A conformant OpenGL ES implementation for Windows, Mac and Linux.
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daniel@transgaming.com 04694067c4 Refresh KHR headers from Khronos svn@10929
Trac #11785
Signed-off-by: Andrew Lewycky
Signed-off-by: Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/trunk@109 736b8ea6-26fd-11df-bfd4-992fa37f6226
2010-04-08 03:51:18 +00:00
build Changed the default character set to be UNICODE, the same as chromium. Changes to fix compile errors and warnings. 2010-04-07 19:57:20 +00:00
include Refresh KHR headers from Khronos svn@10929 2010-04-08 03:51:18 +00:00
samples Changed the default character set to be UNICODE, the same as chromium. Changes to fix compile errors and warnings. 2010-04-07 19:57:20 +00:00
src Resolve conflict between default cube map and 2D textures in texture map. 2010-04-08 03:51:09 +00:00
.gitignore Update .gitignore 2010-03-28 19:36:18 +00:00
AUTHORS Initial import from TransGaming 2010-03-08 20:26:45 +00:00
CONTRIBUTORS Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 2010-03-22 19:33:14 +00:00
DEPS Added GYP build files. GYP files are needed for integration with chromium and cross-platform build for glsl translator. It would really be nice if we did not have to maintain two build systems. For now I have only moved the GLSL translator to gyp build system. Please note that the gyp files awkwardly have build_ prefix so they do not conflict with the manually-maintained sln files. 2010-04-06 15:42:22 +00:00
LICENSE Initial import from TransGaming 2010-03-08 20:26:45 +00:00
codereview.settings Added codereview settings file. 2010-03-10 23:51:56 +00:00