Vulkan: SwiftShader now getting correct sample positions

This was fixed in SwiftShader and I verified it

Bug: angleproject:4213
Change-Id: I6f591b81a62ec4c586d4abb7e6a2345794602833
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2025066
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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Ian Elliott 2020-01-28 09:09:47 -07:00 коммит произвёл Commit Bot
Родитель ccfe989081
Коммит a6dfa11fb6
1 изменённых файлов: 0 добавлений и 6 удалений

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@ -604,12 +604,6 @@
4098 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = FAIL
4098 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = FAIL
// The following are failing because of pixel/sub-pixel rendering differences than what is expected:
4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_1.sample_position = FAIL
4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_2.sample_position = FAIL
4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_3.sample_position = FAIL
4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_4.sample_position = FAIL
// Not failing in last official run, but failed recently:
4110 SWIFTSHADER : dEQP-GLES31.functional.shaders.helper_invocation.value.lines_8_samples = FAIL