angle/tools/glslang/update_glslang_binary.py

117 строки
3.5 KiB
Python
Executable File

#!/usr/bin/python2
#
# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# update_glslang_binary.py:
# Helper script to update the version of glslang in cloud storage.
# This glslang is used to precompile Vulkan shaders. This script builds
# glslang and uploads it to the bucket for Windows or Linux. It
# currently only works on Windows and Linux. It also will update the
# hashes stored in the tree. For more info see README.md in this folder.
import os
import platform
import re
import shutil
import subprocess
import sys
gn_args = """is_clang = true
is_debug = false
angle_enable_vulkan = true"""
is_windows = platform.system() == 'Windows'
is_linux = platform.system() == 'Linux'
def find_file_in_path(filename):
""" Finds |filename| by searching the environment paths """
path_delimiter = ';' if is_windows else ':'
for env_path in os.environ['PATH'].split(path_delimiter):
full_path = os.path.join(env_path, filename)
if os.path.isfile(full_path):
return full_path
raise Exception('Cannot find %s in environment' % filename)
def main():
if not is_windows and not is_linux:
print('Script must be run on Linux or Windows.')
return 1
# Step 1: Generate an output directory
out_dir = os.path.join('out', 'glslang_release')
if not os.path.isdir(out_dir):
os.mkdir(out_dir)
args_gn = os.path.join(out_dir, 'args.gn')
if not os.path.isfile(args_gn):
with open(args_gn, 'w') as f:
f.write(gn_args)
f.close()
gn_exe = 'gn'
if is_windows:
gn_exe += '.bat'
# Step 2: Generate the ninja build files in the output directory
if subprocess.call([gn_exe, 'gen', out_dir]) != 0:
print('Error calling gn')
return 2
# Step 3: Compile glslang_validator
if subprocess.call(['ninja', '-C', out_dir, 'glslang_validator']) != 0:
print('Error calling ninja')
return 3
# Step 4: Copy glslang_validator to the tools/glslang directory
glslang_exe = 'glslang_validator'
if is_windows:
glslang_exe += '.exe'
glslang_src = os.path.join(out_dir, glslang_exe)
glslang_dst = os.path.join(sys.path[0], glslang_exe)
shutil.copy(glslang_src, glslang_dst)
# Step 5: Delete the build directory
shutil.rmtree(out_dir)
# Step 6: Upload to cloud storage
upload_script = find_file_in_path('upload_to_google_storage.py')
upload_args = ['python', upload_script, '-b', 'angle-glslang-validator', glslang_dst]
if subprocess.call(upload_args) != 0:
print('Error upload to cloud storage')
return 4
# Step 7: Stage new SHA to git
git_exe = 'git'
if is_windows:
git_exe += '.bat'
git_exe = find_file_in_path(git_exe)
if subprocess.call([git_exe, 'add', glslang_dst + '.sha1']) != 0:
print('Error running git add')
return 5
print('')
print('The updated SHA has been staged for commit. Please commit and upload.')
print('Suggested commit message:')
print('----------------------------')
print('')
print('Update glslang_validator binary for %s.' % platform.system())
print('')
print('This binary was updated using %s.' % os.path.basename(__file__))
print('Please see instructions in tools/glslang/README.md.')
print('')
print('Bug: None')
return 0
if __name__ == '__main__':
sys.exit(main())