зеркало из https://github.com/AvaloniaUI/angle.git
Implements support for retrieving uniforms by subscripted name.
TRAC #11796 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@189 736b8ea6-26fd-11df-bfd4-992fa37f6226
This commit is contained in:
Родитель
c5c1538032
Коммит
916ffaa9ae
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@ -30,6 +30,11 @@ Uniform::~Uniform()
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delete[] data;
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}
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UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
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: name(name), element(element), index(index)
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{
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}
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Program::Program()
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{
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mFragmentShader = NULL;
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@ -188,9 +193,21 @@ SamplerType Program::getSamplerType(unsigned int samplerIndex)
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GLint Program::getUniformLocation(const char *name)
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{
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for (unsigned int location = 0; location < mUniforms.size(); location++)
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std::string nameStr(name);
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int subscript = 0;
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size_t beginB = nameStr.find('[');
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size_t endB = nameStr.find(']');
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if (beginB != std::string::npos && endB != std::string::npos)
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{
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if (mUniforms[location]->name == decorate(name))
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std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1);
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nameStr.erase(beginB);
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subscript = atoi(subscrStr.c_str());
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}
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for (unsigned int location = 0; location < mUniformIndex.size(); location++)
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{
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if (mUniformIndex[location].name == decorate(nameStr) &&
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mUniformIndex[location].element == subscript)
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{
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return location;
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}
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@ -201,30 +218,33 @@ GLint Program::getUniformLocation(const char *name)
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bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type == GL_FLOAT)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type == GL_FLOAT)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, v, sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat),
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v, sizeof(GLfloat) * count);
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}
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else if (mUniforms[location]->type == GL_BOOL)
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else if (targetUniform->type == GL_BOOL)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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GLboolean *boolParams = new GLboolean[count];
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for (int i = 0; i < count; ++i)
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@ -239,7 +259,8 @@ bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
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}
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}
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memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
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boolParams, sizeof(GLboolean) * count);
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delete [] boolParams;
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}
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@ -253,30 +274,34 @@ bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
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bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type == GL_FLOAT_VEC2)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type == GL_FLOAT_VEC2)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, v, 2 * sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2,
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v, 2 * sizeof(GLfloat) * count);
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}
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else if (mUniforms[location]->type == GL_BOOL_VEC2)
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else if (targetUniform->type == GL_BOOL_VEC2)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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GLboolean *boolParams = new GLboolean[count * 2];
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for (int i = 0; i < count * 2; ++i)
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@ -291,7 +316,8 @@ bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
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}
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}
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memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
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boolParams, 2 * sizeof(GLboolean) * count);
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delete [] boolParams;
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}
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@ -305,30 +331,33 @@ bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
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bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type == GL_FLOAT_VEC3)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type == GL_FLOAT_VEC3)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, v, 3 * sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3,
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v, 3 * sizeof(GLfloat) * count);
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}
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else if (mUniforms[location]->type == GL_BOOL_VEC3)
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else if (targetUniform->type == GL_BOOL_VEC3)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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GLboolean *boolParams = new GLboolean[count * 3];
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for (int i = 0; i < count * 3; ++i)
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@ -343,7 +372,8 @@ bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
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}
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}
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memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
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boolParams, 3 * sizeof(GLboolean) * count);
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delete [] boolParams;
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}
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@ -357,30 +387,33 @@ bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
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bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type == GL_FLOAT_VEC4)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type == GL_FLOAT_VEC4)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, v, 4 * sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
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v, 4 * sizeof(GLfloat) * count);
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}
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else if (mUniforms[location]->type == GL_BOOL_VEC4)
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else if (targetUniform->type == GL_BOOL_VEC4)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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GLboolean *boolParams = new GLboolean[count * 4];
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for (int i = 0; i < count * 4; ++i)
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@ -395,7 +428,8 @@ bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
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}
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}
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memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
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boolParams, 4 * sizeof(GLboolean) * count);
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delete [] boolParams;
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}
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@ -409,102 +443,114 @@ bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
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bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type != GL_FLOAT_MAT2)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type != GL_FLOAT_MAT2)
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{
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return false;
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}
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, value, 4 * sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
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value, 4 * sizeof(GLfloat) * count);
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return true;
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}
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bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type != GL_FLOAT_MAT3)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type != GL_FLOAT_MAT3)
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{
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return false;
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}
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, value, 9 * sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9,
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value, 9 * sizeof(GLfloat) * count);
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return true;
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}
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bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type != GL_FLOAT_MAT4)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type != GL_FLOAT_MAT4)
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{
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return false;
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}
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, value, 16 * sizeof(GLfloat) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16,
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value, 16 * sizeof(GLfloat) * count);
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return true;
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}
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bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type == GL_INT)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type == GL_INT)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, v, sizeof(GLint) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
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v, sizeof(GLint) * count);
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}
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else if (mUniforms[location]->type == GL_BOOL)
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else if (targetUniform->type == GL_BOOL)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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GLboolean *boolParams = new GLboolean[count];
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for (int i = 0; i < count; ++i)
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@ -519,7 +565,8 @@ bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
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}
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}
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memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
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boolParams, sizeof(GLboolean) * count);
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delete [] boolParams;
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}
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@ -533,30 +580,33 @@ bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
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bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
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{
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if (location < 0 || location >= (int)mUniforms.size())
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if (location < 0 || location >= (int)mUniformIndex.size())
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{
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return false;
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}
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if (mUniforms[location]->type == GL_INT_VEC2)
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Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
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if (targetUniform->type == GL_INT_VEC2)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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memcpy(mUniforms[location]->data, v, 2 * sizeof(GLint) * count);
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memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
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v, 2 * sizeof(GLint) * count);
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}
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else if (mUniforms[location]->type == GL_BOOL_VEC2)
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else if (targetUniform->type == GL_BOOL_VEC2)
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{
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int arraySize = mUniforms[location]->arraySize;
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int arraySize = targetUniform->arraySize;
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if (arraySize == 1 && count > 1)
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return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
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|
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count = std::min(arraySize, count);
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count = std::min(arraySize - (int)mUniformIndex[location].element, count);
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GLboolean *boolParams = new GLboolean[count * 2];
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for (int i = 0; i < count * 2; ++i)
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|
@ -571,7 +621,8 @@ bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
|
|||
}
|
||||
}
|
||||
|
||||
memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count);
|
||||
memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
|
||||
boolParams, 2 * sizeof(GLboolean) * count);
|
||||
|
||||
delete [] boolParams;
|
||||
}
|
||||
|
@ -585,30 +636,33 @@ bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
|
|||
|
||||
bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
|
||||
{
|
||||
if (location < 0 || location >= (int)mUniforms.size())
|
||||
if (location < 0 || location >= (int)mUniformIndex.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mUniforms[location]->type == GL_INT_VEC3)
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
if (targetUniform->type == GL_INT_VEC3)
|
||||
{
|
||||
int arraySize = mUniforms[location]->arraySize;
|
||||
int arraySize = targetUniform->arraySize;
|
||||
|
||||
if (arraySize == 1 && count > 1)
|
||||
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
|
||||
|
||||
count = std::min(arraySize, count);
|
||||
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
|
||||
|
||||
memcpy(mUniforms[location]->data, v, 3 * sizeof(GLint) * count);
|
||||
memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
|
||||
v, 3 * sizeof(GLint) * count);
|
||||
}
|
||||
else if (mUniforms[location]->type == GL_BOOL_VEC3)
|
||||
else if (targetUniform->type == GL_BOOL_VEC3)
|
||||
{
|
||||
int arraySize = mUniforms[location]->arraySize;
|
||||
int arraySize = targetUniform->arraySize;
|
||||
|
||||
if (arraySize == 1 && count > 1)
|
||||
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
|
||||
|
||||
count = std::min(arraySize, count);
|
||||
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
|
||||
GLboolean *boolParams = new GLboolean[count * 3];
|
||||
|
||||
for (int i = 0; i < count * 3; ++i)
|
||||
|
@ -623,7 +677,8 @@ bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
|
|||
}
|
||||
}
|
||||
|
||||
memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count);
|
||||
memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
|
||||
boolParams, 3 * sizeof(GLboolean) * count);
|
||||
|
||||
delete [] boolParams;
|
||||
}
|
||||
|
@ -637,30 +692,33 @@ bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
|
|||
|
||||
bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
|
||||
{
|
||||
if (location < 0 || location >= (int)mUniforms.size())
|
||||
if (location < 0 || location >= (int)mUniformIndex.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mUniforms[location]->type == GL_INT_VEC4)
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
if (targetUniform->type == GL_INT_VEC4)
|
||||
{
|
||||
int arraySize = mUniforms[location]->arraySize;
|
||||
int arraySize = targetUniform->arraySize;
|
||||
|
||||
if (arraySize == 1 && count > 1)
|
||||
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
|
||||
|
||||
count = std::min(arraySize, count);
|
||||
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
|
||||
|
||||
memcpy(mUniforms[location]->data, v, 4 * sizeof(GLint) * count);
|
||||
memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
|
||||
v, 4 * sizeof(GLint) * count);
|
||||
}
|
||||
else if (mUniforms[location]->type == GL_BOOL_VEC4)
|
||||
else if (targetUniform->type == GL_BOOL_VEC4)
|
||||
{
|
||||
int arraySize = mUniforms[location]->arraySize;
|
||||
int arraySize = targetUniform->arraySize;
|
||||
|
||||
if (arraySize == 1 && count > 1)
|
||||
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
|
||||
|
||||
count = std::min(arraySize, count);
|
||||
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
|
||||
GLboolean *boolParams = new GLboolean[count * 4];
|
||||
|
||||
for (int i = 0; i < count * 4; ++i)
|
||||
|
@ -675,7 +733,8 @@ bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
|
|||
}
|
||||
}
|
||||
|
||||
memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count);
|
||||
memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
|
||||
boolParams, 4 * sizeof(GLboolean) * count);
|
||||
|
||||
delete [] boolParams;
|
||||
}
|
||||
|
@ -689,18 +748,20 @@ bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
|
|||
|
||||
bool Program::getUniformfv(GLint location, GLfloat *params)
|
||||
{
|
||||
if (location < 0 || location >= (int)mUniforms.size())
|
||||
if (location < 0 || location >= (int)mUniformIndex.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int count = UniformComponentCount(mUniforms[location]->type);
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
switch (UniformComponentType(mUniforms[location]->type))
|
||||
unsigned int count = UniformComponentCount(targetUniform->type);
|
||||
|
||||
switch (UniformComponentType(targetUniform->type))
|
||||
{
|
||||
case GL_BOOL:
|
||||
{
|
||||
GLboolean *boolParams = (GLboolean*)mUniforms[location]->data;
|
||||
GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count;
|
||||
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
|
@ -709,11 +770,12 @@ bool Program::getUniformfv(GLint location, GLfloat *params)
|
|||
}
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
memcpy(params, mUniforms[location]->data, count * sizeof(GLfloat));
|
||||
memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat),
|
||||
count * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_INT:
|
||||
{
|
||||
GLint *intParams = (GLint*)mUniforms[location]->data;
|
||||
GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count;
|
||||
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
|
@ -729,18 +791,20 @@ bool Program::getUniformfv(GLint location, GLfloat *params)
|
|||
|
||||
bool Program::getUniformiv(GLint location, GLint *params)
|
||||
{
|
||||
if (location < 0 || location >= (int)mUniforms.size())
|
||||
if (location < 0 || location >= (int)mUniformIndex.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int count = UniformComponentCount(mUniforms[location]->type);
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
switch (UniformComponentType(mUniforms[location]->type))
|
||||
unsigned int count = UniformComponentCount(targetUniform->type);
|
||||
|
||||
switch (UniformComponentType(targetUniform->type))
|
||||
{
|
||||
case GL_BOOL:
|
||||
{
|
||||
GLboolean *boolParams = (GLboolean*)mUniforms[location]->data;
|
||||
GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count;
|
||||
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
|
@ -750,7 +814,7 @@ bool Program::getUniformiv(GLint location, GLint *params)
|
|||
break;
|
||||
case GL_FLOAT:
|
||||
{
|
||||
GLfloat *floatParams = (GLfloat*)mUniforms[location]->data;
|
||||
GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count;
|
||||
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
|
@ -759,7 +823,8 @@ bool Program::getUniformiv(GLint location, GLint *params)
|
|||
}
|
||||
break;
|
||||
case GL_INT:
|
||||
memcpy(params, mUniforms[location]->data, count * sizeof(GLint));
|
||||
memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint),
|
||||
count * sizeof(GLint));
|
||||
break;
|
||||
default: UNREACHABLE();
|
||||
}
|
||||
|
@ -770,14 +835,21 @@ bool Program::getUniformiv(GLint location, GLint *params)
|
|||
// Applies all the uniforms set for this program object to the Direct3D 9 device
|
||||
void Program::applyUniforms()
|
||||
{
|
||||
for (unsigned int location = 0; location < mUniforms.size(); location++)
|
||||
for (unsigned int location = 0; location < mUniformIndex.size(); location++)
|
||||
{
|
||||
int arraySize = mUniforms[location]->arraySize;
|
||||
GLfloat *f = (GLfloat*)mUniforms[location]->data;
|
||||
GLint *i = (GLint*)mUniforms[location]->data;
|
||||
GLboolean *b = (GLboolean*)mUniforms[location]->data;
|
||||
if (mUniformIndex[location].element != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (mUniforms[location]->type)
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
int arraySize = targetUniform->arraySize;
|
||||
GLfloat *f = (GLfloat*)targetUniform->data;
|
||||
GLint *i = (GLint*)targetUniform->data;
|
||||
GLboolean *b = (GLboolean*)targetUniform->data;
|
||||
|
||||
switch (targetUniform->type)
|
||||
{
|
||||
case GL_BOOL: applyUniform1bv(location, arraySize, b); break;
|
||||
case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break;
|
||||
|
@ -1153,7 +1225,7 @@ bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::s
|
|||
{
|
||||
delete uniform;
|
||||
|
||||
if (mUniforms[location]->type != type)
|
||||
if (mUniforms[mUniformIndex[location].index]->type != type)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -1164,6 +1236,12 @@ bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::s
|
|||
}
|
||||
|
||||
mUniforms.push_back(uniform);
|
||||
unsigned int uniformIndex = mUniforms.size() - 1;
|
||||
|
||||
for (unsigned int i = 0; i < uniform->arraySize; ++i)
|
||||
{
|
||||
mUniformIndex.push_back(UniformLocation(name, i, uniformIndex));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1213,7 +1291,6 @@ Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, st
|
|||
}
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED(); // FIXME
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
@ -1262,8 +1339,10 @@ bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v)
|
|||
vector[i] = 1;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1293,8 +1372,10 @@ bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v)
|
|||
v += 2;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1325,8 +1406,10 @@ bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v)
|
|||
v += 3;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1358,8 +1441,10 @@ bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v)
|
|||
v += 3;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1379,8 +1464,10 @@ bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v)
|
|||
|
||||
bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v)
|
||||
{
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1407,8 +1494,10 @@ bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v)
|
|||
v += 2;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1437,8 +1526,10 @@ bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v)
|
|||
v += 3;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1458,8 +1549,10 @@ bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v)
|
|||
|
||||
bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v)
|
||||
{
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1489,8 +1582,10 @@ bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat
|
|||
value += 4;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1522,8 +1617,10 @@ bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat
|
|||
value += 9;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1555,8 +1652,10 @@ bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat
|
|||
value += 16;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1576,8 +1675,10 @@ bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat
|
|||
|
||||
bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v)
|
||||
{
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1637,8 +1738,10 @@ bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v)
|
|||
v += 2;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1667,8 +1770,10 @@ bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v)
|
|||
v += 3;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1697,8 +1802,10 @@ bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v)
|
|||
v += 4;
|
||||
}
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str());
|
||||
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
|
||||
|
||||
D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
|
||||
IDirect3DDevice9 *device = getDevice();
|
||||
|
||||
if (constantPS)
|
||||
|
@ -1808,6 +1915,8 @@ void Program::unlink(bool destroy)
|
|||
mUniforms.pop_back();
|
||||
}
|
||||
|
||||
mUniformIndex.clear();
|
||||
|
||||
delete[] mPixelHLSL;
|
||||
mPixelHLSL = NULL;
|
||||
|
||||
|
|
|
@ -36,6 +36,16 @@ struct Uniform
|
|||
unsigned char *data;
|
||||
};
|
||||
|
||||
// Struct used for correlating uniforms/elements of uniform arrays to handles
|
||||
struct UniformLocation
|
||||
{
|
||||
UniformLocation(const std::string &name, unsigned int element, unsigned int index);
|
||||
|
||||
std::string name;
|
||||
unsigned int element;
|
||||
unsigned int index;
|
||||
};
|
||||
|
||||
class Program
|
||||
{
|
||||
public:
|
||||
|
@ -167,6 +177,8 @@ class Program
|
|||
|
||||
typedef std::vector<Uniform*> UniformArray;
|
||||
UniformArray mUniforms;
|
||||
typedef std::vector<UniformLocation> UniformIndex;
|
||||
UniformIndex mUniformIndex;
|
||||
|
||||
bool mLinked;
|
||||
bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
|
||||
|
|
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