASSERT(isValidLevel(destLevel));
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ANGLE_TRY(updateStorageLevel(destLevel));
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ANGLE_TRY(ensureRenderTarget());
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ASSERT(isValidLevel(destLevel));
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ANGLE_TRY(updateStorageLevel(destLevel));
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ANGLE_TRY(mRenderer->copyTexture(source, static_cast<GLint>(sourceLevel), sourceArea,
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gl::GetUnsizedFormat(getBaseLevelInternalFormat()), destOffset,
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mTexStorage, target, destLevel, unpackFlipY,
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unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
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ANGLE_TRY(mRenderer->copyTexture(source, static_cast<GLint>(sourceLevel), sourceArea,
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gl::GetUnsizedFormat(getInternalFormat(destLevel)),
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destOffset, mTexStorage, target, destLevel, unpackFlipY,
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unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
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}
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else
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{
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ASSERT(getInternalFormat(destLevel) == GL_RGB9_E5);
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UNIMPLEMENTED();
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}
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return gl::NoError();
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}
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@ -1712,6 +1724,87 @@ gl::Error TextureD3D_Cube::copySubImage(ContextImpl *contextImpl,
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return gl::NoError();
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}
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gl::Error TextureD3D_Cube::copyTexture(ContextImpl *contextImpl,
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GLenum target,
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size_t level,
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GLenum internalFormat,
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GLenum type,
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size_t sourceLevel,
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bool unpackFlipY,
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bool unpackPremultiplyAlpha,
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bool unpackUnmultiplyAlpha,
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const gl::Texture *source)
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{
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ASSERT(gl::IsCubeMapTextureTarget(target));
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GLenum sourceTarget = source->getTarget();
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GLint destLevel = static_cast<GLint>(level);
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int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
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const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
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gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
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static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
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redefineImage(faceIndex, destLevel, internalFormatInfo.sizedInternalFormat, size);
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if (canCreateRenderTargetForImage(gl::ImageIndex::MakeCube(target, destLevel)))
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{
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ANGLE_TRY(ensureRenderTarget());
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ASSERT(isValidFaceLevel(faceIndex, destLevel));
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ANGLE_TRY(updateStorageFaceLevel(faceIndex, destLevel));
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gl::Rectangle sourceRect(0, 0, size.width, size.height);
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gl::Offset destOffset(0, 0, 0);
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ANGLE_TRY(mRenderer->copyTexture(source, static_cast<GLint>(sourceLevel), sourceRect,
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internalFormatInfo.format, destOffset, mTexStorage, target,
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destLevel, unpackFlipY, unpackPremultiplyAlpha,
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unpackUnmultiplyAlpha));
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}
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else
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{
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ASSERT(internalFormat == GL_RGB9_E5);
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UNIMPLEMENTED();
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}
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return gl::NoError();
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}
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gl::Error TextureD3D_Cube::copySubTexture(ContextImpl *contextImpl,
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GLenum target,
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size_t level,
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const gl::Offset &destOffset,
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size_t sourceLevel,
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const gl::Rectangle &sourceArea,
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bool unpackFlipY,
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bool unpackPremultiplyAlpha,
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bool unpackUnmultiplyAlpha,
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const gl::Texture *source)
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{
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ASSERT(gl::IsCubeMapTextureTarget(target));
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GLint destLevel = static_cast<GLint>(level);
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int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
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if (canCreateRenderTargetForImage(gl::ImageIndex::MakeCube(target, destLevel)))
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{
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ANGLE_TRY(ensureRenderTarget());
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ASSERT(isValidFaceLevel(faceIndex, destLevel));
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ANGLE_TRY(updateStorageFaceLevel(faceIndex, destLevel));
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ANGLE_TRY(mRenderer->copyTexture(
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source, static_cast<GLint>(sourceLevel), sourceArea,
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gl::GetUnsizedFormat(getInternalFormat(destLevel, faceIndex)), destOffset, mTexStorage,
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target, destLevel, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
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}
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else
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{
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ASSERT(getInternalFormat(destLevel, faceIndex) == GL_RGB9_E5);
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UNIMPLEMENTED();
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}
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return gl::NoError();
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}
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gl::Error TextureD3D_Cube::setStorage(ContextImpl *contextImpl,
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GLenum target,
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size_t levels,
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@ -337,6 +337,27 @@ class TextureD3D_Cube : public TextureD3D
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const gl::Rectangle &sourceArea,
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const gl::Framebuffer *source) override;
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gl::Error copyTexture(ContextImpl *contextImpl,
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GLenum target,
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size_t level,
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GLenum internalFormat,
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GLenum type,
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size_t sourceLevel,
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bool unpackFlipY,
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bool unpackPremultiplyAlpha,
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bool unpackUnmultiplyAlpha,
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const gl::Texture *source) override;
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gl::Error copySubTexture(ContextImpl *contextImpl,
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GLenum target,
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size_t level,
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const gl::Offset &destOffset,
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size_t sourceLevel,
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const gl::Rectangle &sourceArea,
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bool unpackFlipY,
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bool unpackPremultiplyAlpha,
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bool unpackUnmultiplyAlpha,
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const gl::Texture *source) override;
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gl::Error setStorage(ContextImpl *contextImpl,
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GLenum target,
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size_t levels,
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@ -10,11 +10,12 @@
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#include <float.h>
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#include "common/utilities.h"
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#include "libANGLE/formatutils.h"
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#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
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#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
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#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
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#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
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#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
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#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
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#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
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#include "third_party/trace_event/trace_event.h"
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@ -41,10 +42,17 @@ namespace
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_ps.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
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#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
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@ -758,6 +766,7 @@ gl::Error Blit11::initResources()
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// static
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Blit11::BlitShaderType Blit11::GetBlitShaderType(GLenum destinationFormat,
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GLenum sourceFormat,
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bool isSigned,
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bool unpackPremultiplyAlpha,
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bool unpackUnmultiplyAlpha,
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@ -839,19 +848,49 @@ Blit11::BlitShaderType Blit11::GetBlitShaderType(GLenum destinationFormat,
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}
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else
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{
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if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
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bool floatToIntBlit =
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!gl::IsIntegerFormat(sourceFormat) && gl::IsIntegerFormat(destinationFormat);
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if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit)
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{
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switch (destinationFormat)
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{
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case GL_RGBA:
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case GL_BGRA_EXT:
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ASSERT(!floatToIntBlit);
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return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_PREMULTIPLY
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: BLITSHADER_2D_RGBAF_UNMULTIPLY;
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case GL_BGRA_EXT:
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return unpackPremultiplyAlpha ? BLITSHADER_2D_BGRAF_PREMULTIPLY
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: BLITSHADER_2D_BGRAF_UNMULTIPLY;
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case GL_RGB:
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case GL_RG:
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case GL_RED:
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ASSERT(!floatToIntBlit);
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return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_PREMULTIPLY
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: BLITSHADER_2D_RGBF_UNMULTIPLY;
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case GL_RGBA_INTEGER:
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if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha)
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{
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return BLITSHADER_2D_RGBAF_TOUI;
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}
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else
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{
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return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY
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: BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY;
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}
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case GL_RGB_INTEGER:
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case GL_RG_INTEGER:
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case GL_RED_INTEGER:
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if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha)
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{
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return BLITSHADER_2D_RGBF_TOUI;
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}
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else
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{
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return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY
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: BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY;
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}
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default:
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UNREACHABLE();
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return BLITSHADER_INVALID;
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@ -1132,6 +1171,7 @@ gl::Error Blit11::swizzleTexture(const d3d11::SharedSRV &source,
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gl::Error Blit11::copyTexture(const d3d11::SharedSRV &source,
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const gl::Box &sourceArea,
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const gl::Extents &sourceSize,
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GLenum sourceFormat,
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const d3d11::RenderTargetView &dest,
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const gl::Box &destArea,
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const gl::Extents &destSize,
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@ -1162,8 +1202,8 @@ gl::Error Blit11::copyTexture(const d3d11::SharedSRV &source,
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(sourceSRVDesc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE3D) ? SHADER_3D : SHADER_2D;
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const Shader *shader = nullptr;
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ANGLE_TRY(getBlitShader(destFormat, isSigned, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
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dimension, &shader));
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ANGLE_TRY(getBlitShader(destFormat, sourceFormat, isSigned, unpackPremultiplyAlpha,
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unpackUnmultiplyAlpha, dimension, &shader));
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const ShaderSupport &support = getShaderSupport(*shader);
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@ -1642,14 +1682,16 @@ void Blit11::clearShaderMap()
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}
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gl::Error Blit11::getBlitShader(GLenum destFormat,
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GLenum sourceFormat,
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bool isSigned,
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bool unpackPremultiplyAlpha,
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bool unpackUnmultiplyAlpha,
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ShaderDimension dimension,
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const Shader **shader)
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{
|
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BlitShaderType blitShaderType = GetBlitShaderType(destFormat, isSigned, unpackPremultiplyAlpha,
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unpackUnmultiplyAlpha, dimension);
|
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BlitShaderType blitShaderType =
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GetBlitShaderType(destFormat, sourceFormat, isSigned, unpackPremultiplyAlpha,
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unpackUnmultiplyAlpha, dimension);
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|
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if (blitShaderType == BLITSHADER_INVALID)
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{
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|
@ -1674,46 +1716,16 @@ gl::Error Blit11::getBlitShader(GLenum destFormat,
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blitShaderType, SHADER_2D,
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d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D RGBA pixel shader"));
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break;
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case BLITSHADER_2D_RGBAF_PREMULTIPLY:
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addBlitShaderToMap(blitShaderType, SHADER_2D,
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d3d11::CompilePS(device, g_PS_PassthroughRGBAPremultiply2D,
|
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"Blit11 2D RGBA premultiply pixel shader"));
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break;
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case BLITSHADER_2D_RGBAF_UNMULTIPLY:
|
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addBlitShaderToMap(blitShaderType, SHADER_2D,
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d3d11::CompilePS(device, g_PS_PassthroughRGBAUnmultiply2D,
|
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"Blit11 2D RGBA unmultiply pixel shader"));
|
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break;
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case BLITSHADER_2D_BGRAF:
|
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addBlitShaderToMap(
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blitShaderType, SHADER_2D,
|
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d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D BGRA pixel shader"));
|
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break;
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case BLITSHADER_2D_BGRAF_PREMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_PassthroughRGBAPremultiply2D,
|
||||
"Blit11 2D BGRA premultiply pixel shader"));
|
||||
break;
|
||||
case BLITSHADER_2D_BGRAF_UNMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_PassthroughRGBAUnmultiply2D,
|
||||
"Blit11 2D BGRA unmultiply pixel shader"));
|
||||
break;
|
||||
case BLITSHADER_2D_RGBF:
|
||||
addBlitShaderToMap(
|
||||
blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_PassthroughRGB2D, "Blit11 2D RGB pixel shader"));
|
||||
break;
|
||||
case BLITSHADER_2D_RGBF_PREMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_PassthroughRGBPremultiply2D,
|
||||
"Blit11 2D RGB premultiply pixel shader"));
|
||||
break;
|
||||
case BLITSHADER_2D_RGBF_UNMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_PassthroughRGBUnmultiply2D,
|
||||
"Blit11 2D RGB unmultiply pixel shader"));
|
||||
break;
|
||||
case BLITSHADER_2D_RGF:
|
||||
addBlitShaderToMap(
|
||||
blitShaderType, SHADER_2D,
|
||||
|
@ -1859,6 +1871,67 @@ gl::Error Blit11::getBlitShader(GLenum destFormat,
|
|||
d3d11::CompilePS(device, g_PS_PassthroughLumAlpha3D,
|
||||
"Blit11 3D luminance alpha pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBAF_PREMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoF_PM_RGBA,
|
||||
"Blit11 2D RGBA premultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBAF_UNMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoF_UM_RGBA,
|
||||
"Blit11 2D RGBA unmultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBF_PREMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoF_PM_RGB,
|
||||
"Blit11 2D RGB premultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBF_UNMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoF_UM_RGB,
|
||||
"Blit11 2D RGB unmultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBAF_TOUI:
|
||||
addBlitShaderToMap(
|
||||
blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoU_PT_RGBA, "Blit11 2D RGBA to uint pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoU_PM_RGBA,
|
||||
"Blit11 2D RGBA to uint premultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoU_UM_RGBA,
|
||||
"Blit11 2D RGBA to uint unmultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBF_TOUI:
|
||||
addBlitShaderToMap(
|
||||
blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoU_PT_RGB, "Blit11 2D RGB to uint pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoU_PM_RGB,
|
||||
"Blit11 2D RGB to uint premultiply pixel shader"));
|
||||
break;
|
||||
|
||||
case BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY:
|
||||
addBlitShaderToMap(blitShaderType, SHADER_2D,
|
||||
d3d11::CompilePS(device, g_PS_FtoU_UM_RGB,
|
||||
"Blit11 2D RGB to uint unmultiply pixel shader"));
|
||||
break;
|
||||
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return gl::InternalError() << "Internal error";
|
||||
|
|
|
@ -35,6 +35,7 @@ class Blit11 : angle::NonCopyable
|
|||
gl::Error copyTexture(const d3d11::SharedSRV &source,
|
||||
const gl::Box &sourceArea,
|
||||
const gl::Extents &sourceSize,
|
||||
GLenum sourceFormat,
|
||||
const d3d11::RenderTargetView &dest,
|
||||
const gl::Box &destArea,
|
||||
const gl::Extents &destSize,
|
||||
|
@ -95,15 +96,11 @@ class Blit11 : angle::NonCopyable
|
|||
enum BlitShaderType
|
||||
{
|
||||
BLITSHADER_INVALID,
|
||||
|
||||
// Passthrough shaders
|
||||
BLITSHADER_2D_RGBAF,
|
||||
BLITSHADER_2D_RGBAF_PREMULTIPLY,
|
||||
BLITSHADER_2D_RGBAF_UNMULTIPLY,
|
||||
BLITSHADER_2D_BGRAF,
|
||||
BLITSHADER_2D_BGRAF_PREMULTIPLY,
|
||||
BLITSHADER_2D_BGRAF_UNMULTIPLY,
|
||||
BLITSHADER_2D_RGBF,
|
||||
BLITSHADER_2D_RGBF_PREMULTIPLY,
|
||||
BLITSHADER_2D_RGBF_UNMULTIPLY,
|
||||
BLITSHADER_2D_RGF,
|
||||
BLITSHADER_2D_RF,
|
||||
BLITSHADER_2D_ALPHA,
|
||||
|
@ -133,6 +130,21 @@ class Blit11 : angle::NonCopyable
|
|||
BLITSHADER_3D_ALPHA,
|
||||
BLITSHADER_3D_LUMA,
|
||||
BLITSHADER_3D_LUMAALPHA,
|
||||
|
||||
// Multiply alpha shaders
|
||||
BLITSHADER_2D_RGBAF_PREMULTIPLY,
|
||||
BLITSHADER_2D_RGBAF_UNMULTIPLY,
|
||||
|
||||
BLITSHADER_2D_RGBF_PREMULTIPLY,
|
||||
BLITSHADER_2D_RGBF_UNMULTIPLY,
|
||||
|
||||
BLITSHADER_2D_RGBAF_TOUI,
|
||||
BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY,
|
||||
BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY,
|
||||
|
||||
BLITSHADER_2D_RGBF_TOUI,
|
||||
BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY,
|
||||
BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY,
|
||||
};
|
||||
|
||||
enum SwizzleShaderType
|
||||
|
@ -186,6 +198,7 @@ class Blit11 : angle::NonCopyable
|
|||
ShaderSupport getShaderSupport(const Shader &shader);
|
||||
|
||||
static BlitShaderType GetBlitShaderType(GLenum destinationFormat,
|
||||
GLenum sourceFormat,
|
||||
bool isSigned,
|
||||
bool unpackPremultiplyAlpha,
|
||||
bool unpackUnmultiplyAlpha,
|
||||
|
@ -239,6 +252,7 @@ class Blit11 : angle::NonCopyable
|
|||
ID3D11PixelShader *ps);
|
||||
|
||||
gl::Error getBlitShader(GLenum destFormat,
|
||||
GLenum sourceFormat,
|
||||
bool isSigned,
|
||||
bool unpackPremultiplyAlpha,
|
||||
bool unpackUnmultiplyAlpha,
|
||||
|
|
|
@ -3280,9 +3280,10 @@ gl::Error Renderer11::copyImageInternal(const gl::Framebuffer *framebuffer,
|
|||
|
||||
// Use nearest filtering because source and destination are the same size for the direct copy.
|
||||
// Convert to the unsized format before calling copyTexture.
|
||||
ANGLE_TRY(mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, nullptr,
|
||||
gl::GetUnsizedFormat(destFormat), GL_NEAREST, false, false,
|
||||
false));
|
||||
GLenum sourceFormat = colorAttachment->getFormat().info->format;
|
||||
ANGLE_TRY(mBlit->copyTexture(source, sourceArea, sourceSize, sourceFormat, dest, destArea,
|
||||
destSize, nullptr, gl::GetUnsizedFormat(destFormat), GL_NEAREST,
|
||||
false, false, false));
|
||||
|
||||
return gl::NoError();
|
||||
}
|
||||
|
@ -3392,15 +3393,15 @@ gl::Error Renderer11::copyTexture(const gl::Texture *source,
|
|||
TextureStorage *sourceStorage = nullptr;
|
||||
ANGLE_TRY(const_cast<TextureD3D *>(sourceD3D)->getNativeTexture(&sourceStorage));
|
||||
|
||||
ASSERT(destTarget == GL_TEXTURE_2D);
|
||||
TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
|
||||
ASSERT(sourceStorage11);
|
||||
|
||||
TextureStorage11_2D *destStorage11 = GetAs<TextureStorage11_2D>(storage);
|
||||
TextureStorage11 *destStorage11 = GetAs<TextureStorage11>(storage);
|
||||
ASSERT(destStorage11);
|
||||
|
||||
// Check for fast path where a CopySubresourceRegion can be used.
|
||||
if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !unpackFlipY &&
|
||||
source->getFormat(GL_TEXTURE_2D, sourceLevel).info->format == destFormat &&
|
||||
sourceStorage11->getFormatSet().texFormat == destStorage11->getFormatSet().texFormat)
|
||||
{
|
||||
ID3D11Resource *sourceResource = nullptr;
|
||||
|
@ -3412,7 +3413,7 @@ gl::Error Renderer11::copyTexture(const gl::Texture *source,
|
|||
ID3D11Resource *destResource = nullptr;
|
||||
ANGLE_TRY(destStorage11->getResource(&destResource));
|
||||
|
||||
gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
|
||||
gl::ImageIndex destIndex = gl::ImageIndex::MakeGeneric(destTarget, destLevel);
|
||||
UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
|
||||
|
||||
D3D11_BOX sourceBox{
|
||||
|
@ -3433,7 +3434,7 @@ gl::Error Renderer11::copyTexture(const gl::Texture *source,
|
|||
d3d11::SharedSRV sourceSRV;
|
||||
ANGLE_TRY(sourceStorage11->getSRVLevels(sourceLevel, sourceLevel, &sourceSRV));
|
||||
|
||||
gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
|
||||
gl::ImageIndex destIndex = gl::ImageIndex::MakeGeneric(destTarget, destLevel);
|
||||
RenderTargetD3D *destRenderTargetD3D = nullptr;
|
||||
ANGLE_TRY(destStorage11->getRenderTarget(destIndex, &destRenderTargetD3D));
|
||||
|
||||
|
@ -3448,7 +3449,7 @@ gl::Error Renderer11::copyTexture(const gl::Texture *source,
|
|||
static_cast<int>(source->getHeight(source->getTarget(), sourceLevel)), 1);
|
||||
if (unpackFlipY)
|
||||
{
|
||||
sourceArea.y = sourceSize.height - sourceRect.y;
|
||||
sourceArea.y += sourceArea.height;
|
||||
sourceArea.height = -sourceArea.height;
|
||||
}
|
||||
|
||||
|
@ -3457,9 +3458,10 @@ gl::Error Renderer11::copyTexture(const gl::Texture *source,
|
|||
|
||||
// Use nearest filtering because source and destination are the same size for the direct
|
||||
// copy
|
||||
ANGLE_TRY(mBlit->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize,
|
||||
nullptr, destFormat, GL_NEAREST, false, unpackPremultiplyAlpha,
|
||||
unpackUnmultiplyAlpha));
|
||||
GLenum sourceFormat = source->getFormat(GL_TEXTURE_2D, sourceLevel).info->format;
|
||||
ANGLE_TRY(mBlit->copyTexture(sourceSRV, sourceArea, sourceSize, sourceFormat, destRTV,
|
||||
destArea, destSize, nullptr, destFormat, GL_NEAREST, false,
|
||||
unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
|
||||
}
|
||||
|
||||
destStorage11->markLevelDirty(destLevel);
|
||||
|
@ -4489,9 +4491,9 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
|
|||
// We don't currently support masking off any other channel than alpha
|
||||
bool maskOffAlpha = colorMaskingNeeded && colorMask.alpha;
|
||||
ASSERT(readSRV.valid());
|
||||
ANGLE_TRY(mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize,
|
||||
scissor, destFormatInfo.format, filter, maskOffAlpha,
|
||||
false, false));
|
||||
ANGLE_TRY(mBlit->copyTexture(readSRV, readArea, readSize, srcFormatInfo.format, drawRTV,
|
||||
drawArea, drawSize, scissor, destFormatInfo.format, filter,
|
||||
maskOffAlpha, false, false));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -519,9 +519,9 @@ gl::Error TextureStorage11::generateMipmap(const gl::ImageIndex &sourceIndex,
|
|||
gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
|
||||
|
||||
Blit11 *blitter = mRenderer->getBlitter();
|
||||
return blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize,
|
||||
nullptr, gl::GetUnsizedFormat(source->getInternalFormat()),
|
||||
GL_LINEAR, false, false, false);
|
||||
GLenum format = gl::GetUnsizedFormat(source->getInternalFormat());
|
||||
return blitter->copyTexture(sourceSRV, sourceArea, sourceSize, format, destRTV, destArea,
|
||||
destSize, nullptr, format, GL_LINEAR, false, false, false);
|
||||
}
|
||||
|
||||
void TextureStorage11::verifySwizzleExists(const gl::SwizzleState &swizzleState)
|
||||
|
|
|
@ -0,0 +1,94 @@
|
|||
Texture2D<float4> TextureF : register(t0);
|
||||
Texture2D<uint4> TextureUI : register(t0);
|
||||
|
||||
SamplerState Sampler : register(s0);
|
||||
|
||||
// Notation:
|
||||
// PM: premultiply, UM: unmulitply, PT: passthrough
|
||||
// F: float, U: uint
|
||||
|
||||
// Float to float RGBA
|
||||
float4 PS_FtoF_PM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
color.rgb *= color.a;
|
||||
return color;
|
||||
}
|
||||
|
||||
float4 PS_FtoF_UM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
if (color.a > 0.0f)
|
||||
{
|
||||
color.rgb /= color.a;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
// Float to float RGB
|
||||
float4 PS_FtoF_PM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
color.rgb *= color.a;
|
||||
color.a = 1.0f;
|
||||
return color;
|
||||
}
|
||||
|
||||
float4 PS_FtoF_UM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
if (color.a > 0.0f)
|
||||
{
|
||||
color.rgb /= color.a;
|
||||
}
|
||||
color.a = 1.0f;
|
||||
return color;
|
||||
}
|
||||
|
||||
// Float to uint RGBA
|
||||
uint4 PS_FtoU_PT_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
return uint4(color * 255);
|
||||
}
|
||||
|
||||
uint4 PS_FtoU_PM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
color.rgb *= color.a;
|
||||
return uint4(color * 255);
|
||||
}
|
||||
|
||||
uint4 PS_FtoU_UM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
if (color.a > 0.0f)
|
||||
{
|
||||
color.rgb /= color.a;
|
||||
}
|
||||
return uint4(color * 255);
|
||||
}
|
||||
|
||||
// Float to uint RGB
|
||||
uint4 PS_FtoU_PT_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
return uint4(color.rgb * 255, 1);
|
||||
}
|
||||
|
||||
uint4 PS_FtoU_PM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
color.rgb *= color.a;
|
||||
return uint4(color.rgb * 255, 1);
|
||||
}
|
||||
|
||||
uint4 PS_FtoU_UM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
if (color.a > 0.0f)
|
||||
{
|
||||
color.rgb /= color.a;
|
||||
}
|
||||
return uint4(color.rgb * 255, 1);
|
||||
}
|
|
@ -27,23 +27,6 @@ float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTe
|
|||
return TextureF_MS.sample[inSampleIndex][inTexCoord].rgba;
|
||||
}
|
||||
|
||||
float4 PS_PassthroughRGBAPremultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
color.rgb *= color.a;
|
||||
return color;
|
||||
}
|
||||
|
||||
float4 PS_PassthroughRGBAUnmultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
if (color.a > 0.0f)
|
||||
{
|
||||
color.rgb /= color.a;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
uint2 size;
|
||||
|
@ -65,23 +48,6 @@ float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCo
|
|||
return float4(TextureF.Sample(Sampler, inTexCoord).rgb, 1.0f);
|
||||
}
|
||||
|
||||
float4 PS_PassthroughRGBPremultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
color.rgb *= color.a;
|
||||
return color;
|
||||
}
|
||||
|
||||
float4 PS_PassthroughRGBUnmultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
|
||||
if (color.a > 0.0f)
|
||||
{
|
||||
color.rgb /= color.a;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
|
||||
{
|
||||
uint2 size;
|
||||
|
|
|
@ -0,0 +1,77 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul o0.xyz, r0.wwww, r0.xyzx
|
||||
mov o0.w, l(1.000000)
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoF_PM_RGB[] = {
|
||||
68, 88, 66, 67, 184, 252, 76, 134, 209, 229, 230, 149, 167, 232, 172, 33, 50, 152, 142,
|
||||
84, 1, 0, 0, 0, 136, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 12, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0,
|
||||
7, 114, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1,
|
||||
64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0};
|
|
@ -0,0 +1,77 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul o0.xyz, r0.wwww, r0.xyzx
|
||||
mov o0.w, r0.w
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoF_PM_RGBA[] = {
|
||||
68, 88, 66, 67, 40, 72, 131, 157, 129, 101, 255, 110, 126, 134, 111, 68, 143, 142, 219,
|
||||
64, 1, 0, 0, 0, 136, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 12, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0,
|
||||
7, 114, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58,
|
||||
0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0};
|
|
@ -0,0 +1,82 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 2
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
lt r1.x, l(0.000000), r0.w
|
||||
div r1.yzw, r0.xxyz, r0.wwww
|
||||
movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
|
||||
mov o0.w, l(1.000000)
|
||||
ret
|
||||
// Approximately 6 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoF_UM_RGB[] = {
|
||||
68, 88, 66, 67, 14, 170, 220, 126, 255, 181, 163, 175, 235, 22, 242, 166, 140, 110, 63,
|
||||
74, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0,
|
||||
7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0,
|
||||
16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6,
|
||||
9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9,
|
||||
114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16,
|
||||
0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32,
|
||||
16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83,
|
||||
84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
@ -0,0 +1,82 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 2
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
lt r1.x, l(0.000000), r0.w
|
||||
div r1.yzw, r0.xxyz, r0.wwww
|
||||
movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
|
||||
mov o0.w, r0.w
|
||||
ret
|
||||
// Approximately 6 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoF_UM_RGBA[] = {
|
||||
68, 88, 66, 67, 186, 41, 193, 245, 39, 138, 185, 101, 12, 196, 111, 158, 103, 199, 2,
|
||||
40, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0,
|
||||
7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0,
|
||||
16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6,
|
||||
9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9,
|
||||
114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16,
|
||||
0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32,
|
||||
16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83,
|
||||
84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
@ -0,0 +1,82 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul r0.xyz, r0.wwww, r0.xyzx
|
||||
mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
|
||||
ftou o0.xyz, r0.xyzx
|
||||
mov o0.w, l(1)
|
||||
ret
|
||||
// Approximately 6 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoU_PM_RGB[] = {
|
||||
68, 88, 66, 67, 155, 36, 56, 175, 46, 138, 216, 232, 30, 0, 183, 157, 15, 83, 210,
|
||||
88, 1, 0, 0, 0, 196, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 72, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 0, 54, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0,
|
||||
7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70,
|
||||
2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67,
|
||||
0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0,
|
||||
0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
|
||||
0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0};
|
|
@ -0,0 +1,80 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul r0.xyz, r0.wwww, r0.xyzx
|
||||
mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
|
||||
ftou o0.xyzw, r0.xyzw
|
||||
ret
|
||||
// Approximately 5 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoU_PM_RGBA[] = {
|
||||
68, 88, 66, 67, 145, 185, 8, 222, 150, 161, 126, 192, 3, 250, 167, 200, 187, 74, 70,
|
||||
211, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 196, 0, 0, 0, 64, 0, 0, 0, 49, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0,
|
||||
7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70,
|
||||
14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67,
|
||||
0, 0, 127, 67, 0, 0, 127, 67, 28, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0,
|
||||
0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
|
||||
0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0};
|
|
@ -0,0 +1,79 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
|
||||
ftou o0.xyz, r0.xyzx
|
||||
mov o0.w, l(1)
|
||||
ret
|
||||
// Approximately 5 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoU_PT_RGB[] = {
|
||||
68, 88, 66, 67, 199, 233, 92, 114, 12, 127, 254, 75, 103, 144, 201, 199, 115, 189, 178,
|
||||
64, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 188, 0, 0, 0, 64, 0, 0, 0, 47, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0,
|
||||
10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64,
|
||||
0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28,
|
||||
0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0,
|
||||
0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
@ -0,0 +1,77 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
|
||||
ftou o0.xyzw, r0.xyzw
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoU_PT_RGBA[] = {
|
||||
68, 88, 66, 67, 209, 83, 172, 72, 82, 105, 159, 134, 14, 29, 227, 217, 205, 178, 97,
|
||||
208, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 168, 0, 0, 0, 64, 0, 0, 0, 42, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0,
|
||||
10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64,
|
||||
0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 28,
|
||||
0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0,
|
||||
0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
@ -0,0 +1,87 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 2
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
lt r1.x, l(0.000000), r0.w
|
||||
div r1.yzw, r0.xxyz, r0.wwww
|
||||
movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
|
||||
mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
|
||||
ftou o0.xyz, r0.xyzx
|
||||
mov o0.w, l(1)
|
||||
ret
|
||||
// Approximately 8 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoU_UM_RGB[] = {
|
||||
68, 88, 66, 67, 82, 251, 238, 157, 164, 167, 205, 115, 177, 233, 1, 41, 133, 200, 183,
|
||||
107, 1, 0, 0, 0, 4, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 136, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 24, 1, 0, 0, 64, 0, 0, 0, 70, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0,
|
||||
7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0,
|
||||
16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6,
|
||||
9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9,
|
||||
114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16,
|
||||
0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0,
|
||||
16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0,
|
||||
0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5,
|
||||
114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
|
||||
5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0,
|
||||
0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
@ -0,0 +1,85 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
|
||||
//
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 2
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
lt r1.x, l(0.000000), r0.w
|
||||
div r1.yzw, r0.xxyz, r0.wwww
|
||||
movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
|
||||
mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
|
||||
ftou o0.xyzw, r0.xyzw
|
||||
ret
|
||||
// Approximately 7 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_FtoU_UM_RGBA[] = {
|
||||
68, 88, 66, 67, 43, 223, 220, 54, 150, 139, 210, 139, 116, 210, 25, 161, 205, 213, 104,
|
||||
156, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
|
||||
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 160,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
|
||||
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
|
||||
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
|
||||
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57,
|
||||
54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
|
||||
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
|
||||
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
|
||||
72, 68, 82, 4, 1, 0, 0, 64, 0, 0, 0, 65, 0, 0, 0, 90, 0, 0, 3,
|
||||
0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
|
||||
0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69,
|
||||
0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0,
|
||||
7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0,
|
||||
16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6,
|
||||
9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9,
|
||||
114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16,
|
||||
0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0,
|
||||
16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0,
|
||||
0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 28, 0, 0, 5,
|
||||
242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0,
|
||||
1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
@ -1,101 +0,0 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
//
|
||||
// Sampler/Resource to DX9 shader sampler mappings:
|
||||
//
|
||||
// Target Sampler Source Sampler Source Resource
|
||||
// -------------- --------------- ----------------
|
||||
// s0 s0 t0
|
||||
//
|
||||
//
|
||||
// Level9 shader bytecode:
|
||||
//
|
||||
ps_2_x
|
||||
dcl t0.xy
|
||||
dcl_2d s0
|
||||
texld r0, t0, s0
|
||||
mul r0.xyz, r0.w, r0
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul o0.xyz, r0.wwww, r0.xyzx
|
||||
mov o0.w, r0.w
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_PassthroughRGBAPremultiply2D[] = {
|
||||
68, 88, 66, 67, 139, 254, 84, 241, 202, 33, 132, 221, 123, 19, 241, 182, 75, 155, 177,
|
||||
115, 1, 0, 0, 0, 8, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 180, 0,
|
||||
0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 124, 2, 0, 0, 212, 2, 0, 0, 65,
|
||||
111, 110, 57, 116, 0, 0, 0, 116, 0, 0, 0, 0, 2, 255, 255, 76, 0, 0, 0,
|
||||
40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
|
||||
0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
|
||||
0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3,
|
||||
0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15,
|
||||
128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0,
|
||||
0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
|
||||
24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0,
|
||||
0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0,
|
||||
96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0,
|
||||
246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
|
||||
5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4,
|
||||
255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0,
|
||||
0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97,
|
||||
109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99, 114,
|
||||
111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
|
||||
101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48,
|
||||
48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
|
||||
0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95,
|
||||
80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
|
||||
171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
|
|
@ -1,110 +0,0 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
//
|
||||
// Sampler/Resource to DX9 shader sampler mappings:
|
||||
//
|
||||
// Target Sampler Source Sampler Source Resource
|
||||
// -------------- --------------- ----------------
|
||||
// s0 s0 t0
|
||||
//
|
||||
//
|
||||
// Level9 shader bytecode:
|
||||
//
|
||||
ps_2_x
|
||||
dcl t0.xy
|
||||
dcl_2d s0
|
||||
texld r0, t0, s0
|
||||
rcp r1.w, r0.w
|
||||
mul r1.xyz, r0, r1.w
|
||||
cmp r0.xyz, -r0.w, r0, r1
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 5 instruction slots used (1 texture, 4 arithmetic)
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 2
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
lt r1.x, l(0.000000), r0.w
|
||||
div r1.yzw, r0.xxyz, r0.wwww
|
||||
movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
|
||||
mov o0.w, r0.w
|
||||
ret
|
||||
// Approximately 6 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_PassthroughRGBAUnmultiply2D[] = {
|
||||
68, 88, 66, 67, 180, 87, 43, 111, 255, 135, 28, 224, 42, 85, 197, 16, 17, 172, 176,
|
||||
70, 1, 0, 0, 0, 104, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 212, 0,
|
||||
0, 0, 184, 1, 0, 0, 52, 2, 0, 0, 220, 2, 0, 0, 52, 3, 0, 0, 65,
|
||||
111, 110, 57, 148, 0, 0, 0, 148, 0, 0, 0, 0, 2, 255, 255, 108, 0, 0, 0,
|
||||
40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
|
||||
0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
|
||||
0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 6, 0, 0, 2,
|
||||
1, 0, 8, 128, 0, 0, 255, 128, 5, 0, 0, 3, 1, 0, 7, 128, 0, 0, 228,
|
||||
128, 1, 0, 255, 128, 88, 0, 0, 4, 0, 0, 7, 128, 0, 0, 255, 129, 0, 0,
|
||||
228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255,
|
||||
255, 0, 0, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0,
|
||||
90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16,
|
||||
0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2,
|
||||
0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0,
|
||||
0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0,
|
||||
0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1,
|
||||
0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
|
||||
55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0,
|
||||
0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
|
||||
0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62,
|
||||
0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0,
|
||||
4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0,
|
||||
0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83,
|
||||
97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99,
|
||||
114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
|
||||
100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54,
|
||||
48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2,
|
||||
0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0,
|
||||
171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
|
||||
0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
|
|
@ -1,101 +0,0 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
//
|
||||
// Sampler/Resource to DX9 shader sampler mappings:
|
||||
//
|
||||
// Target Sampler Source Sampler Source Resource
|
||||
// -------------- --------------- ----------------
|
||||
// s0 s0 t0
|
||||
//
|
||||
//
|
||||
// Level9 shader bytecode:
|
||||
//
|
||||
ps_2_x
|
||||
dcl t0.xy
|
||||
dcl_2d s0
|
||||
texld r0, t0, s0
|
||||
mul r0.xyz, r0.w, r0
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
mul o0.xyz, r0.wwww, r0.xyzx
|
||||
mov o0.w, r0.w
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_PassthroughRGBPremultiply2D[] = {
|
||||
68, 88, 66, 67, 139, 254, 84, 241, 202, 33, 132, 221, 123, 19, 241, 182, 75, 155, 177,
|
||||
115, 1, 0, 0, 0, 8, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 180, 0,
|
||||
0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 124, 2, 0, 0, 212, 2, 0, 0, 65,
|
||||
111, 110, 57, 116, 0, 0, 0, 116, 0, 0, 0, 0, 2, 255, 255, 76, 0, 0, 0,
|
||||
40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
|
||||
0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
|
||||
0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3,
|
||||
0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15,
|
||||
128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0,
|
||||
0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
|
||||
24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0,
|
||||
0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0,
|
||||
96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0,
|
||||
246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
|
||||
5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4,
|
||||
255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0,
|
||||
0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97,
|
||||
109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99, 114,
|
||||
111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
|
||||
101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48,
|
||||
48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
|
||||
0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95,
|
||||
80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
|
||||
171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
|
|
@ -1,110 +0,0 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// Sampler sampler NA NA 0 1
|
||||
// TextureF texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xy 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
//
|
||||
// Sampler/Resource to DX9 shader sampler mappings:
|
||||
//
|
||||
// Target Sampler Source Sampler Source Resource
|
||||
// -------------- --------------- ----------------
|
||||
// s0 s0 t0
|
||||
//
|
||||
//
|
||||
// Level9 shader bytecode:
|
||||
//
|
||||
ps_2_x
|
||||
dcl t0.xy
|
||||
dcl_2d s0
|
||||
texld r0, t0, s0
|
||||
rcp r1.w, r0.w
|
||||
mul r1.xyz, r0, r1.w
|
||||
cmp r0.xyz, -r0.w, r0, r1
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 5 instruction slots used (1 texture, 4 arithmetic)
|
||||
ps_4_0
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 2
|
||||
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
lt r1.x, l(0.000000), r0.w
|
||||
div r1.yzw, r0.xxyz, r0.wwww
|
||||
movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
|
||||
mov o0.w, r0.w
|
||||
ret
|
||||
// Approximately 6 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_PassthroughRGBUnmultiply2D[] = {
|
||||
68, 88, 66, 67, 180, 87, 43, 111, 255, 135, 28, 224, 42, 85, 197, 16, 17, 172, 176,
|
||||
70, 1, 0, 0, 0, 104, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 212, 0,
|
||||
0, 0, 184, 1, 0, 0, 52, 2, 0, 0, 220, 2, 0, 0, 52, 3, 0, 0, 65,
|
||||
111, 110, 57, 148, 0, 0, 0, 148, 0, 0, 0, 0, 2, 255, 255, 108, 0, 0, 0,
|
||||
40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
|
||||
0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
|
||||
0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 6, 0, 0, 2,
|
||||
1, 0, 8, 128, 0, 0, 255, 128, 5, 0, 0, 3, 1, 0, 7, 128, 0, 0, 228,
|
||||
128, 1, 0, 255, 128, 88, 0, 0, 4, 0, 0, 7, 128, 0, 0, 255, 129, 0, 0,
|
||||
228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255,
|
||||
255, 0, 0, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0,
|
||||
90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16,
|
||||
0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2,
|
||||
0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0,
|
||||
0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0,
|
||||
0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1,
|
||||
0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
|
||||
55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0,
|
||||
0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
|
||||
0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62,
|
||||
0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0,
|
||||
4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0,
|
||||
0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83,
|
||||
97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99,
|
||||
114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
|
||||
100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54,
|
||||
48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2,
|
||||
0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0,
|
||||
171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
|
||||
0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
|
|
@ -30,10 +30,16 @@ call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3
|
|||
call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthroughlum2d11ps.h %debug%
|
||||
call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthroughlumalpha2d11ps.h %debug%
|
||||
|
||||
call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBAPremultiply2D ps_4_0_level_9_3 compiled\passthroughrgbapremultiply2d11ps.h %debug%
|
||||
call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBAUnmultiply2D ps_4_0_level_9_3 compiled\passthroughrgbaunmultiply2d11ps.h %debug%
|
||||
call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBPremultiply2D ps_4_0_level_9_3 compiled\passthroughrgbpremultiply2d11ps.h %debug%
|
||||
call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBUnmultiply2D ps_4_0_level_9_3 compiled\passthroughrgbunmultiply2d11ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoF_PM_RGBA ps_4_0 compiled\multiplyalpha_ftof_pm_rgba_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoF_UM_RGBA ps_4_0 compiled\multiplyalpha_ftof_um_rgba_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoF_PM_RGB ps_4_0 compiled\multiplyalpha_ftof_pm_rgb_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoF_UM_RGB ps_4_0 compiled\multiplyalpha_ftof_um_rgb_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoU_PT_RGBA ps_4_0 compiled\multiplyalpha_ftou_pt_rgba_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoU_PM_RGBA ps_4_0 compiled\multiplyalpha_ftou_pm_rgba_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoU_UM_RGBA ps_4_0 compiled\multiplyalpha_ftou_um_rgba_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoU_PT_RGB ps_4_0 compiled\multiplyalpha_ftou_pt_rgb_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoU_PM_RGB ps_4_0 compiled\multiplyalpha_ftou_pm_rgb_ps.h %debug%
|
||||
call:BuildShader MultiplyAlpha.hlsl PS_FtoU_UM_RGB ps_4_0 compiled\multiplyalpha_ftou_um_rgb_ps.h %debug%
|
||||
|
||||
call:BuildShader Clear11.hlsl VS_Clear_FL9 vs_4_0_level_9_3 compiled\clear11_fl9vs.h %debug%
|
||||
call:BuildShader Clear11.hlsl PS_ClearFloat_FL9 ps_4_0_level_9_3 compiled\clearfloat11_fl9ps.h %debug%
|
||||
|
|
|
@ -307,16 +307,17 @@ gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &source
|
|||
return result;
|
||||
}
|
||||
|
||||
gl::Error Blit9::copyTexture2D(const gl::Texture *source,
|
||||
GLint sourceLevel,
|
||||
const RECT &sourceRect,
|
||||
GLenum destFormat,
|
||||
const gl::Offset &destOffset,
|
||||
TextureStorage *storage,
|
||||
GLint destLevel,
|
||||
bool flipY,
|
||||
bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha)
|
||||
gl::Error Blit9::copyTexture(const gl::Texture *source,
|
||||
GLint sourceLevel,
|
||||
const RECT &sourceRect,
|
||||
GLenum destFormat,
|
||||
const gl::Offset &destOffset,
|
||||
TextureStorage *storage,
|
||||
GLenum destTarget,
|
||||
GLint destLevel,
|
||||
bool flipY,
|
||||
bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha)
|
||||
{
|
||||
ANGLE_TRY(initialize());
|
||||
|
||||
|
@ -328,7 +329,7 @@ gl::Error Blit9::copyTexture2D(const gl::Texture *source,
|
|||
TextureStorage9_2D *sourceStorage9 = GetAs<TextureStorage9_2D>(sourceStorage);
|
||||
ASSERT(sourceStorage9);
|
||||
|
||||
TextureStorage9_2D *destStorage9 = GetAs<TextureStorage9_2D>(storage);
|
||||
TextureStorage9 *destStorage9 = GetAs<TextureStorage9>(storage);
|
||||
ASSERT(destStorage9);
|
||||
|
||||
ASSERT(sourceLevel == 0);
|
||||
|
@ -339,7 +340,7 @@ gl::Error Blit9::copyTexture2D(const gl::Texture *source,
|
|||
ANGLE_TRY(sourceStorage9->getSurfaceLevel(GL_TEXTURE_2D, sourceLevel, true, &sourceSurface));
|
||||
|
||||
IDirect3DSurface9 *destSurface = nullptr;
|
||||
gl::Error error = destStorage9->getSurfaceLevel(GL_TEXTURE_2D, destLevel, true, &destSurface);
|
||||
gl::Error error = destStorage9->getSurfaceLevel(destTarget, destLevel, true, &destSurface);
|
||||
if (error.isError())
|
||||
{
|
||||
SafeRelease(sourceSurface);
|
||||
|
|
|
@ -45,16 +45,17 @@ class Blit9 : angle::NonCopyable
|
|||
TextureStorage *storage,
|
||||
GLenum target,
|
||||
GLint level);
|
||||
gl::Error copyTexture2D(const gl::Texture *source,
|
||||
GLint sourceLevel,
|
||||
const RECT &sourceRect,
|
||||
GLenum destFormat,
|
||||
const gl::Offset &destOffset,
|
||||
TextureStorage *storage,
|
||||
GLint destLevel,
|
||||
bool flipY,
|
||||
bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha);
|
||||
gl::Error copyTexture(const gl::Texture *source,
|
||||
GLint sourceLevel,
|
||||
const RECT &sourceRect,
|
||||
GLenum destFormat,
|
||||
const gl::Offset &destOffset,
|
||||
TextureStorage *storage,
|
||||
GLenum destTarget,
|
||||
GLint destLevel,
|
||||
bool flipY,
|
||||
bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha);
|
||||
|
||||
// 2x2 box filter sample from source to dest.
|
||||
// Requires that source is RGB(A) and dest has the same format as source.
|
||||
|
|
|
@ -2579,17 +2579,15 @@ gl::Error Renderer9::copyTexture(const gl::Texture *source,
|
|||
bool unpackPremultiplyAlpha,
|
||||
bool unpackUnmultiplyAlpha)
|
||||
{
|
||||
ASSERT(destTarget == GL_TEXTURE_2D);
|
||||
|
||||
RECT rect;
|
||||
rect.left = sourceRect.x;
|
||||
rect.top = sourceRect.y;
|
||||
rect.right = sourceRect.x + sourceRect.width;
|
||||
rect.bottom = sourceRect.y + sourceRect.height;
|
||||
|
||||
return mBlit->copyTexture2D(source, sourceLevel, rect, destFormat, destOffset, storage,
|
||||
destLevel, unpackFlipY, unpackPremultiplyAlpha,
|
||||
unpackUnmultiplyAlpha);
|
||||
return mBlit->copyTexture(source, sourceLevel, rect, destFormat, destOffset, storage,
|
||||
destTarget, destLevel, unpackFlipY, unpackPremultiplyAlpha,
|
||||
unpackUnmultiplyAlpha);
|
||||
}
|
||||
|
||||
gl::Error Renderer9::copyCompressedTexture(const gl::Texture *source,
|
||||
|
|
|
@ -513,7 +513,10 @@ gl::Error BlitGL::copySubTexture(TextureGL *source,
|
|||
}
|
||||
|
||||
gl::Error BlitGL::copyTexSubImage(TextureGL *source,
|
||||
size_t sourceLevel,
|
||||
TextureGL *dest,
|
||||
GLenum destTarget,
|
||||
size_t destLevel,
|
||||
const gl::Rectangle &sourceArea,
|
||||
const gl::Offset &destOffset)
|
||||
{
|
||||
|
@ -521,12 +524,13 @@ gl::Error BlitGL::copyTexSubImage(TextureGL *source,
|
|||
|
||||
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
|
||||
mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
source->getTextureID(), 0);
|
||||
source->getTextureID(), static_cast<GLint>(sourceLevel));
|
||||
|
||||
mStateManager->bindTexture(dest->getTarget(), dest->getTextureID());
|
||||
|
||||
mFunctions->copyTexSubImage2D(dest->getTarget(), 0, destOffset.x, destOffset.y, sourceArea.x,
|
||||
sourceArea.y, sourceArea.width, sourceArea.height);
|
||||
mFunctions->copyTexSubImage2D(destTarget, static_cast<GLint>(destLevel), destOffset.x,
|
||||
destOffset.y, sourceArea.x, sourceArea.y, sourceArea.width,
|
||||
sourceArea.height);
|
||||
|
||||
return gl::NoError();
|
||||
}
|
||||
|
|
|
@ -75,7 +75,10 @@ class BlitGL : angle::NonCopyable
|
|||
bool unpackUnmultiplyAlpha);
|
||||
|
||||
gl::Error copyTexSubImage(TextureGL *source,
|
||||
size_t sourceLevel,
|
||||
TextureGL *dest,
|
||||
GLenum destTarget,
|
||||
size_t destLevel,
|
||||
const gl::Rectangle &sourceArea,
|
||||
const gl::Offset &destOffset);
|
||||
|
||||
|
|
|
@ -638,7 +638,7 @@ gl::Error TextureGL::copyTexture(ContextImpl *contextImpl,
|
|||
|
||||
const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
|
||||
reserveTexImageToBeFilled(getTarget(), 0, internalFormatInfo.sizedInternalFormat,
|
||||
sourceImageDesc.size, internalFormat, type);
|
||||
sourceImageDesc.size, internalFormatInfo.format, type);
|
||||
|
||||
return copySubTextureHelper(target, level, gl::Offset(0, 0, 0), sourceLevel, sourceArea,
|
||||
internalFormat, unpackFlipY, unpackPremultiplyAlpha,
|
||||
|
@ -683,11 +683,12 @@ gl::Error TextureGL::copySubTextureHelper(GLenum target,
|
|||
(sourceFormat == destFormat && sourceFormat != GL_BGRA_EXT) ||
|
||||
(sourceFormat == GL_RGBA && destFormat == GL_RGB);
|
||||
|
||||
if (source->getTarget() == GL_TEXTURE_2D && getTarget() == GL_TEXTURE_2D && !unpackFlipY &&
|
||||
if (source->getTarget() == GL_TEXTURE_2D && !unpackFlipY &&
|
||||
unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !needsLumaWorkaround &&
|
||||
sourceFormatContainSupersetOfDestFormat)
|
||||
{
|
||||
return mBlitter->copyTexSubImage(sourceGL, this, sourceArea, destOffset);
|
||||
return mBlitter->copyTexSubImage(sourceGL, sourceLevel, this, target, level, sourceArea,
|
||||
destOffset);
|
||||
}
|
||||
|
||||
// We can't use copyTexSubImage, do a manual copy
|
||||
|
|
|
@ -206,22 +206,73 @@ bool ValidateInstancedPathParameters(gl::Context *context,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool IsValidCopyTextureFormat(Context *context, GLenum internalFormat)
|
||||
bool IsValidCopyTextureSourceInternalFormatEnum(GLenum internalFormat)
|
||||
{
|
||||
// Table 1.1 from the CHROMIUM_copy_texture spec
|
||||
switch (GetUnsizedFormat(internalFormat))
|
||||
{
|
||||
case GL_RED:
|
||||
case GL_ALPHA:
|
||||
case GL_LUMINANCE:
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
case GL_RGB:
|
||||
case GL_RGBA:
|
||||
case GL_RGB8:
|
||||
case GL_RGBA8:
|
||||
case GL_BGRA_EXT:
|
||||
case GL_BGRA8_EXT:
|
||||
return true;
|
||||
|
||||
case GL_RED:
|
||||
return context->getClientMajorVersion() >= 3 || context->getExtensions().textureRG;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValidCopySubTextureSourceInternalFormat(GLenum internalFormat)
|
||||
{
|
||||
return IsValidCopyTextureSourceInternalFormatEnum(internalFormat);
|
||||
}
|
||||
|
||||
bool IsValidCopySubTextureDestionationInternalFormat(GLenum internalFormat)
|
||||
{
|
||||
return IsValidCopyTextureSourceInternalFormatEnum(internalFormat);
|
||||
}
|
||||
|
||||
bool IsValidCopyTextureDestinationInternalFormatEnum(GLint internalFormat)
|
||||
{
|
||||
// Table 1.0 from the CHROMIUM_copy_texture spec
|
||||
switch (internalFormat)
|
||||
{
|
||||
case GL_RGB:
|
||||
case GL_RGBA:
|
||||
case GL_RGB8:
|
||||
case GL_RGBA8:
|
||||
case GL_BGRA_EXT:
|
||||
return context->getExtensions().textureFormatBGRA8888;
|
||||
case GL_BGRA8_EXT:
|
||||
case GL_SRGB_EXT:
|
||||
case GL_SRGB_ALPHA_EXT:
|
||||
case GL_R8:
|
||||
case GL_R8UI:
|
||||
case GL_RG8:
|
||||
case GL_RG8UI:
|
||||
case GL_SRGB8:
|
||||
case GL_RGB565:
|
||||
case GL_RGB8UI:
|
||||
case GL_SRGB8_ALPHA8:
|
||||
case GL_RGB5_A1:
|
||||
case GL_RGBA4:
|
||||
case GL_RGBA8UI:
|
||||
case GL_RGB9_E5:
|
||||
case GL_R16F:
|
||||
case GL_R32F:
|
||||
case GL_RG16F:
|
||||
case GL_RG32F:
|
||||
case GL_RGB16F:
|
||||
case GL_RGB32F:
|
||||
case GL_RGBA16F:
|
||||
case GL_RGBA32F:
|
||||
case GL_R11F_G11F_B10F:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
|
@ -230,37 +281,34 @@ bool IsValidCopyTextureFormat(Context *context, GLenum internalFormat)
|
|||
|
||||
bool IsValidCopyTextureDestinationFormatType(Context *context, GLint internalFormat, GLenum type)
|
||||
{
|
||||
switch (internalFormat)
|
||||
if (!IsValidCopyTextureDestinationInternalFormatEnum(internalFormat))
|
||||
{
|
||||
case GL_RGB:
|
||||
case GL_RGBA:
|
||||
break;
|
||||
|
||||
case GL_BGRA_EXT:
|
||||
return context->getExtensions().textureFormatBGRA8888;
|
||||
|
||||
default:
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
|
||||
if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
|
||||
{
|
||||
case GL_UNSIGNED_BYTE:
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsValidCopyTextureDestinationTarget(Context *context, GLenum target)
|
||||
bool IsValidCopyTextureDestinationTarget(Context *context, GLenum textureType, GLenum target)
|
||||
{
|
||||
switch (target)
|
||||
{
|
||||
case GL_TEXTURE_2D:
|
||||
return true;
|
||||
return textureType == GL_TEXTURE_2D;
|
||||
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
||||
return textureType == GL_TEXTURE_CUBE_MAP;
|
||||
|
||||
// TODO(geofflang): accept GL_TEXTURE_RECTANGLE_ARB if the texture_rectangle extension is
|
||||
// supported
|
||||
|
@ -272,15 +320,72 @@ bool IsValidCopyTextureDestinationTarget(Context *context, GLenum target)
|
|||
|
||||
bool IsValidCopyTextureSourceTarget(Context *context, GLenum target)
|
||||
{
|
||||
if (IsValidCopyTextureDestinationTarget(context, target))
|
||||
switch (target)
|
||||
{
|
||||
return true;
|
||||
case GL_TEXTURE_2D:
|
||||
return true;
|
||||
|
||||
// TODO(geofflang): accept GL_TEXTURE_RECTANGLE_ARB if the texture_rectangle extension is
|
||||
// supported
|
||||
|
||||
// TODO(geofflang): accept GL_TEXTURE_EXTERNAL_OES if the texture_external extension is
|
||||
// supported
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValidCopyTextureSourceLevel(Context *context, GLenum target, GLint level)
|
||||
{
|
||||
if (level < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO(geofflang): accept GL_TEXTURE_EXTERNAL_OES if the texture_external extension is
|
||||
// supported
|
||||
if (level > 0 && context->getClientVersion() < ES_3_0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsValidCopyTextureDestinationLevel(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLsizei width,
|
||||
GLsizei height)
|
||||
{
|
||||
if (level < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (level > 0 && context->getClientVersion() < ES_3_0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const Caps &caps = context->getCaps();
|
||||
if (target == GL_TEXTURE_2D)
|
||||
{
|
||||
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
|
||||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (IsCubeMapTextureTarget(target))
|
||||
{
|
||||
if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
|
||||
static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsValidStencilFunc(GLenum func)
|
||||
|
@ -3386,7 +3491,7 @@ bool ValidateCopyTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
const gl::Texture *source = context->getTexture(sourceId);
|
||||
const Texture *source = context->getTexture(sourceId);
|
||||
if (source == nullptr)
|
||||
{
|
||||
context->handleError(
|
||||
|
@ -3402,22 +3507,31 @@ bool ValidateCopyTextureCHROMIUM(Context *context,
|
|||
|
||||
GLenum sourceTarget = source->getTarget();
|
||||
ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
|
||||
if (source->getWidth(sourceTarget, 0) == 0 || source->getHeight(sourceTarget, 0) == 0)
|
||||
|
||||
if (!IsValidCopyTextureSourceLevel(context, source->getTarget(), sourceLevel))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_VALUE, "Level 0 of the source texture must be defined."));
|
||||
context->handleError(Error(GL_INVALID_VALUE, "Source texture level is not valid."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const gl::InternalFormat &sourceFormat = *source->getFormat(sourceTarget, 0).info;
|
||||
if (!IsValidCopyTextureFormat(context, sourceFormat.format))
|
||||
GLsizei sourceWidth = static_cast<GLsizei>(source->getWidth(sourceTarget, sourceLevel));
|
||||
GLsizei sourceHeight = static_cast<GLsizei>(source->getHeight(sourceTarget, sourceLevel));
|
||||
if (sourceWidth == 0 || sourceHeight == 0)
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_VALUE, "The source level of the source texture must be defined."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const InternalFormat &sourceFormat = *source->getFormat(sourceTarget, sourceLevel).info;
|
||||
if (!IsValidCopyTextureSourceInternalFormatEnum(sourceFormat.internalFormat))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_OPERATION, "Source texture internal format is invalid."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const gl::Texture *dest = context->getTexture(destId);
|
||||
const Texture *dest = context->getTexture(destId);
|
||||
if (dest == nullptr)
|
||||
{
|
||||
context->handleError(
|
||||
|
@ -3425,12 +3539,19 @@ bool ValidateCopyTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget()))
|
||||
if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget(), destTarget))
|
||||
{
|
||||
context->handleError(Error(GL_INVALID_VALUE, "Destination texture a valid texture type."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IsValidCopyTextureDestinationLevel(context, destTarget, destLevel, sourceWidth,
|
||||
sourceHeight))
|
||||
{
|
||||
context->handleError(Error(GL_INVALID_VALUE, "Destination texture level is not valid."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IsValidCopyTextureDestinationFormatType(context, internalFormat, destType))
|
||||
{
|
||||
context->handleError(
|
||||
|
@ -3439,6 +3560,13 @@ bool ValidateCopyTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
if (IsCubeMapTextureTarget(destTarget) && sourceWidth != sourceHeight)
|
||||
{
|
||||
context->handleError(Error(
|
||||
GL_INVALID_VALUE, "Destination width and height must be equal for cube map textures."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dest->getImmutableFormat())
|
||||
{
|
||||
context->handleError(Error(GL_INVALID_OPERATION, "Destination texture is immutable."));
|
||||
|
@ -3471,7 +3599,7 @@ bool ValidateCopySubTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
const gl::Texture *source = context->getTexture(sourceId);
|
||||
const Texture *source = context->getTexture(sourceId);
|
||||
if (source == nullptr)
|
||||
{
|
||||
context->handleError(
|
||||
|
@ -3487,10 +3615,18 @@ bool ValidateCopySubTextureCHROMIUM(Context *context,
|
|||
|
||||
GLenum sourceTarget = source->getTarget();
|
||||
ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
|
||||
if (source->getWidth(sourceTarget, 0) == 0 || source->getHeight(sourceTarget, 0) == 0)
|
||||
|
||||
if (!IsValidCopyTextureSourceLevel(context, source->getTarget(), sourceLevel))
|
||||
{
|
||||
context->handleError(Error(GL_INVALID_VALUE, "Source texture level is not valid."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (source->getWidth(sourceTarget, sourceLevel) == 0 ||
|
||||
source->getHeight(sourceTarget, sourceLevel) == 0)
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_VALUE, "Level 0 of the source texture must be defined."));
|
||||
Error(GL_INVALID_VALUE, "The source level of the source texture must be defined."));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3506,23 +3642,23 @@ bool ValidateCopySubTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, 0) ||
|
||||
static_cast<size_t>(y + height) > source->getHeight(sourceTarget, 0))
|
||||
if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, sourceLevel) ||
|
||||
static_cast<size_t>(y + height) > source->getHeight(sourceTarget, sourceLevel))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_VALUE, "Source texture not large enough to copy from."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const gl::Format &sourceFormat = source->getFormat(sourceTarget, 0);
|
||||
if (!IsValidCopyTextureFormat(context, sourceFormat.info->internalFormat))
|
||||
const Format &sourceFormat = source->getFormat(sourceTarget, sourceLevel);
|
||||
if (!IsValidCopySubTextureSourceInternalFormat(sourceFormat.info->internalFormat))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_OPERATION, "Source texture internal format is invalid."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const gl::Texture *dest = context->getTexture(destId);
|
||||
const Texture *dest = context->getTexture(destId);
|
||||
if (dest == nullptr)
|
||||
{
|
||||
context->handleError(
|
||||
|
@ -3530,22 +3666,27 @@ bool ValidateCopySubTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget()))
|
||||
if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget(), destTarget))
|
||||
{
|
||||
context->handleError(Error(GL_INVALID_VALUE, "Destination texture a valid texture type."));
|
||||
return false;
|
||||
}
|
||||
|
||||
ASSERT(destTarget != GL_TEXTURE_CUBE_MAP);
|
||||
if (dest->getWidth(sourceTarget, 0) == 0 || dest->getHeight(sourceTarget, 0) == 0)
|
||||
if (!IsValidCopyTextureDestinationLevel(context, destTarget, destLevel, width, height))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_VALUE, "Level 0 of the destination texture must be defined."));
|
||||
context->handleError(Error(GL_INVALID_VALUE, "Destination texture level is not valid."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const gl::InternalFormat &destFormat = *dest->getFormat(destTarget, 0).info;
|
||||
if (!IsValidCopyTextureDestinationFormatType(context, destFormat.format, destFormat.type))
|
||||
if (dest->getWidth(destTarget, destLevel) == 0 || dest->getHeight(destTarget, destLevel) == 0)
|
||||
{
|
||||
context->handleError(Error(
|
||||
GL_INVALID_VALUE, "The destination level of the destination texture must be defined."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const InternalFormat &destFormat = *dest->getFormat(destTarget, destLevel).info;
|
||||
if (!IsValidCopySubTextureDestionationInternalFormat(destFormat.internalFormat))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_OPERATION,
|
||||
|
@ -3559,8 +3700,8 @@ bool ValidateCopySubTextureCHROMIUM(Context *context,
|
|||
return false;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, 0) ||
|
||||
static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, 0))
|
||||
if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, destLevel) ||
|
||||
static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, destLevel))
|
||||
{
|
||||
context->handleError(
|
||||
Error(GL_INVALID_VALUE, "Destination texture not large enough to copy to."));
|
||||
|
|
|
@ -429,6 +429,16 @@
|
|||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h',
|
||||
|
@ -450,16 +460,12 @@
|
|||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h',
|
||||
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h',
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
|
||||
#include "test_utils/ANGLETest.h"
|
||||
|
||||
#include "test_utils/gl_raii.h"
|
||||
|
||||
namespace angle
|
||||
{
|
||||
|
||||
|
@ -81,6 +83,10 @@ class CopyTextureTest : public ANGLETest
|
|||
PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM = nullptr;
|
||||
};
|
||||
|
||||
class CopyTextureTestES3 : public CopyTextureTest
|
||||
{
|
||||
};
|
||||
|
||||
// Test to ensure that the basic functionality of the extension works.
|
||||
TEST_P(CopyTextureTest, BasicCopyTexture)
|
||||
{
|
||||
|
@ -243,47 +249,6 @@ TEST_P(CopyTextureTest, InternalFormat)
|
|||
}
|
||||
}
|
||||
|
||||
// Check that invalid internal formats return errors.
|
||||
TEST_P(CopyTextureTest, InternalFormatNotSupported)
|
||||
{
|
||||
if (!checkExtensions())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
EXPECT_GL_NO_ERROR();
|
||||
|
||||
std::vector<GLint> unsupportedDestFormats;
|
||||
unsupportedDestFormats.push_back(GL_ALPHA);
|
||||
unsupportedDestFormats.push_back(GL_LUMINANCE);
|
||||
unsupportedDestFormats.push_back(GL_LUMINANCE_ALPHA);
|
||||
|
||||
if (!extensionEnabled("GL_EXT_texture_format_BGRA8888"))
|
||||
{
|
||||
unsupportedDestFormats.push_back(GL_BGRA_EXT);
|
||||
}
|
||||
|
||||
// Check unsupported format reports an error.
|
||||
for (GLint unsupportedDestFormat : unsupportedDestFormats)
|
||||
{
|
||||
glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0,
|
||||
unsupportedDestFormat, GL_UNSIGNED_BYTE, false, false, false);
|
||||
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
for (GLint unsupportedDestFormat : unsupportedDestFormats)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, unsupportedDestFormat, 1, 1, 0, unsupportedDestFormat,
|
||||
GL_UNSIGNED_BYTE, nullptr);
|
||||
glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 0, 0, 0, 0, 1, 1,
|
||||
false, false, false);
|
||||
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
|
||||
}
|
||||
}
|
||||
|
||||
// Test to ensure that the destination texture is redefined if the properties are different.
|
||||
TEST_P(CopyTextureTest, RedefineDestinationTexture)
|
||||
{
|
||||
|
@ -645,8 +610,464 @@ TEST_P(CopyTextureTest, Alpha)
|
|||
EXPECT_PIXEL_COLOR_EQ(0, 0, expectedPixels);
|
||||
}
|
||||
|
||||
// Test that copying to cube maps works
|
||||
TEST_P(CopyTextureTest, CubeMapTarget)
|
||||
{
|
||||
if (!checkExtensions())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GLColor pixels = GLColor::red;
|
||||
|
||||
GLTexture textures[2];
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textures[0]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
|
||||
for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
||||
face++)
|
||||
{
|
||||
glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
}
|
||||
|
||||
glCopySubTextureCHROMIUM(textures[0], 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textures[1], 0, 0, 0,
|
||||
0, 0, 1, 1, false, false, false);
|
||||
|
||||
EXPECT_GL_NO_ERROR();
|
||||
|
||||
GLFramebuffer fbo;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
textures[1], 0);
|
||||
|
||||
// Check that FB is complete.
|
||||
EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
||||
|
||||
EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
|
||||
|
||||
EXPECT_GL_NO_ERROR();
|
||||
}
|
||||
|
||||
// Test that copying to non-zero mipmaps works
|
||||
TEST_P(CopyTextureTestES3, CopyToMipmap)
|
||||
{
|
||||
if (!checkExtensions())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsOSX() && IsIntel())
|
||||
{
|
||||
std::cout << "Test skipped on Mac Intel." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
GLColor pixels = GLColor::red;
|
||||
|
||||
GLTexture textures[2];
|
||||
|
||||
const GLint sourceLevel = 1;
|
||||
const GLint destLevel = 2;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textures[0]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textures[1]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glCopySubTextureCHROMIUM(textures[0], sourceLevel, GL_TEXTURE_2D, textures[1], destLevel, 0, 0,
|
||||
0, 0, 1, 1, false, false, false);
|
||||
|
||||
EXPECT_GL_NO_ERROR();
|
||||
|
||||
GLFramebuffer fbo;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1],
|
||||
destLevel);
|
||||
|
||||
// Check that FB is complete.
|
||||
EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
||||
|
||||
EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
|
||||
|
||||
EXPECT_GL_NO_ERROR();
|
||||
}
|
||||
|
||||
// Test the newly added ES3 unorm formats
|
||||
TEST_P(CopyTextureTestES3, ES3UnormFormats)
|
||||
{
|
||||
if (!checkExtensions())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto testOutput = [this](GLuint texture, const GLColor &expectedColor) {
|
||||
const std::string vs =
|
||||
"#version 300 es\n"
|
||||
"in vec4 position;\n"
|
||||
"out vec2 texcoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(position.xy, 0.0, 1.0);\n"
|
||||
" texcoord = (position.xy * 0.5) + 0.5;\n"
|
||||
"}\n";
|
||||
|
||||
const std::string fs =
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"in vec2 texcoord;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" color = texture(tex, texcoord);\n"
|
||||
"}\n";
|
||||
|
||||
ANGLE_GL_PROGRAM(program, vs, fs);
|
||||
glUseProgram(program);
|
||||
|
||||
GLRenderbuffer rbo;
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
|
||||
|
||||
GLFramebuffer fbo;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glUniform1i(glGetUniformLocation(program.get(), "tex"), 0);
|
||||
|
||||
drawQuad(program, "position", 0.5f, 1.0f, true);
|
||||
|
||||
EXPECT_PIXEL_COLOR_NEAR(0, 0, expectedColor, 1.0);
|
||||
};
|
||||
|
||||
auto testCopyCombination = [this, testOutput](GLenum sourceInternalFormat, GLenum sourceFormat,
|
||||
GLenum sourceType, const GLColor &sourceColor,
|
||||
GLenum destInternalFormat, GLenum destType,
|
||||
bool flipY, bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha,
|
||||
const GLColor &expectedColor) {
|
||||
|
||||
GLTexture sourceTexture;
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, sourceInternalFormat, 1, 1, 0, sourceFormat, sourceType,
|
||||
&sourceColor);
|
||||
|
||||
GLTexture destTexture;
|
||||
glBindTexture(GL_TEXTURE_2D, destTexture);
|
||||
|
||||
glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat,
|
||||
destType, flipY, premultiplyAlpha, unmultiplyAlpha);
|
||||
ASSERT_GL_NO_ERROR();
|
||||
|
||||
testOutput(destTexture, expectedColor);
|
||||
};
|
||||
|
||||
// New LUMA source formats
|
||||
testCopyCombination(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGB,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor(128, 128, 128, 255));
|
||||
testCopyCombination(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
GLColor(128, 64, 0, 0), GL_RGB, GL_UNSIGNED_BYTE, false, false, false,
|
||||
GLColor(128, 128, 128, 255));
|
||||
testCopyCombination(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
GLColor(128, 64, 0, 0), GL_RGB, GL_UNSIGNED_BYTE, false, true, false,
|
||||
GLColor(32, 32, 32, 255));
|
||||
testCopyCombination(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
GLColor(128, 128, 0, 0), GL_RGB, GL_UNSIGNED_BYTE, false, false, true,
|
||||
GLColor(255, 255, 255, 255));
|
||||
testCopyCombination(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor(0, 0, 0, 128));
|
||||
testCopyCombination(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, false, false, true, GLColor(0, 0, 0, 128));
|
||||
testCopyCombination(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, false, true, false, GLColor(0, 0, 0, 128));
|
||||
|
||||
// New sRGB dest formats
|
||||
if (IsOpenGLES())
|
||||
{
|
||||
std::cout << "Skipping GL_SRGB and GL_SRGB_ALPHA because it is not implemented yet."
|
||||
<< std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor(128, 64, 32, 255));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
|
||||
GL_UNSIGNED_BYTE, false, true, false, GLColor(64, 32, 16, 255));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, false, false, false,
|
||||
GLColor(128, 64, 32, 128));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the newly added ES3 float formats
|
||||
TEST_P(CopyTextureTestES3, ES3FloatFormats)
|
||||
{
|
||||
if (!checkExtensions())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!extensionEnabled("GL_EXT_color_buffer_float"))
|
||||
{
|
||||
std::cout << "Test skipped due to missing GL_EXT_color_buffer_float." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
auto testOutput = [this](GLuint texture, const GLColor32F &expectedColor) {
|
||||
const std::string vs =
|
||||
"#version 300 es\n"
|
||||
"in vec4 position;\n"
|
||||
"out vec2 texcoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(position.xy, 0.0, 1.0);\n"
|
||||
" texcoord = (position.xy * 0.5) + 0.5;\n"
|
||||
"}\n";
|
||||
|
||||
const std::string fs =
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"in vec2 texcoord;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" color = texture(tex, texcoord);\n"
|
||||
"}\n";
|
||||
|
||||
ANGLE_GL_PROGRAM(program, vs, fs);
|
||||
glUseProgram(program);
|
||||
|
||||
GLRenderbuffer rbo;
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1);
|
||||
|
||||
GLFramebuffer fbo;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glUniform1i(glGetUniformLocation(program.get(), "tex"), 0);
|
||||
|
||||
drawQuad(program, "position", 0.5f, 1.0f, true);
|
||||
|
||||
EXPECT_PIXEL_COLOR32F_NEAR(0, 0, expectedColor, 0.05);
|
||||
};
|
||||
|
||||
auto testCopyCombination = [this, testOutput](GLenum sourceInternalFormat, GLenum sourceFormat,
|
||||
GLenum sourceType, const GLColor &sourceColor,
|
||||
GLenum destInternalFormat, GLenum destType,
|
||||
bool flipY, bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha,
|
||||
const GLColor32F &expectedColor) {
|
||||
|
||||
GLTexture sourceTexture;
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, sourceInternalFormat, 1, 1, 0, sourceFormat, sourceType,
|
||||
&sourceColor);
|
||||
|
||||
GLTexture destTexture;
|
||||
glBindTexture(GL_TEXTURE_2D, destTexture);
|
||||
|
||||
glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat,
|
||||
destType, flipY, premultiplyAlpha, unmultiplyAlpha);
|
||||
ASSERT_GL_NO_ERROR();
|
||||
|
||||
testOutput(destTexture, expectedColor);
|
||||
};
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA32F,
|
||||
GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.125f, 0.5f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA32F,
|
||||
GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0625f, 0.5f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA32F,
|
||||
GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.25f, 0.5f));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R16F,
|
||||
GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.0f, 0.0f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R16F,
|
||||
GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.0f, 0.0f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R16F,
|
||||
GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG16F,
|
||||
GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.0f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG16F,
|
||||
GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG16F,
|
||||
GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.0f, 1.0f));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB16F,
|
||||
GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB16F,
|
||||
GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB16F,
|
||||
GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_R11F_G11F_B10F, GL_FLOAT, false, false, false,
|
||||
GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_R11F_G11F_B10F, GL_FLOAT, false, true, false,
|
||||
GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_R11F_G11F_B10F, GL_FLOAT, false, false, true,
|
||||
GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
|
||||
|
||||
if (IsD3D11() || IsOpenGL() || IsOpenGLES())
|
||||
{
|
||||
std::cout << "Skipping GL_RGB9_E5 because it is not implemented yet." << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_RGB9_E5, GL_FLOAT, false, false, false,
|
||||
GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_RGB9_E5, GL_FLOAT, false, true, false,
|
||||
GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
|
||||
GL_RGB9_E5, GL_FLOAT, false, false, true,
|
||||
GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the newly added ES3 unsigned integer formats
|
||||
TEST_P(CopyTextureTestES3, ES3UintFormats)
|
||||
{
|
||||
if (!checkExtensions())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsOpenGL() || IsOpenGLES())
|
||||
{
|
||||
std::cout << "Test on OpenGL and OpenGLES because not all formats are implemented yet."
|
||||
<< std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
using GLColor32U = std::tuple<GLuint, GLuint, GLuint, GLuint>;
|
||||
|
||||
auto testOutput = [this](GLuint texture, const GLColor32U &expectedColor) {
|
||||
const std::string vs =
|
||||
"#version 300 es\n"
|
||||
"in vec4 position;\n"
|
||||
"out vec2 texcoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(position.xy, 0.0, 1.0);\n"
|
||||
" texcoord = (position.xy * 0.5) + 0.5;\n"
|
||||
"}\n";
|
||||
|
||||
std::string fs =
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n"
|
||||
"precision mediump usampler2D;\n"
|
||||
"in vec2 texcoord;\n"
|
||||
"uniform usampler2D tex;\n"
|
||||
"out uvec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" color = texture(tex, texcoord);\n"
|
||||
"}\n";
|
||||
|
||||
ANGLE_GL_PROGRAM(program, vs, fs);
|
||||
glUseProgram(program);
|
||||
|
||||
GLRenderbuffer rbo;
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8UI, 1, 1);
|
||||
|
||||
GLFramebuffer fbo;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glUniform1i(glGetUniformLocation(program.get(), "tex"), 0);
|
||||
|
||||
drawQuad(program, "position", 0.5f, 1.0f, true);
|
||||
ASSERT_GL_NO_ERROR();
|
||||
|
||||
GLuint pixel[4] = {0};
|
||||
glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixel);
|
||||
ASSERT_GL_NO_ERROR();
|
||||
EXPECT_NEAR(std::get<0>(expectedColor), pixel[0], 1);
|
||||
EXPECT_NEAR(std::get<1>(expectedColor), pixel[1], 1);
|
||||
EXPECT_NEAR(std::get<2>(expectedColor), pixel[2], 1);
|
||||
EXPECT_NEAR(std::get<3>(expectedColor), pixel[3], 1);
|
||||
};
|
||||
|
||||
auto testCopyCombination = [this, testOutput](GLenum sourceInternalFormat, GLenum sourceFormat,
|
||||
GLenum sourceType, const GLColor &sourceColor,
|
||||
GLenum destInternalFormat, GLenum destType,
|
||||
bool flipY, bool premultiplyAlpha,
|
||||
bool unmultiplyAlpha,
|
||||
const GLColor32U &expectedColor) {
|
||||
|
||||
GLTexture sourceTexture;
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, sourceInternalFormat, 1, 1, 0, sourceFormat, sourceType,
|
||||
&sourceColor);
|
||||
|
||||
GLTexture destTexture;
|
||||
glBindTexture(GL_TEXTURE_2D, destTexture);
|
||||
|
||||
glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat,
|
||||
destType, flipY, premultiplyAlpha, unmultiplyAlpha);
|
||||
ASSERT_GL_NO_ERROR();
|
||||
|
||||
testOutput(destTexture, expectedColor);
|
||||
};
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 32, 128));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
|
||||
GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 16, 128));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 64, 128));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 32, 1));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
|
||||
GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 16, 1));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 64, 1));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 0, 1));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
|
||||
GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 0, 1));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 0, 1));
|
||||
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 0, 0, 1));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R8UI,
|
||||
GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 0, 0, 1));
|
||||
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(120, 64, 32, 128), GL_R8UI,
|
||||
GL_UNSIGNED_BYTE, false, false, true, GLColor32U(240, 0, 0, 1));
|
||||
}
|
||||
|
||||
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
|
||||
// tests should be run against.
|
||||
ANGLE_INSTANTIATE_TEST(CopyTextureTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
|
||||
ANGLE_INSTANTIATE_TEST(CopyTextureTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
|
||||
|
||||
} // namespace angle
|
||||
|
|
|
@ -182,6 +182,20 @@ GLColor32F ReadColor32F(GLint x, GLint y);
|
|||
EXPECT_NEAR(expected.A, actual.A, abs_error); \
|
||||
\
|
||||
}
|
||||
#define EXPECT_PIXEL32F_NEAR(x, y, r, g, b, a, abs_error) \
|
||||
\
|
||||
{ \
|
||||
GLfloat pixel[4]; \
|
||||
glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, pixel); \
|
||||
EXPECT_GL_NO_ERROR(); \
|
||||
EXPECT_NEAR((r), pixel[0], abs_error); \
|
||||
EXPECT_NEAR((g), pixel[1], abs_error); \
|
||||
EXPECT_NEAR((b), pixel[2], abs_error); \
|
||||
EXPECT_NEAR((a), pixel[3], abs_error); \
|
||||
}
|
||||
|
||||
#define EXPECT_PIXEL_COLOR32F_NEAR(x, y, angleColor, abs_error) \
|
||||
EXPECT_PIXEL32F_NEAR(x, y, angleColor.R, angleColor.G, angleColor.B, angleColor.A, abs_error)
|
||||
|
||||
class EGLWindow;
|
||||
class OSWindow;
|
||||
|
|
Загрузка…
Ссылка в новой задаче