зеркало из https://github.com/AvaloniaUI/angle.git
1616 строки
113 KiB
C++
1616 строки
113 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
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//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// gles_loader_autogen.h:
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// Simple GLES function loader.
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#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
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#define UTIL_GLES_LOADER_AUTOGEN_H_
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#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
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# error "Don't define GL prototypes if you want to use a loader!"
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#endif // defined(GL_GLES_PROTOTYPES)
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#include "angle_gl.h"
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#include "util/util_export.h"
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ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC glAlphaFunc;
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ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC glClipPlanef;
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ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC glColor4f;
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ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC glFogf;
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ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC glFogfv;
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ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC glFrustumf;
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ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC glGetClipPlanef;
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ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC glGetLightfv;
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ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC glGetMaterialfv;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC glGetTexEnvfv;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC glLightModelf;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC glLightModelfv;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC glLightf;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC glLightfv;
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ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC glLoadMatrixf;
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ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC glMaterialf;
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ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC glMaterialfv;
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ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC glMultMatrixf;
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ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
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ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC glNormal3f;
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ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC glOrthof;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC glPointSize;
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ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC glRotatef;
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ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC glScalef;
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ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC glTexEnvf;
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ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC glTexEnvfv;
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ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC glTranslatef;
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ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC glAlphaFuncx;
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ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC glClearColorx;
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ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC glClearDepthx;
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ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
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ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC glClipPlanex;
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ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC glColor4ub;
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ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC glColor4x;
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ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC glColorPointer;
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ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC glDepthRangex;
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ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
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ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC glEnableClientState;
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ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC glFogx;
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ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC glFogxv;
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ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC glFrustumx;
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ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC glGetClipPlanex;
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ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC glGetFixedv;
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ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC glGetLightxv;
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ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC glGetMaterialxv;
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ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC glGetPointerv;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC glGetTexEnviv;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC glGetTexEnvxv;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC glLightModelx;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC glLightModelxv;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC glLightx;
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ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC glLightxv;
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ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC glLineWidthx;
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ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC glLoadIdentity;
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ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC glLoadMatrixx;
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ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC glLogicOp;
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ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC glMaterialx;
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ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC glMaterialxv;
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ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC glMatrixMode;
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ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC glMultMatrixx;
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ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x;
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ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC glNormal3x;
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ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC glNormalPointer;
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ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC glOrthox;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC glPointParameterx;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC glPointParameterxv;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC glPointSizex;
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ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx;
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ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC glPopMatrix;
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ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC glPushMatrix;
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ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC glRotatex;
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ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex;
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ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC glScalex;
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ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC glShadeModel;
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ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
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ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC glTexEnvi;
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ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC glTexEnvx;
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ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC glTexEnviv;
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ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC glTexEnvxv;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC glTexParameterx;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC glTexParameterxv;
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ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC glTranslatex;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC glVertexPointer;
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ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC glAttachShader;
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ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC glBindBuffer;
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ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC glBindTexture;
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ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC glBlendColor;
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ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC glBlendEquation;
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ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
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ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC glBlendFunc;
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ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC glBufferData;
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ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
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ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC glClear;
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ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC glClearColor;
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ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC glClearDepthf;
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ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC glClearStencil;
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ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC glColorMask;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC glCompileShader;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
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ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC glCreateShader;
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ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC glCullFace;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC glDeleteShader;
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ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC glDeleteTextures;
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ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC glDepthFunc;
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ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC glDepthMask;
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ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC glDepthRangef;
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ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC glDetachShader;
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ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC glDisable;
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ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC glDrawArrays;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC glDrawElements;
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ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC glEnable;
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ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC glFinish;
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ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC glFlush;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC glFrontFace;
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ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC glGenBuffers;
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ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC glGenTextures;
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ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
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ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
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ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC glGetBooleanv;
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ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC glGetError;
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ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC glGetFloatv;
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ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
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glGetFramebufferAttachmentParameteriv;
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ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC glGetIntegerv;
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ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
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ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC glGetShaderiv;
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ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
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ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
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ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC glGetString;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
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ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
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ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
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ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
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ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
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ANGLE_UTIL_EXPORT extern PFNGLHINTPROC glHint;
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ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC glIsBuffer;
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ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC glIsEnabled;
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ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
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ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC glIsProgram;
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ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
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ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC glIsShader;
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ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC glIsTexture;
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ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC glLineWidth;
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ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC glLinkProgram;
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ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC glPixelStorei;
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ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC glReadPixels;
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ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
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ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
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ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC glScissor;
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ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC glShaderBinary;
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ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC glShaderSource;
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ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC glStencilFunc;
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ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
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ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC glStencilMask;
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ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
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ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC glStencilOp;
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ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
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ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC glTexImage2D;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC glTexParameterf;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC glTexParameteri;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
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ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC glUniform1f;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC glUniform1fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC glUniform1i;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC glUniform1iv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC glUniform2f;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC glUniform2fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC glUniform2i;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC glUniform2iv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC glUniform3f;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC glUniform3fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC glUniform3i;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC glUniform3iv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC glUniform4f;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC glUniform4fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC glUniform4i;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC glUniform4iv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC glUseProgram;
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ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC glViewport;
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ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC glReadBuffer;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC glTexImage3D;
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ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC glGenQueries;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC glDeleteQueries;
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ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC glIsQuery;
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ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC glBeginQuery;
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ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC glEndQuery;
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ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC glGetQueryiv;
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ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
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ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
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ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
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ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
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ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
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ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC glUniform1ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC glUniform2ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC glUniform3ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC glUniform4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC glGetStringi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC glFenceSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC glIsSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC glDeleteSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC glWaitSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC glGetInteger64v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC glGetSynciv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC glIsSampler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC glBindSampler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC glProgramBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC glSampleMaski;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
glDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
glMultiDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
|
|
glRenderbufferStorageMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
|
|
glCompressedTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
|
|
glCompressedTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
|
|
glGetActiveUniformBlockivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
|
|
glGetBufferParameteri64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
glGetFramebufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
|
|
glGetPointervRobustANGLERobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
|
|
glGetProgramInterfaceivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
glGetRenderbufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
|
|
glGetSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
|
|
glGetSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
|
|
glGetSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
|
|
glGetSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
|
|
glGetTexLevelParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
|
|
glGetTexLevelParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
|
|
glGetVertexAttribPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC
|
|
glBindFragmentInputLocationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
|
|
glCoverStrokePathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC
|
|
glProgramPathFragmentInputGenCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC
|
|
glStencilFillPathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC
|
|
glStencilStrokePathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC
|
|
glStencilThenCoverFillPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC
|
|
glStencilThenCoverFillPathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC
|
|
glStencilThenCoverStrokePathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
|
|
glStencilThenCoverStrokePathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
|
|
glGetProgramResourceLocationIndexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC glEndQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC glIsQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC glGenFencesNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC glIsFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC glSetFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC glTestFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
|
|
glEGLImageTargetRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC glMapBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC glDrawTexfOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC glDrawTexiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC glDrawTexsOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC glDrawTexxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
|
|
glGetFramebufferAttachmentParameterivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
|
|
glLoadPaletteFromModelViewMatrixOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC glGetTexGenivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC glTexGenfOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC glTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC glTexGeniOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC glTexGenivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC glTexGenxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC glTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
|
|
glBlendEquationSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
|
|
glCheckFramebufferStatusContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
|
|
glCompressedTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
|
|
glCompressedTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
|
|
glDisableVertexAttribArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
|
|
glEnableVertexAttribArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
|
|
glFramebufferRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
|
|
glFramebufferTexture2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
glGetBufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
glGetRenderbufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
|
|
glGetShaderPrecisionFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
|
|
glGetVertexAttribPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
|
|
glReleaseShaderCompilerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
|
|
glCompressedTexImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
|
|
glCompressedTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
|
|
glRenderbufferStorageMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
|
|
glFramebufferTextureLayerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
|
|
glFlushMappedBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
glBeginTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
glEndTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
|
|
glTransformFeedbackVaryingsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
|
|
glGetTransformFeedbackVaryingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
|
|
glVertexAttribIPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
|
|
glGetUniformBlockIndexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
|
|
glGetActiveUniformBlockivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
|
|
glGetActiveUniformBlockNameContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
|
|
glDrawElementsInstancedContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
|
|
glGetBufferParameteri64vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
|
|
glGetSamplerParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
|
|
glGetSamplerParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
glBindTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
|
|
glDeleteTransformFeedbacksContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
|
|
glGenTransformFeedbacksContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
glPauseTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
glResumeTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
|
|
glInvalidateFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
|
|
glInvalidateSubFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
|
|
glDispatchComputeIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
|
|
glDrawElementsIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
|
|
glFramebufferParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
glGetFramebufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
|
|
glGetProgramInterfaceivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
|
|
glGetProgramResourceIndexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
|
|
glGetProgramResourceNameContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
|
|
glGetProgramResourceivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
|
|
glGetProgramResourceLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
|
|
glCreateShaderProgramvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
|
|
glDeleteProgramPipelinesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
|
|
glGetProgramPipelineivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix2x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix3x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix2x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix4x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix3x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix4x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
|
|
glValidateProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
|
|
glGetProgramPipelineInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
|
|
glMemoryBarrierByRegionContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
|
|
glTexStorage2DMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
|
|
glGetTexLevelParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
|
|
glGetTexLevelParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
|
|
glVertexBindingDivisorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
|
|
glCopySubTexture3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
|
|
glBlitFramebufferANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
glRenderbufferStorageMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glDrawArraysInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glDrawElementsInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
|
|
glVertexAttribDivisorANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
|
|
glMultiDrawArraysANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glMultiDrawArraysInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
|
|
glMultiDrawElementsANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glMultiDrawElementsInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
|
|
glProvokingVertexANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
|
|
glRequestExtensionANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexSubImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexSubImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetActiveUniformBlockivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBooleani_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBooleanvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBufferParameteri64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBufferPointervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetFloatvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetFramebufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetInteger64i_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetInteger64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetIntegeri_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetIntegervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetInternalformativRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetMultisamplefvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
|
|
glGetPointervRobustANGLERobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetProgramInterfaceivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetProgramivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjecti64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjectivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjectui64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjectuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetRenderbufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetShaderivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetUniformfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetUniformivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetUniformuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribPointervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetnUniformfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetnUniformivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetnUniformuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
|
|
glReadPixelsRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
|
|
glReadnPixelsRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glTexImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glTexImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glTexSubImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glTexSubImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
|
|
glInvalidateTextureANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
|
|
glTexImage2DExternalANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
|
|
glGetMultisamplefvANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterfvANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterivANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
glTexStorage2DMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
|
|
glGetTranslatedShaderSourceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
|
|
glBindUniformLocationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
|
|
glCompressedCopyTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
|
|
glCopySubTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
|
|
glCoverageModulationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC
|
|
glMatrixLoadIdentityCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC
|
|
glBindFragmentInputLocationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
|
|
glCoverFillPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glCoverFillPathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
|
|
glCoverStrokePathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glCoverStrokePathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC
|
|
glGetPathParameterfvCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC
|
|
glGetPathParameterivCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC
|
|
glPathCommandsCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC
|
|
glPathParameterfCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC
|
|
glPathParameteriCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC
|
|
glPathStencilFuncCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC
|
|
glProgramPathFragmentInputGenCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilFillPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilFillPathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilStrokePathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilStrokePathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverFillPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverStrokePathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
|
|
glBindFragDataLocationEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
|
|
glBindFragDataLocationIndexedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
|
|
glGetProgramResourceLocationIndexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
|
|
glInsertEventMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
|
|
glDiscardFramebufferEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
|
|
glGetQueryObjecti64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
|
|
glGetQueryObjectui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
|
|
glGetQueryObjectuivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
|
|
glFramebufferTextureEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
|
|
glDrawArraysInstancedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
|
|
glDrawElementsInstancedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
|
|
glVertexAttribDivisorEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
|
|
glFlushMappedBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
|
|
glCreateMemoryObjectsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
|
|
glDeleteMemoryObjectsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
|
|
glGetMemoryObjectParameterivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
|
|
glGetUnsignedBytei_vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
|
|
glMemoryObjectParameterivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
glTexStorageMem2DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
glTexStorageMem3DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
|
|
glGetGraphicsResetStatusEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
|
|
glGetSemaphoreParameterui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
|
|
glSemaphoreParameterui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
|
|
glImportSemaphoreFdEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
|
|
glDebugMessageCallbackKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
|
|
glDebugMessageControlKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
|
|
glDebugMessageInsertKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
|
|
glGetDebugMessageLogKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
|
|
glGetObjectPtrLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
|
|
glMaxShaderCompilerThreadsKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
|
|
glEGLImageTargetRenderbufferStorageOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
|
|
glEGLImageTargetTexture2DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
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glGetBufferPointervOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
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glCompressedTexImage3DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
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glCompressedTexSubImage3DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
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glCopyTexSubImage3DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
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glFramebufferTexture3DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
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glGetSamplerParameterIivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
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glGetSamplerParameterIuivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
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glGetTexParameterIivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
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glGetTexParameterIuivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
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glSamplerParameterIivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
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glSamplerParameterIuivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
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glTexStorage3DMultisampleOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
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glDeleteVertexArraysOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
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glFramebufferTextureMultiviewOVRContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
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glCheckFramebufferStatusOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
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glDeleteFramebuffersOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
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glDeleteRenderbuffersOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
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glFramebufferRenderbufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
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glFramebufferTexture2DOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
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glGetFramebufferAttachmentParameterivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
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glGetRenderbufferParameterivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
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glRenderbufferStorageOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
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glCurrentPaletteMatrixOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
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glLoadPaletteFromModelViewMatrixOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
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glMatrixIndexPointerOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE;
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ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE;
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namespace angle
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{
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using GenericProc = void (*)();
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using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
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ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
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} // namespace angle
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#endif // UTIL_GLES_LOADER_AUTOGEN_H_
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