зеркало из https://github.com/AvaloniaUI/angle.git
1313 строки
28 KiB
Plaintext
1313 строки
28 KiB
Plaintext
# Copyright 2019 The ANGLE Project Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# import the use_x11 variable
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import("gni/angle.gni")
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if (angle_has_build) {
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import("//build/config/linux/pkg_config.gni")
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import("//build/config/ui.gni")
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import("//testing/libfuzzer/fuzzer_test.gni")
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if (is_android) {
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# android/rules.gni can only be imported for Android targets
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import("//build/config/android/config.gni")
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import("//build/config/android/rules.gni")
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import("android/angle_apk.gni")
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}
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}
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declare_args() {
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# Use the PCI lib to collect GPU information on Linux.
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use_libpci = is_linux && (!is_chromecast || is_cast_desktop_build) &&
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(angle_use_x11 || use_ozone)
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# Link in system libGL, to work with apitrace. See doc/DebuggingTips.md.
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angle_link_glx = false
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# Defaults to capture building to $root_out_dir/angle_libs/with_capture.
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# Switch on to build capture to $root_out_dir.
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angle_with_capture_by_default = false
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# Don't build extra (test, samples etc) for Windows UWP. We don't have
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# infrastructure (e.g. windowing helper functions) in place to run them.
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angle_build_all = !build_with_chromium && !angle_is_winuwp && angle_has_build
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}
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if (angle_build_all) {
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group("all") {
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testonly = true
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deps = [
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":angle",
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":angle_shader_translator",
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":translator_fuzzer",
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":xxhash_fuzzer",
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"$angle_root/samples:angle_samples",
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"$angle_root/src/tests:angle_tests",
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]
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}
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}
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if (ozone_platform_gbm) {
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pkg_config("libdrm") {
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packages = [ "libdrm" ]
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}
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}
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angle_git_is_present = exec_script("src/commit_id.py",
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[
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"check",
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rebase_path(".", root_build_dir),
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],
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"value")
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angle_use_commit_id = angle_git_is_present == 1
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import("src/compiler.gni")
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import("src/libGLESv2.gni")
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# This config is exported to dependent targets (and also applied to internal
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# ones).
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config("external_config") {
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include_dirs = [ "include" ]
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}
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# Prevent the GL headers from redeclaring ANGLE entry points.
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config("no_gl_prototypes") {
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defines = [
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"GL_GLES_PROTOTYPES=0",
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"EGL_EGL_PROTOTYPES=0",
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]
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}
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config("gl_prototypes") {
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defines = [
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"GL_GLES_PROTOTYPES=1",
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"EGL_EGL_PROTOTYPES=1",
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"GL_GLEXT_PROTOTYPES",
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"EGL_EGLEXT_PROTOTYPES",
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]
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}
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# This config is applied to internal Angle targets (not pushed to dependents).
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config("internal_config") {
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include_dirs = [
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"include",
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"src",
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]
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defines = []
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if (angle_64bit_current_cpu) {
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defines += [ "ANGLE_IS_64_BIT_CPU" ]
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} else {
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defines += [ "ANGLE_IS_32_BIT_CPU" ]
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}
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if (angle_enable_trace) {
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defines += [ "ANGLE_ENABLE_DEBUG_TRACE=1" ]
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}
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if (is_chromeos) {
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defines += [ "ANGLE_PLATFORM_CHROMEOS" ]
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}
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}
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config("constructor_and_destructor_warnings") {
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if (is_clang) {
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cflags = [
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"-Wexit-time-destructors",
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"-Wglobal-constructors",
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]
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}
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}
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config("extra_warnings") {
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cflags = []
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# Enable more default warnings on Windows.
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if (is_win) {
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cflags += [
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"/we4244", # Conversion: possible loss of data.
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"/we4456", # Variable shadowing.
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"/we4458", # declaration hides class member.
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"/we4715", # not all control paths return a value
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"/we4800", # forcing value to bool.
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"/we4838", # narrowing conversion.
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]
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}
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if (is_clang) {
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cflags += [
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"-Wconditional-uninitialized",
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"-Wextra-semi-stmt",
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"-Wfloat-conversion",
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"-Winconsistent-missing-destructor-override",
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"-Wmissing-field-initializers",
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"-Wnon-virtual-dtor",
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"-Wredundant-parens",
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"-Wshadow-field",
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"-Wtautological-type-limit-compare",
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"-Wundefined-reinterpret-cast",
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"-Wunneeded-internal-declaration",
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# The below warnings are used by WebKit. We enable them to make rolling
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# ANGLE in WebKit easier.
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"-Wparentheses",
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"-Wrange-loop-analysis",
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"-Wstrict-prototypes",
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"-Wunreachable-code",
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"-Wshorten-64-to-32",
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]
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}
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if (angle_is_winuwp) {
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cflags += [ "/wd4447" ] # 'main' signature found without threading model.
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}
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}
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# This config adds build-ids to the associated library.
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# -Wl is a special option that indicates that clang should pass the associated
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# option --build-id to the linker. This will cause a build-id section to be added
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# to the associated library. The build-id makes it possible for a debugger to
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# find the right symbol file to use.
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config("build_id_config") {
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ldflags = [ "-Wl,--build-id" ]
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}
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# Useful for more informative stack traces.
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config("better_linux_stack_traces") {
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if (angle_better_stack_traces) {
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ldflags = [ "-Wl,--export-dynamic" ]
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}
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}
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_use_copy_compiler_dll = angle_has_build && is_win && target_cpu != "arm64"
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# Windows ARM64 is available since 10.0.16299 so no need to copy
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# d3dcompiler_47.dll because this file is available as inbox.
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if (_use_copy_compiler_dll) {
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# We also ship an older DLL for compatiblity with Windows 7 machines without
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# the UCRT. This DLL isn't available in the standard SDK distribution.
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_old_compiler = "$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_old.dll"
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_has_old_compiler =
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exec_script("scripts/file_exists.py", [ _old_compiler ], "value")
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copy("copy_compiler_dll") {
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sources = [
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"$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_47.dll",
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]
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if (_has_old_compiler) {
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sources += [ _old_compiler ]
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}
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outputs = [
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"$root_out_dir/{{source_file_part}}",
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]
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}
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}
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# Holds the shared includes so we only need to list them once.
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config("includes_config") {
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include_dirs = [ "include" ]
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}
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angle_source_set("includes") {
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sources = libangle_includes
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public_configs = [ ":includes_config" ]
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}
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angle_static_library("preprocessor") {
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sources = angle_preprocessor_sources
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public_deps = [
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":angle_common",
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":angle_translator_headers",
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]
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}
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config("angle_disable_pool_alloc") {
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defines = [ "ANGLE_DISABLE_POOL_ALLOC" ]
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}
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config("debug_annotations_config") {
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if (is_debug) {
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defines = [ "ANGLE_ENABLE_DEBUG_ANNOTATIONS" ]
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}
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}
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config("angle_release_asserts_config") {
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if (dcheck_always_on) {
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defines = [ "ANGLE_ENABLE_RELEASE_ASSERTS" ]
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}
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}
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config("angle_common_config") {
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include_dirs = [ "src/common/third_party/base" ]
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if (is_android) {
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libs = [ "log" ]
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}
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}
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angle_source_set("angle_system_utils") {
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sources = angle_system_utils_sources
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}
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angle_source_set("xxhash") {
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sources = xxhash_sources
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}
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if (angle_has_build) {
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fuzzer_test("xxhash_fuzzer") {
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sources = [
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"src/common/third_party/xxhash/xxhash_fuzzer.cpp",
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]
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deps = [
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":xxhash",
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]
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}
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}
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angle_static_library("angle_common") {
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sources = libangle_common_sources
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configs += [
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":angle_common_config",
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":debug_annotations_config",
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]
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deps = [
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":xxhash",
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]
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public_deps = [
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":angle_system_utils",
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":angle_version",
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":includes",
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]
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public_configs += [ ":angle_common_config" ]
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if (angle_has_build && use_fuzzing_engine) {
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all_dependent_configs = [ ":angle_disable_pool_alloc" ]
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}
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}
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config("angle_image_util_config") {
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include_dirs = [
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"include",
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"src",
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]
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}
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angle_source_set("angle_image_util_headers") {
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sources = libangle_image_util_headers
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public_deps = [
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":angle_common",
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]
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}
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angle_static_library("angle_image_util") {
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sources = libangle_image_util_sources
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public_configs += [ ":angle_image_util_config" ]
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public_deps = [
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":angle_image_util_headers",
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]
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}
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config("angle_gl_visibility_config") {
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if (is_win) {
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defines = [
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"GL_APICALL=",
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"GL_API=",
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]
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} else {
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defines = [
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"GL_APICALL=__attribute__((visibility(\"default\")))",
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"GL_API=__attribute__((visibility(\"default\")))",
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]
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}
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}
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config("angle_gpu_info_util_config") {
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include_dirs = [
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"include",
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"src",
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]
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}
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angle_static_library("angle_gpu_info_util") {
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public_configs += [
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":angle_gpu_info_util_config",
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":angle_backend_config",
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]
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public_deps = [
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":angle_common",
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]
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sources = libangle_gpu_info_util_sources
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deps = []
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libs = []
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defines = []
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if (is_android) {
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sources += [ "src/gpu_info_util/SystemInfo_android.cpp" ]
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}
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if (is_win) {
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sources += libangle_gpu_info_util_win_sources
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if (!angle_is_winuwp) {
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libs += [ "setupapi.lib" ]
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}
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libs += [ "dxgi.lib" ]
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}
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if (is_linux || is_fuchsia) {
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sources += libangle_gpu_info_util_linux_sources
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if (angle_use_x11) {
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sources += libangle_gpu_info_util_x11_sources
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deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
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defines += [ "GPU_INFO_USE_X11" ]
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libs += [
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"X11",
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"Xi",
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"Xext",
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]
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}
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}
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if (use_libpci) {
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sources += libangle_gpu_info_util_libpci_sources
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defines += [ "GPU_INFO_USE_LIBPCI" ]
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libs += [ "pci" ]
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}
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if (is_mac) {
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sources += libangle_gpu_info_util_mac_sources
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libs += [
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"IOKit.framework",
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"CoreFoundation.framework",
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"CoreGraphics.framework",
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"OpenGL.framework",
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]
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}
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}
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angle_source_set("angle_translator_headers") {
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sources = angle_translator_exported_headers
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public_deps = [
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":includes",
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]
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}
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angle_static_library("translator") {
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sources = angle_translator_sources
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defines = []
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if (angle_enable_essl || use_fuzzing_engine) {
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sources += angle_translator_essl_sources
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defines += [ "ANGLE_ENABLE_ESSL" ]
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}
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if (angle_enable_glsl || use_fuzzing_engine) {
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sources += angle_translator_glsl_sources
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defines += [ "ANGLE_ENABLE_GLSL" ]
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}
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if (angle_enable_hlsl || use_fuzzing_engine) {
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sources += angle_translator_hlsl_sources
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defines += [ "ANGLE_ENABLE_HLSL" ]
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}
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if (angle_enable_vulkan || use_fuzzing_engine || angle_enable_metal) {
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# This translator is needed by metal backend also.
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sources += angle_translator_lib_vulkan_sources
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}
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if (angle_enable_vulkan || use_fuzzing_engine) {
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defines += [ "ANGLE_ENABLE_VULKAN" ]
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}
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if (angle_enable_metal) {
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sources += angle_translator_lib_metal_sources
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defines += [ "ANGLE_ENABLE_METAL" ]
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}
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if (angle_enable_swiftshader) {
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defines += [ "ANGLE_ENABLE_SWIFTSHADER" ]
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}
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public_configs += [ ":external_config" ]
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deps = [
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":includes",
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":preprocessor",
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]
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public_deps = [
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":angle_common",
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":angle_translator_headers",
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]
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if (is_win) {
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# Necessary to suppress some system header xtree warnigns in Release.
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# For some reason this warning doesn't get triggered in Chromium
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cflags = [ "/wd4718" ]
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}
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}
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angle_source_set("translator_fuzzer") {
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sources = [
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"src/compiler/fuzz/translator_fuzzer.cpp",
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]
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include_dirs = [
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"include",
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"src",
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]
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deps = [
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":translator",
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]
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}
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config("commit_id_config") {
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include_dirs = [ "$root_gen_dir/angle" ]
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visibility = [ ":commit_id" ]
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}
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commit_id_output_file = "$root_gen_dir/angle/id/commit.h"
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if (angle_use_commit_id) {
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action("commit_id") {
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script = "src/commit_id.py"
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outputs = [
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commit_id_output_file,
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]
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# commit id should depend on angle's HEAD revision
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inputs = [
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".git/HEAD",
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]
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args = [
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"gen",
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rebase_path(".", root_build_dir),
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rebase_path(commit_id_output_file, root_build_dir),
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]
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public_configs = [ ":commit_id_config" ]
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}
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} else {
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copy("commit_id") {
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sources = [
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"src/commit.h",
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]
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outputs = [
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commit_id_output_file,
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]
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public_configs = [ ":commit_id_config" ]
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}
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}
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angle_source_set("angle_version") {
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sources = [
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"src/common/version.h",
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]
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public_deps = [
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":commit_id",
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]
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}
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config("angle_backend_config") {
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defines = []
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if (angle_enable_d3d9) {
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defines += [ "ANGLE_ENABLE_D3D9" ]
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}
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if (angle_enable_d3d11) {
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defines += [ "ANGLE_ENABLE_D3D11" ]
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}
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if (angle_enable_gl) {
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defines += [ "ANGLE_ENABLE_OPENGL" ]
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if (angle_enable_gl_null) {
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defines += [ "ANGLE_ENABLE_OPENGL_NULL" ]
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}
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}
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if (angle_enable_null) {
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defines += [ "ANGLE_ENABLE_NULL" ]
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}
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configs = []
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if (angle_enable_metal) {
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configs += [ "src/libANGLE/renderer/metal:angle_metal_backend_config" ]
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}
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if (angle_enable_vulkan) {
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configs += [ "src/libANGLE/renderer/vulkan:angle_vulkan_backend_config" ]
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}
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}
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config("libANGLE_config") {
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cflags = []
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defines = []
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libs = []
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ldflags = []
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if (angle_enable_d3d9) {
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ldflags += [ "/DELAYLOAD:d3d9.dll" ]
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}
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defines += [ "LIBANGLE_IMPLEMENTATION" ]
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if (is_win) {
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cflags += [ "/wd4530" ] # C++ exception handler used, but unwind semantics are not enabled.
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}
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|
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if (is_android && (angle_enable_gl || angle_enable_vulkan)) {
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# In API level 26 ANativeWindow APIs were moved from libandroid.so
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# into a separate library, libnativewindow.so
|
|
if (ndk_api_level_at_least_26) {
|
|
libs += [ "nativewindow" ]
|
|
} else {
|
|
libs += [ "android" ]
|
|
}
|
|
}
|
|
|
|
if (angle_use_x11) {
|
|
defines += [ "ANGLE_USE_X11" ]
|
|
}
|
|
}
|
|
|
|
angle_source_set("libANGLE_headers") {
|
|
sources = libangle_headers
|
|
public_deps = [
|
|
":angle_common",
|
|
":angle_translator_headers",
|
|
]
|
|
}
|
|
|
|
# Don't even try to build glslang if Metal and Vulkan are disabled.
|
|
if (angle_enable_vulkan || angle_enable_metal) {
|
|
angle_source_set("angle_glslang_wrapper") {
|
|
sources = [
|
|
"src/libANGLE/renderer/glslang_wrapper_utils.cpp",
|
|
"src/libANGLE/renderer/glslang_wrapper_utils.h",
|
|
]
|
|
deps = [
|
|
":libANGLE_headers",
|
|
"${angle_glslang_dir}:glslang_default_resource_limits_sources",
|
|
"${angle_glslang_dir}:glslang_sources",
|
|
]
|
|
}
|
|
}
|
|
|
|
angle_source_set("libANGLE_base") {
|
|
sources = libangle_sources
|
|
|
|
include_dirs = []
|
|
libs = []
|
|
defines = []
|
|
if (angle_link_glx) {
|
|
libs += [ "GL" ]
|
|
defines += [ "ANGLE_LINK_GLX" ]
|
|
}
|
|
public_deps = [
|
|
":angle_common",
|
|
":angle_gpu_info_util",
|
|
":angle_version",
|
|
":libANGLE_headers",
|
|
":translator",
|
|
]
|
|
deps = [
|
|
":angle_image_util",
|
|
":includes",
|
|
]
|
|
|
|
if (is_win) {
|
|
if (angle_enable_d3d9) {
|
|
libs += [ "delayimp.lib" ]
|
|
}
|
|
libs += [
|
|
"gdi32.lib",
|
|
"user32.lib",
|
|
]
|
|
}
|
|
|
|
if (angle_enable_vulkan) {
|
|
public_deps += [ "src/libANGLE/renderer/vulkan:angle_vulkan_backend" ]
|
|
}
|
|
|
|
if (angle_enable_metal) {
|
|
public_deps += [ "src/libANGLE/renderer/metal:angle_metal_backend" ]
|
|
}
|
|
|
|
# Enable extra Chromium style warnings for libANGLE.
|
|
if (is_clang && angle_has_build) {
|
|
suppressed_configs -= [ "//build/config/clang:find_bad_constructs" ]
|
|
}
|
|
|
|
# Shared D3D sources.
|
|
if (angle_enable_d3d9 || angle_enable_d3d11) {
|
|
sources += libangle_d3d_shared_sources
|
|
|
|
defines += [ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }" ]
|
|
}
|
|
|
|
if (angle_enable_d3d9) {
|
|
sources += libangle_d3d9_sources
|
|
libs += [ "d3d9.lib" ]
|
|
}
|
|
|
|
if (angle_enable_d3d11) {
|
|
sources += libangle_d3d11_sources
|
|
|
|
if (angle_is_winuwp) {
|
|
sources += libangle_d3d11_winuwp_sources
|
|
} else {
|
|
sources += libangle_d3d11_win32_sources
|
|
}
|
|
|
|
libs += [ "dxguid.lib" ]
|
|
import("src/libANGLE/renderer/d3d/d3d11/d3d11_blit_shaders_autogen.gni")
|
|
sources += libangle_d3d11_blit_shaders
|
|
}
|
|
|
|
if (angle_enable_gl) {
|
|
sources += libangle_gl_sources
|
|
include_dirs += [ "src/third_party/khronos" ]
|
|
|
|
if (angle_enable_gl_null) {
|
|
sources += libangle_gl_null_sources
|
|
}
|
|
if (is_win) {
|
|
sources += libangle_gl_wgl_sources
|
|
}
|
|
if (angle_use_x11) {
|
|
sources += libangle_gl_glx_sources
|
|
deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
|
|
libs += [
|
|
"X11",
|
|
"Xi",
|
|
"Xext",
|
|
]
|
|
}
|
|
if (is_mac) {
|
|
sources += libangle_gl_cgl_sources
|
|
libs += [
|
|
"Cocoa.framework",
|
|
"IOSurface.framework",
|
|
"OpenGL.framework",
|
|
"QuartzCore.framework",
|
|
]
|
|
}
|
|
if (is_android) {
|
|
sources += libangle_gl_egl_sources
|
|
sources += libangle_gl_egl_dl_sources
|
|
sources += libangle_gl_egl_android_sources
|
|
}
|
|
if (ozone_platform_gbm) {
|
|
configs += [ ":libdrm" ]
|
|
defines += [ "ANGLE_USE_OZONE" ]
|
|
deps += [ "//third_party/minigbm" ]
|
|
sources += libangle_gl_egl_sources
|
|
sources += libangle_gl_egl_dl_sources
|
|
sources += libangle_gl_ozone_sources
|
|
}
|
|
}
|
|
|
|
if (angle_enable_null) {
|
|
sources += libangle_null_sources
|
|
}
|
|
|
|
if (is_mac) {
|
|
sources += libangle_mac_sources
|
|
}
|
|
|
|
if (is_debug) {
|
|
defines += [ "ANGLE_GENERATE_SHADER_DEBUG_INFO" ]
|
|
}
|
|
|
|
if (angle_enable_overlay) {
|
|
defines += [ "ANGLE_ENABLE_OVERLAY=1" ]
|
|
}
|
|
|
|
configs += [ ":debug_annotations_config" ]
|
|
public_configs += [
|
|
":libANGLE_config",
|
|
":angle_backend_config",
|
|
]
|
|
|
|
# Windows ARM64 is available since 10.0.16299 so no need to copy
|
|
# d3dcompiler_47.dll because this file is available as inbox.
|
|
if (_use_copy_compiler_dll) {
|
|
data_deps = [
|
|
":copy_compiler_dll",
|
|
]
|
|
}
|
|
}
|
|
|
|
config("angle_frame_capture_disabled") {
|
|
defines = [ "ANGLE_CAPTURE_ENABLED=0" ]
|
|
}
|
|
|
|
config("angle_frame_capture_enabled") {
|
|
defines = [ "ANGLE_CAPTURE_ENABLED=1" ]
|
|
}
|
|
|
|
angle_source_set("libANGLE") {
|
|
public_deps = [
|
|
":libANGLE_base",
|
|
]
|
|
public_configs = [ ":angle_frame_capture_disabled" ]
|
|
sources = [
|
|
"src/libANGLE/FrameCapture_mock.cpp",
|
|
]
|
|
|
|
# gl_enum_utils defaults included in with_capture build
|
|
deps = []
|
|
if (angle_enable_trace || is_debug) {
|
|
deps += [ ":angle_gl_enum_utils" ]
|
|
}
|
|
}
|
|
|
|
angle_source_set("angle_gl_enum_utils") {
|
|
public_deps = [
|
|
":libANGLE_base",
|
|
]
|
|
sources = [
|
|
"src/libANGLE/gl_enum_utils.cpp",
|
|
"src/libANGLE/gl_enum_utils_autogen.cpp",
|
|
]
|
|
}
|
|
|
|
angle_source_set("libANGLE_with_capture") {
|
|
public_deps = [
|
|
":libANGLE_base",
|
|
]
|
|
public_configs = [ ":angle_frame_capture_enabled" ]
|
|
sources = libangle_capture_sources
|
|
}
|
|
|
|
config("shared_library_public_config") {
|
|
if (is_mac && !is_component_build) {
|
|
# Executable targets that depend on the shared libraries below need to have
|
|
# the rpath setup in non-component build configurations.
|
|
ldflags = [
|
|
"-rpath",
|
|
"@executable_path/",
|
|
]
|
|
}
|
|
|
|
if (angle_is_winuwp) {
|
|
ldflags = [
|
|
"/APPCONTAINER",
|
|
|
|
# Disable warning about invalid subsystem number.
|
|
# A default appropriate subsystem is selected automatically.
|
|
"/IGNORE:4010",
|
|
]
|
|
}
|
|
}
|
|
|
|
config("library_name_config") {
|
|
defines = [
|
|
"ANGLE_EGL_LIBRARY_NAME=\"libEGL${angle_libs_suffix}\"",
|
|
"ANGLE_GLESV2_LIBRARY_NAME=\"libGLESv2${angle_libs_suffix}\"",
|
|
]
|
|
}
|
|
|
|
# This config controls export definitions on ANGLE API calls.
|
|
config("angle_static") {
|
|
defines = [
|
|
"ANGLE_EXPORT=",
|
|
"ANGLE_UTIL_EXPORT=",
|
|
"EGLAPI=",
|
|
"GL_APICALL=",
|
|
"GL_API=",
|
|
]
|
|
}
|
|
|
|
set_defaults("angle_libGLESv2") {
|
|
sources = []
|
|
output_name = "libGLESv2"
|
|
}
|
|
|
|
template("angle_libGLESv2") {
|
|
angle_shared_library(target_name) {
|
|
sources = libglesv2_sources + invoker.sources
|
|
|
|
if (is_win) {
|
|
sources += [ "src/libGLESv2/${invoker.output_name}_autogen.def" ]
|
|
}
|
|
|
|
output_name = "${invoker.output_name}${angle_libs_suffix}"
|
|
|
|
configs += [
|
|
":angle_gl_visibility_config",
|
|
":debug_annotations_config",
|
|
":gl_prototypes",
|
|
]
|
|
|
|
defines = [ "LIBGLESV2_IMPLEMENTATION" ]
|
|
|
|
deps = invoker.deps + [ ":includes" ]
|
|
|
|
public_deps = [
|
|
":angle_version",
|
|
]
|
|
}
|
|
}
|
|
|
|
angle_libGLESv2("libGLESv2") {
|
|
if (angle_with_capture_by_default) {
|
|
deps = [
|
|
":libANGLE_with_capture",
|
|
]
|
|
} else {
|
|
deps = [
|
|
":libANGLE",
|
|
]
|
|
}
|
|
}
|
|
|
|
# Output capture lib when `angle_with_capture_by_default` disabled, vice versa.
|
|
angle_libGLESv2("libGLESv2_capture_complement") {
|
|
if (angle_with_capture_by_default) {
|
|
deps = [
|
|
":libANGLE",
|
|
]
|
|
output_name += "_no_capture"
|
|
} else {
|
|
deps = [
|
|
":libANGLE_with_capture",
|
|
]
|
|
output_name += "_with_capture"
|
|
}
|
|
}
|
|
|
|
if (is_win && !angle_is_winuwp) {
|
|
angle_shared_library("libGL") {
|
|
sources = libgl_sources
|
|
|
|
output_name = "openGL32"
|
|
output_dir = "$root_out_dir/angle_libs"
|
|
|
|
configs += [
|
|
":angle_gl_visibility_config",
|
|
":debug_annotations_config",
|
|
":gl_prototypes",
|
|
]
|
|
|
|
defines = [
|
|
"ANGLE_CAPTURE_ENABLED=0",
|
|
"LIBGL_IMPLEMENTATION",
|
|
]
|
|
|
|
deps = [
|
|
":includes",
|
|
":libANGLE",
|
|
]
|
|
|
|
public_deps = [
|
|
":angle_version",
|
|
]
|
|
}
|
|
}
|
|
|
|
angle_static_library("libGLESv2_static") {
|
|
sources = libglesv2_sources
|
|
configs += [ ":debug_annotations_config" ]
|
|
public_configs += [ ":angle_static" ]
|
|
deps = [
|
|
":includes",
|
|
]
|
|
public_deps = [
|
|
":libANGLE",
|
|
]
|
|
}
|
|
|
|
angle_shared_library("libGLESv1_CM") {
|
|
sources = libglesv1_cm_sources
|
|
output_name = "libGLESv1_CM${angle_libs_suffix}"
|
|
|
|
configs += [
|
|
":angle_gl_visibility_config",
|
|
":debug_annotations_config",
|
|
":gl_prototypes",
|
|
]
|
|
|
|
defines = []
|
|
|
|
deps = [
|
|
":includes",
|
|
":libGLESv2",
|
|
]
|
|
}
|
|
|
|
angle_static_library("libGLESv1_CM_static") {
|
|
sources = libglesv1_cm_sources
|
|
configs += [ ":debug_annotations_config" ]
|
|
public_configs += [ ":angle_static" ]
|
|
deps = [
|
|
":includes",
|
|
":libGLESv2_static",
|
|
]
|
|
}
|
|
|
|
config("libEGL_egl_loader_config") {
|
|
defines = [ "ANGLE_USE_EGL_LOADER" ]
|
|
}
|
|
|
|
angle_source_set("libEGL_egl_loader") {
|
|
sources = [
|
|
"src/libEGL/egl_loader_autogen.cpp",
|
|
"src/libEGL/egl_loader_autogen.h",
|
|
]
|
|
|
|
public_configs += [
|
|
":libEGL_egl_loader_config",
|
|
":gl_prototypes",
|
|
]
|
|
|
|
deps = [
|
|
":includes",
|
|
]
|
|
}
|
|
|
|
angle_shared_library("libEGL") {
|
|
sources = libegl_sources
|
|
output_name = "libEGL${angle_libs_suffix}"
|
|
|
|
configs += [
|
|
":debug_annotations_config",
|
|
":library_name_config",
|
|
]
|
|
|
|
defines = [ "LIBEGL_IMPLEMENTATION" ]
|
|
if (is_win) {
|
|
defines += [ "EGLAPI=" ]
|
|
} else {
|
|
defines += [ "EGLAPI=__attribute__((visibility(\"default\")))" ]
|
|
}
|
|
|
|
if (is_win) {
|
|
sources += [ "src/libEGL/libEGL.def" ]
|
|
}
|
|
|
|
deps = [
|
|
":angle_common",
|
|
":angle_system_utils",
|
|
":angle_version",
|
|
":libEGL_egl_loader",
|
|
]
|
|
|
|
public_deps = [
|
|
":includes",
|
|
]
|
|
|
|
data_deps = [
|
|
":libGLESv2",
|
|
]
|
|
}
|
|
|
|
angle_static_library("libEGL_static") {
|
|
sources = libegl_sources
|
|
|
|
configs += [
|
|
":debug_annotations_config",
|
|
":library_name_config",
|
|
]
|
|
|
|
public_configs += [ ":angle_static" ]
|
|
|
|
deps = [
|
|
":includes",
|
|
":libGLESv2_static",
|
|
]
|
|
}
|
|
|
|
import("util/util.gni")
|
|
|
|
config("angle_util_loader_config") {
|
|
defines = [ "ANGLE_USE_UTIL_LOADER" ]
|
|
}
|
|
|
|
angle_source_set("angle_util_loader_headers") {
|
|
testonly = true
|
|
sources = [
|
|
"util/egl_loader_autogen.h",
|
|
"util/gles_loader_autogen.h",
|
|
"util/util_export.h",
|
|
]
|
|
|
|
if (is_win && !angle_is_winuwp) {
|
|
sources += [ "util/windows/wgl_loader_autogen.h" ]
|
|
}
|
|
|
|
public_deps = [
|
|
":includes",
|
|
]
|
|
}
|
|
|
|
angle_source_set("angle_util_loader") {
|
|
testonly = true
|
|
defines = [ "LIBANGLE_UTIL_IMPLEMENTATION" ]
|
|
|
|
sources = [
|
|
"util/egl_loader_autogen.cpp",
|
|
"util/gles_loader_autogen.cpp",
|
|
]
|
|
|
|
if (is_win && !angle_is_winuwp) {
|
|
sources += [ "util/windows/wgl_loader_autogen.cpp" ]
|
|
}
|
|
|
|
deps = [
|
|
":angle_util_loader_headers",
|
|
]
|
|
|
|
public_configs += [
|
|
":angle_util_config",
|
|
":angle_util_loader_config",
|
|
":no_gl_prototypes",
|
|
]
|
|
}
|
|
|
|
config("angle_util_config") {
|
|
include_dirs = [ "." ]
|
|
if (is_linux && angle_use_x11) {
|
|
libs = [ "X11" ]
|
|
}
|
|
}
|
|
|
|
foreach(is_shared_library,
|
|
[
|
|
true,
|
|
false,
|
|
]) {
|
|
if (is_shared_library) {
|
|
library_type = "angle_shared_library"
|
|
library_name = "angle_util"
|
|
dep_suffix = "${angle_libs_suffix}"
|
|
} else {
|
|
library_type = "angle_static_library"
|
|
library_name = "angle_util_static"
|
|
dep_suffix = "_static"
|
|
}
|
|
|
|
target(library_type, library_name) {
|
|
testonly = true
|
|
sources = util_sources
|
|
deps = [
|
|
":angle_common",
|
|
":angle_util_loader_headers",
|
|
"util:angle_test_utils",
|
|
]
|
|
public_deps = []
|
|
libs = []
|
|
|
|
if (is_win && !angle_is_winuwp) {
|
|
sources += util_win_sources
|
|
}
|
|
|
|
if (is_linux) {
|
|
libs += [
|
|
"rt",
|
|
"dl",
|
|
]
|
|
}
|
|
|
|
if (is_mac) {
|
|
sources += util_osx_sources
|
|
libs += [
|
|
"AppKit.framework",
|
|
"QuartzCore.framework",
|
|
]
|
|
}
|
|
|
|
if (angle_use_x11) {
|
|
sources += util_x11_sources
|
|
}
|
|
|
|
if (is_android) {
|
|
# To prevent linux sources filtering on android
|
|
set_sources_assignment_filter([])
|
|
sources += util_android_sources
|
|
libs += [
|
|
"android",
|
|
"log",
|
|
]
|
|
}
|
|
|
|
configs += [ ":debug_annotations_config" ]
|
|
|
|
public_configs += [ ":angle_util_config" ]
|
|
|
|
if (is_fuchsia) {
|
|
sources += util_fuchsia_sources
|
|
public_deps += [
|
|
"src/common/fuchsia_egl",
|
|
"//third_party/fuchsia-sdk/sdk:async-loop-cpp",
|
|
"//third_party/fuchsia-sdk/sdk:async-loop-default",
|
|
"//third_party/fuchsia-sdk/sdk:fdio",
|
|
"//third_party/fuchsia-sdk/sdk:fuchsia-images",
|
|
"//third_party/fuchsia-sdk/sdk:fuchsia-ui-policy",
|
|
"//third_party/fuchsia-sdk/sdk:fuchsia-ui-scenic",
|
|
"//third_party/fuchsia-sdk/sdk:fuchsia-ui-views",
|
|
"//third_party/fuchsia-sdk/sdk:scenic_cpp",
|
|
]
|
|
} else if (use_ozone) {
|
|
sources += util_ozone_sources
|
|
}
|
|
|
|
if (is_shared_library) {
|
|
defines = [ "LIBANGLE_UTIL_IMPLEMENTATION" ]
|
|
|
|
if (is_win && !angle_is_winuwp) {
|
|
sources += util_win_shared_sources
|
|
}
|
|
|
|
public_deps += [ ":angle_util_loader" ]
|
|
|
|
if (is_mac && !is_component_build) {
|
|
ldflags = [
|
|
"-install_name",
|
|
"@rpath/libangle_util.dylib",
|
|
]
|
|
}
|
|
} else {
|
|
public_configs += [
|
|
":angle_static",
|
|
":gl_prototypes",
|
|
]
|
|
}
|
|
}
|
|
}
|
|
|
|
# Convenience targets for some of the samples so they can be built
|
|
# with Chromium's toolchain.
|
|
angle_executable("angle_shader_translator") {
|
|
testonly = true
|
|
|
|
sources = [
|
|
"samples/shader_translator/shader_translator.cpp",
|
|
]
|
|
|
|
deps = [
|
|
":translator",
|
|
]
|
|
}
|
|
|
|
if (angle_has_build) {
|
|
config("angle_feature_support_config") {
|
|
include_dirs = [
|
|
"include",
|
|
"src",
|
|
]
|
|
defines = [ "LIBFEATURE_SUPPORT_IMPLEMENTATION" ]
|
|
if (is_debug) {
|
|
defines += [ "ANGLE_FEATURE_UTIL_LOG_VERBOSE" ]
|
|
}
|
|
}
|
|
|
|
angle_shared_library("libfeature_support") {
|
|
output_name = "libfeature_support${angle_libs_suffix}"
|
|
|
|
if (is_android) {
|
|
libs = [ "log" ]
|
|
}
|
|
|
|
public_configs += [
|
|
":angle_feature_support_config",
|
|
"${angle_jsoncpp_dir}:jsoncpp_config",
|
|
]
|
|
|
|
if (is_mac && !is_component_build) {
|
|
ldflags = [
|
|
"-install_name",
|
|
"@rpath/${target_name}.dylib",
|
|
]
|
|
}
|
|
|
|
sources = [
|
|
"src/feature_support_util/feature_support_util.cpp",
|
|
"src/feature_support_util/feature_support_util.h",
|
|
]
|
|
|
|
deps = [
|
|
":angle_gpu_info_util",
|
|
"${angle_jsoncpp_dir}:jsoncpp",
|
|
]
|
|
}
|
|
}
|
|
|
|
if (!is_component_build && is_android && symbol_level != 0) {
|
|
action_foreach("compressed_symbols") {
|
|
sources = []
|
|
foreach(_library, angle_libraries) {
|
|
sources += [ "$root_out_dir/${_library}${angle_libs_suffix}.so" ]
|
|
}
|
|
if (angle_enable_vulkan_validation_layers) {
|
|
foreach(_layer, vulkan_validation_layers) {
|
|
sources += [ "$root_out_dir/lib${_layer}.so" ]
|
|
}
|
|
}
|
|
|
|
script = rebase_path("${root_build_dir}/android/compress_symbols.py",
|
|
root_build_dir)
|
|
|
|
deps = []
|
|
foreach(_library, angle_libraries) {
|
|
deps += [ ":$_library" ]
|
|
}
|
|
|
|
if (angle_enable_vulkan_validation_layers) {
|
|
foreach(_layer, vulkan_validation_layers) {
|
|
deps += [
|
|
"${angle_root}/third_party/vulkan-validation-layers/src:${_layer}",
|
|
]
|
|
}
|
|
}
|
|
|
|
outputs = [
|
|
"$root_out_dir/lib.compressed/{{source_file_part}}",
|
|
]
|
|
|
|
android_nm = "${android_tool_prefix}nm"
|
|
android_strip = "${android_tool_prefix}strip"
|
|
|
|
args = [
|
|
"--objcopy",
|
|
rebase_path(android_objcopy, root_build_dir),
|
|
"--nm",
|
|
rebase_path(android_nm, root_build_dir),
|
|
"--strip",
|
|
rebase_path(android_strip, root_build_dir),
|
|
"--unstrippedsofile",
|
|
"{{source_dir}}/lib.unstripped/{{source_file_part}}",
|
|
"--output",
|
|
"{{source_dir}}/lib.compressed/{{source_file_part}}",
|
|
]
|
|
}
|
|
}
|
|
|
|
if (build_with_chromium && !is_component_build && is_android &&
|
|
current_toolchain == default_toolchain) {
|
|
# Package ANGLE libraries
|
|
angle_apk("angle_chromium_apk") {
|
|
package_name = "com.chromium.angle"
|
|
apk_name = "AngleLibraries"
|
|
}
|
|
|
|
group("angle_apks") {
|
|
deps = [
|
|
":angle_chromium_apk",
|
|
]
|
|
}
|
|
}
|
|
|
|
group("angle") {
|
|
data_deps = [
|
|
":libGLESv1_CM",
|
|
":libGLESv2",
|
|
":libEGL",
|
|
]
|
|
}
|