* update progress of Vulkan back-end
* add link to creating a new bug
* add link to Vulkan presentation

Bug: angleproject:1944
Change-Id: Ib14df65df833f758a4ace325df28b8d4a52c1ced
Reviewed-on: https://chromium-review.googlesource.com/1065525
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill 2018-05-18 08:39:34 -04:00 коммит произвёл Commit Bot
Родитель dd56578636
Коммит cff54d6a0f
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@ -19,10 +19,10 @@ underway, and future plans include compute shader support (ES 3.1) and MacOS sup
| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan |
|------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|
| Windows | complete | complete | complete | complete | in progress |
| Linux | | | complete | | planned |
| Mac OS X | | | in progress | | |
| Linux | | | complete | | in progress |
| Mac OS X | | | in progress | | |
| Chrome OS | | | | complete | planned |
| Android | | | | complete | planned |
| Android | | | | complete | in progress |
ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011.
ANGLE also provides an implementation of the EGL 1.4 specification.
@ -55,7 +55,7 @@ View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Sto
* Join our [Google group](https://groups.google.com/group/angleproject) to keep up to date.
* Join us on IRC in the #ANGLEproject channel on FreeNode.
* File bugs in the [issue tracker](https://bugs.chromium.org/p/angleproject/issues/list) (preferably with an isolated test-case).
* [File bugs](http://anglebug.com/new) in the [issue tracker](https://bugs.chromium.org/p/angleproject/issues/list) (preferably with an isolated test-case).
* [Choose an ANGLE branch](doc/ChoosingANGLEBranch.md) to track in your own project.
@ -70,6 +70,6 @@ View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Sto
* Read about WebGL on the [Khronos WebGL Wiki](http://khronos.org/webgl/wiki/Main_Page).
* Learn about implementation details in the [OpenGL Insights chapter on ANGLE](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-ANGLE.pdf) and this [ANGLE presentation](https://drive.google.com/file/d/0Bw29oYeC09QbbHoxNE5EUFh0RGs/view?usp=sharing).
* Learn about the past, present, and future of the ANGLE implementation in [this recent presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false).
* Learn about the past, present, and future of the ANGLE implementation in [this presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false).
* Watch a [short presentation](https://youtu.be/QrIKdjmpmaA) on the Vulkan back-end.
* If you use ANGLE in your own project, we'd love to hear about it!