Remove flaky check in TimerQueriesTest.

We cannot guarantee that a shader with more instructions will
always take more time than a smaller shader.

Bug: angleproject:5178
Change-Id: Icf48a7b73ad482237cf3161667d75a25e36dd643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2479682
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Jamie Madill 2020-10-16 08:50:56 -04:00 коммит произвёл Commit Bot
Родитель d83f6792f8
Коммит 5025d7816c
1 изменённых файлов: 3 добавлений и 1 удалений

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@ -415,7 +415,9 @@ TEST_P(TimerQueriesTest, TimeElapsedMulticontextTest)
EXPECT_LT(0ul, result2);
EXPECT_LT(result1, 1000000000ul);
EXPECT_LT(result2, 1000000000ul);
EXPECT_LT(result1, result2);
// This check can never really be non-flaky. http://anglebug.com/5178
// EXPECT_LT(result1, result2);
}
// Tests GPU timestamp functionality