Граф коммитов

9 Коммитов

Автор SHA1 Сообщение Дата
Lingfeng Yang d0febe7aa2 Reland "GLES1: Entry points for lighting and materials"
This is a reland of 4a09c1a245

Entry points have been autogenerated again.

Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>

Bug: angleproject:2306
Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434
Reviewed-on: https://chromium-review.googlesource.com/1072849
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
2018-05-25 17:07:04 +00:00
Lingfeng Yang 668e507f99 Revert "GLES1: Entry points for lighting and materials"
This reverts commit 4a09c1a245.

Reason for revert: Seems to break the build

Original change's description:
> GLES1: Entry points for lighting and materials
> 
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
> 
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
> 
> BUG=angleproject:2306
> 
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>

TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com

Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Reviewed-on: https://chromium-review.googlesource.com/1071828
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-05-24 17:40:40 +00:00
Lingfeng Yang 4a09c1a245 GLES1: Entry points for lighting and materials
- glLight*/glMaterial and their queries
- Use new packed enums in these entry points, except for lightmodel
which stays GLenum to be consistent with other generic glGet's
- State.cpp: New glGet* queries related to light model and
light/normal rescale enablement
- GLES1State.cpp: Functions to get/set lighting/material state
- Validation for lighting/materials

+ Add a few convenience methods to random_utils for sampling
non-negative floats and a sampler for random booleans

BUG=angleproject:2306

Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
Reviewed-on: https://chromium-review.googlesource.com/1065502
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2018-05-24 17:04:40 +00:00
Jamie Madill f83cbc6531 Use std::random functions for test and samples RNG.
These standard functions are much more powerful than the C random()
routines. Use them to improve the random utils, and use a class
to clean things up further.

This fixes a problem I was having using random_utils where I was
having trouble generating random 32 bit unsigned integers.

BUG=angleproject:1290

Change-Id: I5081764053d0667a4e323553b7dea531256aa778
Reviewed-on: https://chromium-review.googlesource.com/323440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
2016-01-26 19:37:18 +00:00
Jamie Madill 90c253a616 Add an instancing perf test.
BUG=526217
BUG=angleproject:1164

Change-Id: Ia353a3b2fa0ab0e8b7fd15d72bb63e5ecb7833b1
Reviewed-on: https://chromium-review.googlesource.com/301469
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
2015-12-16 14:04:14 +00:00
Minmin Gong 794e0009ef Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2015-04-09 20:13:48 +00:00
Jamie Madill b3584fb490 Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:

./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)

http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136

This reverts commit 3b26e231d9.

Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
2015-04-09 17:35:08 +00:00
Minmin Gong 3b26e231d9 Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
2015-04-09 14:05:37 +00:00
Jamie Madill ea0e873313 Add a point sprite benchmark.
This benchmark will attempt to reproduce the slowdown we see
in D3D11 on the turbulenz GPU particles demo.

BUG=angle:705

Change-Id: I9c4c2f09d4282feae30f448fd374cdbb6bceae9b
Reviewed-on: https://chromium-review.googlesource.com/216467
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2014-09-25 18:40:48 +00:00