A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Cody Northrop 1d77542f56 Add flag to label captures
Add an optional parameter (ANGLE_CAPTURE_LABEL) to
ANGLE frame capture that tags files and functions
uniquely, allowing multiple frame captures to be
replayed by a test harness.

Example:

  ANGLE_CAPTURE_LABEL=foo

Results in filenames like this:

  foo_capture_context1.cpp
  foo_capture_context1.h
  foo_capture_context1_files.txt
  foo_capture_context1_frame000.angledata
  foo_capture_context1_frame000.cpp
  foo_capture_context1_frame001.angledata
  foo_capture_context1_frame001.cpp
  ...

Functions wrapped in namespaces like this:

  namespace foo
  {
      void ReplayContext1Frame0();
      void ReplayContext1Frame1();
  }

For use like this:

  foo::SetupContext1Replay();
  for (...)
  {
      foo::ReplayContext1Frame(i);
  }

Bug: angleproject:3630
Change-Id: Ibe27dc4d40a36606ee40678a9e4d43b5a4baf976
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1949603
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2019-12-13 00:09:47 +00:00
android Remove build_apk_secondary_abi from gn files 2019-12-04 21:52:52 +00:00
build_overrides GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
doc Add flag to label captures 2019-12-13 00:09:47 +00:00
extensions Add ability to disable all ANGLE features 2019-11-20 17:01:23 +00:00
gni Revert "Re-land "Add new test runner harness."" 2019-12-06 15:09:04 +00:00
include Vulkan: Implement Transform Feedback support via extension 2019-12-10 21:33:32 +00:00
infra Link to the autoroller configuration directory in the wrangling doc. 2019-12-03 16:46:55 +00:00
samples gn: Add 'test_only' label to util targets. 2019-12-12 21:31:23 +00:00
scripts Remove tabs from source files. 2019-12-10 23:56:47 +00:00
src Add flag to label captures 2019-12-13 00:09:47 +00:00
third_party Remove an unused .gn file. 2019-12-03 16:33:56 +00:00
tools Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
util util: Always export default visibility. 2019-12-12 21:23:03 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Ignore .git_cl_description_backup 2019-11-29 16:08:32 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
BUILD.gn gn: Add 'test_only' label to util targets. 2019-12-12 21:31:23 +00:00
CONTRIBUTORS Vulkan: Add an end2end test to log GLES capabilities 2019-11-21 00:27:22 +00:00
DEPS Roll chromium_revision d209d45ba4..e1633af636 (719599:724302) 2019-12-12 21:15:54 +00:00
LICENSE
OWNERS Add COMPONENT and TEAM information in OWNERS file 2019-10-09 00:27:15 +00:00
PRESUBMIT.py Presubmit check forbidding tab characters in source files. 2019-12-11 20:42:09 +00:00
README.chromium
README.md Add Metal progress to README 2019-11-11 13:48:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing