зеркало из https://github.com/AvaloniaUI/angle.git
Temporarily move back ANGLETest in end2end_tests
This path needs to a Chrome change before it can change. BUG=angleproject:892 Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb Reviewed-on: https://chromium-review.googlesource.com/270457 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
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Коммит
ac3ab8828f
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@ -49,8 +49,8 @@
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'<(angle_path)/src/tests/gl_tests/UnpackRowLength.cpp',
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'<(angle_path)/src/tests/gl_tests/VertexAttributeTest.cpp',
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'<(angle_path)/src/tests/gl_tests/ViewportTest.cpp',
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'<(angle_path)/src/tests/test_utils/ANGLETest.cpp',
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'<(angle_path)/src/tests/test_utils/ANGLETest.h',
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'<(angle_path)/src/tests/end2end_tests/ANGLETest.cpp',
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'<(angle_path)/src/tests/end2end_tests/ANGLETest.h',
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'<(angle_path)/src/tests/test_utils/angle_test_configs.h',
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],
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'angle_end2end_tests_win_sources':
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@ -5,7 +5,7 @@
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//
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#include "gtest/gtest.h"
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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int main(int argc, char** argv)
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{
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@ -11,7 +11,7 @@
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#include <algorithm>
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#include "angle_gl.h"
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#include "angle_test_configs.h"
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#include "test_utils/angle_test_configs.h"
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#include "common/angleutils.h"
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#include "shader_utils.h"
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@ -4,7 +4,7 @@
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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@ -4,7 +4,7 @@
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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@ -4,7 +4,7 @@
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <cstdint>
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@ -4,7 +4,7 @@
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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@ -4,7 +4,7 @@
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include "media/pixel.inl"
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@ -4,7 +4,7 @@
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include "libANGLE/Context.h"
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#include "libANGLE/Program.h"
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <vector>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <array>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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// Needed for Sleep()
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#include <Windows.h>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// Some of the pointsprite tests below were ported from Khronos WebGL
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// conformance test suite.
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <memory>
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#include <stdint.h>
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#define ANGLE_ENABLE_D3D11
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#endif
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include "com_utils.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// If one of these tests fails, then it is likely that some of the other tests are being configured incorrectly.
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// For example, they might be using the D3D11 renderer when the test is meant to be using the D3D9 renderer.
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// SimpleOperationTest:
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// Basic GL commands such as linking a program, initializing a buffer, etc.
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <vector>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <vector>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <array>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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#include <array>
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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// found in the LICENSE file.
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//
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#include "test_utils/ANGLETest.h"
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#include "end2end_tests/ANGLETest.h"
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using namespace angle;
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