Граф коммитов

6 Коммитов

Автор SHA1 Сообщение Дата
Geoff Lang d7d42395ac Format all of ANGLE's python code.
BUG=angleproject:3421

Change-Id: I1d7282ac513c046de5d8ed87f7789290780d30a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
2019-05-06 18:56:09 +00:00
Frank Henigman dda048cdc9 Make scripts executable by python2.
Add #!/usr/bin/python2 and the executable permission bit to all scripts
where missing.

BUG=angleproject:2209

Change-Id: Ib33017c17e579c371b89bbfbdb7136b870027dc5
Reviewed-on: https://chromium-review.googlesource.com/862987
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
2018-01-12 19:10:44 +00:00
Jeff Gilbert 1b605ee345 Use "python2" instead of undifferentiated "python".
BUG=angleproject:2209

Change-Id: I5a7a667d90160fe68a9dcf7bff5fc2dc62795270
Reviewed-on: https://chromium-review.googlesource.com/745861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
2017-10-31 15:36:15 +00:00
Ian Ewell bda7559731 Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.

BUG=angleproject:1332

Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
2016-04-29 17:14:52 +00:00
Corentin Wallez 9670b03eb0 Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h

This reverts commit 9b8b359fa3.

Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2016-04-29 11:45:12 +00:00
Ian Ewell 9b8b359fa3 Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.

BUG=angleproject:1332

Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
2016-04-28 21:34:07 +00:00