зеркало из https://github.com/AvaloniaUI/angle.git
Remove flaky check in TimerQueriesTest.
We cannot guarantee that a shader with more instructions will always take more time than a smaller shader. Bug: angleproject:5178 Change-Id: Icf48a7b73ad482237cf3161667d75a25e36dd643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2479682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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@ -415,7 +415,9 @@ TEST_P(TimerQueriesTest, TimeElapsedMulticontextTest)
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EXPECT_LT(0ul, result2);
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EXPECT_LT(result1, 1000000000ul);
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EXPECT_LT(result2, 1000000000ul);
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EXPECT_LT(result1, result2);
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// This check can never really be non-flaky. http://anglebug.com/5178
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// EXPECT_LT(result1, result2);
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}
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// Tests GPU timestamp functionality
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