зеркало из https://github.com/AvaloniaUI/angle.git
Remove unused lambda capture
This is a preparation CL to remove -Wno-unused-lambda-capture warning suppression. Bug: chromium:681136 Change-Id: Ib5c1c4eeeed3b7406ede2dea33066c54e5fc3da0 Reviewed-on: https://chromium-review.googlesource.com/c/1286172 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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78bcd2bec3
Коммит
c20ead32ad
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@ -1422,9 +1422,9 @@ TEST_P(RobustResourceInitTest, CopyTexSubImage2D)
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ANGLE_SKIP_TEST_IF(!hasGLExtension());
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ANGLE_SKIP_TEST_IF(!hasGLExtension());
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ANGLE_SKIP_TEST_IF(IsD3D11_FL93());
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ANGLE_SKIP_TEST_IF(IsD3D11_FL93());
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constexpr int kDestSize = 4;
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static constexpr int kDestSize = 4;
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constexpr int kSrcSize = kDestSize / 2;
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constexpr int kSrcSize = kDestSize / 2;
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constexpr int kOffset = kSrcSize / 2;
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static constexpr int kOffset = kSrcSize / 2;
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std::vector<GLColor> redColors(kDestSize * kDestSize, GLColor::red);
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std::vector<GLColor> redColors(kDestSize * kDestSize, GLColor::red);
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@ -1454,7 +1454,7 @@ TEST_P(RobustResourceInitTest, CopyTexSubImage2D)
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0);
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ASSERT_GL_NO_ERROR();
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ASSERT_GL_NO_ERROR();
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auto srcInitTest = [kOffset, kDestSize](int x, int y) {
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auto srcInitTest = [](int x, int y) {
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return (x >= kOffset) && x < (kDestSize - kOffset) && (y >= kOffset) &&
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return (x >= kOffset) && x < (kDestSize - kOffset) && (y >= kOffset) &&
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y < (kDestSize - kOffset);
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y < (kDestSize - kOffset);
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};
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};
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@ -1489,9 +1489,9 @@ TEST_P(RobustResourceInitTestES3, CopyTexSubImage3D)
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{
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{
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ANGLE_SKIP_TEST_IF(!hasGLExtension());
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ANGLE_SKIP_TEST_IF(!hasGLExtension());
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constexpr int kDestSize = 4;
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static constexpr int kDestSize = 4;
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constexpr int kSrcSize = kDestSize / 2;
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constexpr int kSrcSize = kDestSize / 2;
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constexpr int kOffset = kSrcSize / 2;
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static constexpr int kOffset = kSrcSize / 2;
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std::vector<GLColor> redColors(kDestSize * kDestSize * kDestSize, GLColor::red);
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std::vector<GLColor> redColors(kDestSize * kDestSize * kDestSize, GLColor::red);
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@ -1522,7 +1522,7 @@ TEST_P(RobustResourceInitTestES3, CopyTexSubImage3D)
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glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0);
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glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0);
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ASSERT_GL_NO_ERROR();
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ASSERT_GL_NO_ERROR();
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auto srcInitTest = [kOffset, kDestSize](int x, int y) {
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auto srcInitTest = [](int x, int y) {
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return (x >= kOffset) && x < (kDestSize - kOffset) && (y >= kOffset) &&
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return (x >= kOffset) && x < (kDestSize - kOffset) && (y >= kOffset) &&
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y < (kDestSize - kOffset);
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y < (kDestSize - kOffset);
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};
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};
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