зеркало из https://github.com/AvaloniaUI/angle.git
D3D11: Fix potential invalid VAO access in dispatch.
In some instances running a dispatch call could lead to accessing an invalid VAO pointer. This seemed to be tied to switching Contexts. Fix the bug by invalidating the cache pointers on Context switch. Note that it seems this bug can only affect ES 3.1+ Contexts. Bug: angleproject:3349 Change-Id: Ib712bcc29215b3fd1c8b7eb0cbd70dea649b3cfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594289 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Родитель
62742f9e39
Коммит
6f0c5b8dd5
|
@ -1701,6 +1701,11 @@ angle::Result StateManager11::onMakeCurrent(const gl::Context *context)
|
|||
}
|
||||
}
|
||||
|
||||
// Reset the cache objects.
|
||||
mProgramD3D = nullptr;
|
||||
mVertexArray11 = nullptr;
|
||||
mFramebuffer11 = nullptr;
|
||||
|
||||
return angle::Result::Continue;
|
||||
}
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче