зеркало из https://github.com/AvaloniaUI/angle.git
Vulkan: Bug fix in GL_QCOM_shading_rate
A default value of _1x1 for mShadingRate interacts badly with sample shading state on some vendors. Instead set the default to Undefined and return early in such cases. Bug: angleproject:7172 Change-Id: If0a280090e6611817d2f5d75929ef2b654ddb186 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3658245 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
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1afb80587e
Коммит
84a0b462de
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@ -8,9 +8,9 @@
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"src/common/PackedEGLEnums_autogen.h":
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"7d87e160a0c8ea26cb0c835729f7b586",
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"src/common/PackedGLEnums_autogen.cpp":
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"81a3c830e3d832b00b2f68131f252705",
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"ff47808f52d3d9bc870cfa919880342d",
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"src/common/PackedGLEnums_autogen.h":
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"33354eaef83bda2fcd9c623e9e8cc773",
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"81e65899f1a783d0be372b54fadb07be",
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"src/common/gen_packed_gl_enums.py":
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"27df356513bc2f377b78655113d17c7e",
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"src/common/packed_cl_enums.json":
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@ -18,5 +18,5 @@
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"src/common/packed_egl_enums.json":
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"5797db941e95e418d69527eb4e4af900",
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"src/common/packed_gl_enums.json":
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"a8eebbfc9a8a703fa3e54bb29d125649"
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"50c963b42474cd6742e112bbe0a53396"
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}
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@ -1508,6 +1508,8 @@ ShadingRate FromGLenum<ShadingRate>(GLenum from)
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{
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switch (from)
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{
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case GL_NONE:
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return ShadingRate::Undefined;
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case GL_SHADING_RATE_1X1_PIXELS_QCOM:
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return ShadingRate::_1x1;
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case GL_SHADING_RATE_1X2_PIXELS_QCOM:
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@ -1529,6 +1531,8 @@ GLenum ToGLenum(ShadingRate from)
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{
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switch (from)
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{
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case ShadingRate::Undefined:
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return GL_NONE;
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case ShadingRate::_1x1:
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return GL_SHADING_RATE_1X1_PIXELS_QCOM;
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case ShadingRate::_1x2:
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@ -1551,6 +1555,9 @@ std::ostream &operator<<(std::ostream &os, ShadingRate value)
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{
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switch (value)
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{
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case ShadingRate::Undefined:
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os << "GL_NONE";
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break;
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case ShadingRate::_1x1:
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os << "GL_SHADING_RATE_1X1_PIXELS_QCOM";
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break;
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@ -389,15 +389,16 @@ std::ostream &operator<<(std::ostream &os, ShadingModel value);
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enum class ShadingRate : uint8_t
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{
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_1x1 = 0,
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_1x2 = 1,
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_2x1 = 2,
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_2x2 = 3,
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_4x2 = 4,
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_4x4 = 5,
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Undefined = 0,
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_1x1 = 1,
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_1x2 = 2,
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_2x1 = 3,
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_2x2 = 4,
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_4x2 = 5,
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_4x4 = 6,
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InvalidEnum = 6,
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EnumCount = 6,
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InvalidEnum = 7,
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EnumCount = 7,
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};
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template <>
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@ -294,6 +294,7 @@
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},
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"ShadingRate":
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{
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"Undefined": "GL_NONE",
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"_1x1": "GL_SHADING_RATE_1X1_PIXELS_QCOM",
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"_1x2": "GL_SHADING_RATE_1X2_PIXELS_QCOM",
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"_2x1": "GL_SHADING_RATE_2X1_PIXELS_QCOM",
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@ -420,7 +420,7 @@ State::State(const State *shareContextState,
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mBoundingBoxMaxZ(1.0f),
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mBoundingBoxMaxW(1.0f),
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mShadingRatePreserveAspectRatio(false),
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mShadingRate(ShadingRate::_1x1)
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mShadingRate(ShadingRate::Undefined)
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{}
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State::~State() {}
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@ -2727,7 +2727,13 @@ angle::Result ContextVk::handleDirtyGraphicsDynamicFragmentShadingRate(
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DirtyBits::Iterator *dirtyBitsIterator,
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DirtyBits dirtyBitMask)
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{
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gl::ShadingRate shadingRate = getState().getShadingRate();
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gl::ShadingRate shadingRate = getState().getShadingRate();
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if (shadingRate == gl::ShadingRate::Undefined)
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{
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// Shading rate has not been set. Nothing to do, early return.
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return angle::Result::Continue;
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}
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const bool shadingRateSupported = mRenderer->isShadingRateSupported(shadingRate);
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VkExtent2D fragmentSize = {};
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VkFragmentShadingRateCombinerOpKHR shadingRateCombinerOp[2] = {
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@ -3039,7 +3039,8 @@ bool ValidateShadingRateQCOM(const Context *context, angle::EntryPoint entryPoin
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return false;
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}
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if (gl::FromGLenum<gl::ShadingRate>(rate) == gl::ShadingRate::InvalidEnum)
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gl::ShadingRate shadingRate = gl::FromGLenum<gl::ShadingRate>(rate);
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if (shadingRate == gl::ShadingRate::Undefined || shadingRate == gl::ShadingRate::InvalidEnum)
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{
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context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShadingRate);
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return false;
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