зеркало из https://github.com/AvaloniaUI/angle.git
FrameCapture: Track surface width/height per context
Test: Capture PUBG Mobile Bug: b/159238311 Bug: b/165824228 Change-Id: I7bbc7a80ade4df6b191cbe62e9badac1066ab246 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2503474 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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@ -673,7 +673,7 @@ egl::Error Context::makeCurrent(egl::Display *display,
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mHasBeenCurrent = true;
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}
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mFrameCapture->onMakeCurrent(drawSurface);
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mFrameCapture->onMakeCurrent(this, drawSurface);
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// TODO(jmadill): Rework this when we support ContextImpl
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mState.setAllDirtyBits();
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@ -1185,8 +1185,7 @@ void WriteCppReplayIndexFiles(bool compression,
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const gl::ContextID contextId,
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const std::string &captureLabel,
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uint32_t frameCount,
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EGLint drawSurfaceWidth,
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EGLint drawSurfaceHeight,
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const SurfaceDimensions &drawSurfaceDimensions,
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size_t readBufferSize,
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const gl::AttribArray<size_t> &clientArraySizes,
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const HasResourceTypeMap &hasResourceType,
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@ -1230,8 +1229,10 @@ void WriteCppReplayIndexFiles(bool compression,
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header << " " << ANGLE_REVISION << "\n";
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header << "constexpr uint32_t kReplayFrameStart = 1;\n";
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header << "constexpr uint32_t kReplayFrameEnd = " << frameCount << ";\n";
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header << "constexpr EGLint kReplayDrawSurfaceWidth = " << drawSurfaceWidth << ";\n";
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header << "constexpr EGLint kReplayDrawSurfaceHeight = " << drawSurfaceHeight << ";\n";
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header << "constexpr EGLint kReplayDrawSurfaceWidth = "
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<< drawSurfaceDimensions.at(contextId).width << ";\n";
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header << "constexpr EGLint kReplayDrawSurfaceHeight = "
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<< drawSurfaceDimensions.at(contextId).height << ";\n";
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header << "constexpr EGLint kDefaultFramebufferRedBits = "
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<< (config ? std::to_string(config->redSize) : "EGL_DONT_CARE") << ";\n";
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header << "constexpr EGLint kDefaultFramebufferGreenBits = "
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@ -4379,10 +4380,10 @@ void FrameCapture::onEndFrame(const gl::Context *context)
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if (mFrameIndex == mCaptureEndFrame)
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{
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// Save the index files after the last frame.
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WriteCppReplayIndexFiles(
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mCompression, mOutDirectory, context->id(), mCaptureLabel, getFrameCount(),
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mDrawSurfaceWidth, mDrawSurfaceHeight, mReadBufferSize, mClientArraySizes,
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mHasResourceType, mSerializeStateEnabled, false, context->getConfig(), mBinaryData);
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WriteCppReplayIndexFiles(mCompression, mOutDirectory, context->id(), mCaptureLabel,
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getFrameCount(), mDrawSurfaceDimensions, mReadBufferSize,
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mClientArraySizes, mHasResourceType, mSerializeStateEnabled,
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false, context->getConfig(), mBinaryData);
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if (!mBinaryData.empty())
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{
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SaveBinaryData(mCompression, mOutDirectory, context->id(), mCaptureLabel,
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@ -4431,9 +4432,9 @@ void FrameCapture::onDestroyContext(const gl::Context *context)
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mFrameIndex -= 1;
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mCaptureEndFrame = mFrameIndex;
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WriteCppReplayIndexFiles(mCompression, mOutDirectory, context->id(), mCaptureLabel,
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getFrameCount(), mDrawSurfaceWidth, mDrawSurfaceHeight,
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mReadBufferSize, mClientArraySizes, mHasResourceType,
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mSerializeStateEnabled, true, context->getConfig(), mBinaryData);
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getFrameCount(), mDrawSurfaceDimensions, mReadBufferSize,
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mClientArraySizes, mHasResourceType, mSerializeStateEnabled, true,
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context->getConfig(), mBinaryData);
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if (!mBinaryData.empty())
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{
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SaveBinaryData(mCompression, mOutDirectory, context->id(), mCaptureLabel, mBinaryData);
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@ -4443,15 +4444,14 @@ void FrameCapture::onDestroyContext(const gl::Context *context)
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}
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}
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void FrameCapture::onMakeCurrent(const egl::Surface *drawSurface)
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void FrameCapture::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface)
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{
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if (!drawSurface)
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return;
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// Track the width and height of the draw surface as provided to makeCurrent
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// TODO (b/159238311): Track this per context. Right now last one wins.
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mDrawSurfaceWidth = drawSurface->getWidth();
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mDrawSurfaceHeight = drawSurface->getHeight();
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mDrawSurfaceDimensions[context->id()] =
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gl::Extents(drawSurface->getWidth(), drawSurface->getHeight(), 1);
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}
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DataCounters::DataCounters() = default;
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@ -301,6 +301,9 @@ using ProgramSourceMap = std::map<gl::ShaderProgramID, ProgramSources>;
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using TextureLevels = std::map<GLint, std::vector<uint8_t>>;
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using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
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// Map from ContextID to surface dimensions
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using SurfaceDimensions = std::map<gl::ContextID, gl::Extents>;
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class FrameCapture final : angle::NonCopyable
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{
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public:
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@ -311,7 +314,7 @@ class FrameCapture final : angle::NonCopyable
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void checkForCaptureTrigger();
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void onEndFrame(const gl::Context *context);
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void onDestroyContext(const gl::Context *context);
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void onMakeCurrent(const egl::Surface *drawSurface);
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void onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface);
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bool enabled() const { return mEnabled; }
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bool isCapturing() const;
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@ -362,10 +365,9 @@ class FrameCapture final : angle::NonCopyable
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uint32_t mFrameIndex;
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uint32_t mCaptureStartFrame;
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uint32_t mCaptureEndFrame;
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bool mIsFirstFrame = true;
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bool mWroteIndexFile = false;
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EGLint mDrawSurfaceWidth = 0;
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EGLint mDrawSurfaceHeight = 0;
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bool mIsFirstFrame = true;
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bool mWroteIndexFile = false;
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SurfaceDimensions mDrawSurfaceDimensions;
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gl::AttribArray<size_t> mClientArraySizes;
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size_t mReadBufferSize;
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HasResourceTypeMap mHasResourceType;
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@ -24,7 +24,7 @@ ResourceTracker::~ResourceTracker() {}
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FrameCapture::FrameCapture() {}
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FrameCapture::~FrameCapture() {}
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void FrameCapture::onEndFrame(const gl::Context *context) {}
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void FrameCapture::onMakeCurrent(const egl::Surface *drawSurface) {}
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void FrameCapture::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface) {}
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void FrameCapture::onDestroyContext(const gl::Context *context) {}
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void FrameCapture::replay(gl::Context *context) {}
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