Enable the OpenGL renderer in some basic end2end tests.

Change-Id: I5c224fe779aed90332d14e463abedf8926516156
Reviewed-on: https://chromium-review.googlesource.com/263337
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Geoff Lang 2015-03-31 15:42:55 -04:00
Родитель 60f8119dae
Коммит eb62916960
2 изменённых файлов: 3 добавлений и 3 удалений

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@ -6,8 +6,8 @@
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_TYPED_TEST_CASE(RendererTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_WARP, ES2_D3D11_REFERENCE, ES3_D3D11, ES3_D3D11_WARP, ES3_D3D11_REFERENCE,
ES2_D3D9_REFERENCE, ES2_D3D11_FL11_0, ES2_D3D11_FL11_0_WARP, ES2_D3D11_FL11_0_REFERENCE, ES3_D3D11_FL11_0, ES3_D3D11_FL11_0_WARP, ES3_D3D11_FL11_0_REFERENCE,
ANGLE_TYPED_TEST_CASE(RendererTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_WARP, ES2_D3D11_REFERENCE, ES3_D3D11, ES3_D3D11_WARP, ES3_D3D11_REFERENCE, ES2_OPENGL,
ES2_D3D9_REFERENCE, ES2_D3D11_FL11_0, ES2_D3D11_FL11_0_WARP, ES2_D3D11_FL11_0_REFERENCE, ES3_D3D11_FL11_0, ES3_D3D11_FL11_0_WARP, ES3_D3D11_FL11_0_REFERENCE, ES3_OPENGL,
ES2_D3D11_FL10_1, ES2_D3D11_FL10_1_WARP, ES2_D3D11_FL10_1_REFERENCE, ES3_D3D11_FL10_1, ES3_D3D11_FL10_1_WARP, ES3_D3D11_FL10_1_REFERENCE,
ES2_D3D11_FL10_0, ES2_D3D11_FL10_0_WARP, ES2_D3D11_FL10_0_REFERENCE, ES3_D3D11_FL10_0, ES3_D3D11_FL10_0_WARP, ES3_D3D11_FL10_0_REFERENCE,
ES2_D3D11_FL9_3, ES2_D3D11_FL9_3_WARP, ES2_D3D11_FL9_3_REFERENCE);

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@ -3,7 +3,7 @@
#include <vector>
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_TYPED_TEST_CASE(SimpleOperationTest, ES2_D3D9, ES2_D3D11, ES3_D3D11);
ANGLE_TYPED_TEST_CASE(SimpleOperationTest, ES2_D3D9, ES2_D3D11, ES3_D3D11, ES2_OPENGL, ES3_OPENGL);
template<typename T>
class SimpleOperationTest : public ANGLETest