зеркало из https://github.com/AvaloniaUI/angle.git
f455f7565a
This both speeds up test execution and cuts down on the number of new windows and displays created for a test config. This feature is only currently enabled for Windows NVIDIA and Intel. On every other config there were blocking issues that would need investigation. Several tests were manually flagged as needed new displays on each iteration to prevent test flakiness. This feature might fix the issues with Intel test flakiness that have been prominent on the ANGLE CQ. WGL configurations have also been removed from ANGLE tests. So this removes more of the code from ANGLETest.cpp. Bug: angleproject:3261 Change-Id: Ic2864d4806ad38e0eeaa3c0afcd54ae1c548090f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520995 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> |
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.. | ||
android | ||
fuchsia | ||
osx | ||
ozone | ||
posix | ||
windows | ||
x11 | ||
EGLPlatformParameters.h | ||
EGLWindow.cpp | ||
EGLWindow.h | ||
Event.h | ||
Matrix.cpp | ||
Matrix.h | ||
OSPixmap.h | ||
OSWindow.cpp | ||
OSWindow.h | ||
Timer.h | ||
com_utils.h | ||
egl_loader_autogen.cpp | ||
egl_loader_autogen.h | ||
geometry_utils.cpp | ||
geometry_utils.h | ||
gles_loader_autogen.cpp | ||
gles_loader_autogen.h | ||
keyboard.h | ||
mouse.h | ||
random_utils.cpp | ||
random_utils.h | ||
shader_utils.cpp | ||
shader_utils.h | ||
system_utils.h | ||
util.gni | ||
util_export.h | ||
util_gl.h |