A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 1afc4d5b4f Roll Chromium from 0527f4c37ce4 to 0f261e9e8ec1 (171 revisions)
0527f4c37c..0f261e9e8e

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC srisser@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Chromium: https://bugs.chromium.org/p/chromium/issues/entry
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Changed dependencies
* build: 57f06c162f..51292789ec
* testing: b26bae660a..59f8af36bb
* third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/{catapult_..a404e6d108
* third_party/depot_tools: 03af44a516..5b0c934026
* third_party/fuchsia-sdk/sdk: version:11.20230101.3.1..version:11.20230103.0.1
* third_party/r8: uAjFIZ9i7MR0q1ZlcUKmq7qr9IS0Ypa2PwO0xPB8W1wC..F3_m_gPJBJRUVJToRwtfZCgFuh5TkWnIGUOD6TaHVfkC
* third_party/turbine: 6qP1McD5frsv2QklnzCMFruX8BO9asL49lv_ohhd2DkC..P0XosyjdPaNgW3Am_eNs0rON86r0B11hB3hhwh3_INAC
* tools/mb: d1501ddb68..7e4e3bf6f7
No update to Clang.

Bug: None
Tbr: srisser@google.com
Change-Id: I2cf8011dd7e1f791a9b1acbfe25ae3a7c477d455
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4132186
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2023-01-03 08:16:08 +00:00
android Android: set android:allowBackup="false" in manifset 2022-12-02 18:38:18 +00:00
build_overrides Metal: Remove compilation through SPIR-V 2022-11-07 21:53:21 +00:00
doc Add ANGLE_clip_cull_distance extension 2022-12-23 01:57:59 +00:00
extensions Vulkan: Use read/write depth/stencil layouts 2022-12-23 05:00:32 +00:00
gni Disable building Mesa by default 2022-12-22 23:36:16 +00:00
include Add ANGLE_clip_cull_distance extension 2022-12-23 01:57:59 +00:00
infra Enable angle_restricted_trace_gold_tests retries on Win Intel UHD630 2022-12-09 16:36:46 +00:00
samples Vulkan: Remove glslang fallback 2022-11-08 14:42:58 +00:00
scripts Add ANGLE_clip_cull_distance extension 2022-12-23 01:57:59 +00:00
src Skip angle_restricted_trace_gold_tests.car_chase asserts on Pixel 6 2022-12-29 20:00:40 +00:00
third_party Roll Chromium from fc4e0530422c to e376e31a56b1 (1084 revisions) 2022-12-22 19:53:12 +00:00
tools ubsan: Ignore errors from SwiftShader 2022-12-02 00:19:52 +00:00
util Vulkan: Pass context to layout getters 2022-12-21 23:06:42 +00:00
.clang-format
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Roll Chromium from c8d10c0b09ab to 2c98c5af6539 (5653 revisions) 2022-11-02 20:06:40 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Add support for building Mesa + Zink. 2022-10-27 16:19:10 +00:00
.yapfignore
AUTHORS Debug: Handle LOG_EVENT on Apple platform 2022-11-01 17:37:47 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Move BinaryStream to common and expose ShaderState to compiler 2022-12-22 19:57:53 +00:00
CONTRIBUTORS Move BinaryStream to common and expose ShaderState to compiler 2022-12-22 19:57:53 +00:00
DEPS Roll Chromium from 0527f4c37ce4 to 0f261e9e8ec1 (171 revisions) 2023-01-03 08:16:08 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE
OWNERS Clean up OWNERS files 2022-06-29 15:57:45 +00:00
PRESUBMIT.py PRESUBMIT: Remove unnecessary escape of forward slash 2022-08-12 14:00:44 +00:00
README.chromium
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing