Update expectations after swiftshader fix

Swiftshader fixed issue with shader array length() function.

Bug: angleproject:4098
Change-Id: I129f87a80c4ac254bf1b1112d34fcd2b858eab6a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066454
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This commit is contained in:
Courtney Goeltzenleuchter 2020-02-20 08:29:49 -07:00 коммит произвёл Commit Bot
Родитель 612cf81894
Коммит b4357d46c6
1 изменённых файлов: 0 добавлений и 5 удалений

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@ -181,11 +181,6 @@
// Front-end query bugs:
3596 VULKAN : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.* = FAIL
// GLSL length() method returning number of bytes in an array instead of number of items
4098 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = FAIL
4098 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = FAIL
// Not failing in last official run, but failed recently:
4110 SWIFTSHADER : dEQP-GLES31.functional.shaders.helper_invocation.value.lines_8_samples = FAIL
4110 SWIFTSHADER : dEQP-GLES31.functional.shaders.helper_invocation.value.points_8_samples = FAIL