зеркало из https://github.com/AvaloniaUI/angle.git
Add a test to expose location'ed varying link bug
Bug: angleproject:4355 Change-Id: I2b914d3e6bf74ccf5d3f42d7bd010e44e45645ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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@ -6078,6 +6078,34 @@ void main()
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ANGLE_GL_PROGRAM(program, kVS, kFS);
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}
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// Test that linking varyings by location works.
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TEST_P(GLSLTest_ES31, LinkVaryingsByLocation)
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{
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// http://anglebug.com/4355
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ANGLE_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsD3D11());
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constexpr char kVS[] = R"(#version 310 es
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precision highp float;
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in vec4 position;
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layout(location = 1) out vec4 shaderOutput;
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void main() {
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gl_Position = position;
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shaderOutput = vec4(0.0, 1.0, 0.0, 1.0);
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})";
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constexpr char kFS[] = R"(#version 310 es
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precision highp float;
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layout(location = 1) in vec4 shaderInput;
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out vec4 outColor;
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void main() {
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outColor = shaderInput;
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})";
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ANGLE_GL_PROGRAM(program, kVS, kFS);
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drawQuad(program, "position", 0.5f);
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EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
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}
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// Test nesting floor() calls with a large multiplier inside.
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TEST_P(GLSLTest_ES3, NestedFloorWithLargeMultiplierInside)
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{
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