зеркало из https://github.com/AvaloniaUI/angle.git
125 строки
4.0 KiB
Plaintext
125 строки
4.0 KiB
Plaintext
Name
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ANGLE_iosurface_client_buffer
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Name Strings
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EGL_ANGLE_iosurface_client_buffer
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Contributors
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Corentin Wallez
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Geoff Lang
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James Darpinian
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Contacts
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Corentin Wallez, Google Inc. (cwallez 'at' google.com)
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Status
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Draft
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Version
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Version 3, Aug 13, 2019
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Number
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EGL Extension #??
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Dependencies
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This extension is written against the wording of the EGL 1.4
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Specification.
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Overview
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This extension allows creating EGL surfaces from IOSurface objects.
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New Types
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None
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New Procedures and Functions
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None
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New Tokens
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Accepted in the <buftype> parameter of eglCreatePbufferFromClientBuffer:
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EGL_IOSURFACE_ANGLE 0x3454
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EGL_IOSURFACE_PLANE_ANGLE 0x345A
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EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
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EGL_TEXTURE_TYPE_ANGLE 0x345C
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EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
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Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
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Replace the last sentence of paragraph 1 of Section 3.5.3 with the
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following text.
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"Currently, the only client API resources which may be bound in this
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fashion are OpenVG VGImage objects and IOSurface objects."
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Replace the third paragraph of Section 3.5.3 with the following text.
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"<buftype> specifies the type of buffer to be bound. The only allowed values
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of <buftype> are EGL_OPENVG_IMAGE and EGL_IOSURFACE_ANGLE".
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Append the following text to the fourth paragraph of Section 3.5.3.
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"When <buftype> is EGL_IOSURFACE_ANGLE, <buffer> must be a valid IOSurface
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object case into the type EGLClientBuffer."
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Append to the end of Section 3.5.3.
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"When <buftype> is EGL_IOSURFACE_ANGLE, <attrib_list> must contain all the
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following attributes otherwise EGL_BAD_PARAMETER is generated. The
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attributes must satisfy the following constraints otherwise
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EGL_BAD_ATTRIBUTE is generated:
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- EGL_TEXTURE_TYPE_ANGLE, and EGL_TEXTURE_INTERNAL_FORMAT_ANGLE followed
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by OpenGL enums for texture types, and texture internal format
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respectively.
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- EGL_TEXTURE_FORMAT with a value of EGL_TEXTURE_RGBA
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- EGL_WIDTH with a value between 1 and the width of <buffer>.
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- EGL_HEIGHT with a value between 1 and the height of <buffer>.
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- EGL_TEXTURE_TARGET with a value of EGL_TEXTURE_RECTANGLE_ANGLE
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- EGL_IOSURFACE_PLANE_ANGLE with a value between 0 and the number of
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planes of <buffer> (exclusive).
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In addition the EGL_TEXTURE_TYPE_ANGLE and
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EGL_TEXTURE_INTERNAL_FORMAT_ANGLE attributes must be one of the
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combinations listed in table egl.iosurface.formats or an
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EGL_BAD_PARAMETER is generated. The combination must also be a valid
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combinations for glTexImage2D or EGL_BAD_PARAMETER is generated."
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---------------------------------------------------------------------------
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Texture Type Texture Internal Format
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---------------------------------------------------------------------------
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GL_UNSIGNED_BYTE GL_RED
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GL_UNSIGNED_SHORT GL_R16UI
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GL_UNSIGNED_BYTE GL_RG
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GL_UNSIGNED_BYTE GL_RGB
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GL_UNSIGNED_BYTE GL_BGRA_EXT
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GL_HALF_FLOAT GL_RGBA
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---------------------------------------------------------------------------
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Table egl.iosurface.formats - Valid combinations of format, type and
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internal format for IOSurface-backed pbuffers.
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---------------------------------------------------------------------------
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Append to the end of Section 3.5.3.
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"When a pbuffer is created with type EGL_IOSURFACE_ANGLE, the contents
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of the associcated IOSurface object are undefined while the pbuffer is
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bound to a client texture."
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Issues
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1. Can RGB formats be supported?
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RESOLVED: Support for RGB internal formats is added in version 3. Surfaces
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with an RGB format will ensure that the alpha channel of the IOSurface is
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reset to 1.0 when it is used.
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Revision History
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Version 1, 2017/12/06 - first draft.
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Version 2, 2019/04/01 - Allow MakeCurrent.
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Version 3, 2019/08/13 - Allow RGB internal formats
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