зеркало из https://github.com/AvaloniaUI/angle.git
Implements support for FRONT_AND_BACK culling.
TRAC #11331 Author: Shannon Woods Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@57 736b8ea6-26fd-11df-bfd4-992fa37f6226
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5949aa10c6
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ace5e66358
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@ -283,6 +283,8 @@ class Context : public State
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Texture *getIncompleteTexture(SamplerType type);
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bool cullSkipsDraw(GLenum primitiveType);
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const egl::Config *const mConfig;
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Texture2D *mTexture2DZero;
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@ -1458,9 +1458,12 @@ void Context::drawArrays(GLenum mode, GLint first, GLsizei count)
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applyShaders();
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applyTextures();
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if (!cullSkipsDraw(mode))
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{
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device->BeginScene();
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device->DrawPrimitive(primitiveType, first, primitiveCount);
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device->EndScene();
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}
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}
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void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
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@ -1498,9 +1501,12 @@ void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void*
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applyShaders();
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applyTextures();
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if (!cullSkipsDraw(mode))
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{
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device->BeginScene();
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device->DrawIndexedPrimitive(primitiveType, 0, 0, count, startIndex, primitiveCount);
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device->EndScene();
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}
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}
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void Context::finish()
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@ -1771,6 +1777,20 @@ Texture *Context::getIncompleteTexture(SamplerType type)
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return t;
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}
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bool Context::cullSkipsDraw(GLenum primitiveType)
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{
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if (cullFace && cullMode == GL_FRONT_AND_BACK &&
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(primitiveType == GL_TRIANGLES || primitiveType == GL_TRIANGLE_FAN || primitiveType == GL_TRIANGLE_STRIP))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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extern "C"
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@ -131,7 +131,7 @@ D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
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cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
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break;
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case GL_FRONT_AND_BACK:
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UNIMPLEMENTED(); // FIXME
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cull = D3DCULL_NONE; // culling will be handled during draw
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break;
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default: UNREACHABLE();
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}
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