зеркало из https://github.com/AvaloniaUI/angle.git
Metal: fix max varyings, copyImage between mips, depth fmt
- GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because gl_Position takes up one slot from max varyings on Metal back-end. FIXED - Previously, copyImage() between mips of the same texture would fail. Due to the read RenderTargetMtl is released before the copy happens. FIXED - GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source 32 bit depth data wasn't handled properly. FIXED - D24S8 format will be disabled on AMD for now, it will be converted to D32S8 instead. Bug: angleproject:2634 Bug: angleproject:5235 Bug: angleproject:5242 Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Родитель
4707feaa8f
Коммит
9ff063e9c0
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@ -80,6 +80,9 @@ struct FeaturesMtl : FeatureSetBase
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"On systems that support both buffer's memory allocation on GPU and shared memory (such as "
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"macOS), force using GPU memory allocation for buffers.",
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&members};
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Feature forceD24S8AsUnsupported = {"force_d24s8_as_unsupported", FeatureCategory::MetalFeatures,
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"Force Depth24Stencil8 format as unsupported.", &members};
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};
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} // namespace angle
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@ -4,9 +4,9 @@
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"src/libANGLE/renderer/angle_format_map.json":
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"aa4a0d3463b76858a75787b9cdec8e98",
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"src/libANGLE/renderer/metal/gen_mtl_format_table.py":
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"91579339b484425ef81b0e900a5c04ed",
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"60bf684695cd552e85fc11eba2a1d5bc",
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"src/libANGLE/renderer/metal/mtl_format_map.json":
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"bd60f72f1dc35054ce439c3edad1caab",
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"src/libANGLE/renderer/metal/mtl_format_table_autogen.mm":
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"bebdaf4b73c3319075a775e715e35e42"
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"1d962a58e82ce1288470e9e0ba3d688b"
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}
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@ -487,26 +487,27 @@ void DisplayMtl::ensureCapsInitialized() const
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mNativeCaps.maxElementIndex = std::numeric_limits<GLuint>::max() - 1;
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mNativeCaps.max3DTextureSize = 2048;
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#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
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mNativeCaps.max2DTextureSize = 16384;
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mNativeCaps.maxVaryingVectors = 31;
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mNativeCaps.maxVertexOutputComponents = 124;
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mNativeCaps.max2DTextureSize = 16384;
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// On macOS exclude [[position]] from maxVaryingVectors.
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mNativeCaps.maxVaryingVectors = 31 - 1;
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mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 124 - 4;
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#else
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if (supportsIOSGPUFamily(3))
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{
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mNativeCaps.max2DTextureSize = 16384;
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mNativeCaps.maxVertexOutputComponents = 124;
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mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4;
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mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 124;
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mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4;
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}
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else
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{
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mNativeCaps.max2DTextureSize = 8192;
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mNativeCaps.maxVertexOutputComponents = 60;
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mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4;
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mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 60;
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mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4;
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}
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#endif
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mNativeCaps.maxArrayTextureLayers = 2048;
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mNativeCaps.maxLODBias = 0;
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mNativeCaps.maxLODBias = 2.0; // default GLES3 limit
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mNativeCaps.maxCubeMapTextureSize = mNativeCaps.max2DTextureSize;
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mNativeCaps.maxRenderbufferSize = mNativeCaps.max2DTextureSize;
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mNativeCaps.minAliasedPointSize = 1;
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@ -538,8 +539,9 @@ void DisplayMtl::ensureCapsInitialized() const
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mNativeCaps.maxVertexAttribRelativeOffset = std::numeric_limits<GLint>::max();
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mNativeCaps.maxVertexAttribStride = std::numeric_limits<GLint>::max();
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mNativeCaps.maxElementsIndices = std::numeric_limits<GLuint>::max();
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mNativeCaps.maxElementsVertices = std::numeric_limits<GLuint>::max();
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// glGet() use signed integer as parameter so we have to use GLint's max here, not GLuint.
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mNativeCaps.maxElementsIndices = std::numeric_limits<GLint>::max();
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mNativeCaps.maxElementsVertices = std::numeric_limits<GLint>::max();
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// Looks like all floats are IEEE according to the docs here:
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mNativeCaps.vertexHighpFloat.setIEEEFloat();
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@ -577,6 +579,10 @@ void DisplayMtl::ensureCapsInitialized() const
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mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] = mtl::kMaxShaderSamplers;
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mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex] = mtl::kMaxShaderSamplers;
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// No info from Metal given, use default GLES3 spec values:
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mNativeCaps.minProgramTexelOffset = -8;
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mNativeCaps.maxProgramTexelOffset = 7;
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// NOTE(hqle): support storage buffer.
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const uint32_t maxPerStageStorageBuffers = 0;
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mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Vertex] = maxPerStageStorageBuffers;
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@ -592,7 +598,7 @@ void DisplayMtl::ensureCapsInitialized() const
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mNativeCaps.maxShaderStorageBlockSize = 0;
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mNativeCaps.shaderStorageBufferOffsetAlignment = 0;
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// NOTE(hqle): support UBO
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// UBO plus default uniform limits
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const uint32_t maxCombinedUniformComponents =
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maxDefaultUniformComponents + mtl::kMaxUBOSize * mtl::kMaxShaderUBOs / 4;
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for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
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@ -759,6 +765,10 @@ void DisplayMtl::initializeFeatures()
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ANGLE_FEATURE_CONDITION((&mFeatures), hasCheapRenderPass, (isOSX || isCatalyst) && !isARM);
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// http://anglebug.com/5235
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// D24S8 is unreliable on AMD.
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ANGLE_FEATURE_CONDITION((&mFeatures), forceD24S8AsUnsupported, isAMD());
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// Base Vertex drawing is only supported since GPU family 3.
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ANGLE_FEATURE_CONDITION((&mFeatures), hasBaseVertexInstancedDraw,
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isOSX || isCatalyst || supportsIOSGPUFamily(3));
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@ -115,8 +115,8 @@ class FramebufferMtl : public FramebufferImpl
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angle::Result readPixelsImpl(const gl::Context *context,
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const gl::Rectangle &area,
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const PackPixelsParams &packPixelsParams,
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RenderTargetMtl *renderTarget,
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uint8_t *pixels);
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const RenderTargetMtl *renderTarget,
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uint8_t *pixels) const;
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private:
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void reset();
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@ -172,7 +172,7 @@ class FramebufferMtl : public FramebufferImpl
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angle::Result readPixelsToPBO(const gl::Context *context,
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const gl::Rectangle &area,
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const PackPixelsParams &packPixelsParams,
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RenderTargetMtl *renderTarget);
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const RenderTargetMtl *renderTarget) const;
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// NOTE: we cannot use RenderTargetCache here because it doesn't support separate
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// depth & stencil attachments as of now. Separate depth & stencil could be useful to
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@ -1202,8 +1202,8 @@ gl::Rectangle FramebufferMtl::getCorrectFlippedReadArea(const gl::Context *conte
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angle::Result FramebufferMtl::readPixelsImpl(const gl::Context *context,
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const gl::Rectangle &area,
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const PackPixelsParams &packPixelsParams,
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RenderTargetMtl *renderTarget,
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uint8_t *pixels)
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const RenderTargetMtl *renderTarget,
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uint8_t *pixels) const
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{
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ContextMtl *contextMtl = mtl::GetImpl(context);
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if (!renderTarget)
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@ -1269,7 +1269,7 @@ angle::Result FramebufferMtl::readPixelsImpl(const gl::Context *context,
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angle::Result FramebufferMtl::readPixelsToPBO(const gl::Context *context,
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const gl::Rectangle &area,
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const PackPixelsParams &packPixelsParams,
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RenderTargetMtl *renderTarget)
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const RenderTargetMtl *renderTarget) const
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{
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ASSERT(packPixelsParams.packBuffer);
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ASSERT(renderTarget);
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@ -43,6 +43,7 @@ class RenderTargetMtl final : public FramebufferAttachmentRenderTarget
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const mtl::Format &format);
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void setTexture(const mtl::TextureRef &texture);
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void setImplicitMSTexture(const mtl::TextureRef &implicitMSTexture);
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void duplicateFrom(const RenderTargetMtl &src);
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void reset();
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mtl::TextureRef getTexture() const { return mTexture.lock(); }
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@ -56,6 +56,12 @@ void RenderTargetMtl::setImplicitMSTexture(const mtl::TextureRef &implicitMSText
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mImplicitMSTexture = implicitMSTexture;
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}
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void RenderTargetMtl::duplicateFrom(const RenderTargetMtl &src)
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{
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setWithImplicitMSTexture(src.getTexture(), src.getImplicitMSTexture(), src.getLevelIndex(),
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src.getLayerIndex(), *src.getFormat());
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}
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void RenderTargetMtl::reset()
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{
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mTexture.reset();
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@ -229,19 +229,22 @@ class TextureMtl : public TextureImpl
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const gl::Offset &destOffset,
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const gl::Rectangle &sourceArea,
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const gl::InternalFormat &internalFormat,
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gl::Framebuffer *source);
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const FramebufferMtl *source,
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const RenderTargetMtl *sourceRtt);
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angle::Result copySubImageWithDraw(const gl::Context *context,
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const gl::ImageIndex &index,
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const gl::Offset &destOffset,
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const gl::Rectangle &sourceArea,
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const gl::InternalFormat &internalFormat,
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gl::Framebuffer *source);
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const FramebufferMtl *source,
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const RenderTargetMtl *sourceRtt);
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angle::Result copySubImageCPU(const gl::Context *context,
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const gl::ImageIndex &index,
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const gl::Offset &destOffset,
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const gl::Rectangle &sourceArea,
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const gl::InternalFormat &internalFormat,
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gl::Framebuffer *source);
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const FramebufferMtl *source,
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const RenderTargetMtl *sourceRtt);
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angle::Result copySubTextureImpl(const gl::Context *context,
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const gl::ImageIndex &index,
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@ -943,6 +943,18 @@ angle::Result TextureMtl::copyImage(const gl::Context *context,
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angle::Format::InternalFormatToID(internalFormatInfo.sizedInternalFormat);
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const mtl::Format &mtlFormat = contextMtl->getPixelFormat(angleFormatId);
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FramebufferMtl *srcFramebufferMtl = mtl::GetImpl(source);
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RenderTargetMtl *srcReadRT = srcFramebufferMtl->getColorReadRenderTarget(context);
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RenderTargetMtl colorReadRT;
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if (srcReadRT)
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{
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// Need to duplicate RenderTargetMtl since the srcReadRT would be invalidated in
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// redefineImage(). This can happen if the source and this texture are the same texture.
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// Duplication ensures the copyImage() will be able to proceed even if the source texture
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// will be redefined.
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colorReadRT.duplicateFrom(*srcReadRT);
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}
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ANGLE_TRY(redefineImage(context, index, mtlFormat, newImageSize));
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gl::Extents fbSize = source->getReadColorAttachment()->getSize();
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@ -953,7 +965,7 @@ angle::Result TextureMtl::copyImage(const gl::Context *context,
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}
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return copySubImageImpl(context, index, gl::Offset(0, 0, 0), sourceArea, internalFormatInfo,
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source);
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srcFramebufferMtl, &colorReadRT);
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}
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angle::Result TextureMtl::copySubImage(const gl::Context *context,
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@ -963,7 +975,10 @@ angle::Result TextureMtl::copySubImage(const gl::Context *context,
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gl::Framebuffer *source)
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{
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const gl::InternalFormat ¤tFormat = *mState.getImageDesc(index).format.info;
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return copySubImageImpl(context, index, destOffset, sourceArea, currentFormat, source);
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FramebufferMtl *srcFramebufferMtl = mtl::GetImpl(source);
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RenderTargetMtl *colorReadRT = srcFramebufferMtl->getColorReadRenderTarget(context);
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return copySubImageImpl(context, index, destOffset, sourceArea, currentFormat,
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srcFramebufferMtl, colorReadRT);
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}
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angle::Result TextureMtl::copyTexture(const gl::Context *context,
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@ -1531,8 +1546,18 @@ angle::Result TextureMtl::setSubImageImpl(const gl::Context *context,
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}
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}
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const angle::Format &srcAngleFormat =
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angle::Format::Get(angle::Format::InternalFormatToID(formatInfo.sizedInternalFormat));
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// Get corresponding source data's ANGLE format
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angle::FormatID srcAngleFormatId;
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if (formatInfo.sizedInternalFormat == GL_DEPTH_COMPONENT24)
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{
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// GL_DEPTH_COMPONENT24 is special case, its supplied data is 32 bit depth.
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srcAngleFormatId = angle::FormatID::D32_UNORM;
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}
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else
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{
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srcAngleFormatId = angle::Format::InternalFormatToID(formatInfo.sizedInternalFormat);
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}
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const angle::Format &srcAngleFormat = angle::Format::Get(srcAngleFormatId);
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const uint8_t *usablePixels = oriPixels + sourceSkipBytes;
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@ -1859,9 +1884,16 @@ angle::Result TextureMtl::copySubImageImpl(const gl::Context *context,
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const gl::Offset &destOffset,
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const gl::Rectangle &sourceArea,
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const gl::InternalFormat &internalFormat,
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gl::Framebuffer *source)
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const FramebufferMtl *source,
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const RenderTargetMtl *colorReadRT)
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{
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gl::Extents fbSize = source->getReadColorAttachment()->getSize();
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if (!colorReadRT || !colorReadRT->getTexture())
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{
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// Is this an error?
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return angle::Result::Continue;
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}
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gl::Extents fbSize = colorReadRT->getTexture()->size(colorReadRT->getLevelIndex());
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gl::Rectangle clippedSourceArea;
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if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
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&clippedSourceArea))
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@ -1880,12 +1912,12 @@ angle::Result TextureMtl::copySubImageImpl(const gl::Context *context,
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if (!mFormat.getCaps().isRenderable())
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{
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return copySubImageCPU(context, index, modifiedDestOffset, clippedSourceArea,
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internalFormat, source);
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internalFormat, source, colorReadRT);
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}
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// NOTE(hqle): Use compute shader.
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return copySubImageWithDraw(context, index, modifiedDestOffset, clippedSourceArea,
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internalFormat, source);
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internalFormat, source, colorReadRT);
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}
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angle::Result TextureMtl::copySubImageWithDraw(const gl::Context *context,
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@ -1893,19 +1925,11 @@ angle::Result TextureMtl::copySubImageWithDraw(const gl::Context *context,
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const gl::Offset &modifiedDestOffset,
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const gl::Rectangle &clippedSourceArea,
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const gl::InternalFormat &internalFormat,
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gl::Framebuffer *source)
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const FramebufferMtl *source,
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const RenderTargetMtl *colorReadRT)
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{
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ContextMtl *contextMtl = mtl::GetImpl(context);
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DisplayMtl *displayMtl = contextMtl->getDisplay();
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FramebufferMtl *framebufferMtl = mtl::GetImpl(source);
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RenderTargetMtl *colorReadRT = framebufferMtl->getColorReadRenderTarget(context);
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if (!colorReadRT || !colorReadRT->getTexture())
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{
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// Is this an error?
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return angle::Result::Continue;
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}
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ContextMtl *contextMtl = mtl::GetImpl(context);
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DisplayMtl *displayMtl = contextMtl->getDisplay();
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const RenderTargetMtl &imageRtt = getRenderTarget(index);
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@ -1923,7 +1947,7 @@ angle::Result TextureMtl::copySubImageWithDraw(const gl::Context *context,
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blitParams.srcLevel = colorReadRT->getLevelIndex();
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blitParams.srcLayer = colorReadRT->getLayerIndex();
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blitParams.srcRect = clippedSourceArea;
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blitParams.srcYFlipped = framebufferMtl->flipY();
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blitParams.srcYFlipped = source->flipY();
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blitParams.dstLuminance = internalFormat.isLUMA();
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return displayMtl->getUtils().blitColorWithDraw(
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@ -1935,20 +1959,13 @@ angle::Result TextureMtl::copySubImageCPU(const gl::Context *context,
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const gl::Offset &modifiedDestOffset,
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const gl::Rectangle &clippedSourceArea,
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const gl::InternalFormat &internalFormat,
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gl::Framebuffer *source)
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const FramebufferMtl *source,
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const RenderTargetMtl *colorReadRT)
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{
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mtl::TextureRef &image = getImage(index);
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ASSERT(image && image->valid());
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ContextMtl *contextMtl = mtl::GetImpl(context);
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FramebufferMtl *framebufferMtl = mtl::GetImpl(source);
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RenderTargetMtl *colorReadRT = framebufferMtl->getColorReadRenderTarget(context);
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if (!colorReadRT || !colorReadRT->getTexture())
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{
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// Is this an error?
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return angle::Result::Continue;
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}
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ContextMtl *contextMtl = mtl::GetImpl(context);
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const angle::Format &dstFormat = angle::Format::Get(mFormat.actualFormatId);
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const int dstRowPitch = dstFormat.pixelBytes * clippedSourceArea.width;
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@ -1986,11 +2003,9 @@ angle::Result TextureMtl::copySubImageCPU(const gl::Context *context,
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PackPixelsParams packParams(srcRowArea, dstFormat, dstRowPitch, false, nullptr, 0);
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// Read pixels from framebuffer to memory:
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gl::Rectangle flippedSrcRowArea =
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framebufferMtl->getCorrectFlippedReadArea(context, srcRowArea);
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ANGLE_TRY(framebufferMtl->readPixelsImpl(context, flippedSrcRowArea, packParams,
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framebufferMtl->getColorReadRenderTarget(context),
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conversionRow.data()));
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gl::Rectangle flippedSrcRowArea = source->getCorrectFlippedReadArea(context, srcRowArea);
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ANGLE_TRY(source->readPixelsImpl(context, flippedSrcRowArea, packParams, colorReadRT,
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conversionRow.data()));
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// Upload to texture
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ANGLE_TRY(UploadTextureContents(context, dstFormat, mtlDstRowArea, mtl::kZeroNativeMipLevel,
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@ -95,7 +95,8 @@ image_format_assign_template1 = """
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"""
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image_format_assign_template2 = """
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if (metalDevice.depth24Stencil8PixelFormatSupported)
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if (metalDevice.depth24Stencil8PixelFormatSupported &&
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!display->getFeatures().forceD24S8AsUnsupported.enabled)
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{{
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this->metalFormat = {mtl_format};
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this->actualFormatId = angle::FormatID::{actual_angle_format};
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@ -826,7 +826,8 @@ void Format::init(const DisplayMtl *display, angle::FormatID intendedFormatId_)
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case angle::FormatID::D24_UNORM_S8_UINT:
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|
||||
if (metalDevice.depth24Stencil8PixelFormatSupported)
|
||||
if (metalDevice.depth24Stencil8PixelFormatSupported &&
|
||||
!display->getFeatures().forceD24S8AsUnsupported.enabled)
|
||||
{
|
||||
this->metalFormat = MTLPixelFormatDepth24Unorm_Stencil8;
|
||||
this->actualFormatId = angle::FormatID::D24_UNORM_S8_UINT;
|
||||
|
|
|
@ -824,6 +824,8 @@ TEST_P(GLSLTest_ES3, GLVertexIDIntegerTextureDrawArrays)
|
|||
{
|
||||
// http://anglebug.com/4092
|
||||
ANGLE_SKIP_TEST_IF(isSwiftshader());
|
||||
// http://anglebug.com/5232
|
||||
ANGLE_SKIP_TEST_IF(IsMetal());
|
||||
// TODO(crbug.com/1132295): Failing on ARM-based Apple DTKs.
|
||||
ANGLE_SKIP_TEST_IF(IsOSX() && IsARM64() && IsDesktopOpenGL());
|
||||
// Have to set a large point size because the window size is much larger than the texture
|
||||
|
@ -2399,7 +2401,7 @@ TEST_P(GLSLTest_ES3, LargeNumberOfFloat4Parameters)
|
|||
{
|
||||
std::stringstream vertexShaderStream;
|
||||
// Note: SPIR-V doesn't allow more than 255 parameters to a function.
|
||||
const unsigned int paramCount = IsVulkan() ? 255u : 1024u;
|
||||
const unsigned int paramCount = (IsVulkan() || IsMetal()) ? 255u : 1024u;
|
||||
|
||||
vertexShaderStream << "#version 300 es\n"
|
||||
"precision highp float;\n"
|
||||
|
@ -2680,6 +2682,9 @@ TEST_P(GLSLTest_ES3, AtanVec2)
|
|||
// Convers a bug with the unary minus operator on signed integer workaround.
|
||||
TEST_P(GLSLTest_ES3, UnaryMinusOperatorSignedInt)
|
||||
{
|
||||
// http://anglebug.com/5242
|
||||
ANGLE_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
constexpr char kVS[] =
|
||||
"#version 300 es\n"
|
||||
"in highp vec4 position;\n"
|
||||
|
@ -2727,6 +2732,9 @@ TEST_P(GLSLTest_ES3, UnaryMinusOperatorSignedInt)
|
|||
// Convers a bug with the unary minus operator on unsigned integer workaround.
|
||||
TEST_P(GLSLTest_ES3, UnaryMinusOperatorUnsignedInt)
|
||||
{
|
||||
// http://anglebug.com/5242
|
||||
ANGLE_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
constexpr char kVS[] =
|
||||
"#version 300 es\n"
|
||||
"in highp vec4 position;\n"
|
||||
|
@ -8756,10 +8764,10 @@ ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(GLSLTestNoValidation);
|
|||
|
||||
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
|
||||
// tests should be run against.
|
||||
ANGLE_INSTANTIATE_TEST_ES3(GLSLTest_ES3);
|
||||
ANGLE_INSTANTIATE_TEST_ES3_AND(GLSLTest_ES3, ES3_METAL());
|
||||
|
||||
ANGLE_INSTANTIATE_TEST_ES2(WebGLGLSLTest);
|
||||
|
||||
ANGLE_INSTANTIATE_TEST_ES3(WebGL2GLSLTest);
|
||||
ANGLE_INSTANTIATE_TEST_ES3_AND(WebGL2GLSLTest, ES3_METAL());
|
||||
|
||||
ANGLE_INSTANTIATE_TEST_ES31(GLSLTest_ES31);
|
||||
|
|
|
@ -232,9 +232,24 @@ TEST_P(TextureUploadFormatTest, All)
|
|||
case GL_RG:
|
||||
expected = {refVals[0], refVals[1], 0, 255};
|
||||
break;
|
||||
case GL_RED:
|
||||
case GL_DEPTH_COMPONENT:
|
||||
case GL_DEPTH_STENCIL:
|
||||
// Metal back-end requires swizzle feature to return (depth, 0, 0, 1) from sampling
|
||||
// a depth texture.
|
||||
// http://anglebug.com/5243
|
||||
if (IsMetal() && !IsMetalTextureSwizzleAvailable())
|
||||
{
|
||||
// If texture swizzle is not supported, we should only compare the first
|
||||
// component.
|
||||
expected = {refVals[0], actual[1], actual[2], actual[3]};
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
expected = {refVals[0], 0, 0, 255};
|
||||
}
|
||||
break;
|
||||
case GL_RED:
|
||||
expected = {refVals[0], 0, 0, 255};
|
||||
break;
|
||||
|
||||
|
@ -607,4 +622,4 @@ TEST_P(TextureUploadFormatTest, All)
|
|||
EXPECT_GL_NO_ERROR();
|
||||
}
|
||||
|
||||
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TextureUploadFormatTest);
|
||||
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND(TextureUploadFormatTest, ES3_METAL());
|
||||
|
|
|
@ -5138,5 +5138,5 @@ TEST_P(WebGL2CompatibilityTest, RenderToLevelsOfSampledTexture)
|
|||
// tests should be run against.
|
||||
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(WebGLCompatibilityTest);
|
||||
|
||||
ANGLE_INSTANTIATE_TEST_ES3(WebGL2CompatibilityTest);
|
||||
ANGLE_INSTANTIATE_TEST_ES3_AND(WebGL2CompatibilityTest, ES3_METAL());
|
||||
} // namespace angle
|
||||
|
|
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