зеркало из https://github.com/AvaloniaUI/angle.git
4225 строки
283 KiB
C++
4225 строки
283 KiB
C++
// GENERATED FILE - DO NOT EDIT.
|
|
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
|
|
//
|
|
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
//
|
|
// gles_loader_autogen.cpp:
|
|
// Simple GLES function loader.
|
|
|
|
#include "gles_loader_autogen.h"
|
|
|
|
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC glAlphaFunc;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC glClipPlanef;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC glColor4f;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGFPROC glFogf;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGFVPROC glFogfv;
|
|
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC glFrustumf;
|
|
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC glGetClipPlanef;
|
|
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC glGetLightfv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC glGetMaterialfv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC glGetTexEnvfv;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC glLightModelf;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC glLightModelfv;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC glLightf;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC glLightfv;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC glLoadMatrixf;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC glMaterialf;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC glMaterialfv;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC glMultMatrixf;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
|
|
ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC glNormal3f;
|
|
ANGLE_UTIL_EXPORT PFNGLORTHOFPROC glOrthof;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC glPointSize;
|
|
ANGLE_UTIL_EXPORT PFNGLROTATEFPROC glRotatef;
|
|
ANGLE_UTIL_EXPORT PFNGLSCALEFPROC glScalef;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC glTexEnvf;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC glTexEnvfv;
|
|
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC glTranslatef;
|
|
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC glAlphaFuncx;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC glClearColorx;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC glClearDepthx;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC glClipPlanex;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC glColor4ub;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC glColor4x;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC glColorPointer;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC glDepthRangex;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
|
|
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC glEnableClientState;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGXPROC glFogx;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGXVPROC glFogxv;
|
|
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC glFrustumx;
|
|
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC glGetClipPlanex;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC glGetFixedv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC glGetLightxv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC glGetMaterialxv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC glGetPointerv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC glGetTexEnviv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC glGetTexEnvxv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC glLightModelx;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC glLightModelxv;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC glLightx;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC glLightxv;
|
|
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC glLineWidthx;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC glLoadIdentity;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC glLoadMatrixx;
|
|
ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC glLogicOp;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC glMaterialx;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC glMaterialxv;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC glMatrixMode;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC glMultMatrixx;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x;
|
|
ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC glNormal3x;
|
|
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC glNormalPointer;
|
|
ANGLE_UTIL_EXPORT PFNGLORTHOXPROC glOrthox;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC glPointParameterx;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC glPointParameterxv;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC glPointSizex;
|
|
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx;
|
|
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC glPopMatrix;
|
|
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC glPushMatrix;
|
|
ANGLE_UTIL_EXPORT PFNGLROTATEXPROC glRotatex;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex;
|
|
ANGLE_UTIL_EXPORT PFNGLSCALEXPROC glScalex;
|
|
ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC glShadeModel;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC glTexEnvi;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC glTexEnvx;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC glTexEnviv;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC glTexEnvxv;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC glTexParameterx;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC glTexParameterxv;
|
|
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC glTranslatex;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC glVertexPointer;
|
|
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC glActiveTexture;
|
|
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC glAttachShader;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC glBindBuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC glBindTexture;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC glBlendColor;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC glBlendEquation;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC glBlendFunc;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
|
ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC glBufferData;
|
|
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
|
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARPROC glClear;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC glClearColor;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC glClearDepthf;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC glClearStencil;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC glColorMask;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC glCompileShader;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC glCreateProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC glCreateShader;
|
|
ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC glCullFace;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC glDeleteShader;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC glDeleteTextures;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC glDepthFunc;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC glDepthMask;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC glDepthRangef;
|
|
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC glDetachShader;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLEPROC glDisable;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC glDrawArrays;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC glDrawElements;
|
|
ANGLE_UTIL_EXPORT PFNGLENABLEPROC glEnable;
|
|
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
|
ANGLE_UTIL_EXPORT PFNGLFINISHPROC glFinish;
|
|
ANGLE_UTIL_EXPORT PFNGLFLUSHPROC glFlush;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
|
ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC glFrontFace;
|
|
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC glGenBuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
|
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC glGenTextures;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
|
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
|
|
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC glGetBooleanv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETERRORPROC glGetError;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC glGetFloatv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
|
|
glGetFramebufferAttachmentParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC glGetIntegerv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC glGetShaderiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC glGetShaderSource;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC glGetString;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC glGetUniformfv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC glGetUniformiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
|
|
ANGLE_UTIL_EXPORT PFNGLHINTPROC glHint;
|
|
ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC glIsBuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC glIsEnabled;
|
|
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC glIsProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLISSHADERPROC glIsShader;
|
|
ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC glIsTexture;
|
|
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC glLineWidth;
|
|
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC glLinkProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC glPixelStorei;
|
|
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC glPolygonOffset;
|
|
ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC glReadPixels;
|
|
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
|
|
ANGLE_UTIL_EXPORT PFNGLSCISSORPROC glScissor;
|
|
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC glShaderBinary;
|
|
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC glShaderSource;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC glStencilFunc;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC glStencilMask;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC glStencilOp;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC glTexImage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC glTexParameterf;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC glTexParameterfv;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC glTexParameteri;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC glTexParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC glUniform1f;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC glUniform1fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC glUniform1i;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC glUniform1iv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC glUniform2f;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC glUniform2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC glUniform2i;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC glUniform2iv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC glUniform3f;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC glUniform3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC glUniform3i;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC glUniform3iv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC glUniform4f;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC glUniform4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC glUniform4i;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC glUniform4iv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC glUseProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
|
ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC glViewport;
|
|
ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC glReadBuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC glTexImage3D;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC glGenQueries;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC glDeleteQueries;
|
|
ANGLE_UTIL_EXPORT PFNGLISQUERYPROC glIsQuery;
|
|
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC glBeginQuery;
|
|
ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC glEndQuery;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC glGetQueryiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
|
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
|
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
|
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
|
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC glIsVertexArray;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
|
|
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
|
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
|
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC glUniform1ui;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC glUniform2ui;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC glUniform3ui;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC glUniform4ui;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC glGetStringi;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
|
ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC glFenceSync;
|
|
ANGLE_UTIL_EXPORT PFNGLISSYNCPROC glIsSync;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC glDeleteSync;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
|
ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC glWaitSync;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC glGetInteger64v;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC glGetSynciv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
|
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC glGenSamplers;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
|
ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC glIsSampler;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC glBindSampler;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
|
|
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
|
|
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC glProgramBinary;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
|
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC glTexStorage3D;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
|
|
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
|
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
|
|
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
|
|
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
|
|
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
|
|
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
|
|
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
|
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC glSampleMaski;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
glDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
glMultiDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
|
|
glRenderbufferStorageMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC glGetRenderbufferImageANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC glGetTexImageANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC glDisableExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC glCompressedTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC glCompressedTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC glGetActiveUniformBlockivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC glGetBufferParameteri64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
glGetFramebufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC glGetPointervRobustANGLERobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC glGetProgramInterfaceivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
glGetRenderbufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC glGetSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC glGetSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC glGetSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC glGetSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC glGetTexLevelParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC glGetTexLevelParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC glGetVertexAttribPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC glBindFragmentInputLocationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC glCoverStrokePathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC
|
|
glProgramPathFragmentInputGenCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC glStencilFillPathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC glStencilStrokePathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC glStencilThenCoverFillPathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC
|
|
glStencilThenCoverFillPathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC glStencilThenCoverStrokePathCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
|
|
glStencilThenCoverStrokePathInstancedCHROMIUM;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC glEndQueryEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC glIsQueryEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glDrawElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glDrawElementsInstancedBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glDrawRangeElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glMultiDrawElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
|
|
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
|
|
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC glFinishFenceNV;
|
|
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC glGenFencesNV;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC glGetFenceivNV;
|
|
ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC glIsFenceNV;
|
|
ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC glSetFenceNV;
|
|
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC glTestFenceNV;
|
|
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
|
|
glEGLImageTargetRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC glDrawElementsBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glDrawElementsInstancedBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glDrawRangeElementsBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
|
|
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC glMapBufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC glDrawTexfOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC glDrawTexiOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC glDrawTexsOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC glDrawTexxOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
|
|
glGetFramebufferAttachmentParameterivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glLoadPaletteFromModelViewMatrixOES;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES;
|
|
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES;
|
|
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC glGetTexGenivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC glTexGenfOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC glTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC glTexGeniOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC glTexGenivOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC glTexGenxOES;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC glTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC glBlendEquationSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC glCheckFramebufferStatusContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC glCompressedTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
|
|
glCompressedTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
|
|
glDisableVertexAttribArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
|
|
glEnableVertexAttribArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
|
|
glFramebufferRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC glFramebufferTexture2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC glGetBufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
glGetRenderbufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
|
|
glGetShaderPrecisionFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
|
|
glGetVertexAttribPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC glReleaseShaderCompilerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC glCompressedTexImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
|
|
glCompressedTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
|
|
glRenderbufferStorageMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
|
|
glFramebufferTextureLayerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC glFlushMappedBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC glBeginTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC glEndTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
|
|
glTransformFeedbackVaryingsContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
|
|
glGetTransformFeedbackVaryingContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC glVertexAttribIPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC glGetUniformBlockIndexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
|
|
glGetActiveUniformBlockivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
|
|
glGetActiveUniformBlockNameContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC glDrawElementsInstancedContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC glGetBufferParameteri64vContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC glGetSamplerParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC glGetSamplerParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC glBindTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
|
|
glDeleteTransformFeedbacksContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC glGenTransformFeedbacksContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC glPauseTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
glResumeTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC glInvalidateFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
|
|
glInvalidateSubFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
|
|
glDispatchComputeIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC glDrawElementsIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC glFramebufferParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
glGetFramebufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC glGetProgramInterfaceivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
|
|
glGetProgramResourceIndexContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC glGetProgramResourceNameContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC glGetProgramResourceivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
|
|
glGetProgramResourceLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC glCreateShaderProgramvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC glDeleteProgramPipelinesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC glGetProgramPipelineivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix2x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix3x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix2x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix4x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix3x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
|
|
glProgramUniformMatrix4x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
|
|
glValidateProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
|
|
glGetProgramPipelineInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC glMemoryBarrierByRegionContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
|
|
glTexStorage2DMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC glGetTexLevelParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC glGetTexLevelParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC glVertexBindingDivisorContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC glCopySubTexture3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC glBlitFramebufferANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
glRenderbufferStorageMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
|
|
glGetRenderbufferImageANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC glGetTexImageANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glDrawArraysInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glDrawElementsInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
|
|
glVertexAttribDivisorANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC glMultiDrawArraysANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glMultiDrawArraysInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC glMultiDrawElementsANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
|
|
glMultiDrawElementsInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC glProvokingVertexANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC glDisableExtensionANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC glRequestExtensionANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexSubImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glCompressedTexSubImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetActiveUniformBlockivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBooleani_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC glGetBooleanvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBufferParameteri64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetBufferPointervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC glGetFloatvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetFramebufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetInteger64i_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetInteger64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetIntegeri_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC glGetIntegervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetInternalformativRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetMultisamplefvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
|
|
glGetPointervRobustANGLERobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetProgramInterfaceivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetProgramivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjecti64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjectivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjectui64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetQueryObjectuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC glGetQueryivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetRenderbufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetSamplerParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC glGetShaderivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetTexParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetUniformfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetUniformivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetUniformuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribPointervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetVertexAttribivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetnUniformfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetnUniformivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glGetnUniformuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC glReadPixelsRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC glReadnPixelsRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glSamplerParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
glTexParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
glTexSubImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
glTexSubImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC glInvalidateTextureANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
|
|
glTexImage2DExternalANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC glGetMultisamplefvANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterfvANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
|
|
glGetTexLevelParameterivANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
glTexStorage2DMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
|
|
glGetTranslatedShaderSourceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
|
|
glBindUniformLocationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
|
|
glCompressedCopyTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC glCopySubTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
|
|
glCoverageModulationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC
|
|
glMatrixLoadIdentityCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC
|
|
glBindFragmentInputLocationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC glCoverFillPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glCoverFillPathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
|
|
glCoverStrokePathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glCoverStrokePathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC
|
|
glGetPathParameterfvCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC
|
|
glGetPathParameterivCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC glPathCommandsCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC glPathParameterfCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC glPathParameteriCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC
|
|
glPathStencilFuncCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC
|
|
glProgramPathFragmentInputGenCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilFillPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilFillPathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilStrokePathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilStrokePathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverFillPathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverStrokePathCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
|
|
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
|
|
glBindFragDataLocationEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
|
|
glBindFragDataLocationIndexedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
|
|
glGetProgramResourceLocationIndexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC glInsertEventMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC glDiscardFramebufferEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC glGetQueryObjecti64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC glGetQueryObjectui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC glGetQueryObjectuivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
|
|
glDrawElementsBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
|
|
glDrawElementsInstancedBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
|
|
glDrawRangeElementsBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
|
|
glMultiDrawElementsBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC glFramebufferTextureEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC glDrawArraysInstancedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
|
|
glDrawElementsInstancedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC glVertexAttribDivisorEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
|
|
glFlushMappedBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC glCreateMemoryObjectsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC glDeleteMemoryObjectsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
|
|
glGetMemoryObjectParameterivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC glGetUnsignedBytei_vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
|
|
glMemoryObjectParameterivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
glTexStorageMem2DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
glTexStorageMem3DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
glFramebufferTexture2DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
glRenderbufferStorageMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
|
|
glGetGraphicsResetStatusEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
|
|
glGetSemaphoreParameterui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
|
|
glSemaphoreParameterui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC glImportSemaphoreFdEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
|
|
glDebugMessageCallbackKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC glDebugMessageControlKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC glDebugMessageInsertKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC glGetDebugMessageLogKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC glGetObjectPtrLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
|
|
glMaxShaderCompilerThreadsKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
|
|
glEGLImageTargetRenderbufferStorageOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
|
|
glEGLImageTargetTexture2DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
|
|
glDrawElementsBaseVertexOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
|
|
glDrawElementsInstancedBaseVertexOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
|
|
glDrawRangeElementsBaseVertexOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC glGetBufferPointervOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
|
|
glCompressedTexImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
|
|
glCompressedTexSubImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCopyTexSubImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
|
|
glFramebufferTexture3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
|
|
glGetSamplerParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
|
|
glGetSamplerParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC glGetTexParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC glGetTexParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glSamplerParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
|
|
glSamplerParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
|
|
glTexStorage3DMultisampleOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC glDeleteVertexArraysOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
|
|
glFramebufferTextureMultiviewOVRContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
|
|
glCheckFramebufferStatusOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC glDeleteFramebuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC glDeleteRenderbuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
|
|
glFramebufferRenderbufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
|
|
glFramebufferTexture2DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
|
|
glGetFramebufferAttachmentParameterivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
|
|
glGetRenderbufferParameterivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glRenderbufferStorageOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
|
|
glCurrentPaletteMatrixOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
|
|
glLoadPaletteFromModelViewMatrixOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC glMatrixIndexPointerOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE;
|
|
|
|
namespace angle
|
|
{
|
|
void LoadGLES(LoadProc loadProc)
|
|
{
|
|
glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
|
|
glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
|
|
glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
|
|
glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
|
|
glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
|
|
glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
|
|
glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
|
|
glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
|
|
glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
|
|
glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
|
|
glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
|
|
glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
|
|
glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
|
|
glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
|
|
glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
|
|
glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
|
|
glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
|
|
glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
|
|
glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
|
|
glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
|
|
glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
|
|
glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
|
|
glPointParameterfv =
|
|
reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
|
|
glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
|
|
glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
|
|
glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
|
|
glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
|
|
glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
|
|
glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
|
|
glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
|
|
glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
|
|
glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
|
|
glClientActiveTexture =
|
|
reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
|
|
glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
|
|
glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
|
|
glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
|
|
glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
|
|
glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
|
|
glDisableClientState =
|
|
reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
|
|
glEnableClientState =
|
|
reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
|
|
glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
|
|
glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
|
|
glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
|
|
glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
|
|
glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
|
|
glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
|
|
glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
|
|
glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
|
|
glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
|
|
glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
|
|
glGetTexParameterxv =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
|
|
glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
|
|
glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
|
|
glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
|
|
glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
|
|
glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
|
|
glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
|
|
glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
|
|
glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
|
|
glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
|
|
glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
|
|
glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
|
|
glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
|
|
glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
|
|
glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
|
|
glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
|
|
glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
|
|
glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
|
|
glPointParameterxv =
|
|
reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
|
|
glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
|
|
glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
|
|
glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
|
|
glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
|
|
glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
|
|
glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
|
|
glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
|
|
glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
|
|
glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
|
|
glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
|
|
glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
|
|
glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
|
|
glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
|
|
glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
|
|
glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
|
|
glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
|
|
glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
|
|
glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
|
|
glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
|
|
glBindAttribLocation =
|
|
reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
|
|
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
|
|
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
|
|
glBindRenderbuffer =
|
|
reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
|
|
glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
|
|
glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
|
|
glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
|
|
glBlendEquationSeparate =
|
|
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
|
|
glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
|
|
glBlendFuncSeparate =
|
|
reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
|
|
glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
|
|
glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
|
|
glCheckFramebufferStatus =
|
|
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
|
|
glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
|
|
glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
|
|
glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
|
|
glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
|
|
glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
|
|
glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
|
|
glCompressedTexImage2D =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
|
|
glCompressedTexSubImage2D =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
|
|
glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
|
|
glCopyTexSubImage2D =
|
|
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
|
|
glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
|
|
glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
|
|
glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
|
|
glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
|
|
glDeleteFramebuffers =
|
|
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
|
|
glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
|
|
glDeleteRenderbuffers =
|
|
reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
|
|
glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
|
|
glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
|
|
glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
|
|
glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
|
|
glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
|
|
glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
|
|
glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
|
|
glDisableVertexAttribArray =
|
|
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
|
|
glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
|
|
glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
|
|
glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
|
|
glEnableVertexAttribArray =
|
|
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
|
|
glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
|
|
glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
|
|
glFramebufferRenderbuffer =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
|
|
glFramebufferTexture2D =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
|
|
glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
|
|
glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
|
|
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
|
|
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
|
|
glGenRenderbuffers =
|
|
reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
|
|
glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
|
|
glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
|
|
glGetActiveUniform =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
|
|
glGetAttachedShaders =
|
|
reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
|
|
glGetAttribLocation =
|
|
reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
|
|
glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
|
|
glGetBufferParameteriv =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
|
|
glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
|
|
glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
|
|
glGetFramebufferAttachmentParameteriv =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
|
|
loadProc("glGetFramebufferAttachmentParameteriv"));
|
|
glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
|
|
glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
|
|
glGetProgramInfoLog =
|
|
reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
|
|
glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
|
|
loadProc("glGetRenderbufferParameteriv"));
|
|
glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
|
|
glGetShaderInfoLog =
|
|
reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
|
|
glGetShaderPrecisionFormat =
|
|
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
|
|
glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
|
|
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
|
|
glGetTexParameterfv =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
|
|
glGetTexParameteriv =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
|
|
glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
|
|
glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
|
|
glGetUniformLocation =
|
|
reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
|
|
glGetVertexAttribfv =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
|
|
glGetVertexAttribiv =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
|
|
glGetVertexAttribPointerv =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
|
|
glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
|
|
glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
|
|
glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
|
|
glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
|
|
glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
|
|
glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
|
|
glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
|
|
glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
|
|
glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
|
|
glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
|
|
glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
|
|
glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
|
|
glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
|
|
glReleaseShaderCompiler =
|
|
reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
|
|
glRenderbufferStorage =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
|
|
glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
|
|
glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
|
|
glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
|
|
glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
|
|
glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
|
|
glStencilFuncSeparate =
|
|
reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
|
|
glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
|
|
glStencilMaskSeparate =
|
|
reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
|
|
glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
|
|
glStencilOpSeparate =
|
|
reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
|
|
glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
|
|
glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
|
|
glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
|
|
glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
|
|
glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
|
|
glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
|
|
glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
|
|
glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
|
|
glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
|
|
glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
|
|
glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
|
|
glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
|
|
glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
|
|
glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
|
|
glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
|
|
glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
|
|
glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
|
|
glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
|
|
glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
|
|
glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
|
|
glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
|
|
glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
|
|
glUniformMatrix2fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
|
|
glUniformMatrix3fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
|
|
glUniformMatrix4fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
|
|
glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
|
|
glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
|
|
glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
|
|
glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
|
|
glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
|
|
glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
|
|
glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
|
|
glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
|
|
glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
|
|
glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
|
|
glVertexAttribPointer =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
|
|
glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
|
|
glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
|
|
glDrawRangeElements =
|
|
reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
|
|
glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
|
|
glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
|
|
glCopyTexSubImage3D =
|
|
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
|
|
glCompressedTexImage3D =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
|
|
glCompressedTexSubImage3D =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
|
|
glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
|
|
glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
|
|
glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
|
|
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
|
|
glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
|
|
glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
|
|
glGetQueryObjectuiv =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
|
|
glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
|
|
glGetBufferPointerv =
|
|
reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
|
|
glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
|
|
glUniformMatrix2x3fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
|
|
glUniformMatrix3x2fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
|
|
glUniformMatrix2x4fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
|
|
glUniformMatrix4x2fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
|
|
glUniformMatrix3x4fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
|
|
glUniformMatrix4x3fv =
|
|
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
|
|
glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
|
|
glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
|
|
loadProc("glRenderbufferStorageMultisample"));
|
|
glFramebufferTextureLayer =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
|
|
glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
|
|
glFlushMappedBufferRange =
|
|
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
|
|
glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
|
|
glDeleteVertexArrays =
|
|
reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
|
|
glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
|
|
glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
|
|
glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
|
|
glBeginTransformFeedback =
|
|
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
|
|
glEndTransformFeedback =
|
|
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
|
|
glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
|
|
glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
|
|
glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
|
|
loadProc("glTransformFeedbackVaryings"));
|
|
glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
|
|
loadProc("glGetTransformFeedbackVarying"));
|
|
glVertexAttribIPointer =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
|
|
glGetVertexAttribIiv =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
|
|
glGetVertexAttribIuiv =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
|
|
glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
|
|
glVertexAttribI4ui =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
|
|
glVertexAttribI4iv =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
|
|
glVertexAttribI4uiv =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
|
|
glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
|
|
glGetFragDataLocation =
|
|
reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
|
|
glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
|
|
glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
|
|
glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
|
|
glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
|
|
glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
|
|
glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
|
|
glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
|
|
glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
|
|
glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
|
|
glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
|
|
glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
|
|
glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
|
|
glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
|
|
glCopyBufferSubData =
|
|
reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
|
|
glGetUniformIndices =
|
|
reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
|
|
glGetActiveUniformsiv =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
|
|
glGetUniformBlockIndex =
|
|
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
|
|
glGetActiveUniformBlockiv =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
|
|
glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
|
|
loadProc("glGetActiveUniformBlockName"));
|
|
glUniformBlockBinding =
|
|
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
|
|
glDrawArraysInstanced =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
|
|
glDrawElementsInstanced =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
|
|
glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
|
|
glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
|
|
glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
|
|
glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
|
|
glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
|
|
glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
|
|
glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
|
|
glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
|
|
glGetBufferParameteri64v =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
|
|
glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
|
|
glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
|
|
glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
|
|
glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
|
|
glSamplerParameteri =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
|
|
glSamplerParameteriv =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
|
|
glSamplerParameterf =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
|
|
glSamplerParameterfv =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
|
|
glGetSamplerParameteriv =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
|
|
glGetSamplerParameterfv =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
|
|
glVertexAttribDivisor =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
|
|
glBindTransformFeedback =
|
|
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
|
|
glDeleteTransformFeedbacks =
|
|
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
|
|
glGenTransformFeedbacks =
|
|
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
|
|
glIsTransformFeedback =
|
|
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
|
|
glPauseTransformFeedback =
|
|
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
|
|
glResumeTransformFeedback =
|
|
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
|
|
glGetProgramBinary =
|
|
reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
|
|
glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
|
|
glProgramParameteri =
|
|
reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
|
|
glInvalidateFramebuffer =
|
|
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
|
|
glInvalidateSubFramebuffer =
|
|
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
|
|
glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
|
|
glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
|
|
glGetInternalformativ =
|
|
reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
|
|
glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
|
|
glDispatchComputeIndirect =
|
|
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
|
|
glDrawArraysIndirect =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
|
|
glDrawElementsIndirect =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
|
|
glFramebufferParameteri =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
|
|
glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
|
|
loadProc("glGetFramebufferParameteriv"));
|
|
glGetProgramInterfaceiv =
|
|
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
|
|
glGetProgramResourceIndex =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
|
|
glGetProgramResourceName =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
|
|
glGetProgramResourceiv =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
|
|
glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
|
|
loadProc("glGetProgramResourceLocation"));
|
|
glUseProgramStages =
|
|
reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
|
|
glActiveShaderProgram =
|
|
reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
|
|
glCreateShaderProgramv =
|
|
reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
|
|
glBindProgramPipeline =
|
|
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
|
|
glDeleteProgramPipelines =
|
|
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
|
|
glGenProgramPipelines =
|
|
reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
|
|
glIsProgramPipeline =
|
|
reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
|
|
glGetProgramPipelineiv =
|
|
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
|
|
glProgramUniform1i =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
|
|
glProgramUniform2i =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
|
|
glProgramUniform3i =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
|
|
glProgramUniform4i =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
|
|
glProgramUniform1ui =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
|
|
glProgramUniform2ui =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
|
|
glProgramUniform3ui =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
|
|
glProgramUniform4ui =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
|
|
glProgramUniform1f =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
|
|
glProgramUniform2f =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
|
|
glProgramUniform3f =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
|
|
glProgramUniform4f =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
|
|
glProgramUniform1iv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
|
|
glProgramUniform2iv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
|
|
glProgramUniform3iv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
|
|
glProgramUniform4iv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
|
|
glProgramUniform1uiv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
|
|
glProgramUniform2uiv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
|
|
glProgramUniform3uiv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
|
|
glProgramUniform4uiv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
|
|
glProgramUniform1fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
|
|
glProgramUniform2fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
|
|
glProgramUniform3fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
|
|
glProgramUniform4fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
|
|
glProgramUniformMatrix2fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
|
|
glProgramUniformMatrix3fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
|
|
glProgramUniformMatrix4fv =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
|
|
glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
|
|
loadProc("glProgramUniformMatrix2x3fv"));
|
|
glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
|
|
loadProc("glProgramUniformMatrix3x2fv"));
|
|
glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
|
|
loadProc("glProgramUniformMatrix2x4fv"));
|
|
glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
|
|
loadProc("glProgramUniformMatrix4x2fv"));
|
|
glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
|
|
loadProc("glProgramUniformMatrix3x4fv"));
|
|
glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
|
|
loadProc("glProgramUniformMatrix4x3fv"));
|
|
glValidateProgramPipeline =
|
|
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
|
|
glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
|
|
loadProc("glGetProgramPipelineInfoLog"));
|
|
glBindImageTexture =
|
|
reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
|
|
glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
|
|
glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
|
|
glMemoryBarrierByRegion =
|
|
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
|
|
glTexStorage2DMultisample =
|
|
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
|
|
glGetMultisamplefv =
|
|
reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
|
|
glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
|
|
glGetTexLevelParameteriv =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
|
|
glGetTexLevelParameterfv =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
|
|
glBindVertexBuffer =
|
|
reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
|
|
glVertexAttribFormat =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
|
|
glVertexAttribIFormat =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
|
|
glVertexAttribBinding =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
|
|
glVertexBindingDivisor =
|
|
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
|
|
glDrawArraysInstancedBaseInstanceANGLE =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
|
|
loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
|
|
glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
|
|
glMultiDrawArraysInstancedBaseInstanceANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
|
|
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
|
|
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
|
|
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
|
|
glCopySubTexture3DANGLE =
|
|
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
|
|
glCopyTexture3DANGLE =
|
|
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
|
|
glBlitFramebufferANGLE =
|
|
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
|
|
glRenderbufferStorageMultisampleANGLE =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
|
|
loadProc("glRenderbufferStorageMultisampleANGLE"));
|
|
glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
|
|
loadProc("glGetRenderbufferImageANGLE"));
|
|
glGetTexImageANGLE =
|
|
reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
|
|
glDrawArraysInstancedANGLE =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
|
|
glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedANGLE"));
|
|
glVertexAttribDivisorANGLE =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
|
|
glMultiDrawArraysANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
|
|
glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
|
|
loadProc("glMultiDrawArraysInstancedANGLE"));
|
|
glMultiDrawElementsANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
|
|
glMultiDrawElementsInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
|
|
loadProc("glMultiDrawElementsInstancedANGLE"));
|
|
glProvokingVertexANGLE =
|
|
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
|
|
glDisableExtensionANGLE =
|
|
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
|
|
glRequestExtensionANGLE =
|
|
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
|
|
glCompressedTexImage2DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
|
|
loadProc("glCompressedTexImage2DRobustANGLE"));
|
|
glCompressedTexImage3DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
|
|
loadProc("glCompressedTexImage3DRobustANGLE"));
|
|
glCompressedTexSubImage2DRobustANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage2DRobustANGLE"));
|
|
glCompressedTexSubImage3DRobustANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage3DRobustANGLE"));
|
|
glGetActiveUniformBlockivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
|
|
loadProc("glGetActiveUniformBlockivRobustANGLE"));
|
|
glGetBooleani_vRobustANGLE =
|
|
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
|
|
glGetBooleanvRobustANGLE =
|
|
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
|
|
glGetBufferParameteri64vRobustANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
|
|
loadProc("glGetBufferParameteri64vRobustANGLE"));
|
|
glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetBufferParameterivRobustANGLE"));
|
|
glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
|
|
loadProc("glGetBufferPointervRobustANGLE"));
|
|
glGetFloatvRobustANGLE =
|
|
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
|
|
glGetFramebufferAttachmentParameterivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
|
|
glGetFramebufferParameterivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetFramebufferParameterivRobustANGLE"));
|
|
glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
|
|
loadProc("glGetInteger64i_vRobustANGLE"));
|
|
glGetInteger64vRobustANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
|
|
glGetIntegeri_vRobustANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
|
|
glGetIntegervRobustANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
|
|
glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
|
|
loadProc("glGetInternalformativRobustANGLE"));
|
|
glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
|
|
loadProc("glGetMultisamplefvRobustANGLE"));
|
|
glGetPointervRobustANGLERobustANGLE =
|
|
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
|
|
loadProc("glGetPointervRobustANGLERobustANGLE"));
|
|
glGetProgramInterfaceivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
|
|
loadProc("glGetProgramInterfaceivRobustANGLE"));
|
|
glGetProgramivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
|
|
glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
|
|
loadProc("glGetQueryObjecti64vRobustANGLE"));
|
|
glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
|
|
loadProc("glGetQueryObjectivRobustANGLE"));
|
|
glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
|
|
loadProc("glGetQueryObjectui64vRobustANGLE"));
|
|
glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
|
|
loadProc("glGetQueryObjectuivRobustANGLE"));
|
|
glGetQueryivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
|
|
glGetRenderbufferParameterivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetRenderbufferParameterivRobustANGLE"));
|
|
glGetSamplerParameterIivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterIivRobustANGLE"));
|
|
glGetSamplerParameterIuivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterIuivRobustANGLE"));
|
|
glGetSamplerParameterfvRobustANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterfvRobustANGLE"));
|
|
glGetSamplerParameterivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterivRobustANGLE"));
|
|
glGetShaderivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
|
|
glGetTexLevelParameterfvRobustANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterfvRobustANGLE"));
|
|
glGetTexLevelParameterivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterivRobustANGLE"));
|
|
glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
|
|
loadProc("glGetTexParameterIivRobustANGLE"));
|
|
glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
|
|
loadProc("glGetTexParameterIuivRobustANGLE"));
|
|
glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
|
|
loadProc("glGetTexParameterfvRobustANGLE"));
|
|
glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glGetTexParameterivRobustANGLE"));
|
|
glGetUniformfvRobustANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
|
|
glGetUniformivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
|
|
glGetUniformuivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
|
|
glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
|
|
loadProc("glGetVertexAttribIivRobustANGLE"));
|
|
glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
|
|
loadProc("glGetVertexAttribIuivRobustANGLE"));
|
|
glGetVertexAttribPointervRobustANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
|
|
loadProc("glGetVertexAttribPointervRobustANGLE"));
|
|
glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
|
|
loadProc("glGetVertexAttribfvRobustANGLE"));
|
|
glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
|
|
loadProc("glGetVertexAttribivRobustANGLE"));
|
|
glGetnUniformfvRobustANGLE =
|
|
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
|
|
glGetnUniformivRobustANGLE =
|
|
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
|
|
glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
|
|
loadProc("glGetnUniformuivRobustANGLE"));
|
|
glReadPixelsRobustANGLE =
|
|
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
|
|
glReadnPixelsRobustANGLE =
|
|
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
|
|
glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
|
|
loadProc("glSamplerParameterIivRobustANGLE"));
|
|
glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
|
|
loadProc("glSamplerParameterIuivRobustANGLE"));
|
|
glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
|
|
loadProc("glSamplerParameterfvRobustANGLE"));
|
|
glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glSamplerParameterivRobustANGLE"));
|
|
glTexImage2DRobustANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
|
|
glTexImage3DRobustANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
|
|
glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
|
|
loadProc("glTexParameterIivRobustANGLE"));
|
|
glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
|
|
loadProc("glTexParameterIuivRobustANGLE"));
|
|
glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
|
|
loadProc("glTexParameterfvRobustANGLE"));
|
|
glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
|
|
loadProc("glTexParameterivRobustANGLE"));
|
|
glTexSubImage2DRobustANGLE =
|
|
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
|
|
glTexSubImage3DRobustANGLE =
|
|
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
|
|
glInvalidateTextureANGLE =
|
|
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
|
|
glTexImage2DExternalANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
|
|
glGetMultisamplefvANGLE =
|
|
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
|
|
glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterfvANGLE"));
|
|
glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterivANGLE"));
|
|
glSampleMaskiANGLE =
|
|
reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
|
|
glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
|
|
loadProc("glTexStorage2DMultisampleANGLE"));
|
|
glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
|
|
loadProc("glGetTranslatedShaderSourceANGLE"));
|
|
glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
|
|
loadProc("glBindUniformLocationCHROMIUM"));
|
|
glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
|
|
loadProc("glCompressedCopyTextureCHROMIUM"));
|
|
glCopySubTextureCHROMIUM =
|
|
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
|
|
glCopyTextureCHROMIUM =
|
|
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
|
|
glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
|
|
loadProc("glCoverageModulationCHROMIUM"));
|
|
glMatrixLoadIdentityCHROMIUM = reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMPROC>(
|
|
loadProc("glMatrixLoadIdentityCHROMIUM"));
|
|
glMatrixLoadfCHROMIUM =
|
|
reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMPROC>(loadProc("glMatrixLoadfCHROMIUM"));
|
|
glLoseContextCHROMIUM =
|
|
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
|
|
glBindFragmentInputLocationCHROMIUM =
|
|
reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC>(
|
|
loadProc("glBindFragmentInputLocationCHROMIUM"));
|
|
glCoverFillPathCHROMIUM =
|
|
reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMPROC>(loadProc("glCoverFillPathCHROMIUM"));
|
|
glCoverFillPathInstancedCHROMIUM = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC>(
|
|
loadProc("glCoverFillPathInstancedCHROMIUM"));
|
|
glCoverStrokePathCHROMIUM =
|
|
reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMPROC>(loadProc("glCoverStrokePathCHROMIUM"));
|
|
glCoverStrokePathInstancedCHROMIUM =
|
|
reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>(
|
|
loadProc("glCoverStrokePathInstancedCHROMIUM"));
|
|
glDeletePathsCHROMIUM =
|
|
reinterpret_cast<PFNGLDELETEPATHSCHROMIUMPROC>(loadProc("glDeletePathsCHROMIUM"));
|
|
glGenPathsCHROMIUM =
|
|
reinterpret_cast<PFNGLGENPATHSCHROMIUMPROC>(loadProc("glGenPathsCHROMIUM"));
|
|
glGetPathParameterfvCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMPROC>(
|
|
loadProc("glGetPathParameterfvCHROMIUM"));
|
|
glGetPathParameterivCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMPROC>(
|
|
loadProc("glGetPathParameterivCHROMIUM"));
|
|
glIsPathCHROMIUM = reinterpret_cast<PFNGLISPATHCHROMIUMPROC>(loadProc("glIsPathCHROMIUM"));
|
|
glPathCommandsCHROMIUM =
|
|
reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMPROC>(loadProc("glPathCommandsCHROMIUM"));
|
|
glPathParameterfCHROMIUM =
|
|
reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMPROC>(loadProc("glPathParameterfCHROMIUM"));
|
|
glPathParameteriCHROMIUM =
|
|
reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMPROC>(loadProc("glPathParameteriCHROMIUM"));
|
|
glPathStencilFuncCHROMIUM =
|
|
reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMPROC>(loadProc("glPathStencilFuncCHROMIUM"));
|
|
glProgramPathFragmentInputGenCHROMIUM =
|
|
reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC>(
|
|
loadProc("glProgramPathFragmentInputGenCHROMIUM"));
|
|
glStencilFillPathCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMPROC>(loadProc("glStencilFillPathCHROMIUM"));
|
|
glStencilFillPathInstancedCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC>(
|
|
loadProc("glStencilFillPathInstancedCHROMIUM"));
|
|
glStencilStrokePathCHROMIUM = reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMPROC>(
|
|
loadProc("glStencilStrokePathCHROMIUM"));
|
|
glStencilStrokePathInstancedCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC>(
|
|
loadProc("glStencilStrokePathInstancedCHROMIUM"));
|
|
glStencilThenCoverFillPathCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC>(
|
|
loadProc("glStencilThenCoverFillPathCHROMIUM"));
|
|
glStencilThenCoverFillPathInstancedCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC>(
|
|
loadProc("glStencilThenCoverFillPathInstancedCHROMIUM"));
|
|
glStencilThenCoverStrokePathCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC>(
|
|
loadProc("glStencilThenCoverStrokePathCHROMIUM"));
|
|
glStencilThenCoverStrokePathInstancedCHROMIUM =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>(
|
|
loadProc("glStencilThenCoverStrokePathInstancedCHROMIUM"));
|
|
glBindFragDataLocationEXT =
|
|
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
|
|
glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
|
|
loadProc("glBindFragDataLocationIndexedEXT"));
|
|
glGetFragDataIndexEXT =
|
|
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
|
|
glGetProgramResourceLocationIndexEXT =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
|
|
loadProc("glGetProgramResourceLocationIndexEXT"));
|
|
glInsertEventMarkerEXT =
|
|
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
|
|
glPopGroupMarkerEXT =
|
|
reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
|
|
glPushGroupMarkerEXT =
|
|
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
|
|
glDiscardFramebufferEXT =
|
|
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
|
|
glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
|
|
glDeleteQueriesEXT =
|
|
reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
|
|
glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
|
|
glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
|
|
glGetQueryObjecti64vEXT =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
|
|
glGetQueryObjectivEXT =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
|
|
glGetQueryObjectui64vEXT =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
|
|
glGetQueryObjectuivEXT =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
|
|
glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
|
|
glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
|
|
glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
|
|
glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
|
|
glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
|
|
loadProc("glDrawElementsBaseVertexEXT"));
|
|
glDrawElementsInstancedBaseVertexEXT =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
|
|
loadProc("glDrawElementsInstancedBaseVertexEXT"));
|
|
glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
|
|
loadProc("glDrawRangeElementsBaseVertexEXT"));
|
|
glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
|
|
loadProc("glMultiDrawElementsBaseVertexEXT"));
|
|
glFramebufferTextureEXT =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
|
|
glDrawArraysInstancedEXT =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
|
|
glDrawElementsInstancedEXT =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
|
|
glVertexAttribDivisorEXT =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
|
|
glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
|
|
loadProc("glFlushMappedBufferRangeEXT"));
|
|
glMapBufferRangeEXT =
|
|
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
|
|
glBufferStorageMemEXT =
|
|
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
|
|
glCreateMemoryObjectsEXT =
|
|
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
|
|
glDeleteMemoryObjectsEXT =
|
|
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
|
|
glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
|
|
loadProc("glGetMemoryObjectParameterivEXT"));
|
|
glGetUnsignedBytei_vEXT =
|
|
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
|
|
glGetUnsignedBytevEXT =
|
|
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
|
|
glIsMemoryObjectEXT =
|
|
reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
|
|
glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
|
|
loadProc("glMemoryObjectParameterivEXT"));
|
|
glTexStorageMem2DEXT =
|
|
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
|
|
glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
|
|
loadProc("glTexStorageMem2DMultisampleEXT"));
|
|
glTexStorageMem3DEXT =
|
|
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
|
|
glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
|
|
loadProc("glTexStorageMem3DMultisampleEXT"));
|
|
glImportMemoryFdEXT =
|
|
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
|
|
glFramebufferTexture2DMultisampleEXT =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
|
|
loadProc("glFramebufferTexture2DMultisampleEXT"));
|
|
glRenderbufferStorageMultisampleEXT =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
|
|
loadProc("glRenderbufferStorageMultisampleEXT"));
|
|
glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
|
|
loadProc("glGetGraphicsResetStatusEXT"));
|
|
glGetnUniformfvEXT =
|
|
reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
|
|
glGetnUniformivEXT =
|
|
reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
|
|
glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
|
|
glDeleteSemaphoresEXT =
|
|
reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
|
|
glGenSemaphoresEXT =
|
|
reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
|
|
glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
|
|
loadProc("glGetSemaphoreParameterui64vEXT"));
|
|
glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
|
|
glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
|
|
loadProc("glSemaphoreParameterui64vEXT"));
|
|
glSignalSemaphoreEXT =
|
|
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
|
|
glWaitSemaphoreEXT =
|
|
reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
|
|
glImportSemaphoreFdEXT =
|
|
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
|
|
glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
|
|
glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
|
|
glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
|
|
glDebugMessageCallbackKHR =
|
|
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
|
|
glDebugMessageControlKHR =
|
|
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
|
|
glDebugMessageInsertKHR =
|
|
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
|
|
glGetDebugMessageLogKHR =
|
|
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
|
|
glGetObjectLabelKHR =
|
|
reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
|
|
glGetObjectPtrLabelKHR =
|
|
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
|
|
glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
|
|
glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
|
|
glObjectPtrLabelKHR =
|
|
reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
|
|
glPopDebugGroupKHR =
|
|
reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
|
|
glPushDebugGroupKHR =
|
|
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
|
|
glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
|
|
loadProc("glMaxShaderCompilerThreadsKHR"));
|
|
glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
|
|
glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
|
|
glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
|
|
glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
|
|
glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
|
|
glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
|
|
glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
|
|
glEGLImageTargetRenderbufferStorageOES =
|
|
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
|
|
loadProc("glEGLImageTargetRenderbufferStorageOES"));
|
|
glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
|
|
loadProc("glEGLImageTargetTexture2DOES"));
|
|
glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
|
|
loadProc("glDrawElementsBaseVertexOES"));
|
|
glDrawElementsInstancedBaseVertexOES =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
|
|
loadProc("glDrawElementsInstancedBaseVertexOES"));
|
|
glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
|
|
loadProc("glDrawRangeElementsBaseVertexOES"));
|
|
glGetProgramBinaryOES =
|
|
reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
|
|
glProgramBinaryOES =
|
|
reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
|
|
glGetBufferPointervOES =
|
|
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
|
|
glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
|
|
glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
|
|
glCompressedTexImage3DOES =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
|
|
glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
|
|
loadProc("glCompressedTexSubImage3DOES"));
|
|
glCopyTexSubImage3DOES =
|
|
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
|
|
glFramebufferTexture3DOES =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
|
|
glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
|
|
glTexSubImage3DOES =
|
|
reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
|
|
glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
|
|
loadProc("glGetSamplerParameterIivOES"));
|
|
glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
|
|
loadProc("glGetSamplerParameterIuivOES"));
|
|
glGetTexParameterIivOES =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
|
|
glGetTexParameterIuivOES =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
|
|
glSamplerParameterIivOES =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
|
|
glSamplerParameterIuivOES =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
|
|
glTexParameterIivOES =
|
|
reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
|
|
glTexParameterIuivOES =
|
|
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
|
|
glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
|
|
loadProc("glTexStorage3DMultisampleOES"));
|
|
glBindVertexArrayOES =
|
|
reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
|
|
glDeleteVertexArraysOES =
|
|
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
|
|
glGenVertexArraysOES =
|
|
reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
|
|
glIsVertexArrayOES =
|
|
reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
|
|
glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
|
|
loadProc("glFramebufferTextureMultiviewOVR"));
|
|
glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
|
|
glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
|
|
glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
|
|
glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
|
|
glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
|
|
glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
|
|
glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
|
|
glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
|
|
glBindFramebufferOES =
|
|
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
|
|
glBindRenderbufferOES =
|
|
reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
|
|
glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
|
|
loadProc("glCheckFramebufferStatusOES"));
|
|
glDeleteFramebuffersOES =
|
|
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
|
|
glDeleteRenderbuffersOES =
|
|
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
|
|
glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
|
|
loadProc("glFramebufferRenderbufferOES"));
|
|
glFramebufferTexture2DOES =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
|
|
glGenFramebuffersOES =
|
|
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
|
|
glGenRenderbuffersOES =
|
|
reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
|
|
glGenerateMipmapOES =
|
|
reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
|
|
glGetFramebufferAttachmentParameterivOES =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
|
|
loadProc("glGetFramebufferAttachmentParameterivOES"));
|
|
glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
|
|
loadProc("glGetRenderbufferParameterivOES"));
|
|
glIsFramebufferOES =
|
|
reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
|
|
glIsRenderbufferOES =
|
|
reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
|
|
glRenderbufferStorageOES =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
|
|
glCurrentPaletteMatrixOES =
|
|
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
|
|
glLoadPaletteFromModelViewMatrixOES =
|
|
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
|
|
loadProc("glLoadPaletteFromModelViewMatrixOES"));
|
|
glMatrixIndexPointerOES =
|
|
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
|
|
glWeightPointerOES =
|
|
reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
|
|
glPointSizePointerOES =
|
|
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
|
|
glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
|
|
glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
|
|
glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
|
|
glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
|
|
glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
|
|
glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
|
|
glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
|
|
glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
|
|
glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
|
|
glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
|
|
glAlphaFuncContextANGLE =
|
|
reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
|
|
glClipPlanefContextANGLE =
|
|
reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
|
|
glColor4fContextANGLE =
|
|
reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
|
|
glFogfContextANGLE =
|
|
reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
|
|
glFogfvContextANGLE =
|
|
reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
|
|
glFrustumfContextANGLE =
|
|
reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
|
|
glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
|
|
loadProc("glGetClipPlanefContextANGLE"));
|
|
glGetLightfvContextANGLE =
|
|
reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
|
|
glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
|
|
loadProc("glGetMaterialfvContextANGLE"));
|
|
glGetTexEnvfvContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
|
|
glLightModelfContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
|
|
glLightModelfvContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
|
|
glLightfContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
|
|
glLightfvContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
|
|
glLoadMatrixfContextANGLE =
|
|
reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
|
|
glMaterialfContextANGLE =
|
|
reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
|
|
glMaterialfvContextANGLE =
|
|
reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
|
|
glMultMatrixfContextANGLE =
|
|
reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
|
|
glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
|
|
loadProc("glMultiTexCoord4fContextANGLE"));
|
|
glNormal3fContextANGLE =
|
|
reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
|
|
glOrthofContextANGLE =
|
|
reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
|
|
glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
|
|
loadProc("glPointParameterfContextANGLE"));
|
|
glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
|
|
loadProc("glPointParameterfvContextANGLE"));
|
|
glPointSizeContextANGLE =
|
|
reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
|
|
glRotatefContextANGLE =
|
|
reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
|
|
glScalefContextANGLE =
|
|
reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
|
|
glTexEnvfContextANGLE =
|
|
reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
|
|
glTexEnvfvContextANGLE =
|
|
reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
|
|
glTranslatefContextANGLE =
|
|
reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
|
|
glAlphaFuncxContextANGLE =
|
|
reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
|
|
glClearColorxContextANGLE =
|
|
reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
|
|
glClearDepthxContextANGLE =
|
|
reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
|
|
glClientActiveTextureContextANGLE = reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
|
|
loadProc("glClientActiveTextureContextANGLE"));
|
|
glClipPlanexContextANGLE =
|
|
reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
|
|
glColor4ubContextANGLE =
|
|
reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
|
|
glColor4xContextANGLE =
|
|
reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
|
|
glColorPointerContextANGLE =
|
|
reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
|
|
glDepthRangexContextANGLE =
|
|
reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
|
|
glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
|
|
loadProc("glDisableClientStateContextANGLE"));
|
|
glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
|
|
loadProc("glEnableClientStateContextANGLE"));
|
|
glFogxContextANGLE =
|
|
reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
|
|
glFogxvContextANGLE =
|
|
reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
|
|
glFrustumxContextANGLE =
|
|
reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
|
|
glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
|
|
loadProc("glGetClipPlanexContextANGLE"));
|
|
glGetFixedvContextANGLE =
|
|
reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
|
|
glGetLightxvContextANGLE =
|
|
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
|
|
glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
|
|
loadProc("glGetMaterialxvContextANGLE"));
|
|
glGetPointervContextANGLE =
|
|
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
|
|
glGetTexEnvivContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
|
|
glGetTexEnvxvContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
|
|
glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterxvContextANGLE"));
|
|
glLightModelxContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
|
|
glLightModelxvContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
|
|
glLightxContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
|
|
glLightxvContextANGLE =
|
|
reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
|
|
glLineWidthxContextANGLE =
|
|
reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
|
|
glLoadIdentityContextANGLE =
|
|
reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
|
|
glLoadMatrixxContextANGLE =
|
|
reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
|
|
glLogicOpContextANGLE =
|
|
reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
|
|
glMaterialxContextANGLE =
|
|
reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
|
|
glMaterialxvContextANGLE =
|
|
reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
|
|
glMatrixModeContextANGLE =
|
|
reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
|
|
glMultMatrixxContextANGLE =
|
|
reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
|
|
glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
|
|
loadProc("glMultiTexCoord4xContextANGLE"));
|
|
glNormal3xContextANGLE =
|
|
reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
|
|
glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
|
|
loadProc("glNormalPointerContextANGLE"));
|
|
glOrthoxContextANGLE =
|
|
reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
|
|
glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
|
|
loadProc("glPointParameterxContextANGLE"));
|
|
glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
|
|
loadProc("glPointParameterxvContextANGLE"));
|
|
glPointSizexContextANGLE =
|
|
reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
|
|
glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
|
|
loadProc("glPolygonOffsetxContextANGLE"));
|
|
glPopMatrixContextANGLE =
|
|
reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
|
|
glPushMatrixContextANGLE =
|
|
reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
|
|
glRotatexContextANGLE =
|
|
reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
|
|
glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
|
|
loadProc("glSampleCoveragexContextANGLE"));
|
|
glScalexContextANGLE =
|
|
reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
|
|
glShadeModelContextANGLE =
|
|
reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
|
|
glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
|
|
loadProc("glTexCoordPointerContextANGLE"));
|
|
glTexEnviContextANGLE =
|
|
reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
|
|
glTexEnvxContextANGLE =
|
|
reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
|
|
glTexEnvivContextANGLE =
|
|
reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
|
|
glTexEnvxvContextANGLE =
|
|
reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
|
|
glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterxContextANGLE"));
|
|
glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterxvContextANGLE"));
|
|
glTranslatexContextANGLE =
|
|
reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
|
|
glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
|
|
loadProc("glVertexPointerContextANGLE"));
|
|
glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
|
|
loadProc("glActiveTextureContextANGLE"));
|
|
glAttachShaderContextANGLE =
|
|
reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
|
|
glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
|
|
loadProc("glBindAttribLocationContextANGLE"));
|
|
glBindBufferContextANGLE =
|
|
reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
|
|
glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glBindFramebufferContextANGLE"));
|
|
glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glBindRenderbufferContextANGLE"));
|
|
glBindTextureContextANGLE =
|
|
reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
|
|
glBlendColorContextANGLE =
|
|
reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
|
|
glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
|
|
loadProc("glBlendEquationContextANGLE"));
|
|
glBlendEquationSeparateContextANGLE =
|
|
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
|
|
loadProc("glBlendEquationSeparateContextANGLE"));
|
|
glBlendFuncContextANGLE =
|
|
reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
|
|
glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
|
|
loadProc("glBlendFuncSeparateContextANGLE"));
|
|
glBufferDataContextANGLE =
|
|
reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
|
|
glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
|
|
loadProc("glBufferSubDataContextANGLE"));
|
|
glCheckFramebufferStatusContextANGLE =
|
|
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
|
|
loadProc("glCheckFramebufferStatusContextANGLE"));
|
|
glClearContextANGLE =
|
|
reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
|
|
glClearColorContextANGLE =
|
|
reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
|
|
glClearDepthfContextANGLE =
|
|
reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
|
|
glClearStencilContextANGLE =
|
|
reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
|
|
glColorMaskContextANGLE =
|
|
reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
|
|
glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
|
|
loadProc("glCompileShaderContextANGLE"));
|
|
glCompressedTexImage2DContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexImage2DContextANGLE"));
|
|
glCompressedTexSubImage2DContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage2DContextANGLE"));
|
|
glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
|
|
loadProc("glCopyTexImage2DContextANGLE"));
|
|
glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
|
|
loadProc("glCopyTexSubImage2DContextANGLE"));
|
|
glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
|
|
loadProc("glCreateProgramContextANGLE"));
|
|
glCreateShaderContextANGLE =
|
|
reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
|
|
glCullFaceContextANGLE =
|
|
reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
|
|
glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteBuffersContextANGLE"));
|
|
glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteFramebuffersContextANGLE"));
|
|
glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteProgramContextANGLE"));
|
|
glDeleteRenderbuffersContextANGLE = reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteRenderbuffersContextANGLE"));
|
|
glDeleteShaderContextANGLE =
|
|
reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
|
|
glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteTexturesContextANGLE"));
|
|
glDepthFuncContextANGLE =
|
|
reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
|
|
glDepthMaskContextANGLE =
|
|
reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
|
|
glDepthRangefContextANGLE =
|
|
reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
|
|
glDetachShaderContextANGLE =
|
|
reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
|
|
glDisableContextANGLE =
|
|
reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
|
|
glDisableVertexAttribArrayContextANGLE =
|
|
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
|
|
loadProc("glDisableVertexAttribArrayContextANGLE"));
|
|
glDrawArraysContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
|
|
glDrawElementsContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
|
|
glEnableContextANGLE =
|
|
reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
|
|
glEnableVertexAttribArrayContextANGLE =
|
|
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
|
|
loadProc("glEnableVertexAttribArrayContextANGLE"));
|
|
glFinishContextANGLE =
|
|
reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
|
|
glFlushContextANGLE =
|
|
reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
|
|
glFramebufferRenderbufferContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferRenderbufferContextANGLE"));
|
|
glFramebufferTexture2DContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTexture2DContextANGLE"));
|
|
glFrontFaceContextANGLE =
|
|
reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
|
|
glGenBuffersContextANGLE =
|
|
reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
|
|
glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
|
|
loadProc("glGenerateMipmapContextANGLE"));
|
|
glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
|
|
loadProc("glGenFramebuffersContextANGLE"));
|
|
glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
|
|
loadProc("glGenRenderbuffersContextANGLE"));
|
|
glGenTexturesContextANGLE =
|
|
reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
|
|
glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
|
|
loadProc("glGetActiveAttribContextANGLE"));
|
|
glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
|
|
loadProc("glGetActiveUniformContextANGLE"));
|
|
glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
|
|
loadProc("glGetAttachedShadersContextANGLE"));
|
|
glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
|
|
loadProc("glGetAttribLocationContextANGLE"));
|
|
glGetBooleanvContextANGLE =
|
|
reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
|
|
glGetBufferParameterivContextANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferParameterivContextANGLE"));
|
|
glGetErrorContextANGLE =
|
|
reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
|
|
glGetFloatvContextANGLE =
|
|
reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
|
|
glGetFramebufferAttachmentParameterivContextANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
|
|
glGetIntegervContextANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
|
|
glGetProgramivContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
|
|
glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramInfoLogContextANGLE"));
|
|
glGetRenderbufferParameterivContextANGLE =
|
|
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetRenderbufferParameterivContextANGLE"));
|
|
glGetShaderivContextANGLE =
|
|
reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
|
|
glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
|
|
loadProc("glGetShaderInfoLogContextANGLE"));
|
|
glGetShaderPrecisionFormatContextANGLE =
|
|
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
|
|
loadProc("glGetShaderPrecisionFormatContextANGLE"));
|
|
glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
|
|
loadProc("glGetShaderSourceContextANGLE"));
|
|
glGetStringContextANGLE =
|
|
reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
|
|
glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterfvContextANGLE"));
|
|
glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterivContextANGLE"));
|
|
glGetUniformfvContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
|
|
glGetUniformivContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
|
|
glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformLocationContextANGLE"));
|
|
glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribfvContextANGLE"));
|
|
glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribivContextANGLE"));
|
|
glGetVertexAttribPointervContextANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribPointervContextANGLE"));
|
|
glHintContextANGLE =
|
|
reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
|
|
glIsBufferContextANGLE =
|
|
reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
|
|
glIsEnabledContextANGLE =
|
|
reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
|
|
glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glIsFramebufferContextANGLE"));
|
|
glIsProgramContextANGLE =
|
|
reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
|
|
glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glIsRenderbufferContextANGLE"));
|
|
glIsShaderContextANGLE =
|
|
reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
|
|
glIsTextureContextANGLE =
|
|
reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
|
|
glLineWidthContextANGLE =
|
|
reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
|
|
glLinkProgramContextANGLE =
|
|
reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
|
|
glPixelStoreiContextANGLE =
|
|
reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
|
|
glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
|
|
loadProc("glPolygonOffsetContextANGLE"));
|
|
glReadPixelsContextANGLE =
|
|
reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
|
|
glReleaseShaderCompilerContextANGLE =
|
|
reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
|
|
loadProc("glReleaseShaderCompilerContextANGLE"));
|
|
glRenderbufferStorageContextANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
|
|
loadProc("glRenderbufferStorageContextANGLE"));
|
|
glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
|
|
loadProc("glSampleCoverageContextANGLE"));
|
|
glScissorContextANGLE =
|
|
reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
|
|
glShaderBinaryContextANGLE =
|
|
reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
|
|
glShaderSourceContextANGLE =
|
|
reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
|
|
glStencilFuncContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
|
|
glStencilFuncSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
|
|
loadProc("glStencilFuncSeparateContextANGLE"));
|
|
glStencilMaskContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
|
|
glStencilMaskSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
|
|
loadProc("glStencilMaskSeparateContextANGLE"));
|
|
glStencilOpContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
|
|
glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
|
|
loadProc("glStencilOpSeparateContextANGLE"));
|
|
glTexImage2DContextANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
|
|
glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterfContextANGLE"));
|
|
glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterfvContextANGLE"));
|
|
glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
|
|
loadProc("glTexParameteriContextANGLE"));
|
|
glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterivContextANGLE"));
|
|
glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
|
|
loadProc("glTexSubImage2DContextANGLE"));
|
|
glUniform1fContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
|
|
glUniform1fvContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
|
|
glUniform1iContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
|
|
glUniform1ivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
|
|
glUniform2fContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
|
|
glUniform2fvContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
|
|
glUniform2iContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
|
|
glUniform2ivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
|
|
glUniform3fContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
|
|
glUniform3fvContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
|
|
glUniform3iContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
|
|
glUniform3ivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
|
|
glUniform4fContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
|
|
glUniform4fvContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
|
|
glUniform4iContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
|
|
glUniform4ivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
|
|
glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix2fvContextANGLE"));
|
|
glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix3fvContextANGLE"));
|
|
glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix4fvContextANGLE"));
|
|
glUseProgramContextANGLE =
|
|
reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
|
|
glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
|
|
loadProc("glValidateProgramContextANGLE"));
|
|
glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib1fContextANGLE"));
|
|
glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib1fvContextANGLE"));
|
|
glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib2fContextANGLE"));
|
|
glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib2fvContextANGLE"));
|
|
glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib3fContextANGLE"));
|
|
glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib3fvContextANGLE"));
|
|
glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib4fContextANGLE"));
|
|
glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttrib4fvContextANGLE"));
|
|
glVertexAttribPointerContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribPointerContextANGLE"));
|
|
glViewportContextANGLE =
|
|
reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
|
|
glReadBufferContextANGLE =
|
|
reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
|
|
glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
|
|
loadProc("glDrawRangeElementsContextANGLE"));
|
|
glTexImage3DContextANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
|
|
glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
|
|
loadProc("glTexSubImage3DContextANGLE"));
|
|
glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
|
|
loadProc("glCopyTexSubImage3DContextANGLE"));
|
|
glCompressedTexImage3DContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexImage3DContextANGLE"));
|
|
glCompressedTexSubImage3DContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage3DContextANGLE"));
|
|
glGenQueriesContextANGLE =
|
|
reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
|
|
glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteQueriesContextANGLE"));
|
|
glIsQueryContextANGLE =
|
|
reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
|
|
glBeginQueryContextANGLE =
|
|
reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
|
|
glEndQueryContextANGLE =
|
|
reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
|
|
glGetQueryivContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
|
|
glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectuivContextANGLE"));
|
|
glUnmapBufferContextANGLE =
|
|
reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
|
|
glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferPointervContextANGLE"));
|
|
glDrawBuffersContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
|
|
glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix2x3fvContextANGLE"));
|
|
glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix3x2fvContextANGLE"));
|
|
glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix2x4fvContextANGLE"));
|
|
glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix4x2fvContextANGLE"));
|
|
glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix3x4fvContextANGLE"));
|
|
glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
|
|
loadProc("glUniformMatrix4x3fvContextANGLE"));
|
|
glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glBlitFramebufferContextANGLE"));
|
|
glRenderbufferStorageMultisampleContextANGLE =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
|
|
loadProc("glRenderbufferStorageMultisampleContextANGLE"));
|
|
glFramebufferTextureLayerContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTextureLayerContextANGLE"));
|
|
glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
|
|
loadProc("glMapBufferRangeContextANGLE"));
|
|
glFlushMappedBufferRangeContextANGLE =
|
|
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
|
|
loadProc("glFlushMappedBufferRangeContextANGLE"));
|
|
glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
|
|
loadProc("glBindVertexArrayContextANGLE"));
|
|
glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteVertexArraysContextANGLE"));
|
|
glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
|
|
loadProc("glGenVertexArraysContextANGLE"));
|
|
glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
|
|
loadProc("glIsVertexArrayContextANGLE"));
|
|
glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
|
|
loadProc("glGetIntegeri_vContextANGLE"));
|
|
glBeginTransformFeedbackContextANGLE =
|
|
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
|
|
loadProc("glBeginTransformFeedbackContextANGLE"));
|
|
glEndTransformFeedbackContextANGLE =
|
|
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
|
|
loadProc("glEndTransformFeedbackContextANGLE"));
|
|
glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
|
|
loadProc("glBindBufferRangeContextANGLE"));
|
|
glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
|
|
loadProc("glBindBufferBaseContextANGLE"));
|
|
glTransformFeedbackVaryingsContextANGLE =
|
|
reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
|
|
loadProc("glTransformFeedbackVaryingsContextANGLE"));
|
|
glGetTransformFeedbackVaryingContextANGLE =
|
|
reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
|
|
loadProc("glGetTransformFeedbackVaryingContextANGLE"));
|
|
glVertexAttribIPointerContextANGLE =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribIPointerContextANGLE"));
|
|
glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribIivContextANGLE"));
|
|
glGetVertexAttribIuivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribIuivContextANGLE"));
|
|
glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribI4iContextANGLE"));
|
|
glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribI4uiContextANGLE"));
|
|
glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribI4ivContextANGLE"));
|
|
glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribI4uivContextANGLE"));
|
|
glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformuivContextANGLE"));
|
|
glGetFragDataLocationContextANGLE = reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
|
|
loadProc("glGetFragDataLocationContextANGLE"));
|
|
glUniform1uiContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
|
|
glUniform2uiContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
|
|
glUniform3uiContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
|
|
glUniform4uiContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
|
|
glUniform1uivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
|
|
glUniform2uivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
|
|
glUniform3uivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
|
|
glUniform4uivContextANGLE =
|
|
reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
|
|
glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
|
|
loadProc("glClearBufferivContextANGLE"));
|
|
glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
|
|
loadProc("glClearBufferuivContextANGLE"));
|
|
glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
|
|
loadProc("glClearBufferfvContextANGLE"));
|
|
glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
|
|
loadProc("glClearBufferfiContextANGLE"));
|
|
glGetStringiContextANGLE =
|
|
reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
|
|
glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
|
|
loadProc("glCopyBufferSubDataContextANGLE"));
|
|
glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformIndicesContextANGLE"));
|
|
glGetActiveUniformsivContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetActiveUniformsivContextANGLE"));
|
|
glGetUniformBlockIndexContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformBlockIndexContextANGLE"));
|
|
glGetActiveUniformBlockivContextANGLE =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetActiveUniformBlockivContextANGLE"));
|
|
glGetActiveUniformBlockNameContextANGLE =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
|
|
loadProc("glGetActiveUniformBlockNameContextANGLE"));
|
|
glUniformBlockBindingContextANGLE = reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
|
|
loadProc("glUniformBlockBindingContextANGLE"));
|
|
glDrawArraysInstancedContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
|
|
loadProc("glDrawArraysInstancedContextANGLE"));
|
|
glDrawElementsInstancedContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedContextANGLE"));
|
|
glFenceSyncContextANGLE =
|
|
reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
|
|
glIsSyncContextANGLE =
|
|
reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
|
|
glDeleteSyncContextANGLE =
|
|
reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
|
|
glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
|
|
loadProc("glClientWaitSyncContextANGLE"));
|
|
glWaitSyncContextANGLE =
|
|
reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
|
|
glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
|
|
loadProc("glGetInteger64vContextANGLE"));
|
|
glGetSyncivContextANGLE =
|
|
reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
|
|
glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
|
|
loadProc("glGetInteger64i_vContextANGLE"));
|
|
glGetBufferParameteri64vContextANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferParameteri64vContextANGLE"));
|
|
glGenSamplersContextANGLE =
|
|
reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
|
|
glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteSamplersContextANGLE"));
|
|
glIsSamplerContextANGLE =
|
|
reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
|
|
glBindSamplerContextANGLE =
|
|
reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
|
|
glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameteriContextANGLE"));
|
|
glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterivContextANGLE"));
|
|
glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterfContextANGLE"));
|
|
glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterfvContextANGLE"));
|
|
glGetSamplerParameterivContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterivContextANGLE"));
|
|
glGetSamplerParameterfvContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterfvContextANGLE"));
|
|
glVertexAttribDivisorContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribDivisorContextANGLE"));
|
|
glBindTransformFeedbackContextANGLE =
|
|
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
|
|
loadProc("glBindTransformFeedbackContextANGLE"));
|
|
glDeleteTransformFeedbacksContextANGLE =
|
|
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteTransformFeedbacksContextANGLE"));
|
|
glGenTransformFeedbacksContextANGLE =
|
|
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
|
|
loadProc("glGenTransformFeedbacksContextANGLE"));
|
|
glIsTransformFeedbackContextANGLE = reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
|
|
loadProc("glIsTransformFeedbackContextANGLE"));
|
|
glPauseTransformFeedbackContextANGLE =
|
|
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
|
|
loadProc("glPauseTransformFeedbackContextANGLE"));
|
|
glResumeTransformFeedbackContextANGLE =
|
|
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
|
|
loadProc("glResumeTransformFeedbackContextANGLE"));
|
|
glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramBinaryContextANGLE"));
|
|
glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
|
|
loadProc("glProgramBinaryContextANGLE"));
|
|
glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
|
|
loadProc("glProgramParameteriContextANGLE"));
|
|
glInvalidateFramebufferContextANGLE =
|
|
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glInvalidateFramebufferContextANGLE"));
|
|
glInvalidateSubFramebufferContextANGLE =
|
|
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glInvalidateSubFramebufferContextANGLE"));
|
|
glTexStorage2DContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
|
|
glTexStorage3DContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
|
|
glGetInternalformativContextANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetInternalformativContextANGLE"));
|
|
glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
|
|
loadProc("glDispatchComputeContextANGLE"));
|
|
glDispatchComputeIndirectContextANGLE =
|
|
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
|
|
loadProc("glDispatchComputeIndirectContextANGLE"));
|
|
glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawArraysIndirectContextANGLE"));
|
|
glDrawElementsIndirectContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsIndirectContextANGLE"));
|
|
glFramebufferParameteriContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferParameteriContextANGLE"));
|
|
glGetFramebufferParameterivContextANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetFramebufferParameterivContextANGLE"));
|
|
glGetProgramInterfaceivContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramInterfaceivContextANGLE"));
|
|
glGetProgramResourceIndexContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramResourceIndexContextANGLE"));
|
|
glGetProgramResourceNameContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramResourceNameContextANGLE"));
|
|
glGetProgramResourceivContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramResourceivContextANGLE"));
|
|
glGetProgramResourceLocationContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramResourceLocationContextANGLE"));
|
|
glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
|
|
loadProc("glUseProgramStagesContextANGLE"));
|
|
glActiveShaderProgramContextANGLE = reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
|
|
loadProc("glActiveShaderProgramContextANGLE"));
|
|
glCreateShaderProgramvContextANGLE =
|
|
reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
|
|
loadProc("glCreateShaderProgramvContextANGLE"));
|
|
glBindProgramPipelineContextANGLE = reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
|
|
loadProc("glBindProgramPipelineContextANGLE"));
|
|
glDeleteProgramPipelinesContextANGLE =
|
|
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteProgramPipelinesContextANGLE"));
|
|
glGenProgramPipelinesContextANGLE = reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
|
|
loadProc("glGenProgramPipelinesContextANGLE"));
|
|
glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
|
|
loadProc("glIsProgramPipelineContextANGLE"));
|
|
glGetProgramPipelineivContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramPipelineivContextANGLE"));
|
|
glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform1iContextANGLE"));
|
|
glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform2iContextANGLE"));
|
|
glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform3iContextANGLE"));
|
|
glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform4iContextANGLE"));
|
|
glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform1uiContextANGLE"));
|
|
glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform2uiContextANGLE"));
|
|
glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform3uiContextANGLE"));
|
|
glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform4uiContextANGLE"));
|
|
glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform1fContextANGLE"));
|
|
glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform2fContextANGLE"));
|
|
glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform3fContextANGLE"));
|
|
glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform4fContextANGLE"));
|
|
glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform1ivContextANGLE"));
|
|
glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform2ivContextANGLE"));
|
|
glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform3ivContextANGLE"));
|
|
glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform4ivContextANGLE"));
|
|
glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform1uivContextANGLE"));
|
|
glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform2uivContextANGLE"));
|
|
glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform3uivContextANGLE"));
|
|
glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform4uivContextANGLE"));
|
|
glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform1fvContextANGLE"));
|
|
glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform2fvContextANGLE"));
|
|
glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform3fvContextANGLE"));
|
|
glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniform4fvContextANGLE"));
|
|
glProgramUniformMatrix2fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix2fvContextANGLE"));
|
|
glProgramUniformMatrix3fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix3fvContextANGLE"));
|
|
glProgramUniformMatrix4fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix4fvContextANGLE"));
|
|
glProgramUniformMatrix2x3fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
|
|
glProgramUniformMatrix3x2fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
|
|
glProgramUniformMatrix2x4fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
|
|
glProgramUniformMatrix4x2fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
|
|
glProgramUniformMatrix3x4fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
|
|
glProgramUniformMatrix4x3fvContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
|
|
loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
|
|
glValidateProgramPipelineContextANGLE =
|
|
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
|
|
loadProc("glValidateProgramPipelineContextANGLE"));
|
|
glGetProgramPipelineInfoLogContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramPipelineInfoLogContextANGLE"));
|
|
glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
|
|
loadProc("glBindImageTextureContextANGLE"));
|
|
glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
|
|
loadProc("glGetBooleani_vContextANGLE"));
|
|
glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
|
|
loadProc("glMemoryBarrierContextANGLE"));
|
|
glMemoryBarrierByRegionContextANGLE =
|
|
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
|
|
loadProc("glMemoryBarrierByRegionContextANGLE"));
|
|
glTexStorage2DMultisampleContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
|
|
loadProc("glTexStorage2DMultisampleContextANGLE"));
|
|
glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
|
|
loadProc("glGetMultisamplefvContextANGLE"));
|
|
glSampleMaskiContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
|
|
glGetTexLevelParameterivContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterivContextANGLE"));
|
|
glGetTexLevelParameterfvContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterfvContextANGLE"));
|
|
glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
|
|
loadProc("glBindVertexBufferContextANGLE"));
|
|
glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribFormatContextANGLE"));
|
|
glVertexAttribIFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribIFormatContextANGLE"));
|
|
glVertexAttribBindingContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribBindingContextANGLE"));
|
|
glVertexBindingDivisorContextANGLE =
|
|
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
|
|
loadProc("glVertexBindingDivisorContextANGLE"));
|
|
glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
|
|
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
|
|
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
|
|
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
|
|
PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
|
|
glCopySubTexture3DANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
|
|
loadProc("glCopySubTexture3DANGLEContextANGLE"));
|
|
glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
|
|
loadProc("glCopyTexture3DANGLEContextANGLE"));
|
|
glBlitFramebufferANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
|
|
loadProc("glBlitFramebufferANGLEContextANGLE"));
|
|
glRenderbufferStorageMultisampleANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
|
|
glGetRenderbufferImageANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetRenderbufferImageANGLEContextANGLE"));
|
|
glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexImageANGLEContextANGLE"));
|
|
glDrawArraysInstancedANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
|
|
loadProc("glDrawArraysInstancedANGLEContextANGLE"));
|
|
glDrawElementsInstancedANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedANGLEContextANGLE"));
|
|
glVertexAttribDivisorANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribDivisorANGLEContextANGLE"));
|
|
glMultiDrawArraysANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawArraysANGLEContextANGLE"));
|
|
glMultiDrawArraysInstancedANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
|
|
glMultiDrawElementsANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawElementsANGLEContextANGLE"));
|
|
glMultiDrawElementsInstancedANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
|
|
glProvokingVertexANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
|
|
loadProc("glProvokingVertexANGLEContextANGLE"));
|
|
glDisableExtensionANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>(
|
|
loadProc("glDisableExtensionANGLEContextANGLE"));
|
|
glRequestExtensionANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
|
|
loadProc("glRequestExtensionANGLEContextANGLE"));
|
|
glCompressedTexImage2DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
|
|
glCompressedTexImage3DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
|
|
glCompressedTexSubImage2DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
|
|
glCompressedTexSubImage3DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
|
|
glGetActiveUniformBlockivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
|
|
glGetBooleani_vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
|
|
glGetBooleanvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetBooleanvRobustANGLEContextANGLE"));
|
|
glGetBufferParameteri64vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
|
|
glGetBufferParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
|
|
glGetBufferPointervRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
|
|
glGetFloatvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetFloatvRobustANGLEContextANGLE"));
|
|
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
|
|
glGetFramebufferParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
|
|
glGetInteger64i_vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
|
|
glGetInteger64vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetInteger64vRobustANGLEContextANGLE"));
|
|
glGetIntegeri_vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
|
|
glGetIntegervRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetIntegervRobustANGLEContextANGLE"));
|
|
glGetInternalformativRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetInternalformativRobustANGLEContextANGLE"));
|
|
glGetMultisamplefvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
|
|
glGetPointervRobustANGLERobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
|
|
glGetProgramInterfaceivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
|
|
glGetProgramivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramivRobustANGLEContextANGLE"));
|
|
glGetQueryObjecti64vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
|
|
glGetQueryObjectivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
|
|
glGetQueryObjectui64vRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
|
|
glGetQueryObjectuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
|
|
glGetQueryivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryivRobustANGLEContextANGLE"));
|
|
glGetRenderbufferParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
|
|
glGetSamplerParameterIivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
|
|
glGetSamplerParameterIuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
|
|
glGetSamplerParameterfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
|
|
glGetSamplerParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
|
|
glGetShaderivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetShaderivRobustANGLEContextANGLE"));
|
|
glGetTexLevelParameterfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
|
|
glGetTexLevelParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
|
|
glGetTexParameterIivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
|
|
glGetTexParameterIuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
|
|
glGetTexParameterfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
|
|
glGetTexParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
|
|
glGetUniformfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformfvRobustANGLEContextANGLE"));
|
|
glGetUniformivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformivRobustANGLEContextANGLE"));
|
|
glGetUniformuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetUniformuivRobustANGLEContextANGLE"));
|
|
glGetVertexAttribIivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
|
|
glGetVertexAttribIuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
|
|
glGetVertexAttribPointervRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
|
|
glGetVertexAttribfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
|
|
glGetVertexAttribivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
|
|
glGetnUniformfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
|
|
glGetnUniformivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetnUniformivRobustANGLEContextANGLE"));
|
|
glGetnUniformuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
|
|
glReadPixelsRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glReadPixelsRobustANGLEContextANGLE"));
|
|
glReadnPixelsRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glReadnPixelsRobustANGLEContextANGLE"));
|
|
glSamplerParameterIivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
|
|
glSamplerParameterIuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
|
|
glSamplerParameterfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
|
|
glSamplerParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
|
|
glTexImage2DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexImage2DRobustANGLEContextANGLE"));
|
|
glTexImage3DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexImage3DRobustANGLEContextANGLE"));
|
|
glTexParameterIivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterIivRobustANGLEContextANGLE"));
|
|
glTexParameterIuivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
|
|
glTexParameterfvRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterfvRobustANGLEContextANGLE"));
|
|
glTexParameterivRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterivRobustANGLEContextANGLE"));
|
|
glTexSubImage2DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
|
|
glTexSubImage3DRobustANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
|
|
glInvalidateTextureANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
|
|
loadProc("glInvalidateTextureANGLEContextANGLE"));
|
|
glTexImage2DExternalANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexImage2DExternalANGLEContextANGLE"));
|
|
glGetMultisamplefvANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetMultisamplefvANGLEContextANGLE"));
|
|
glGetTexLevelParameterfvANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
|
|
glGetTexLevelParameterivANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
|
|
glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
|
|
loadProc("glSampleMaskiANGLEContextANGLE"));
|
|
glTexStorage2DMultisampleANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
|
|
glGetTranslatedShaderSourceANGLEContextANGLE =
|
|
reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
|
|
loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
|
|
glBindUniformLocationCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
|
|
glCompressedCopyTextureCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
|
|
glCopySubTextureCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCopySubTextureCHROMIUMContextANGLE"));
|
|
glCopyTextureCHROMIUMContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCopyTextureCHROMIUMContextANGLE"));
|
|
glCoverageModulationCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCoverageModulationCHROMIUMContextANGLE"));
|
|
glMatrixLoadIdentityCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glMatrixLoadIdentityCHROMIUMContextANGLE"));
|
|
glMatrixLoadfCHROMIUMContextANGLE = reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glMatrixLoadfCHROMIUMContextANGLE"));
|
|
glLoseContextCHROMIUMContextANGLE = reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glLoseContextCHROMIUMContextANGLE"));
|
|
glBindFragmentInputLocationCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glBindFragmentInputLocationCHROMIUMContextANGLE"));
|
|
glCoverFillPathCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCoverFillPathCHROMIUMContextANGLE"));
|
|
glCoverFillPathInstancedCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCoverFillPathInstancedCHROMIUMContextANGLE"));
|
|
glCoverStrokePathCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCoverStrokePathCHROMIUMContextANGLE"));
|
|
glCoverStrokePathInstancedCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glCoverStrokePathInstancedCHROMIUMContextANGLE"));
|
|
glDeletePathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glDeletePathsCHROMIUMContextANGLE"));
|
|
glGenPathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glGenPathsCHROMIUMContextANGLE"));
|
|
glGetPathParameterfvCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glGetPathParameterfvCHROMIUMContextANGLE"));
|
|
glGetPathParameterivCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glGetPathParameterivCHROMIUMContextANGLE"));
|
|
glIsPathCHROMIUMContextANGLE = reinterpret_cast<PFNGLISPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glIsPathCHROMIUMContextANGLE"));
|
|
glPathCommandsCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glPathCommandsCHROMIUMContextANGLE"));
|
|
glPathParameterfCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glPathParameterfCHROMIUMContextANGLE"));
|
|
glPathParameteriCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glPathParameteriCHROMIUMContextANGLE"));
|
|
glPathStencilFuncCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glPathStencilFuncCHROMIUMContextANGLE"));
|
|
glProgramPathFragmentInputGenCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glProgramPathFragmentInputGenCHROMIUMContextANGLE"));
|
|
glStencilFillPathCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilFillPathCHROMIUMContextANGLE"));
|
|
glStencilFillPathInstancedCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilFillPathInstancedCHROMIUMContextANGLE"));
|
|
glStencilStrokePathCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilStrokePathCHROMIUMContextANGLE"));
|
|
glStencilStrokePathInstancedCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilStrokePathInstancedCHROMIUMContextANGLE"));
|
|
glStencilThenCoverFillPathCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilThenCoverFillPathCHROMIUMContextANGLE"));
|
|
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE"));
|
|
glStencilThenCoverStrokePathCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilThenCoverStrokePathCHROMIUMContextANGLE"));
|
|
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE =
|
|
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
|
|
loadProc("glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE"));
|
|
glBindFragDataLocationEXTContextANGLE =
|
|
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
|
|
loadProc("glBindFragDataLocationEXTContextANGLE"));
|
|
glBindFragDataLocationIndexedEXTContextANGLE =
|
|
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
|
|
loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
|
|
glGetFragDataIndexEXTContextANGLE = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetFragDataIndexEXTContextANGLE"));
|
|
glGetProgramResourceLocationIndexEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
|
|
glInsertEventMarkerEXTContextANGLE =
|
|
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
|
|
loadProc("glInsertEventMarkerEXTContextANGLE"));
|
|
glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
|
|
loadProc("glPopGroupMarkerEXTContextANGLE"));
|
|
glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
|
|
loadProc("glPushGroupMarkerEXTContextANGLE"));
|
|
glDiscardFramebufferEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
|
|
loadProc("glDiscardFramebufferEXTContextANGLE"));
|
|
glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
|
|
loadProc("glBeginQueryEXTContextANGLE"));
|
|
glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteQueriesEXTContextANGLE"));
|
|
glEndQueryEXTContextANGLE =
|
|
reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
|
|
glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGenQueriesEXTContextANGLE"));
|
|
glGetQueryObjecti64vEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjecti64vEXTContextANGLE"));
|
|
glGetQueryObjectivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectivEXTContextANGLE"));
|
|
glGetQueryObjectui64vEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectui64vEXTContextANGLE"));
|
|
glGetQueryObjectuivEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryObjectuivEXTContextANGLE"));
|
|
glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetQueryivEXTContextANGLE"));
|
|
glIsQueryEXTContextANGLE =
|
|
reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
|
|
glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
|
|
loadProc("glQueryCounterEXTContextANGLE"));
|
|
glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawBuffersEXTContextANGLE"));
|
|
glDrawElementsBaseVertexEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsBaseVertexEXTContextANGLE"));
|
|
glDrawElementsInstancedBaseVertexEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE"));
|
|
glDrawRangeElementsBaseVertexEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE"));
|
|
glMultiDrawElementsBaseVertexEXTContextANGLE =
|
|
reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
|
|
loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE"));
|
|
glFramebufferTextureEXTContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTextureEXTContextANGLE"));
|
|
glDrawArraysInstancedEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawArraysInstancedEXTContextANGLE"));
|
|
glDrawElementsInstancedEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedEXTContextANGLE"));
|
|
glVertexAttribDivisorEXTContextANGLE =
|
|
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
|
|
loadProc("glVertexAttribDivisorEXTContextANGLE"));
|
|
glFlushMappedBufferRangeEXTContextANGLE =
|
|
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
|
|
loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
|
|
glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
|
|
loadProc("glMapBufferRangeEXTContextANGLE"));
|
|
glBufferStorageMemEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
|
|
loadProc("glBufferStorageMemEXTContextANGLE"));
|
|
glCreateMemoryObjectsEXTContextANGLE =
|
|
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
|
|
loadProc("glCreateMemoryObjectsEXTContextANGLE"));
|
|
glDeleteMemoryObjectsEXTContextANGLE =
|
|
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
|
|
glGetMemoryObjectParameterivEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
|
|
glGetUnsignedBytei_vEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
|
|
glGetUnsignedBytevEXTContextANGLE = reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetUnsignedBytevEXTContextANGLE"));
|
|
glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
|
|
loadProc("glIsMemoryObjectEXTContextANGLE"));
|
|
glMemoryObjectParameterivEXTContextANGLE =
|
|
reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glMemoryObjectParameterivEXTContextANGLE"));
|
|
glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorageMem2DEXTContextANGLE"));
|
|
glTexStorageMem2DMultisampleEXTContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
|
|
glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorageMem3DEXTContextANGLE"));
|
|
glTexStorageMem3DMultisampleEXTContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
|
|
glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
|
|
loadProc("glImportMemoryFdEXTContextANGLE"));
|
|
glFramebufferTexture2DMultisampleEXTContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
|
|
glRenderbufferStorageMultisampleEXTContextANGLE =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
|
|
loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
|
|
glGetGraphicsResetStatusEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
|
|
glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetnUniformfvEXTContextANGLE"));
|
|
glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetnUniformivEXTContextANGLE"));
|
|
glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
|
|
loadProc("glReadnPixelsEXTContextANGLE"));
|
|
glDeleteSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteSemaphoresEXTContextANGLE"));
|
|
glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGenSemaphoresEXTContextANGLE"));
|
|
glGetSemaphoreParameterui64vEXTContextANGLE =
|
|
reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
|
|
loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
|
|
glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
|
|
loadProc("glIsSemaphoreEXTContextANGLE"));
|
|
glSemaphoreParameterui64vEXTContextANGLE =
|
|
reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
|
|
loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
|
|
glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
|
|
loadProc("glSignalSemaphoreEXTContextANGLE"));
|
|
glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
|
|
loadProc("glWaitSemaphoreEXTContextANGLE"));
|
|
glImportSemaphoreFdEXTContextANGLE =
|
|
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
|
|
loadProc("glImportSemaphoreFdEXTContextANGLE"));
|
|
glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorage1DEXTContextANGLE"));
|
|
glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorage2DEXTContextANGLE"));
|
|
glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorage3DEXTContextANGLE"));
|
|
glDebugMessageCallbackKHRContextANGLE =
|
|
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
|
|
loadProc("glDebugMessageCallbackKHRContextANGLE"));
|
|
glDebugMessageControlKHRContextANGLE =
|
|
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
|
|
loadProc("glDebugMessageControlKHRContextANGLE"));
|
|
glDebugMessageInsertKHRContextANGLE =
|
|
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
|
|
loadProc("glDebugMessageInsertKHRContextANGLE"));
|
|
glGetDebugMessageLogKHRContextANGLE =
|
|
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
|
|
loadProc("glGetDebugMessageLogKHRContextANGLE"));
|
|
glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
|
|
loadProc("glGetObjectLabelKHRContextANGLE"));
|
|
glGetObjectPtrLabelKHRContextANGLE =
|
|
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
|
|
loadProc("glGetObjectPtrLabelKHRContextANGLE"));
|
|
glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
|
|
loadProc("glGetPointervKHRContextANGLE"));
|
|
glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
|
|
loadProc("glObjectLabelKHRContextANGLE"));
|
|
glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
|
|
loadProc("glObjectPtrLabelKHRContextANGLE"));
|
|
glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
|
|
loadProc("glPopDebugGroupKHRContextANGLE"));
|
|
glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
|
|
loadProc("glPushDebugGroupKHRContextANGLE"));
|
|
glMaxShaderCompilerThreadsKHRContextANGLE =
|
|
reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
|
|
loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
|
|
glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteFencesNVContextANGLE"));
|
|
glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
|
|
loadProc("glFinishFenceNVContextANGLE"));
|
|
glGenFencesNVContextANGLE =
|
|
reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
|
|
glGetFenceivNVContextANGLE =
|
|
reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
|
|
glIsFenceNVContextANGLE =
|
|
reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
|
|
glSetFenceNVContextANGLE =
|
|
reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
|
|
glTestFenceNVContextANGLE =
|
|
reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
|
|
glEGLImageTargetRenderbufferStorageOESContextANGLE =
|
|
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
|
|
loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
|
|
glEGLImageTargetTexture2DOESContextANGLE =
|
|
reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
|
|
loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
|
|
glDrawElementsBaseVertexOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsBaseVertexOESContextANGLE"));
|
|
glDrawElementsInstancedBaseVertexOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>(
|
|
loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE"));
|
|
glDrawRangeElementsBaseVertexOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
|
|
loadProc("glDrawRangeElementsBaseVertexOESContextANGLE"));
|
|
glGetProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetProgramBinaryOESContextANGLE"));
|
|
glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
|
|
loadProc("glProgramBinaryOESContextANGLE"));
|
|
glGetBufferPointervOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetBufferPointervOESContextANGLE"));
|
|
glMapBufferOESContextANGLE =
|
|
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
|
|
glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
|
|
loadProc("glUnmapBufferOESContextANGLE"));
|
|
glCompressedTexImage3DOESContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexImage3DOESContextANGLE"));
|
|
glCompressedTexSubImage3DOESContextANGLE =
|
|
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
|
|
loadProc("glCompressedTexSubImage3DOESContextANGLE"));
|
|
glCopyTexSubImage3DOESContextANGLE =
|
|
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
|
|
loadProc("glCopyTexSubImage3DOESContextANGLE"));
|
|
glFramebufferTexture3DOESContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTexture3DOESContextANGLE"));
|
|
glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
|
|
loadProc("glTexImage3DOESContextANGLE"));
|
|
glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
|
|
loadProc("glTexSubImage3DOESContextANGLE"));
|
|
glGetSamplerParameterIivOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterIivOESContextANGLE"));
|
|
glGetSamplerParameterIuivOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetSamplerParameterIuivOESContextANGLE"));
|
|
glGetTexParameterIivOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterIivOESContextANGLE"));
|
|
glGetTexParameterIuivOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexParameterIuivOESContextANGLE"));
|
|
glSamplerParameterIivOESContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterIivOESContextANGLE"));
|
|
glSamplerParameterIuivOESContextANGLE =
|
|
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glSamplerParameterIuivOESContextANGLE"));
|
|
glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterIivOESContextANGLE"));
|
|
glTexParameterIuivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glTexParameterIuivOESContextANGLE"));
|
|
glTexStorage3DMultisampleOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
|
|
loadProc("glTexStorage3DMultisampleOESContextANGLE"));
|
|
glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
|
|
loadProc("glBindVertexArrayOESContextANGLE"));
|
|
glDeleteVertexArraysOESContextANGLE =
|
|
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteVertexArraysOESContextANGLE"));
|
|
glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
|
|
loadProc("glGenVertexArraysOESContextANGLE"));
|
|
glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
|
|
loadProc("glIsVertexArrayOESContextANGLE"));
|
|
glFramebufferTextureMultiviewOVRContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
|
|
glDrawTexfOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
|
|
glDrawTexfvOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
|
|
glDrawTexiOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
|
|
glDrawTexivOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
|
|
glDrawTexsOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
|
|
glDrawTexsvOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
|
|
glDrawTexxOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
|
|
glDrawTexxvOESContextANGLE =
|
|
reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
|
|
glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
|
|
loadProc("glBindFramebufferOESContextANGLE"));
|
|
glBindRenderbufferOESContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
|
|
loadProc("glBindRenderbufferOESContextANGLE"));
|
|
glCheckFramebufferStatusOESContextANGLE =
|
|
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
|
|
loadProc("glCheckFramebufferStatusOESContextANGLE"));
|
|
glDeleteFramebuffersOESContextANGLE =
|
|
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteFramebuffersOESContextANGLE"));
|
|
glDeleteRenderbuffersOESContextANGLE =
|
|
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
|
|
loadProc("glDeleteRenderbuffersOESContextANGLE"));
|
|
glFramebufferRenderbufferOESContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferRenderbufferOESContextANGLE"));
|
|
glFramebufferTexture2DOESContextANGLE =
|
|
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
|
|
loadProc("glFramebufferTexture2DOESContextANGLE"));
|
|
glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
|
|
loadProc("glGenFramebuffersOESContextANGLE"));
|
|
glGenRenderbuffersOESContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
|
|
loadProc("glGenRenderbuffersOESContextANGLE"));
|
|
glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
|
|
loadProc("glGenerateMipmapOESContextANGLE"));
|
|
glGetFramebufferAttachmentParameterivOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
|
|
glGetRenderbufferParameterivOESContextANGLE =
|
|
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetRenderbufferParameterivOESContextANGLE"));
|
|
glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
|
|
loadProc("glIsFramebufferOESContextANGLE"));
|
|
glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
|
|
loadProc("glIsRenderbufferOESContextANGLE"));
|
|
glRenderbufferStorageOESContextANGLE =
|
|
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
|
|
loadProc("glRenderbufferStorageOESContextANGLE"));
|
|
glCurrentPaletteMatrixOESContextANGLE =
|
|
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
|
|
loadProc("glCurrentPaletteMatrixOESContextANGLE"));
|
|
glLoadPaletteFromModelViewMatrixOESContextANGLE =
|
|
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
|
|
loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
|
|
glMatrixIndexPointerOESContextANGLE =
|
|
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
|
|
loadProc("glMatrixIndexPointerOESContextANGLE"));
|
|
glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
|
|
loadProc("glWeightPointerOESContextANGLE"));
|
|
glPointSizePointerOESContextANGLE = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
|
|
loadProc("glPointSizePointerOESContextANGLE"));
|
|
glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
|
|
loadProc("glQueryMatrixxOESContextANGLE"));
|
|
glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexGenfvOESContextANGLE"));
|
|
glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexGenivOESContextANGLE"));
|
|
glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
|
|
loadProc("glGetTexGenxvOESContextANGLE"));
|
|
glTexGenfOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
|
|
glTexGenfvOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
|
|
glTexGeniOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
|
|
glTexGenivOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
|
|
glTexGenxOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
|
|
glTexGenxvOESContextANGLE =
|
|
reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
|
|
}
|
|
} // namespace angle
|