зеркало из https://github.com/AvaloniaUI/angle.git
Vulkan: Don't expose MSRTT on SwiftShader
Emulating this extension on SwiftShader is neither useful nor efficient (on the contrary, it hurts performance (which is true for all non-tiling architectures)). This extension was exposed purely to increase testing coverage, but is being disabled now as OOMs resulting from allocating the implict multisampled image is confusing Chrome. Note that SwiftShader exposes only a limited amount of memory. Bug: chromium:1263046 Change-Id: Ia69b7fc63804169431885352a8f637a95ab08bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251581 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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@ -2729,13 +2729,17 @@ void RendererVk::initFeatures(DisplayVk *displayVk,
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// Feature disabled due to driver bugs:
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//
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// - Swiftshader on mac: http://anglebug.com/4937
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// - Swiftshader:
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// * Failure on mac: http://anglebug.com/4937
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// * OOM: http://crbug.com/1263046
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// - Intel on windows: http://anglebug.com/5032
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// - AMD on windows: http://crbug.com/1132366
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ANGLE_FEATURE_CONDITION(
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&mFeatures, enableMultisampledRenderToTexture,
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mFeatures.supportsMultisampledRenderToSingleSampled.enabled ||
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!(IsApple() && isSwiftShader) && !(IsWindows() && (isIntel || isAMD)));
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//
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// Note that emulation of GL_EXT_multisampled_render_to_texture is only really useful on tiling
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// hardware, but is exposed on desktop platforms purely to increase testing coverage.
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ANGLE_FEATURE_CONDITION(&mFeatures, enableMultisampledRenderToTexture,
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mFeatures.supportsMultisampledRenderToSingleSampled.enabled ||
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(!isSwiftShader && !(IsWindows() && (isIntel || isAMD))));
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// Currently we enable cube map arrays based on the imageCubeArray Vk feature.
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// TODO: Check device caps for full cube map array support. http://anglebug.com/5143
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