зеркало из https://github.com/AvaloniaUI/angle.git
dEQP: Mark while 'continue' tests as failing on Linux.
These tests seem to be flaky, and now they are showing up in a bunch of CLs as failures. BUG=angleproject:1324 Change-Id: I47c0e0895f8d87fba52084cf571fb453e5d996e0 Reviewed-on: https://chromium-review.googlesource.com/329279 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Родитель
cca8bc91df
Коммит
9062b3b7a6
|
@ -220,6 +220,60 @@
|
|||
1143 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
|
||||
1143 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both = FAIL
|
||||
|
||||
// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
|
||||
|
||||
// Mac specific failures
|
||||
1143 MAC : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
|
||||
1143 MAC : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
|
||||
|
|
|
@ -609,3 +609,65 @@
|
|||
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
|
||||
1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL
|
||||
1101 WIN : dEQP-GLES3.functional.lifetime.delete_active.transform_feedback = FAIL
|
||||
|
||||
// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
|
||||
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
|
||||
|
|
Загрузка…
Ссылка в новой задаче