зеркало из https://github.com/AvaloniaUI/angle.git
Update expectations after swiftshader fix
Swiftshader fixed issue with shader array length() function. Bug: angleproject:4098 Change-Id: I129f87a80c4ac254bf1b1112d34fcd2b858eab6a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066454 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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@ -181,11 +181,6 @@
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// Front-end query bugs:
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3596 VULKAN : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.* = FAIL
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// GLSL length() method returning number of bytes in an array instead of number of items
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4098 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = FAIL
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4098 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = FAIL
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// Not failing in last official run, but failed recently:
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4110 SWIFTSHADER : dEQP-GLES31.functional.shaders.helper_invocation.value.lines_8_samples = FAIL
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4110 SWIFTSHADER : dEQP-GLES31.functional.shaders.helper_invocation.value.points_8_samples = FAIL
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