angle/extensions/ANGLE_external_objects_flag...

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Name
ANGLE_external_objects_flags
Name Strings
GL_ANGLE_memory_object_flags
Contributors
Shahbaz Youssefi, Google
Contact
Shahbaz Youssefi, Google (syoussefi 'at' google.com)
Status
Draft
Version
Last Modified Date: Nov 10, 2021
Revision: 2
Number
TBD
Dependencies
Written against the OpenGL 4.5 and OpenGL ES 3.2 specifications
GL_ANGLE_memory_object_flags requires GL_EXT_memory_object.
Overview
Building upon the OpenGL memory object framework defined in
EXT_external_objects, this extension introduces new Texture entry points
for specifying create and usage flags parameters. These parameters match
an external Texture's corresponding Vulkan create and usage flags. This
allows applications to drop usage flags that are detrimental to
performance, or add create flags as necessary.
Additionally, these entry points take the pointer to the chain of extension
structures appended to VkImageCreateInfo, so that the OpenGL implementation
can recreate the image identically.
New Procedures and Functions
The following commands are added:
void TexStorageMemFlags2DANGLE(enum target,
sizei levels,
enum internalFormat,
sizei width,
sizei height,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TexStorageMemFlags2DMultisampleANGLE(enum target,
sizei samples,
enum internalFormat,
sizei width,
sizei height,
boolean fixedSampleLocations,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TexStorageMemFlags3DANGLE(enum target,
sizei levels,
enum internalFormat,
sizei width,
sizei height,
sizei depth,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TexStorageMemFlags3DMultisampleANGLE(enum target,
sizei samples,
enum internalFormat,
sizei width,
sizei height,
sizei depth,
boolean fixedSampleLocations,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
[[ The following are added if direct state access is supported ]]
void TextureStorageMemFlags2DANGLE(uint texture,
sizei levels,
enum internalFormat,
sizei width,
sizei height,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TextureStorageMemFlags2DMultisampleANGLE(uint texture,
sizei samples,
enum internalFormat,
sizei width,
sizei height,
boolean fixedSampleLocations,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TextureStorageMemFlags3DANGLE(uint texture,
sizei levels,
enum internalFormat,
sizei width,
sizei height,
sizei depth,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TextureStorageMemFlags3DMultisampleANGLE(uint texture,
sizei samples,
enum internalFormat,
sizei width,
sizei height,
sizei depth,
boolean fixedSampleLocations,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
[[ The following are available in OpenGL only ]]
void TexStorageMemFlags1DANGLE(enum target,
sizei levels,
enum internalFormat,
sizei width,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
[[ The following are availble in OpenGL only, and only when
direct state access is available ]]
void TextureStorageMemFlags1DANGLE(uint texture,
sizei levels,
enum internalFormat,
sizei width,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
New Tokens
The following tokens are added:
Accepted by the <createFlags> parameter of TexStorageMemFlags*ANGLE() and
TextureStorageMemFlags*ANGLE().
CREATE_SPARSE_BINDING_BIT_ANGLE 0x00000001
CREATE_SPARSE_RESIDENCY_BIT_ANGLE 0x00000002
CREATE_SPARSE_ALIASED_BIT_ANGLE 0x00000004
CREATE_MUTABLE_FORMAT_BIT_ANGLE 0x00000008
CREATE_CUBE_COMPATIBLE_BIT_ANGLE 0x00000010
CREATE_ALIAS_BIT_ANGLE 0x00000400
CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE 0x00000040
CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE 0x00000020
CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE 0x00000080
CREATE_EXTENDED_USAGE_BIT_ANGLE 0x00000100
CREATE_PROTECTED_BIT_ANGLE 0x00000800
CREATE_DISJOINT_BIT_ANGLE 0x00000200
CREATE_CORNER_SAMPLED_BIT_ANGLE 0x00002000
CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE 0x00001000
CREATE_SUBSAMPLED_BIT_ANGLE 0x00004000
Accepted by the <usageFlags> parameter of TexStorageMemFlags*ANGLE() and
TextureStorageMemFlags*ANGLE().
USAGE_TRANSFER_SRC_BIT_ANGLE 0x00000001
USAGE_TRANSFER_DST_BIT_ANGLE 0x00000002
USAGE_SAMPLED_BIT_ANGLE 0x00000004
USAGE_STORAGE_BIT_ANGLE 0x00000008
USAGE_COLOR_ATTACHMENT_BIT_ANGLE 0x00000010
USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE 0x00000020
USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE 0x00000040
USAGE_INPUT_ATTACHMENT_BIT_ANGLE 0x00000080
USAGE_SHADING_RATE_IMAGE_BIT_ANGLE 0x00000100
USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE 0x00000200
Additions to Chapter 8 of the OpenGL 4.5 Specification (Textures and
Samplers)
For each list of TexStorage* commands in the 1D, 2D, 3D,
2DMultisample, and 3DMultisample families, add the following
variants:
void TexStorageMemFlags*ANGLE(<existing parameters>,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
void TextureStorageMemFlags*ANGLE(<existing parameters>,
uint memory,
uint64 offset,
bitfield createFlags,
bitfield usageFlags,
const void *imageCreateInfoPNext);
For each of the TexStorageMemFlags*ANGLE commands, move the description from
the corresponding TexStorageMem*EXT from EXT_external_objects under that
command and add the following language:
"The implementation should apply the same semantics to the internal
storage of the texture based on <createFlags>, <usageFlags> and
<imageCreateInfoPNext> as the corresonding VkImageCreateFlags,
VkImageUsageFlags and chained structs to VkImageCreateInfo would have
on a Vulkan image respectively. See tables 8.17 and 8.18 for the
mapping between the GL and Vulkan flags. It is undefined behavior if
the application provides create flags, usage flags or chained structs
that are not identical to those used to create the Vulkan image."
Table 8.17: Create flags and corresponding Vulkan Image Create Flags
| Create Flag | Equivalent Vulkan Create Flag |
+----------------------------------------------------+-----------------------------------------------------------+
| CREATE_SPARSE_BINDING_BIT_ANGLE | VK_IMAGE_CREATE_SPARSE_BINDING_BIT |
| CREATE_SPARSE_RESIDENCY_BIT_ANGLE | VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT |
| CREATE_SPARSE_ALIASED_BIT_ANGLE | VK_IMAGE_CREATE_SPARSE_ALIASED_BIT |
| CREATE_MUTABLE_FORMAT_BIT_ANGLE | VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT |
| CREATE_CUBE_COMPATIBLE_BIT_ANGLE | VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT |
| CREATE_ALIAS_BIT_ANGLE | VK_IMAGE_CREATE_ALIAS_BIT |
| CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE | VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT |
| CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE | VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT |
| CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE | VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT |
| CREATE_EXTENDED_USAGE_BIT_ANGLE | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT |
| CREATE_PROTECTED_BIT_ANGLE | VK_IMAGE_CREATE_PROTECTED_BIT |
| CREATE_DISJOINT_BIT_ANGLE | VK_IMAGE_CREATE_DISJOINT_BIT |
| CREATE_CORNER_SAMPLED_BIT_ANGLE | VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV |
| CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE | VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT |
| CREATE_SUBSAMPLED_BIT_ANGLE | VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT |
+----------------------------------------------------------------------------------------------------------------+
Table 8.18: Usage flags and corresponding Vulkan Image Usage Flags
| Usage Flag | Equivalent Vulkan Usage Flag |
+------------------------------------------+---------------------------------------------+
| USAGE_TRANSFER_SRC_BIT_ANGLE | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
| USAGE_TRANSFER_DST_BIT_ANGLE | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
| USAGE_SAMPLED_BIT_ANGLE | VK_IMAGE_USAGE_SAMPLED_BIT |
| USAGE_STORAGE_BIT_ANGLE | VK_IMAGE_USAGE_STORAGE_BIT |
| USAGE_COLOR_ATTACHMENT_BIT_ANGLE | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
| USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
| USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT |
| USAGE_INPUT_ATTACHMENT_BIT_ANGLE | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
| USAGE_SHADING_RATE_IMAGE_BIT_ANGLE | VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV |
| USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE | VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT |
+----------------------------------------------------------------------------------------+
Add the following errors for each of the TexStorageMemFlags*ANGLE commands:
"An INVALID_VALUE error is generated if <createFlags> has a bit set
other than those specified in table 8.17."
"An INVALID_VALUE error is generated if <usageFlags> has a bit set
other than those specified in table 8.18."
For each of the TexStorageMem*EXT commands, change the description of
TexStorageMem*EXT and TextureStorageMem*EXT as such:
"Calling TexStorageMem*EXT is equivalent to calling
TexStorageMemFlags*ANGLE with 0 as <createFlags>, all
Vulkan-supported usage flags as <usageFlags>, even if there are no
corresponding GL flags specified in this extension, and NULL as
<imageCreateInfoPNext>."
Issues
1) Can the GL and Vulkan create and usage flag values diverge?
RESOLVED: No. It is expected for the application to provide the flags
used to create the Vulkan image verbatim.
2) What if Vulkan adds new create and usage flags?
RESOLVED: If the implementation is too old to be aware of those flags,
the functions from GL_EXT_memory_object must be used instead. New flags
can be added through new extensions that build on this extension.
3) Should the GL implementation apply the same validation as Vulkan based
on the create and usage flags?
RESOLVED: No. The application has already created an image with these
flags in Vulkan, so the GL implementation can assume they are valid.
Validating this is expensive and unnecessary in almost all applications.
4) How can extension structs applied to VkImageCreateInfo be communicated
to the GL implementation?
RESOLVED: The chain of structs itself is directly passed to the
implementation.
Revision History
Revision 2, 2021-11-10 (Shahbaz Youssefi)
- Added the imageCreateInfoPNext parameter.
Revision 1, 2020-08-03 (Shahbaz Youssefi)
- Initial draft based on EXT_external_objects.