зеркало из https://github.com/AvaloniaUI/angle.git
Remove forceNonZeroScissor workaround
The original driver bug no longer exists after upgrading the bots. This workaround has the side effect causing the bug 3867. Bug: angleproject:3407 Bug: angleproject:3867 Change-Id: I64f2e41729f209a1cef5ba49140650207666992c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1870845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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Коммит
df9a7500d3
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@ -149,14 +149,6 @@ struct FeaturesVk : FeatureSetBase
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"Gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members,
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"http://anglebug.com/2727"};
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// When the scissor is (0,0,0,0) on Windows Intel, the driver acts as if the scissor was
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// disabled. Work-around this by setting the scissor to just outside of the render area
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// (e.g. (renderArea.x, renderArea.y, 1, 1)). http://anglebug.com/3407
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Feature forceNonZeroScissor = {
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"force_non_zero_scissor", FeatureCategory::VulkanWorkarounds,
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"When the scissor is (0,0,0,0), the driver acts as if the scissor was disabled", &members,
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"http://anglebug.com/3407"};
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// OES_depth_texture is a commonly expected feature on Android. However it
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// requires that D16_UNORM support texture filtering
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// (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices
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@ -2054,19 +2054,6 @@ void ContextVk::updateScissor(const gl::State &glState)
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scissoredArea.y = renderArea.height - scissoredArea.y - scissoredArea.height;
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}
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if (getRenderer()->getFeatures().forceNonZeroScissor.enabled && scissoredArea.width == 0 &&
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scissoredArea.height == 0)
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{
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// There is no overlap between the app-set viewport and clippedRect. This code works
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// around an Intel driver bug that causes the driver to treat a (0,0,0,0) scissor as if
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// scissoring is disabled. In this case, set the scissor to be just outside of the
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// renderArea. Remove this work-around when driver version 25.20.100.6519 has been
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// deployed. http://anglebug.com/3407
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scissoredArea.x = renderArea.x;
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scissoredArea.y = renderArea.y;
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scissoredArea.width = 1;
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scissoredArea.height = 1;
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}
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mGraphicsPipelineDesc->updateScissor(&mGraphicsPipelineTransition,
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gl_vk::GetRect(scissoredArea));
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@ -1385,8 +1385,6 @@ void RendererVk::initFeatures(const ExtensionNameList &deviceExtensionNames)
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ANGLE_FEATURE_CONDITION((&mFeatures), forceOldRewriteStructSamplers, IsAndroid() && isQualcomm);
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ANGLE_FEATURE_CONDITION((&mFeatures), forceNonZeroScissor, IsWindows() && isIntel);
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ANGLE_FEATURE_CONDITION((&mFeatures), perFrameWindowSizeQuery,
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isIntel || (IsWindows() && isAMD));
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@ -348,8 +348,6 @@ TEST_P(GLES1ConformanceTest, RescaleNormal)
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TEST_P(GLES1ConformanceTest, Scissor)
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{
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// http://g.co/anglebug/3867
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ANGLE_SKIP_TEST_IF(IsVulkan() && IsWindows() && IsIntel());
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ASSERT_NE(CONFORMANCE_TEST_ERROR, ScissorExec());
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}
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